0f6aea796c
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
65 lines
2.3 KiB
Bash
65 lines
2.3 KiB
Bash
#!/bin/bash
|
|
# panel-native Core Keeper entrypoint.
|
|
set -euo pipefail
|
|
log() { printf '[panel-core-keeper] %s\n' "$*"; }
|
|
|
|
if [[ "$(id -u)" = "0" ]]; then
|
|
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
|
|
rm -f /tmp/.X99-lock /tmp/.X11-unix/X99 2>/dev/null || true
|
|
mkdir -p /tmp/.X11-unix && chmod 1777 /tmp/.X11-unix && chown root:root /tmp/.X11-unix 2>/dev/null || true
|
|
exec setpriv --reuid=panel --regid=panel --clear-groups \
|
|
--inh-caps=-all --bounding-set=-all \
|
|
env HOME=/game-saves DISPLAY=:99 PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
|
|
GAME_ID="${GAME_ID:-}" \
|
|
WORLD_NAME="${WORLD_NAME:-panel}" \
|
|
WORLD_MODE="${WORLD_MODE:-0}" \
|
|
MAX_PLAYERS="${MAX_PLAYERS:-10}" \
|
|
GAME_PORT="${GAME_PORT:-27015}" \
|
|
/entrypoint.sh "$@"
|
|
fi
|
|
|
|
GAME_DIR=/game
|
|
SAVE_DIR=/game-saves
|
|
EXE="${GAME_DIR}/CoreKeeperServer"
|
|
|
|
if [[ ! -x "${EXE}" ]]; then
|
|
log "ERROR: ${EXE} not found. Run 'Update' in the panel to install Core Keeper via SteamCMD."
|
|
exit 78
|
|
fi
|
|
|
|
log "starting Xvfb on :99"
|
|
Xvfb :99 -screen 0 1024x768x24 -nolisten tcp &
|
|
XVFB_PID=$!
|
|
sleep 1
|
|
|
|
# Core Keeper writes saves under $HOME/.config/unity3d/Pugstorm/Core Keeper.
|
|
# HOME is /game-saves so these persist.
|
|
mkdir -p "${SAVE_DIR}/.config/unity3d/Pugstorm/Core Keeper"
|
|
|
|
trap 'log "SIGTERM"; kill "${XVFB_PID}" 2>/dev/null || true; exit 0' TERM INT
|
|
|
|
cd "${GAME_DIR}"
|
|
log "starting Core Keeper dedicated server"
|
|
log " world: ${WORLD_NAME} (mode ${WORLD_MODE}, max ${MAX_PLAYERS}), port ${GAME_PORT}"
|
|
|
|
# Steamworks needs the bundled linux64/steamclient.so and the GAME app id
|
|
# (1621690, not the dedicated-server app 1963720) — per AMP's
|
|
# core-keeper.kvp EnvironmentVariables.
|
|
export LD_LIBRARY_PATH="${GAME_DIR}/linux64${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
|
|
export SteamAppId=1621690
|
|
|
|
# -port makes the server open a direct UDP socket on the panel-allocated
|
|
# port (instead of Steam-relay-only). -datapath keeps worlds in the
|
|
# persistent save volume.
|
|
ARGS=(-batchmode -logfile -
|
|
-port "${GAME_PORT}"
|
|
-datapath "${SAVE_DIR}/DedicatedServer"
|
|
-worldname "${WORLD_NAME}" -worldmode "${WORLD_MODE}"
|
|
-maxplayers "${MAX_PLAYERS}")
|
|
if [[ -n "${GAME_ID}" ]]; then
|
|
ARGS+=(-gameid "${GAME_ID}")
|
|
fi
|
|
mkdir -p "${SAVE_DIR}/DedicatedServer"
|
|
|
|
exec stdbuf -oL -eL "${EXE}" "${ARGS[@]}"
|