Files
panel/pkg/empyrionitems/BlocksConfig.ecf
T
dbledeez a00bd620a1 Panel — public source drop (v0.9.0)
Self-hostable game-server control panel: controller + agent + 26 game
modules. One-line install (prebuilt release, no Go required):

  curl -fsSL https://git.pdxtechs.com/dbledeez/panel/raw/branch/main/install.sh | sudo bash

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 21:17:39 -07:00

38344 lines
1.3 MiB
Plaintext

# Do not remove legacy items. Set to: 'ShowUser: NoButCSV'
# If legacy items should be removed but cause savegame break, please add a note as reference
#
# Terrain blocks are stored for id=0 to id=255 Do NOT use other blocks there!
# Blocks with IDs go up to #2048
# You can add up to 2048 more Blocks after the ID-blocks. Instead of 'Block Id: 1234, Name: Thisblock' you use 'Block Name: Thisblock'
#
# We don't use scale parameter anymore: Mass for material building blocks (not 3d models) is given for a 1m block. Thus, the mass is different depending on whether object is used for SS (0.5m block) or MS / Base (2m block)
# - if used for Small Grid (HV,SV): Mass * 0.125 (0.5^3)
# - if used for Large Grid (BA,CV): Mass * 8 (2^3)
#
# AllowPlacingAt: "Base,MS,SS,GV,Terrain", display: true
# Collide: "movement,bullet,rocket,melee"
# EnergyIn: 1, type: int, display: true, formatter: Watt Value is given in kW
# EnergyOut: 1, type: int, display: true, formatter: Watt Value is given in kW
#
# Texture: "102,101,102,102,102,102" /> top, bottom, north, south, west, east
# or: top, bottom, north, west, south, east? see wall block
#
# Explosions:
# 1 = Large Explosion Air
# 2 - 4 = Small Explosion Ground
# 5 - 6 = Small Explosion Air
# 7 = Electric Explosion
# 8 - 9 = Large Explosion Air
# 10 = Electric Explosion
# == REF ===
# You can REF an entry that is added BEFORE the entry you are adding the REF to.
# You cannot REF an entry that is placed on a higher ID than the entry that uses the REF!
# ==Properties==
# CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1'
# PickupTarget = defines block, device OR item that will always (!) be placed in player inventory (count: 1) after picking up (deconstruct or retrieve) the block/device - both (!) for public or private structures! Does NOT work for 'child' groups, but only for parent; eg do not use on HullFullLargeBlocks but only on its parent HullLargeBlocks
# TemplateRoot: = Defines the crafting template; Usecase: Set for child-groups to allow using a particular crafting template when using UPGRADE functionality! Not required on parent (parent = always uses template name in templates.ecf!); IMPORTANT: Never REF to an entry that is the TemplateRoot in the actual entry, eg: REF IndoorPlants and TemplateRoot: Indoorplants cannot be in the SAME entry! This will lead to a stack overflow in the BP Libary otherwise
# UpgradeTo: , display: true = Sets the device/blockgroup to upgrade to (set visibility to true or false). Important: when upgrading a child-group, this child group needs to have a TemplateRoot set, otherwise the upgrade will be 'free'; note: UpgradeTo: can also use the value 'null', eg. set when this block ref's another block that upgrades to this block (avoid loop).
# DowngradeTo: = same as UpgradeTo but in the other direction.
#
#
# Collide: "movement,bullet,rocket,melee,sight" Modifies the collider set for the model to specifically collide only with some entities, eg. removing "movement" will remove collision for movement but still be affected by weapons or tools. Affects both AI and Player!
