Files
panel/agent/internal/updater/steamcmd.go
T
2026-07-14 23:37:25 -07:00

333 lines
13 KiB
Go

package updater
import (
"context"
"fmt"
"strings"
"time"
agentmodule "github.com/dbledeez/panel/agent/internal/module"
"github.com/dbledeez/panel/agent/internal/runtime"
modulepkg "github.com/dbledeez/panel/pkg/module"
)
// SteamCMDProvider runs `steamcmd +force_install_dir <path> +login
// anonymous +app_update <appid> [-beta <branch>] validate +quit` in a
// one-shot sidecar container that mounts the target instance's volumes.
// The sidecar writes game files into the same Docker volumes the main
// container reads from, so "update then start" just works.
//
// Preconditions:
// - Target instance's container must NOT be running (Steam holds file
// locks that conflict with a live server). Error clearly otherwise.
// - Manifest must declare at least one volume; install_path resolves
// to spec.InstallPath → BrowseableRoot → first volume's container path.
type SteamCMDProvider struct{}
// Name identifies this provider kind in logs / manifest.
func (SteamCMDProvider) Name() string { return "steamcmd" }
// sidecarImage is the official Valve-maintained SteamCMD image. Its
// ENTRYPOINT is `steamcmd`, so we pass steamcmd's `+...` flags as Cmd.
const sidecarImage = "steamcmd/steamcmd:latest"
// redactSteamPassword replaces a password in a cmdline arg slice with
// "[REDACTED]" so the Console tab never echoes it. Used before logging
// steamcmd argv.
func redactSteamPassword(args []string, password string) []string {
if password == "" {
return args
}
out := make([]string, len(args))
for i, a := range args {
if a == password {
out[i] = "[REDACTED]"
continue
}
out[i] = a
}
return out
}
// redactPasswordLine strips the password substring from a log line if it
// ever appears (e.g. SteamCMD echoing `+login user PASS` back). Returns
// the original string when password is empty so anonymous/public flows
// are zero-cost.
func redactPasswordLine(line, password string) string {
if password == "" || len(password) < 4 {
return line
}
if !strings.Contains(line, password) {
return line
}
return strings.ReplaceAll(line, password, "[REDACTED]")
}
func (SteamCMDProvider) Update(ctx context.Context, uc *Context, spec *modulepkg.UpdateProvider) error {
if spec.AppID == "" {
return fmt.Errorf("steamcmd provider: app_id is required")
}
// Refuse if the main container is still running — Steam locks files.
mainName := "panel-" + uc.InstanceID
if state, err := uc.Runtime.InspectByName(ctx, mainName); err == nil && state.Status == "running" {
return fmt.Errorf("stop the instance first — container %q is running; SteamCMD conflicts with a live server", mainName)
}
installPath := spec.InstallPath
if installPath == "" {
installPath = uc.BrowseableRoot
}
if installPath == "" {
return fmt.Errorf("steamcmd provider: install_path missing and module has no browseable_root/volumes to default from")
}
// Mount the same volumes as the target instance so SteamCMD writes
// where the main container will later read.
volumes := agentmodule.ResolveVolumes(uc.Manifest, uc.InstanceID, uc.DataPath)
if len(volumes) == 0 {
return fmt.Errorf("steamcmd provider: module declares no volumes to mount")
}
// Platform override MUST come before +login — SteamCMD evaluates its
// forced-platform state at login time, not at app_update time. Used for
// apps that ship only a Windows depot (run via Wine on Linux hosts).
args := []string{}
if spec.Platform != "" {
args = append(args, "+@sSteamCmdForcePlatformType", spec.Platform)
}
args = append(args, "+force_install_dir", installPath)
// Non-anonymous Steam login for paid apps (DayZ, Arma). If the module
// declared requires_steam_login and the controller forwarded creds,
// use them. Otherwise fall back to anonymous (most free-to-download
// dedicated servers work anonymously).
//
// CRITICAL for UX: pass ONLY the username when possible. SteamCMD's
// `+login <user>` uses the cached refresh token from config.vdf
// (persisted in panel-steamcmd-auth) — no Steam Guard push, no
// password round-trip. Passing `+login <user> <password>` forces a
// fresh password auth every time, which triggers a 2FA push on every
// call even when a perfectly valid cached token is already on disk.
