Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.0 KiB
Networking for normal humans
You run panel at home, your friends want to join your server, and you have a consumer router. This page is for you.
The 60-second version
- panel gives every instance its host ports at create time (see what the panel auto-allocates). The dashboard's instance card / Ports panel shows the exact numbers.
- Log in to your router and forward those ports (right protocol — most games are UDP) to the LAN IP of the agent box running that instance.
- Give your friends
your-public-ip:game-port.
You do not need to forward the panel's own ports (8080/8443) for people to play — only to administer the panel from outside.
What the panel auto-allocates
At instance create time the controller assigns each declared port a
host port from the agent's configured port window — default
7000–9999 (controller/cmd/controller/portalloc.go). You can set a
per-agent window in the agent edit modal (e.g. box A gets 7000–7999,
box B gets 8000–8999). The allocator:
- reserves ports of stopped instances too (they come back),
- probes live sockets so it won't hand out a port some other process holds,
- honors manual overrides from the Ports UI when they fit the window,
- errors when the window is exhausted (widen it or delete instances).
So the actual host port is usually not the game's default port —
always read it off the dashboard. Ports marked internal in the module
manifest (RCON, admin APIs) are never exposed on the host and never
need forwarding.
Per-game port table
Defaults from each modules/<id>/module.yaml (ports:). "Forward"
means players/queries need it; internal ports are panel-only.
| Game | Port (default) | Proto | Forward? | Notes |
|---|---|---|---|---|
| 7 Days to Die | 26900, 26901, 26902 | udp | yes (all 3, contiguous) | 8080/tcp web dashboard optional; telnet 8081 internal |
| ARK: Survival Ascended | 7777, 7778 game + 27015 query | udp | yes | RCON 27020/tcp internal |
| Barotrauma | 27015 game + 27016 query | udp | yes | |
| Conan Exiles | 7777 game + 7778 pinger + 27015 query | udp | yes | RCON 25575/tcp internal |
| Core Keeper | 27015 | udp | yes | |
| DayZ | 2302 game/query | udp | yes | 2303/2304 optional; BE RCON 2305 internal |
| Dragonwilds | 7777 | udp | yes | |
| Empyrion | 30000–30003 (game, query, client, EAC) | udp | yes (all 4) | CSW 30004 internal; EAH API 30007/tcp only if you use EAH |
| Enshrouded | 15637 | udp | yes | |
| Factorio | 34197 | udp | yes | RCON 27015/tcp internal |
| Minecraft Bedrock | 19132 (+19133 IPv6) | udp | yes | |
| Minecraft Java | 25565 | tcp | yes | RCON 25575 internal |
| Palworld | 8211 game + 27015 query | udp | yes | RCON 25575/tcp internal |
| Project Zomboid | 16261, 16262 | udp | yes (both) | RCON 27015/tcp internal |
| Rust | 28015 | udp | yes | RCON 28016 internal; Rust+ 28082/tcp optional |
| Satisfactory | 7777/udp game + 8888/tcp reliable | both | yes (both) | |
| Sons of the Forest | 8766 game + 27016 query | udp | yes | |
| Soulmask | 8777 game + 27015 query | udp | yes | admin 8888/tcp internal |
| Terraria | 7777 | tcp | yes | |
| V Rising | 9876 game + 9877 query | udp | yes | |
| Valheim | 2456, 2457, 2458 | udp | yes (all 3, contiguous) | |
| Vein | 7777 game + 27015 query | udp | yes | RCON 7878/udp internal |
| Windrose | 7777 | udp | yes |
Remember: these are the container defaults — forward the host ports the panel actually assigned (dashboard → instance → Ports).
Forwarding ports on a generic router
Every router is different; the shape is always:
- Browse to your router's admin page — usually
http://192.168.1.1orhttp://192.168.0.1(it's the "Default Gateway" inipconfig/ip route). - Find Port Forwarding — sometimes under "NAT", "Virtual Server", "Gaming", or "Advanced".
- Add a rule per port (or range): external port = internal port = the host port panel assigned; protocol per the table above; internal IP = the LAN address of the agent box.
- Give the agent box a static LAN IP (DHCP reservation) so the rule doesn't break after a reboot.
- Test from outside your network (phone on cellular). Sites like canyouseeme.org only test TCP — most game ports are UDP, so the real test is a friend joining.
If you're behind CGNAT (ISP gives you a shared public IP — common on cellular/fiber ISPs), port forwarding can't work; use a VPN/tunnel (WireGuard on a cheap VPS, playit.gg, Tailscale Funnel, etc.) or ask your ISP for a public IP.
What about opnfwd?
You may notice an "OPNsense auto-forward" card in the admin settings and
opnfwd_* code in the tree. That is maintainer-specific automation
for a home lab running an OPNsense firewall: when enabled, the panel
calls the OPNsense API to create port forwards automatically on instance
create/delete.
It is off by default (panel_settings.opnfwd_enabled must be
explicitly set to true) and is irrelevant to normal users — if you
don't run OPNsense, ignore it entirely and forward ports on your router
as described above.