# Place: NoRotation = device cannot be rotated
# Place: Face = device always snaps to the surface you target an is then orientated correctly. Downside: only rotation around X axis (no Y or Z rotation)
# Place: Free = device is previewed like it is set up in unity. All axis rotation possible. Downside: loses convenience of auto-snapping + auto-orientation (eg. for lights etc) requiring mandadory rotation steps in most cases. (eg. for lamps placed on a ceiling a rotation is required to have the base snapp to the wall/ceiling)
# RemoveOnSI: when structure collapses this block will be immediately removed if set to true
# IsPhysicsColliders: false # ramps are too thin and also might pose problems when SV/HV are on the ramp while physics colliders are on
# OccupySizeInBlocks: true > for block that should not be voxelized because of an animation, specific shader, etc pp.. so the full SizeInBlocks is occupied
# BlockSizeScale: 2 (=SV/HV) or 8 (=CV/BA) with this Mass and HitPoints will be scaled according to its voxels
# Voxelize: determines whether a block is voxelized in small cubes to not occupy a full voxel space (Default Voxelize: true)
#
# IsActivateable: block can be switched on/off
# IsActivateableInCP: block can be accessed via CP (eg turret, fuel tank, cargo box etc)
# IsActivatedOnPlace: determines whether device is switched on when placed
# IsDuplicateable: defines whether block can be used for plane / line drawing tool
# ForceMaxCount: will force the MaxCount even if difficulty level deactivated it (needed for Core, Warp Drive etc but not for weapons)
# BlockSizeScale: 2 (=SV/HV) or 8 (=CV/BA) with this Mass and HitPoints will be scaled according to its voxels
# Voxelize: determines whether a block is voxelized in small cubes to not occupy a full voxel space (Default Voxelize: true)
# IsAntiInfantryWeapon: true = Device properties (DMG, HP) are only computed for Infantry and Entity Attack-Defense values, but not for Artillery AD
# IsKeepContainers: true = ONLY USE FOR CORES. If set to true, pre-placed items will be saved with the blueprint and be available as loot in their specific location. Do ONLY use with NPC cores.
# VolumeCapacity: 125, type: float, display: true, formatter: Liter ; Gives the SU available for this container.
# OccupySizeInBlocks: true > for block that should not be voxelized because of an animation, specific shader, etc pp.. so the full SizeInBlocks is occupied
# ShieldMultiplier: AnyStringPossible > only for Class:ShieldGenerator devices; Allows to set a parameter that can be used in the DamageMultiplier of a weapon in the ItemsConfig.ecf
# RepairToTemplate: false > allow excluding (rare or special) blocks from reparing to template to avoid exploits.
# DropOnDeath: > If set to 'False' this item or block is not dropped on player death. Use for important story items that players shall not lose on death. Default is set to 'True'.
# RepFac: > f.e. use RepFac: 0.1 to allow to scale the reputation loss/gain when destroying a block (f.e. to make some blocks more/less "valuable" for reputation changes)
# DropMeshfile: Entities/Misc/DropContainerNewPrefab > Defines the container visible when dropped; Small variants: BagSmallNewPrefab, BagSmallChristmasPrefab; Large variants: DropContainerNewPrefab; Old: BagSmallPrefab, DropContainerPrefab
# DropInventoryEntity: DropContainer > defines which box variant is dropped when this item/device is dropping from a destroyed cargo container (!)
# ShieldHitCooldown: 11, type: int, display: true = ShieldHitCooldown (int): cooldown in seconds after being hit until the shield starts recharging (default: 5s)
#
# == Special: Dialogues ==
# ExecuteOnActivate: YourDialogState # Adding a dialogue state from the dialogues.ecf will allow the block/device to activate that dialogue by facing the block and clicking F; Note: Does not require 'IsActivatable' or other properties; Note: If device already has 'IsActivatable' or other activatable-state/Access (F-button, like containers, levers etc) their Access-function will be executed primarily BUT the dialogue will be run (invisible) never the less!
# ExecuteOnCollide: YourDialogState # Adding a dialogue state from the dialogues.ecf will allow the block/device to activate that dialogue by touching/pressing against that block. (similar to ExecuteOnActivate!)
