Files
panel/modules/dragonwilds/module.yaml
T
2026-07-14 19:19:43 -07:00

100 lines
4.0 KiB
YAML

# RuneScape: Dragonwilds dedicated server module.
#
# Native-Linux UE5 binary via SteamCMD app 4019830 (free-to-download tool;
# Jagex made the dedicated server public on Steam in 2026 with Update 0.11).
# Multi-depot app (Windows 4019831 + Linux 3501791) — so `platform: linux`
# is required, same class of issue as Palworld on Docker Desktop WSL2.
#
# No native RCON protocol — Jagex hasn't documented one. The admin console
# is in-process only. Panel surfaces the UE log in the Console tab; Players
# tab stays empty until Jagex ships an admin protocol (or we wire a log-tail
# based join/leave regex when we observe real player traffic).
#
# References:
# https://dragonwilds.runescape.com/news/how-to-dedicated-servers
# https://dragonwilds.runescape.wiki/w/Dedicated_Servers/Linux
id: dragonwilds
name: "RuneScape: Dragonwilds"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
image: panel-dragonwilds:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "RSDragonwilds/Saved/Config/LinuxServer/DedicatedServer.ini + world saves"
- name: "Game Files"
path: /game
hint: "RSDragonwildsServer.sh, RSDragonwilds/Binaries/Linux/"
env:
SERVER_NAME: "panel Dragonwilds"
SERVER_PORT: "7777"
# Operators MUST supply these before the server will accept clients.
# First boot generates a stub DedicatedServer.ini if these are empty;
# the server still launches but refuses logins until populated.
OWNER_ID: ""
ADMIN_PASSWORD: ""
DEFAULT_WORLD_NAME: "Gielinor"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
# Dragonwilds only documents one port: 7777/udp (game). No Steam query
# or RCON ports in the public docs. Additional server instances on the
# same host are expected to increment the port (7778, 7779, ...).
ports:
- { name: game, proto: udp, default: 7777, required: true, env: SERVER_PORT }
resources:
min_ram_mb: 4096
recommended_ram_mb: 8192
# Log-derived player events. Regexes converted from CubeCoders'
# AMPTemplates (runescape-dragonwilds.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
# Sourced-from-template; not yet exercised against a live client.
events:
join:
pattern: 'LogDomMatcherSession:\s+Player\s+ADDED\s+to\s+session\s+\[[^\]]+\]-\[(?P<name>[^\]]+)\]$'
kind: join
leave:
pattern: 'LogDomMatcherSession:\s+Player\s+Removed\s+from\s+session\s+\[[^\]]+\]-\[(?P<name>[^\]]+)\]$'
kind: leave
chat:
pattern: '^\[[\d\.]+-[\d\.:]+\]\[[\d ]+\]LogChat: (?P<name>.+?): (?P<msg>.*)$'
kind: chat
update_providers:
- id: stable
kind: steamcmd
app_id: "4019830"
# Multi-depot — explicit platform required or SteamCMD auto-detect
# mis-fires on Docker Desktop WSL2 with "Missing configuration".
platform: linux
install_path: /game
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
ready_pattern: '/LogInit: Display: Engine is initialized|LogGlobalStatus:\s*UEngine::LoadMap\s+Load\s+map\s+complete|LogLoad: Game Engine Initialized|LogNet: GameNetDriver/i'
appearance:
emoji: "🐉"
grad: "linear-gradient(135deg,#4c1d95,#f59e0b)"
art: "/game-art/dragonwilds.jpg"
steam: "1374490"