//
// First-ever login ceremony happens in the controller (steamauth.go)
// with the full password+guard flow to prime the cache. After that,
// this path rides the cache. If the cache is stale/expired, SteamCMD
// exits non-zero — the retry loop below re-runs which will hit the
// same error; the operator then clicks Update, which the controller
// can short-circuit to re-run the login modal (the `steam_login_required`
// response path).
needsLogin := spec.RequiresSteamLogin && uc.SteamUsername != ""
if needsLogin {
args = append(args, "+login", uc.SteamUsername)
} else {
args = append(args, "+login", "anonymous")
}
updateArgs := []string{"+app_update", spec.AppID}
if spec.Beta != "" {
updateArgs = append(updateArgs, "-beta", spec.Beta)
}
if !spec.SkipValidate {
updateArgs = append(updateArgs, "validate")
}
args = append(args, updateArgs...)
args = append(args, "+quit")
uc.Log(fmt.Sprintf("steamcmd: image=%s install_path=%s app_id=%s beta=%s", sidecarImage, installPath, spec.AppID, spec.Beta))
uc.Log(fmt.Sprintf("steamcmd argv: %v", redactSteamPassword(args, uc.SteamPassword)))
// SteamCMD is notoriously flaky on first invocation — exit 8 ("missing
// configuration"), exit 2 (generic "retry later"), and Steam auth races
// are all recoverable by simply running the same command again. AMP,
// LinuxGSM, and Valve's own Steam client all retry on these codes. We
// mirror that behaviour so operators don't have to click Update twice.
const maxAttempts = 4
var lastExit int
var ranSuccessfully bool
for attempt := 1; attempt <= maxAttempts; attempt++ {
exitCode, err := runSteamCMDOnce(ctx, uc, sidecarImage, args, volumes, attempt)
lastExit = exitCode
if err == nil && exitCode == 0 {
uc.Log(fmt.Sprintf("steamcmd: completed successfully (app_id=%s, attempts=%d)", spec.AppID, attempt))
ranSuccessfully = true
break
}
// Transient exit codes SteamCMD is known to recover from. Anything
// else we surface immediately (missing disk space, bad app id, etc.).
transient := err == nil && (exitCode == 2 || exitCode == 5 || exitCode == 8)
if err != nil {
return err
}
if !transient || attempt == maxAttempts {
break
}
backoff := time.Duration(attempt*attempt*3) * time.Second // 3s, 12s, 27s
uc.Log(fmt.Sprintf("steamcmd: exit %d — transient, retrying in %s (attempt %d/%d)", exitCode, backoff, attempt+1, maxAttempts))
select {
case <-ctx.Done():
return ctx.Err()
case <-time.After(backoff):
}
}
// Finalize: SteamCMD with `+force_install_dir <p>` stages downloads
// at <p>/steamapps/downloading/<appid>/ and atomically renames into
// <p>/ on success. When SteamCMD exits with state 0x602 (often after
// concurrent runs interrupt finalization, or a `validate` pass races
// the move) the bytes are on disk but never get renamed — operator
// sees an empty install dir and an exit-8 error from the panel.
//
// This step runs unconditionally after the retry loop. If the staging
// dir is empty or absent (the happy path), it's a cheap no-op. If it
// has content, we cp -a it into place and the install completes.
finalized, ferr := finalizeStagingDir(ctx, uc, installPath, spec.AppID, volumes)
if ferr != nil {
uc.Log(fmt.Sprintf("steamcmd: finalize check failed: %s (continuing anyway)", ferr.Error()))
} else if finalized {
uc.Log("steamcmd: recovered staged install (state 0x602 workaround)")
return nil
}
if ranSuccessfully {
return nil
}
return fmt.Errorf("steamcmd exited %d after %d attempt(s)", lastExit, maxAttempts)
}
// finalizeStagingDir checks for a stranded SteamCMD staging directory
// at <installPath>/steamapps/downloading/<appid>/ and, if present and
// non-empty, moves its contents into <installPath>/. Runs as a one-shot
// alpine sidecar with the same volume mounts as the SteamCMD run so
// it has access to the install path. Returns true if a recovery move
// actually happened, false if there was nothing to do.
//
// The script is intentionally defensive:
// - mv is preferred over cp+rm because it's atomic on the same FS.
// - If both source and destination have entries with the same name,
// mv -f overwrites (rare; happens when steamcmd partially renamed
// before dying).