# DialogueSingleUserAccess: true # Only one player at a time can access the dialogue triggered by the device/blocks
# DialogueState: YourDialogState # Allows to specifying a hard coded target dialog. If this is present, this block can be placed by users on PLAYER owned bases and be also triggered using "F". #ATTENTION! Setting a dialogue state here will overwrite manually set Dialogues for this devices in the blueprints!
# OmitCone: true # default: false; True = hides the yellow dialogue cone (f.ex if the NPC only has a barking dialogue)
# == Special: Skills ==
# Use "Player.Skills['skillname']" to set a skill entry in the dialogues.ecf.
# The skill values can be used to modify properties of blocks and items: Damage, BlastDamage, BulletSpread, ReloadDelay, Recoil, RangeAU und RangeLY
# Add to block/item config like this:
# Mod.ReloadDelay: "ReloadDelay + Player.Skill['skillname']"
# == Container Classes ===
# Class: Container = used for cargo, container, fridges etc pp; Requires VolumeCapacity to be set (see information how this is used!!)
# Class: ContainerPersonal ; Requires VolumeCapacity to be set (see information how this is used!!)
# Class: ContainerController ; Requires VolumeCapacity to be set (see information how this is used!!)
# Class: ContainerExtension ; Requires VolumeCapacity to be set (see information how this is used!!)
# Class: ArmorLocker ; Requires VolumeCapacity to be set (see information how this is used!!)
# Class: Constructor = Includes all Constructors + Food Processor
# Class: WarpDriveTank ; Requires VolumeCapacity to be set (see information how this is used!!)
# Class: RepairStation ; Requires VolumeCapacity to be set (see information how this is used!!)
#
#
# Symmetry Types
# SymType 1: Shape is symmetrical like a QuarterRound block (points towards z-axis) - DEFAULT
# SymType 2: Shape is symmetrical like a Corner block
# SymType 3: Shape is symmetrical like a WallSloped block
# SymType 4: Shape is symmetrical like a Wedge block but its default rotation is wrong (orthogonal to z-axis), see Wing6x9a, ModularWingAngledTaperedL or generatorMSPrefab
