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panel/modules/7dtd/README.md
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dbledeez 4ccccc6fe2 panel v0.9.2 — public release
Self-hostable game server control panel: Go controller + agent, 26 game
modules, embedded web UI. One-line install via install.sh / install.ps1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 00:43:35 -07:00

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# 7 Days to Die module
Steam app id `294420`. Dedicated server runs on Windows and Linux. Configuration is a single `serverconfig.xml` with `<property name="X" value="Y"/>` entries — the panel's schema loader needs an XML-format adapter (not `.properties`).
## RCON surface
7DTD does not speak Source RCON. The admin interface is **telnet on port 8081**, line-oriented, with a password prompt on connect. The module sets `rcon.adapter: telnet`. Commands are plain strings (`lp`, `say "..."`, `kick`, `shutdown`).
## Log patterns
Join and leave patterns use single-quoted fields — `PlayerName='Bob'`. These are stable across A19A22. The panel's log tailer uses named regex groups; extracted fields map into `PlayerEvent.player_id`, `player_name`, etc.
## Ports
- `26900/udp` — game + Steam query
- `26901/udp`, `26902/udp` — peer-to-peer data
- `8080/tcp` — optional web admin
- `8081/tcp` — telnet admin (internal — should NOT be exposed outside the Target)
## Updates
Via SteamCMD, `app_update 294420`. Two branches are surfaced: `stable` and `latest_experimental` (the latter via SteamCMD `beta: latest_experimental`) — see `module.yaml` `update_providers`. The telnet password is auto-generated on first install **only if `TelnetPassword` is empty**, and stored plaintext at `/game-saves/.panel-telnet-password` (also surfaced in the Config tab). Read it there to telnet/RCON in manually during an incident.