0a941f3ba6
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
777 lines
37 KiB
C#
777 lines
37 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using ProtoBuf;
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using Eleon.Modding;
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namespace EPMConnector
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{
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public class ModProtocol
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{
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public struct Package
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{
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public CmdId cmd;
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public int clientId;
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public object data;
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public ushort seqNr;
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public Package(CmdId cmdId, int nClientId, ushort nSeqNr, object nData)
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{
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cmd = cmdId;
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clientId = nClientId;
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seqNr = nSeqNr;
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data = nData;
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}
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}
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public delegate void DelegatePackageReceived(ModProtocol con, Package p);
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private DelegatePackageReceived packageReceivedDelegate;
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public delegate void DelegateDisconnected(ModProtocol con);
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private DelegateDisconnected disconnectedDelegate;
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public readonly TcpClient tcpClient;
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private List<Package> writingPackages = new List<Package>();
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ModThreadHelper.Info readerThread;
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ModThreadHelper.Info writerThread;
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volatile BinaryReader readerStream;
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volatile BinaryWriter writerStream;
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AutoResetEvent evWritePackages = new AutoResetEvent(false);
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volatile bool bDisconnected = false;
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public ModProtocol(TcpClient nTcpClient, DelegatePackageReceived nPackageReceivedDelegate, DelegateDisconnected nDisconnectedDelegate)
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{
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tcpClient = nTcpClient;
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packageReceivedDelegate = nPackageReceivedDelegate;
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disconnectedDelegate = nDisconnectedDelegate;
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readerThread = ModThreadHelper.StartThread("Reader-" + tcpClient.Client.RemoteEndPoint, ReaderThread, ThreadPriority.Lowest);
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writerThread = ModThreadHelper.StartThread("Writer-" + tcpClient.Client.RemoteEndPoint, WriterThread, ThreadPriority.Lowest);
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}
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public void AddToSendQueue(Package p)
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{
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lock (writingPackages)
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{
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writingPackages.Add(p);
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}
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evWritePackages.Set();
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}
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private void ReaderThread(ModThreadHelper.Info ti)
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{
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readerStream = new BinaryReader(tcpClient.GetStream());
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try
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{
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while (!ti.eventRunning.WaitOne(0))
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{
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CmdId cmd = (CmdId)readerStream.ReadByte();
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int clientId = readerStream.ReadInt32();
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ushort seqNr = readerStream.ReadUInt16();
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int len = readerStream.ReadInt32();
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int bytesRead = 0;
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byte[] data = null;
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if (len > 0)
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{
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data = new byte[len]; // allocations are bad! maybe use pooled buffers?
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do
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{
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bytesRead += readerStream.Read(data, bytesRead, (len - bytesRead));
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} while (bytesRead < len && !readerThread.eventRunning.WaitOne(0));
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}
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object obj = null;
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if (len > 0)
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{
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MemoryStream ms = new MemoryStream(data);
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switch (cmd)
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{