// - We exit 0 on "no staging dir" so this is a no-op for the happy
// path.
func finalizeStagingDir(ctx context.Context, uc *Context, installPath, appID string, volumes []runtime.VolumeSpec) (bool, error) {
const stagingMarker = "/__staging__"
script := fmt.Sprintf(`set -e
DL=%q/steamapps/downloading/%s
DEST=%q
if [ ! -d "$DL" ] || [ -z "$(ls -A "$DL" 2>/dev/null)" ]; then
echo "no-staging"
exit 0
fi
echo "finalizing $DL -> $DEST"
mkdir -p "$DEST"
# mv every top-level entry; -f overwrites partial renames.
for f in "$DL"/* "$DL"/.[!.]* "$DL"/..?*; do
[ -e "$f" ] || continue
mv -f "$f" "$DEST/" 2>&1 || cp -a "$f" "$DEST/" && rm -rf "$f"
done
rm -rf "$DL"
touch %q
echo "finalized"
`, installPath, appID, installPath, installPath+stagingMarker)
sidecarSpec := runtime.InstanceSpec{
InstanceID: fmt.Sprintf("%s-steamcmd-finalize", uc.InstanceID),
IsSidecar: true,
Image: "alpine:latest",
Command: []string{"sh", "-c", script},
Volumes: volumes,
RestartPolicy: "no",
}
contID, err := uc.Runtime.Create(ctx, sidecarSpec)
if err != nil {
return false, fmt.Errorf("create finalize sidecar: %w", err)
}
defer func() {
rmCtx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
defer cancel()
_ = uc.Runtime.Remove(rmCtx, contID)
}()
if err := uc.Runtime.Start(ctx, contID); err != nil {
return false, fmt.Errorf("start finalize sidecar: %w", err)
}
logCtx, cancelLogs := context.WithCancel(ctx)
defer cancelLogs()
logDone := make(chan struct{})
var lastLine string
go func() {
defer close(logDone)
_ = uc.Runtime.StreamLogs(logCtx, contID, func(_ runtime.LogStream, line string, _ time.Time) {
lastLine = strings.TrimSpace(line)
uc.Log("finalize: " + lastLine)
})
}()
exitCode, err := uc.Runtime.Wait(ctx, contID)
cancelLogs()
<-logDone
if err != nil {
return false, fmt.Errorf("wait finalize sidecar: %w", err)
}
if exitCode != 0 {
return false, fmt.Errorf("finalize sidecar exit %d", exitCode)
}
return lastLine == "finalized", nil
}
// runSteamCMDOnce is a single run of the steamcmd sidecar; called in a loop
// by the retry wrapper. Returns the container's exit code on clean
// lifecycle (even non-zero) or an error on infrastructure failure.
func runSteamCMDOnce(ctx context.Context, uc *Context, image string, args []string, volumes []runtime.VolumeSpec, attempt int) (int, error) {
sidecarID := fmt.Sprintf("%s-steamcmd-%d", uc.InstanceID, attempt)
// Mount the panel-wide SteamCMD auth volume at /root/.local/share/Steam
// (the real data dir of the steamcmd:latest image — NOT /root/Steam).
// This persists config/config.vdf (login refresh token) + ssfn sentry,
// which lets subsequent `+login <user>` runs skip the 2FA push. Anon
// logins ignore this dir — no harm.
volumesWithAuth := append([]runtime.VolumeSpec(nil), volumes...)
volumesWithAuth = append(volumesWithAuth, runtime.VolumeSpec{
VolumeName: "panel-steamcmd-auth",
ContainerPath: "/root/.local/share/Steam",
Type: "volume",
})
sidecarSpec := runtime.InstanceSpec{
InstanceID: sidecarID,
IsSidecar: true,
Image: image,
Command: args,
Volumes: volumesWithAuth,
RestartPolicy: "no",
// Docker 29.4+ default seccomp ENOSYS's a syscall the 32-bit
// Steam runtime needs ("CreateBoundSocket error 38"). Older
// Docker (29.1.x on princess/ivy) doesn't filter it. Unconfine
// for the sidecar so install/validate works across hosts.
SecurityOpts: []string{"seccomp=unconfined"},
}
contID, err := uc.Runtime.Create(ctx, sidecarSpec)
if err != nil {
return 0, fmt.Errorf("create sidecar: %w", err)
}
defer func() {
rmCtx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
defer cancel()
_ = uc.Runtime.Remove(rmCtx, contID)
}()
if err := uc.Runtime.Start(ctx, contID); err != nil {
return 0, fmt.Errorf("start sidecar: %w", err)
}
logCtx, cancelLogs := context.WithCancel(ctx)
defer cancelLogs()
logDone := make(chan struct{})
go func() {
defer close(logDone)
_ = uc.Runtime.StreamLogs(logCtx, contID, func(_ runtime.LogStream, line string, _ time.Time) {
uc.Log(redactPasswordLine(line, uc.SteamPassword))
})
}()
exitCode, err := uc.Runtime.Wait(ctx, contID)
cancelLogs()
<-logDone
if err != nil {
return 0, fmt.Errorf("wait sidecar: %w", err)
}
return exitCode, nil
}