panel v0.9.2 — public release
Self-hostable game server control panel: Go controller + agent, 26 game modules, embedded web UI. One-line install via install.sh / install.ps1. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#!/bin/bash
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# panel-native Terraria entrypoint.
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set -euo pipefail
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log() { printf '[panel-terraria] %s\n' "$*"; }
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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WORLD_NAME="${WORLD_NAME:-DedicatedWorld}" \
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WORLD_SIZE="${WORLD_SIZE:-2}" \
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MAX_PLAYERS="${MAX_PLAYERS:-8}" \
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SERVER_PASSWORD="${SERVER_PASSWORD:-}" \
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GAME_PORT="${GAME_PORT:-7777}" \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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# The panel's direct update provider drops the raw zip at
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# /game-saves/terraria-server.zip (it does not extract archives).
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# Unpack it into /game on boot, then delete the zip.
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ZIP="${SAVE_DIR}/terraria-server.zip"
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if [[ -s "${ZIP}" ]]; then
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log "extracting $(basename "${ZIP}") into ${GAME_DIR}"
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unzip -o -q "${ZIP}" -d "${GAME_DIR}"
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rm -f "${ZIP}"
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fi
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# Terraria's zip extracts into /game/<version>/{Linux,Mac,Windows}. Find
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# the Linux dir regardless of version folder name.
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LINUX_DIR=$(find "${GAME_DIR}" -maxdepth 3 -type d -name Linux 2>/dev/null | head -n1 || true)
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if [[ -z "${LINUX_DIR}" ]]; then
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log "ERROR: Terraria Linux server binary not found under /game."
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log " Run 'Update' in the panel to download Terraria headless server."
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exit 78
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fi
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EXE="${LINUX_DIR}/TerrariaServer.bin.x86_64"
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[[ -x "${EXE}" ]] || chmod +x "${EXE}" 2>/dev/null || true
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# Terraria reads serverconfig.txt if -config is passed. Seed a minimal one
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# with our env vars so the server starts without interactive prompts.
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CONFIG="${SAVE_DIR}/serverconfig.txt"
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if [[ ! -s "${CONFIG}" ]]; then
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log "seeding ${CONFIG}"
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{
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echo "world=${SAVE_DIR}/Worlds/${WORLD_NAME}.wld"
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echo "worldname=${WORLD_NAME}"
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echo "autocreate=${WORLD_SIZE}"
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echo "maxplayers=${MAX_PLAYERS}"
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echo "port=${GAME_PORT:-7777}"
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echo "motd=Running on panel"
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echo "difficulty=1"
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[[ -n "${SERVER_PASSWORD}" ]] && echo "password=${SERVER_PASSWORD}" || true
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} > "${CONFIG}"
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fi
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mkdir -p "${SAVE_DIR}/Worlds"
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cd "${LINUX_DIR}"
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log "starting Terraria dedicated server"
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log " world: ${WORLD_NAME} (size ${WORLD_SIZE})"
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log " config: ${CONFIG}"
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log " port: ${GAME_PORT:-7777}"
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# -port on the command line overrides serverconfig.txt, so a panel port
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# change takes effect even when a stale config was seeded on a prior boot.
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exec stdbuf -oL -eL "${EXE}" -config "${CONFIG}" -port "${GAME_PORT:-7777}"
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