5232609719
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1.9 KiB
1.9 KiB
Empyrion - Galactic Survival
Panel-native dedicated server module for Empyrion.
How it works
- Image:
panel-empyrion:latest— built from./Dockerfile(Debian 12 + Wine + Xvfb + tini). - Game files: downloaded by the panel's SteamCMD updater sidecar into the
panel-<id>-gamenamed volume. Because Empyrion's dedicated server ships only as a Windows binary, the updater uses+@sSteamCmdForcePlatformType windows(declared inmodule.yamlviaplatform: windows). - Entrypoint: boots Xvfb, initializes a Wine prefix on first run, then runs
EmpyrionDedicated.exeunderwine64with-batchmode -nographics -logFile -so Unity pipes its log to stdout.
First-run flow
- Build the image (one-time):
docker build -t panel-empyrion:latest modules/empyrion - Create an instance in the panel (defaults are fine).
- Click Update on the instance — the SteamCMD sidecar downloads ~3.5 GB of Windows build into the
gamevolume. - Click Start — the entrypoint seeds
dedicated.yamlfrom the shipped default, starts Xvfb, bootstraps Wine, and launches the server.
First boot is slow (Wine prefix init + Empyrion's own first-run map generation). Subsequent starts are 30–60s.
Ports
| Name | Proto | Default | Notes |
|---|---|---|---|
| game | UDP | 30000 | Srv_Port — main traffic |
| query | UDP | 30001 | Steam query |
| client | UDP | 30002 | Client connect |
| eac | UDP | 30003 | EasyAntiCheat |
| csw | TCP | 30004 | CSW API (internal for now) |
No RCON (yet)
Empyrion has no native RCON protocol. The in-game admin console commands can only be issued from a connected client. Third-party tools (Empyrion Web Admin / EAH) fill this gap and can be layered on later via plugins — not wired into this module for v1.