658bda1d24
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
102 lines
3.7 KiB
YAML
102 lines
3.7 KiB
YAML
# Enshrouded — panel-native dedicated server module.
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#
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# The dedicated server is WINDOWS-ONLY (SteamCMD app 2278520 — no Linux
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# depot; a plain Linux install fails with "Invalid platform", verified
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# 2026-07-14). An earlier scaffold claimed "native Linux" — wrong. AMP runs
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# the exe under Proton GE; we run it under Wine + Xvfb like windrose/empyrion
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# (update provider `platform: windows`).
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# No traditional RCON — server console is stdin-only.
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#
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# Reference: https://github.com/CubeCoders/AMPTemplates (enshrouded.kvp)
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id: enshrouded
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name: "Enshrouded"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-enshrouded:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "enshrouded_server.json + savegame/"
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- name: "Game Files"
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path: /game
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hint: "Server binaries"
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env:
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SERVER_NAME: "panel Enshrouded"
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SERVER_PASSWORD: "letmein"
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MAX_PLAYERS: "16"
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# Pre-declared so the agent's resolve.go filter lets the
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# panel-allocated port flow through to the container env (same
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# pattern as soulmask). Modern Enshrouded (post "Melodies of the
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# Mire", 2024) has a SINGLE UDP port — queryPort in
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# enshrouded_server.json; gamePort was removed from the config.
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QUERY_PORT: "15637"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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ports:
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# Single UDP port — current Enshrouded merged game+query into one
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# "queryPort" (AMP's enshroudedports.json declares only QueryPort).
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- { name: query, proto: udp, default: 15637, required: true, env: QUERY_PORT }
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resources:
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min_ram_mb: 8192
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recommended_ram_mb: 16384 # Enshrouded is memory-hungry
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rcon:
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# Enshrouded admin is stdin-only (no network RCON in-game).
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adapter: stdio
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commands:
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save: "save"
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shutdown: "shutdown"
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# Log-derived player events. Regexes converted from CubeCoders'
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# AMPTemplates (enshrouded.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
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# Sourced-from-template; not yet exercised against a live client.
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events:
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join:
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pattern: '\[server\] Player ''(?P<name>[^'']+)'' logged in with Permissions:'
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kind: join
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leave:
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pattern: '\[server\] Remove Player ''(?P<name>[^'']+)''$'
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kind: leave
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update_providers:
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- id: stable
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kind: steamcmd
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app_id: "2278520"
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install_path: /game
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platform: windows # server is Windows-only; no Linux depot
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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# AMP's Console.AppReadyRegex: ^.*\[Session\] 'HostOnline' \(up\)!$
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# VERIFIED live 2026-07-14 (agent01 smoke test): the exact ready line is
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# [Session] 'HostOnline' (up)!
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# Install 8.3 GB on disk; boot start->HostOnline ~25 s (warm Wine prefix);
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# external A2S_INFO on the single UDP port answered off-host.
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ready_pattern: "/\\[Session\\] 'HostOnline' \\(up\\)!/i"
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appearance:
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emoji: "🌫️"
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grad: "linear-gradient(135deg,#4a2c2a,#a45e4a)"
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art: "/game-art/enshrouded.jpg"
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steam: "1203620"
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