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case Eleon.Modding.CmdId.Event_Player_Connected:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Id>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Player_Disconnected:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Id>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Player_ChangedPlayfield:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdPlayfield>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Player_Inventory:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Inventory>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Player_List:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdList>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Player_Info:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PlayerInfo>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_Info:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Id>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_GetInventory:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Id>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_SetInventory:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Inventory>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_AddItem:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdItemStack>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_Credits:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Id>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_SetCredits:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdCredits>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_AddCredits:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdCredits>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Player_Credits:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdCredits>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Entity_PosAndRot:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Id>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Entity_PosAndRot:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdPositionRotation>(ms);
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break;
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case Eleon.Modding.CmdId.Request_InGameMessage_SinglePlayer:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdMsgPrio>(ms);
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break;
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case Eleon.Modding.CmdId.Request_InGameMessage_AllPlayers:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdMsgPrio>(ms);
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break;
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case Eleon.Modding.CmdId.Request_ShowDialog_SinglePlayer:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.DialogBoxData>(ms);
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break;
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case Eleon.Modding.CmdId.Event_DialogButtonIndex:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdAndIntValue>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Playfield_Loaded:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PlayfieldLoad>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Playfield_Unloaded:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PlayfieldLoad>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Playfield_Stats:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PString>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Playfield_Stats:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PlayfieldStats>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Dedi_Stats:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.DediStats>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Playfield_List:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PlayfieldList>(ms);
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break;
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case Eleon.Modding.CmdId.Event_GlobalStructure_List:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.GlobalStructureList>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Entity_Teleport:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdPositionRotation>(ms);
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break;
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case Eleon.Modding.CmdId.Request_GlobalStructure_Update:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PString>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Faction_Changed:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.FactionChangeInfo>(ms);
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break;
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case CmdId.Request_Blueprint_Finish:
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obj = Serializer.Deserialize<Id>(ms);
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break;
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case CmdId.Request_Blueprint_Resources:
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obj = Serializer.Deserialize<BlueprintResources>(ms);
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break;
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case CmdId.Request_Player_ChangePlayerfield:
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obj = Serializer.Deserialize<IdPlayfieldPositionRotation>(ms);
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break;
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case CmdId.Request_Entity_ChangePlayfield:
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obj = Serializer.Deserialize<IdPlayfieldPositionRotation>(ms);
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break;
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case CmdId.Request_Entity_Destroy:
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obj = Serializer.Deserialize<Id>(ms);
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break;
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case CmdId.Request_Player_ItemExchange:
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case CmdId.Event_Player_ItemExchange:
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obj = Serializer.Deserialize<ItemExchangeInfo>(ms);
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break;
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case CmdId.Event_Statistics:
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obj = Serializer.Deserialize<StatisticsParam>(ms);
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break;
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case CmdId.Event_Error:
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obj = Serializer.Deserialize<ErrorInfo>(ms);
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break;
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case CmdId.Request_Structure_Touch:
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obj = Serializer.Deserialize<Id>(ms);
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break;
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case CmdId.Request_Get_Factions:
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obj = Serializer.Deserialize<Id>(ms);
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break;
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case CmdId.Event_Get_Factions:
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obj = Serializer.Deserialize<FactionInfoList>(ms);
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break;
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case CmdId.Request_Player_SetPlayerInfo:
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obj = Serializer.Deserialize<PlayerInfoSet>(ms);
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break;
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case CmdId.Event_NewEntityId:
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obj = Serializer.Deserialize<Id>(ms);
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break;
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case CmdId.Request_Entity_Spawn:
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obj = Serializer.Deserialize<EntitySpawnInfo>(ms);
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break;
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case CmdId.Event_Player_DisconnectedWaiting:
