295eb22826
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
96 lines
3.9 KiB
Bash
96 lines
3.9 KiB
Bash
#!/bin/bash
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# panel-native Enshrouded entrypoint (Windows server under Wine + Xvfb).
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set -euo pipefail
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log() { printf '[panel-enshrouded] %s\n' "$*"; }
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# ----- stage 1: root-only bootstrap, then drop to panel (Wine refuses root) -----
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env HOME=/home/panel \
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WINEPREFIX=/home/panel/.wine \
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WINEDEBUG=-all \
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PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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SERVER_NAME="${SERVER_NAME:-panel Enshrouded}" \
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SERVER_PASSWORD="${SERVER_PASSWORD:-letmein}" \
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MAX_PLAYERS="${MAX_PLAYERS:-16}" \
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QUERY_PORT="${QUERY_PORT:-15637}" \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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EXE="${GAME_DIR}/enshrouded_server.exe"
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CONFIG="${SAVE_DIR}/enshrouded_server.json"
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if [[ ! -f "${EXE}" ]]; then
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log "ERROR: ${EXE} not found. Run 'Update' in the panel — that launches a"
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log " SteamCMD sidecar which installs the Windows build (app 2278520,"
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log " +@sSteamCmdForcePlatformType windows) into this volume."
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exit 78 # EX_CONFIG
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fi
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mkdir -p "${SAVE_DIR}/savegame" "${SAVE_DIR}/logs"
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# Seed enshrouded_server.json on first boot. The Steam depot does not ship a
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# config (the server generates one), so we write our own — deterministic, and
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# the env->json patching below always has keys to patch. Paths are relative
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# to the exe's directory; we symlink savegame/ + logs/ into the save volume.
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if [[ ! -s "${CONFIG}" ]]; then
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log "seeding default ${CONFIG}"
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cat > "${CONFIG}" <<'EOF'
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{
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"name": "panel Enshrouded",
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"password": "",
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"saveDirectory": "./savegame",
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"logDirectory": "./logs",
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"ip": "0.0.0.0",
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"queryPort": 15637,
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"slotCount": 16
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}
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EOF
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fi
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# Basic env -> json patching. Enshrouded config is small + flat so a few
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# seds are fine without pulling jq in.
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sed -i "s|\"name\":\\s*\"[^\"]*\"|\"name\": \"${SERVER_NAME}\"|" "${CONFIG}"
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sed -i "s|\"password\":\\s*\"[^\"]*\"|\"password\": \"${SERVER_PASSWORD}\"|" "${CONFIG}"
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sed -i "s|\"slotCount\":\\s*[0-9]*|\"slotCount\": ${MAX_PLAYERS}|" "${CONFIG}"
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# Panel-allocated port. Modern Enshrouded has a single UDP port (queryPort);
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# gamePort no longer exists in the config schema.
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sed -i "s|\"queryPort\":\\s*[0-9]*|\"queryPort\": ${QUERY_PORT}|" "${CONFIG}"
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# Config + save/log dirs live in the save volume; symlink them next to the
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# exe (the server resolves config + relative paths from its own directory).
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ln -sf "${CONFIG}" "${GAME_DIR}/enshrouded_server.json"
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for d in savegame logs; do
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if [[ -d "${GAME_DIR}/${d}" && ! -L "${GAME_DIR}/${d}" ]]; then rm -rf "${GAME_DIR}/${d}"; fi
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ln -sfn "${SAVE_DIR}/${d}" "${GAME_DIR}/${d}"
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done
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# --- Wine prefix bootstrap / repair (image pre-warms it; repair if broken) ---
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if [[ ! -f "${WINEPREFIX}/system.reg" || ! -f "${WINEPREFIX}/drive_c/windows/system32/kernel32.dll" ]]; then
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log "initializing Wine prefix at ${WINEPREFIX}"
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rm -rf "${WINEPREFIX}"
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xvfb-run -a env WINEDLLOVERRIDES="mscoree=;mshtml=" wineboot --init 2>&1 | sed 's/^/ /' || true
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wineserver -w || true
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fi
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cd "${GAME_DIR}"
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log "starting Enshrouded dedicated server (Wine)"
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log " name: ${SERVER_NAME}"
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log " slots: ${MAX_PLAYERS}"
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log " port: ${QUERY_PORT}/udp"
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# The server writes its real log to ./logs/enshrouded_server.log; mirror it
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# to stdout so the panel's log follower + ready_pattern see it even if the
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# Wine console output is sparse. tail -F copes with the file not existing yet.
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tail -n +1 -F "${SAVE_DIR}/logs/enshrouded_server.log" 2>/dev/null &
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TAIL_PID=$!
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trap 'log "SIGTERM received; stopping server"; wineserver -k 2>/dev/null || true; kill "${TAIL_PID:-}" 2>/dev/null || true; exit 0' TERM INT
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exec stdbuf -oL -eL xvfb-run -a --server-args="-screen 0 1024x768x24" \
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wine "${EXE}"
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