4cf3471398
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
78 lines
3.0 KiB
Bash
78 lines
3.0 KiB
Bash
#!/bin/bash
|
|
# panel-native Factorio entrypoint.
|
|
set -euo pipefail
|
|
log() { printf '[panel-factorio] %s\n' "$*"; }
|
|
|
|
if [[ "$(id -u)" = "0" ]]; then
|
|
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
|
|
exec setpriv --reuid=panel --regid=panel --clear-groups \
|
|
--inh-caps=-all --bounding-set=-all \
|
|
env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
|
|
RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
|
|
GAME_PORT="${GAME_PORT:-34197}" \
|
|
RCON_PORT="${RCON_PORT:-27015}" \
|
|
/entrypoint.sh "$@"
|
|
fi
|
|
|
|
GAME_DIR=/game
|
|
SAVE_DIR=/game-saves
|
|
# factorio.com's headless tarball extracts into a `factorio/` subdir. Our
|
|
# updater unpacks into /game, so we look for both.
|
|
BIN="${GAME_DIR}/factorio/bin/x64/factorio"
|
|
if [[ ! -x "${BIN}" ]]; then
|
|
BIN="${GAME_DIR}/bin/x64/factorio"
|
|
fi
|
|
SAVE="${SAVE_DIR}/saves/default.zip"
|
|
|
|
if [[ ! -x "${BIN}" ]]; then
|
|
log "ERROR: Factorio binary not found at /game/{factorio/,}bin/x64/factorio."
|
|
log " Run 'Update' in the panel to install Factorio (Direct provider)."
|
|
exit 78
|
|
fi
|
|
|
|
mkdir -p "${SAVE_DIR}/saves" "${SAVE_DIR}/mods" "${SAVE_DIR}/config" "${SAVE_DIR}/logs"
|
|
|
|
# Seed server-settings.json from Factorio's shipped example on first boot.
|
|
# Without this Factorio fails fast: "Hosting multiplayer game failed:
|
|
# filesystem error: file_size(p): unknown error: No such file or directory
|
|
# [/game-saves/config/server-settings.json]" — observed on smoke test.
|
|
# The example tree lives next to the binary at <bin>/../../data/.
|
|
DATA_DIR="$(dirname "${BIN}")/../../data"
|
|
if [[ ! -f "${SAVE_DIR}/config/server-settings.json" && -f "${DATA_DIR}/server-settings.example.json" ]]; then
|
|
log "seeding server-settings.json from example"
|
|
cp "${DATA_DIR}/server-settings.example.json" "${SAVE_DIR}/config/server-settings.json"
|
|
fi
|
|
# map-gen-settings + map-settings aren't required for boot, but having the
|
|
# examples in place means operators can edit them via the Files tab without
|
|
# having to dig into the binary tree.
|
|
for f in map-gen-settings.example.json map-settings.example.json; do
|
|
base="${f%.example.json}.json"
|
|
if [[ ! -f "${SAVE_DIR}/config/${base}" && -f "${DATA_DIR}/${f}" ]]; then
|
|
cp "${DATA_DIR}/${f}" "${SAVE_DIR}/config/${base}"
|
|
fi
|
|
done
|
|
|
|
# Create a default world on first boot — Factorio can't autostart from nothing.
|
|
if [[ ! -s "${SAVE}" ]]; then
|
|
log "no existing save — creating default map"
|
|
"${BIN}" --create "${SAVE}"
|
|
fi
|
|
|
|
cd "$(dirname "${BIN}")/../.."
|
|
GAME_PORT="${GAME_PORT:-34197}"
|
|
RCON_PORT="${RCON_PORT:-27015}"
|
|
log "starting Factorio headless server"
|
|
log " save: ${SAVE}"
|
|
log " settings: ${SAVE_DIR}/config/server-settings.json"
|
|
log " game port: ${GAME_PORT}/udp"
|
|
log " rcon port: ${RCON_PORT}/tcp"
|
|
|
|
exec stdbuf -oL -eL "${BIN}" \
|
|
--start-server "${SAVE}" \
|
|
--server-settings "${SAVE_DIR}/config/server-settings.json" \
|
|
--port "${GAME_PORT}" \
|
|
--rcon-port "${RCON_PORT}" \
|
|
--rcon-password "${RCON_PASSWORD}" \
|
|
--mod-directory "${SAVE_DIR}/mods" \
|
|
--console-log "${SAVE_DIR}/logs/factorio.log"
|