582b5a6b08
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
121 lines
4.1 KiB
YAML
121 lines
4.1 KiB
YAML
# Project Zomboid — panel-native dedicated server module.
|
|
#
|
|
# Native Linux binary from SteamCMD app 380870. Java-heavy; the shipped
|
|
# start-server.sh wraps java with correct -cp and Dpzexe.* system props.
|
|
# Has Source-compatible RCON on port 27015 when enabled in server.ini.
|
|
#
|
|
# Reference: https://github.com/CubeCoders/AMPTemplates (ProjectZomboid.kvp)
|
|
|
|
id: project-zomboid
|
|
name: "Project Zomboid"
|
|
version: 0.1.0
|
|
authors:
|
|
- panel contributors
|
|
|
|
supported_modes:
|
|
- docker
|
|
|
|
runtime:
|
|
docker:
|
|
image: panel-project-zomboid:latest
|
|
# Host networking -- container shares the host net namespace, so
|
|
# any port the game/mod binds is directly on the LAN. AMP-like
|
|
# model. Multi-instance safety comes from env-driven per-instance
|
|
# ports (panel allocator + env: mapping on each ports entry).
|
|
network_mode: host
|
|
browseable_root: /game-saves
|
|
browseable_roots:
|
|
- name: "Saves & Configs"
|
|
path: /game-saves
|
|
hint: "Server configs + world saves under ~/Zomboid"
|
|
- name: "Game Files"
|
|
path: /game
|
|
hint: "PZ install, binaries"
|
|
env:
|
|
SERVER_NAME: "panel" # used as name of server folder under ~/Zomboid/Server
|
|
ADMIN_PASSWORD: "changeme"
|
|
RCON_PASSWORD: "panel_rcon"
|
|
MEMORY: "4096m" # JVM heap
|
|
# Pre-declared so the agent's resolve.go filter lets panel-allocated
|
|
# ports flow through to the container env. The entrypoint passes
|
|
# -port/-udpport launch args AND enforces the matching ini keys;
|
|
# without these the server binds the hardcoded 16261/16262/27015 and
|
|
# ignores the panel allocation (breaks multi-instance + opnfwd).
|
|
GAME_PORT: "16261"
|
|
GAME_PORT_B: "16262"
|
|
RCON_PORT: "27015"
|
|
volumes:
|
|
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
|
|
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
|
|
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
|
|
|
|
ports:
|
|
- { name: game, proto: udp, default: 16261, required: true, env: GAME_PORT }
|
|
- { name: gameB, proto: udp, default: 16262, required: true, env: GAME_PORT_B }
|
|
- { name: rcon, proto: tcp, default: 27015, internal: true, env: RCON_PORT }
|
|
|
|
resources:
|
|
min_ram_mb: 4096
|
|
recommended_ram_mb: 8192
|
|
|
|
# Per-instance generated RCON secret. The agent generates a random
|
|
# 24-byte token at create time (pkg/module GenerateSecrets), which
|
|
# overrides the env default for RCON_PASSWORD below — so every instance
|
|
# gets a unique password. The weak env default only applies to
|
|
# containers launched outside the panel.
|
|
secrets:
|
|
- name: RCON_PASSWORD
|
|
description: "Project Zomboid RCON password — generated per instance"
|
|
generated: true
|
|
|
|
rcon:
|
|
adapter: source_rcon
|
|
host_port: rcon
|
|
auth: source_rcon_login
|
|
password_secret: RCON_PASSWORD
|
|
# Legacy fallback only (pre-generated-secret instances). New instances
|
|
# always get the generated RCON_PASSWORD secret above.
|
|
password_literal: "panel_rcon"
|
|
commands:
|
|
list: "players"
|
|
save: "save"
|
|
kick: "kickuser {player}"
|
|
ban: "banuser {player}"
|
|
broadcast: "servermsg \"{msg}\""
|
|
|
|
state_sources:
|
|
- type: rcon
|
|
command: "players"
|
|
every: 60s
|
|
parse:
|
|
kind: regex
|
|
pattern: 'Players connected \((?P<count>\d+)\)'
|
|
fields:
|
|
players_online: count
|
|
|
|
events:
|
|
join:
|
|
pattern: "(?P<name>\\S+) connected with ip"
|
|
kind: join
|
|
leave:
|
|
pattern: "(?P<name>\\S+) disconnected"
|
|
kind: leave
|
|
|
|
update_providers:
|
|
- id: stable
|
|
kind: steamcmd
|
|
app_id: "380870"
|
|
install_path: /game
|
|
|
|
# --- Manifest-driven UI metadata (WI-07) --------------------------
|
|
# Consumed by the CONTROLLER/dashboard only (the controller loads its
|
|
# own ./modules copy at startup); the agent ignores these at runtime.
|
|
# ready_pattern is a JavaScript regex (slash-delimited when it needs
|
|
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
|
|
# Confirmed on smoke boot 2026-07-14: 'LOG : Network ... > *** SERVER STARTED ****'
|
|
ready_pattern: '/\*+ SERVER STARTED \*+/'
|
|
appearance:
|
|
emoji: "🧟"
|
|
grad: "linear-gradient(135deg,#6a4c1e,#b89040)"
|
|
steam: "108600"
|