# MirrorTo: Define block which is used when mirrored
#
#
# Shader Modes:
# Device = Device Blocks, old coloring setup (eg constructor etc)
# NoSI = Terrain Placeables/anything that should not have SI, same setup as Device but without SI
# NPC = Colored with material-set coloring, for NPCs (uses old replacement coloring)
# Cutout = same as Device, but with cutout transparency
# DeviceEmissiveOn = Same as Device, but for anything with constant emissive (eg solar panels)
# DeviceNewColoring = New Coloring method for Device Blocks
# NoSINewColoring = New Coloring method for Terrain Placeables
#
#
# Building Blocks:
#
# IMPORTANT: for use in ghe BlockShapesWindow.ecf all BUILDINGblocks need a FIXED ID below the 2048 limit!
#
# BA / CV:
# 396 WoodBlocks Wood Blocks
# 399 ConcreteBlocks Concrete Blocks
# 1322 ConcreteArmoredBlocks Armored Concrete Blocks
# 1481 PlasticLargeBlocks Carbon Composite Blocks L
# 402 HullLargeBlocks Steel Blocks L
# 405 HullArmoredLargeBlocks Hardened Steel Blocks L
# 411 HullCombatLargeBlocks Combat Steel Blocks L
# 1395 AlienLargeBlocks Xeno Steel Blocks L
# 408 AlienBlocks Radioactive; for POI building only; Same Texture range than 1395
# 865 FleshLargeBlocks BLOCKED FOR DF > Flesh blocks > Symelite Blocks (for DF)
# 866 SymelitArmorLargeBlocks BLOCKED FOR DF > Symelite Armor Blocks (for Player)
#
# SV / HV:
# 1478 PlasticSmallBlocks Carbon Composite Blocks S
# 380 HullSmallBlocks Steel Blocks S
# 393 HullArmoredSmallBlocks Hardened Steel Blocks S
# 1594 HullCombatSmallBlocks Combat Steel Blocks S
#
#
# ================== EXPORTED PROPERTIES ==========================
## Properties:
## IsAccessible: shows up in Control Panel
## O2Accept: "OxygenBottleLarge,OxygenBottleSmall" > items that can be used to fill a O2 tank. First item in list will be filled when O2 is withdrawn
## FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" > items that can be used to fill a fuel tank. First item in list will be filled when fuel is withdrawn
#
#
# ================== Important Notes / Change info ==========================
# CutCornerB had to be updated with a dedicated left/right mirror, but needs to be kept in its group for backwards compatibilty. New left/right variant are in Extended7
# ===========================================================================
{ Block Id: 0, Name: Air
Material: air
Shape: Invisible
Texture: 250
IsColorable: false
}
{ Block Id: 1, Name: Stone
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 175
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 2, Name: Grass
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 102
ShowUser: No
Group: grass
}
# double. delete when save game break
{ Block Id: 3, Name: StoneGrass
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "102,175,175,175,175,175"
ShowUser: No
}
{ Block Id: 4, Name: Dirt
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 101
ShowUser: No
Group: dirt
}
{ Block Id: 5, Name: Clay
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 103
ShowUser: No
Group: dirt
}
{ Block Id: 6, Name: SandYellow03
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 181
ShowUser: No
Group: sand
}
{ Block Id: 7, Name: Bedrock
Material: bedrock
Shape: Terrain
Mesh: terrain
Texture: 108
ShowUser: No
XpFactor: 0
Group: bedrock
}
{ Block Id: 8, Name: AlienGreen
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 109
ShowUser: No
Group: stone
}
{ Block Id: 9, Name: AlienGreen02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "110,119,119,119,119,119"
ShowUser: No
Group: stone
}
# Used also for Zascosium
{ Block Id: 10, Name: AlienGreen03
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "115,111,111,111,111,111"
ShowUser: No
Group: stone
}
{ Block Id: 11, Name: AlienGreen04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 117
ShowUser: No
Group: stone
}
{ Block Id: 12, Name: AlienGreen05
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 118
ShowUser: No
Group: stone
}
# delete when save game break. used for Erestrum resource
{ Block Id: 13, Name: AlienGreen06
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 116
ShowUser: No
# Group: stone
}
{ Block Id: 14, Name: AlienGreen07
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "119,195,195,195,195,195"
ShowUser: No
Group: stone
}
{ Block Id: 15, Name: AlienBlack01
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 120
ShowUser: No
Group: stone
}
{ Block Id: 16, Name: RockGrey
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 112
ShowUser: No
Group: snow
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 17, Name: RockGrey02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 127
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 18, Name: RockYellow
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 123
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 19, Name: RockBlack
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "111,202,202,202,202,202"
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 20, Name: RockBlack02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 172
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 21, Name: Snow03
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 167
ShowUser: No
Group: snow
}
{ Block Id: 22, Name: Snow08
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 186
ShowUser: No
Group: snow
}
# double. delete when save game break
{ Block Id: 23, Name: Snow08Cliff
Material: snow
Shape: Terrain
Mesh: terrain
Texture: "186,188,188,188,188,188"
ShowUser: No
}
{ Block Id: 24, Name: Snow04
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 168
ShowUser: No
Group: snow
}
# double. delete when save game break
{ Block Id: 25, Name: Snow08RockBrown03
Material: snow
Shape: Terrain
Mesh: terrain
Texture: "186,192,192,192,192,192"
ShowUser: No
}
{ Block Id: 26, Name: RockLava
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 113
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ Block Id: 27, Name: RockLava02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 114