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obj = Serializer.Deserialize<Id>(ms);
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break;
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case CmdId.Event_ChatMessage:
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obj = Serializer.Deserialize<ChatInfo>(ms);
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break;
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case CmdId.Request_ConsoleCommand:
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obj = Serializer.Deserialize<PString>(ms);
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break;
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case CmdId.Request_Structure_BlockStatistics:
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obj = Serializer.Deserialize<Id>(ms);
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break;
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case CmdId.Event_Structure_BlockStatistics:
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obj = Serializer.Deserialize<IdStructureBlockInfo>(ms);
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break;
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case CmdId.Event_AlliancesAll:
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obj = Serializer.Deserialize<AlliancesTable>(ms);
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break;
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case CmdId.Request_AlliancesFaction:
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obj = Serializer.Deserialize<AlliancesFaction>(ms);
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break;
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case CmdId.Event_AlliancesFaction:
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obj = Serializer.Deserialize<AlliancesFaction>(ms);
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break;
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case CmdId.Event_BannedPlayers:
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obj = Serializer.Deserialize<BannedPlayerData>(ms);
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break;
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case Eleon.Modding.CmdId.Request_InGameMessage_Faction:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdMsgPrio>(ms);
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break;
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case Eleon.Modding.CmdId.Event_TraderNPCItemSold:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.TraderNPCItemSoldInfo>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Player_GetAndRemoveInventory:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Id>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Player_GetAndRemoveInventory:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.Inventory>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Playfield_Entity_List:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PString>(ms);
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break;
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case Eleon.Modding.CmdId.Event_Playfield_Entity_List:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PlayfieldEntityList>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Entity_Destroy2:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdPlayfield>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Entity_Export:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.EntityExportInfo>(ms);
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break;
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case Eleon.Modding.CmdId.Event_ConsoleCommand:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.ConsoleCommandInfo>(ms);
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break;
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case Eleon.Modding.CmdId.Request_Entity_SetName:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.IdPlayfieldName>(ms);
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break;
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case Eleon.Modding.CmdId.Event_PdaStateChange:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.PdaStateInfo>(ms);
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break;
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case Eleon.Modding.CmdId.Event_GameEvent:
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obj = ProtoBuf.Serializer.Deserialize<Eleon.Modding.GameEventData>(ms);
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break;
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}
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}
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if (packageReceivedDelegate != null && bytesRead == len)
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{
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packageReceivedDelegate(this, new Package(cmd, clientId, seqNr, obj));
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}
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}
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}
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catch (IOException e)
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{
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Console.WriteLine(string.Format("Connection closed while reading ({0})", e.Message));
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ModLoging.Log(string.Format("MDP: Connection closed while reading ({0})", e.Message), ModLoging.eTyp.Exception);
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CloseConnection();
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}
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catch (ObjectDisposedException e)
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{
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Console.WriteLine(string.Format("ObjectDisposed: Connection closed while reading ({0})", e.Message));
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ModLoging.Log(string.Format("MDP: ObjectDisposed: Connection closed while reading ({0})", e.Message), ModLoging.eTyp.Exception);
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CloseConnection();
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}
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catch (Exception e)
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{
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Console.WriteLine(string.Format("Exception while reading ({0})", e.Message));
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ModLoging.Log(string.Format("MDP: Exception while reading ({0})", e.Message), ModLoging.eTyp.Exception);
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Console.WriteLine(e.GetType() + ": " + e.Message);
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CloseConnection();
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}
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}
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private void WriterThread(ModThreadHelper.Info ti)
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{
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writerStream = new BinaryWriter(tcpClient.GetStream());
