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panel/modules/conan-exiles/README.md
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Conan Exiles — panel-native module

Panel-native Conan Exiles dedicated server. Enhanced (UE5) runs as a native Linux binary; Legacy (UE4, conan-exiles-legacy beta) still runs under Wine + Xvfb. Both editions share one debian:12-slim image — the entrypoint picks launch mode from the EDITION config_value.

  • Image: panel-conan-exiles:latest — built from ./Dockerfile.
  • Game files: downloaded by the panel's SteamCMD updater sidecar (app 443030) into the panel-<id>-game named volume. Edition matrix: Enhanced = native Linux depot (443032, ~4.27 GiB; platform: linux in module.yaml). Legacy = Windows-only depot under Wine (platform: windows, beta: conan-exiles-legacy).
  • Saves: panel-<id>-saves at /game-saves; entrypoint moves ConanSandbox/Saved/ from the game install into the save volume on first boot and symlinks back, so SteamCMD validate can't clobber world data.
  • Config: Enhanced uses ConanSandbox/Saved/Config/LinuxServer/; Legacy uses ConanSandbox/Saved/Config/WindowsServer/. On the first native boot after Wine, the entrypoint auto-copies ServerSettings.ini / Engine.ini / Game.ini from WindowsServer/ to LinuxServer/ so operator-tuned values survive the cut-over. Edit via Files tab.
  • Mods: drop Workshop pak files + modlist.txt into ConanSandbox/Mods/ via the Files tab.
  • RCON: real Source-RCON on 25575/tcp (internal). Password panel_rcon (default) — editable in module.yaml env.RCON_PASSWORD. Tracker dials on start; our agent redials on EOF/broken-pipe automatically.

Ports

Port Proto Purpose
7777 TCP+UDP Game traffic + client mod downloads
7778 UDP Pinger (server-browser probe; game + 1)
27015 UDP Steam query
25575 TCP RCON (internal)

RCON commands wired

  • listlistplayers
  • broadcast {msg}broadcast {msg}
  • kick {player}kickplayer {player}
  • ban {player}banplayer {player}
  • savesaveworld
  • shutdownshutdown

Log events captured

  • Join: LogNet: Join succeeded: <name>#<discriminator>
  • Leave: LogNet: Player disconnected: <name>#<discriminator>
  • Chat: ChatWindow: Character <name> said: <message>

Environment vars

Var Default Notes
SERVER_NAME panel Conan Exiles Displayed in server browser
MAX_PLAYERS 40 Hard cap (AMP also defaults 40)
RCON_PASSWORD panel_rcon Source RCON auth
SERVER_MAP /Game/Maps/ConanSandbox/ConanSandbox Exiled Lands. For Isle of Siptah: /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah
STEAM_APP_ID 440900 Steamworks client init context — required for Steam master-server listing. Exported as both STEAM_APP_ID and SteamAppId for cross-build compat.

Known gotchas

  • Edition split: Enhanced (UE5) ships a real Linux depot since 2026-05-05 and runs native (no Wine). Legacy (UE4, conan-exiles-legacy beta) is Windows-only and stays on Wine.
  • Wine under Xvfb (Legacy only) adds ~30 s to first boot (prefix init) and ~15 s to subsequent boots (X server + Wine cold start). Native Enhanced has no Wine overhead.
  • Workshop mod downloads happen to ConanSandbox/Mods/ — both the pak files AND modlist.txt need to be there for mods to load.
  • Ready signal: LogGameState: Match State Changed from WaitingToStart to InProgress. Expect 13 min between docker-start and this line while UE4 loads the world.

Reference

AMP template (CubeCoders): https://github.com/CubeCoders/AMPTemplatesconan-exiles.kvp, conan-exilesports.json, conan-exilesupdates.json, conan-exilesconfig.json, conan-exilesmetaconfig.json.