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List<Package> writingPackagesCopy = new List<Package>();
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try
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{
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while (!ti.eventRunning.WaitOne(0))
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{
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evWritePackages.WaitOne();
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// Do a copy of the list else we need to hold the lock when writing and this could block the main thread
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writingPackagesCopy.Clear();
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lock (writingPackages)
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{
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writingPackagesCopy.AddRange(writingPackages);
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writingPackages.Clear();
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}
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for (int i = 0; i < writingPackagesCopy.Count; i++)
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{
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Package p = writingPackagesCopy[i];
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MemoryStream ms = new MemoryStream();
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switch (p.cmd)
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{
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case Eleon.Modding.CmdId.Event_Player_Connected:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
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break;
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case Eleon.Modding.CmdId.Event_Player_Disconnected:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
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break;
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case Eleon.Modding.CmdId.Event_Player_ChangedPlayfield:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdPlayfield>(ms, (Eleon.Modding.IdPlayfield)p.data);
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break;
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case Eleon.Modding.CmdId.Event_Player_Inventory:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Inventory>(ms, (Eleon.Modding.Inventory)p.data);
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break;
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case Eleon.Modding.CmdId.Event_Player_Info:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.PlayerInfo>(ms, (Eleon.Modding.PlayerInfo)p.data);
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break;
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case Eleon.Modding.CmdId.Event_Player_List:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdList>(ms, (Eleon.Modding.IdList)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Player_Info:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Player_GetInventory:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Player_SetInventory:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Inventory>(ms, (Eleon.Modding.Inventory)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Player_AddItem:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdItemStack>(ms, (Eleon.Modding.IdItemStack)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Player_Credits:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Player_SetCredits:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdCredits>(ms, (Eleon.Modding.IdCredits)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Player_AddCredits:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdCredits>(ms, (Eleon.Modding.IdCredits)p.data);
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break;
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case Eleon.Modding.CmdId.Event_Player_Credits:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdCredits>(ms, (Eleon.Modding.IdCredits)p.data);
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break;
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case Eleon.Modding.CmdId.Request_Entity_PosAndRot:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
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break;
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case Eleon.Modding.CmdId.Event_Entity_PosAndRot:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdPositionRotation>(ms, (Eleon.Modding.IdPositionRotation)p.data);
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break;
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case Eleon.Modding.CmdId.Request_InGameMessage_AllPlayers:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdMsgPrio>(ms, (Eleon.Modding.IdMsgPrio)p.data);
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break;
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case Eleon.Modding.CmdId.Request_InGameMessage_SinglePlayer:
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ProtoBuf.Serializer.Serialize<Eleon.Modding.IdMsgPrio>(ms, (Eleon.Modding.IdMsgPrio)p.data);
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break;
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case Eleon.Modding.CmdId.Request_ShowDialog_SinglePlayer:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.DialogBoxData>(ms, (Eleon.Modding.DialogBoxData)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_DialogButtonIndex:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdAndIntValue>(ms, (Eleon.Modding.IdAndIntValue)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Playfield_Loaded:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PlayfieldLoad>(ms, (Eleon.Modding.PlayfieldLoad)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Playfield_Unloaded:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PlayfieldLoad>(ms, (Eleon.Modding.PlayfieldLoad)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_Playfield_Stats:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Playfield_Stats:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PlayfieldStats>(ms, (Eleon.Modding.PlayfieldStats)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Dedi_Stats:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.DediStats>(ms, (Eleon.Modding.DediStats)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Playfield_List:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PlayfieldList>(ms, (Eleon.Modding.PlayfieldList)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_GlobalStructure_List:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.GlobalStructureList>(ms, (Eleon.Modding.GlobalStructureList)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_Entity_Teleport:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdPositionRotation>(ms, (Eleon.Modding.IdPositionRotation)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_GlobalStructure_Update:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Faction_Changed:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.FactionChangeInfo>(ms, (Eleon.Modding.FactionChangeInfo)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Blueprint_Finish:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Id)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Blueprint_Resources:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.BlueprintResources>(ms, (BlueprintResources)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Player_ChangePlayerfield:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdPlayfieldPositionRotation>(ms, (Eleon.Modding.IdPlayfieldPositionRotation)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Entity_ChangePlayfield:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdPlayfieldPositionRotation>(ms, (Eleon.Modding.IdPlayfieldPositionRotation)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Entity_Destroy:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Player_ItemExchange:
|
|
case CmdId.Event_Player_ItemExchange:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.ItemExchangeInfo>(ms, (Eleon.Modding.ItemExchangeInfo)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_Statistics:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.StatisticsParam>(ms, (Eleon.Modding.StatisticsParam)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_Error:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.ErrorInfo>(ms, (Eleon.Modding.ErrorInfo)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Structure_Touch:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Get_Factions:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_Get_Factions:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.FactionInfoList>(ms, (Eleon.Modding.FactionInfoList)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Player_SetPlayerInfo:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PlayerInfoSet>(ms, (Eleon.Modding.PlayerInfoSet)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_NewEntityId:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Entity_Spawn:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.EntitySpawnInfo>(ms, (Eleon.Modding.EntitySpawnInfo)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_Player_DisconnectedWaiting:
|
|
Serializer.Serialize(ms, (Id)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_ChatMessage:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.ChatInfo>(ms, (Eleon.Modding.ChatInfo)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_ConsoleCommand:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_Structure_BlockStatistics:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_Structure_BlockStatistics:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdStructureBlockInfo>(ms, (Eleon.Modding.IdStructureBlockInfo)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_AlliancesAll:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.AlliancesTable>(ms, (Eleon.Modding.AlliancesTable)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_AlliancesFaction:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.AlliancesFaction>(ms, (Eleon.Modding.AlliancesFaction)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_AlliancesFaction:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.AlliancesFaction>(ms, (Eleon.Modding.AlliancesFaction)p.data);
|
|
break;
|
|
|
|
case CmdId.Event_BannedPlayers:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.BannedPlayerData>(ms, (Eleon.Modding.BannedPlayerData)p.data);
|
|
break;
|
|
|
|
case CmdId.Request_InGameMessage_Faction:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdMsgPrio>(ms, (Eleon.Modding.IdMsgPrio)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_TraderNPCItemSold:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.TraderNPCItemSoldInfo>(ms, (Eleon.Modding.TraderNPCItemSoldInfo)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_Player_GetAndRemoveInventory:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Player_GetAndRemoveInventory:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.Inventory>(ms, (Eleon.Modding.Inventory)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_Playfield_Entity_List:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_Playfield_Entity_List:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PlayfieldEntityList>(ms, (Eleon.Modding.PlayfieldEntityList)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_Entity_Destroy2:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdPlayfield>(ms, (Eleon.Modding.IdPlayfield)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_Entity_Export:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.EntityExportInfo>(ms, (Eleon.Modding.EntityExportInfo)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_ConsoleCommand:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.ConsoleCommandInfo>(ms, (Eleon.Modding.ConsoleCommandInfo)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Request_Entity_SetName:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.IdPlayfieldName>(ms, (Eleon.Modding.IdPlayfieldName)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_PdaStateChange:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.PdaStateInfo>(ms, (Eleon.Modding.PdaStateInfo)p.data);
|
|
break;
|
|
|
|
case Eleon.Modding.CmdId.Event_GameEvent:
|
|
ProtoBuf.Serializer.Serialize<Eleon.Modding.GameEventData>(ms, (Eleon.Modding.GameEventData)p.data);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
writerStream.Write((byte)p.cmd);
|
|
writerStream.Write((Int32)p.clientId);
|
|
writerStream.Write((UInt16)p.seqNr);
|
|
byte[] data = ms.GetBuffer();
|
|
|
|
int len = (int)ms.Length;
|
|
writerStream.Write((Int32)len);
|
|
|
|
int offset = 0;
|
|
do
|
|
{
|
|
int sendLen = Math.Min(8192, len);
|
|
writerStream.Write(data, offset, sendLen);
|
|
len -= sendLen;
|
|
offset += sendLen;
|
|
} while (len > 0);
|
|
}
|
|
writerStream.Flush();
|
|
}
|
|
}
|
|
catch (IOException)
|
|
{
|
|
//Console.WriteLine(string.Format("Connection closed while writing ({0})", e.Message)); silent
|
|
CloseConnection();
|
|
}
|
|
catch (ObjectDisposedException e)
|
|
{
|
|
Console.WriteLine(string.Format("ObjectDisposed: Connection closed while writing ({0})", e.Message));
|
|
ModLoging.Log(string.Format("MDP: ObjectDisposed: Connection closed while writing ({0})", e.Message), ModLoging.eTyp.Exception);
|
|
CloseConnection();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine(string.Format("Connection closed while writing ({0})", e.Message));
|
|
ModLoging.Log(string.Format("MDP: Connection closed while writing ({0})", e.Message), ModLoging.eTyp.Exception);
|
|
Console.WriteLine(e.GetType() + ": " + e.Message);
|
|
CloseConnection();
|
|
}
|
|
}
|
|
|
|
void CloseConnection()
|
|
{
|
|
try
|
|
{
|
|
if (bDisconnected)
|
|
{
|
|
return;
|
|
}
|
|
bDisconnected = true;
|
|
|
|
tcpClient.Close();
|
|
|
|
readerStream.Close();
|
|
readerThread.eventRunning.Set();
|
|
writerStream.Close();
|
|
|
|
writerThread.eventRunning.Set();
|
|
evWritePackages.Set();
|
|
|
|
if (disconnectedDelegate != null)
|
|
{
|
|
disconnectedDelegate(this);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ModLoging.Log_Exception(e, "MDP: Close Connection");
|
|
}
|
|
//readerThread.WaitForEnd();
|
|
//writerThread.WaitForEnd();
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
try
|
|
{
|
|
tcpClient.Close();
|
|
|
|
readerStream.Close();
|
|
readerThread.eventRunning.Set();
|
|
writerStream.Close();
|
|
writerThread.eventRunning.Set();
|
|
evWritePackages.Set();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ModLoging.Log_Exception(e, "MDP: Close");
|
|
}
|
|
}
|
|
}
|
|
}
|