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ Block Id: 28, Name: Grass02
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 143
ShowUser: No
Group: grass
}
{ Block Id: 29, Name: Grass03
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 163
ShowUser: No
Group: grass
}
{ Block Id: 30, Name: Grass05
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 146
ShowUser: No
Group: grass
}
{ Block Id: 31, Name: Grass06
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 159
ShowUser: No
Group: grass
}
{ Block Id: 32, Name: Grass08
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 183
ShowUser: No
Group: grass
}
{ Block Id: 33, Name: SandBeach
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 156
ShowUser: No
Group: sand
}
{ Block Id: 34, Name: SandBeach01
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 157
ShowUser: No
Group: sand
}
{ Block Id: 35, Name: SandBrown
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 153
ShowUser: No
Group: sand
}
{ Block Id: 36, Name: SandBrown02
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: "154,192,192,192,192,192"
ShowUser: No
Group: dirt
}
{ Block Id: 37, Name: SandBrown03
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 155
ShowUser: No
Group: sand
}
# Double. Delete when save game break
{ Block Id: 38, Name: Grass03Cliff
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "163,188,188,188,188,188"
ShowUser: No
}
{ Block Id: 39, Name: SandOrange
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 125
ShowUser: No
Group: sand
}
{ Block Id: 40, Name: SandOrange02
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 152
ShowUser: No
Group: sand
}
{ Block Id: 41, Name: Grass04
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 166
ShowUser: No
Group: grass
}
{ Block Id: 42, Name: SandYellow02
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 160
ShowUser: No
Group: sand
}
{ Block Id: 43, Name: StoneBeach
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 158
ShowUser: No
Group: sand
}
{ Block Id: 44, Name: SandMars
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "165,152,152,152,152,152"
ShowUser: No
Group: sand
}
{ Block Id: 45, Name: GrassBrown
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "144,192,192,192,192,192"
ShowUser: No
Group: grass
}
# double. delete when save game break
{ Block Id: 46, Name: SnowRock
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 167
ShowUser: No
}
# double. delete when save game break
{ Block Id: 47, Name: SnowRock04
Material: snow
Shape: Terrain
Mesh: terrain
Texture: "168,186,186,186,186,186"
ShowUser: No
}
{ Block Id: 48, Name: RockLava01
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 121
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ Block Id: 49, Name: GrassDirt
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 209
ShowUser: No
Group: grass
}
# double. delete when save game break
{ Block Id: 50, Name: Desert02
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "125,105,105,105,105,105"
ShowUser: No
}
{ Block Id: 51, Name: Granite
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 105
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 52, Name: Grass01
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 142
ShowUser: No
Group: grass
}
# Asteroid Resource: Sathium
{ +Block Id: 53, Name: SathiumResource
Material: resourcehard
Shape: Terrain
Mesh: terrain
Texture: 126
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: SathiumOre
Count: "2,4"
Prob: 0.2
}
}
# Used for iron resource
{ Block Id: 54, Name: RockGrey03
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 195
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# Used for silicon resource
{ Block Id: 55, Name: RockGrey04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 170
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# Used for copper resource
{ Block Id: 56, Name: RockGrey05
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 171
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# Asteroids
{ Block Id: 57, Name: RockAsteroids
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "194,180,180,180,180,180"
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "2,4"
Prob: 0.2 # higher probability
}
}
{ Block Id: 58, Name: RockBlack04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 176
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 59, Name: RockBrown01
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 178
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 60, Name: RockBrown02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 178 # before: 179
ShowUser: No
}
{ Block Id: 61, Name: RockGreen02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 180
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 62, Name: SandYellow03Clay
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "181,103,103,103,103,103"
ShowUser: No
}
{ Block Id: 63, Name: SandYellow04
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 182
ShowUser: No
Group: sand
}
# double. delete when save game break
{ Block Id: 64, Name: RockGreen02Dark
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 180
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 65, Name: Grass09
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 187
ShowUser: No
Group: grass
}
{ Block Id: 66, Name: GoodDirt
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 190
ShowUser: No
Group: dirt
}
# double. delete when save game break
{ Block Id: 67, Name: DirtCliff
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "190,188,188,188,188,188"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 68, Name: GrassCliff
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "142,189,189,189,189,189"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 69, Name: GrassRock
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "187,122,122,122,122,122"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 70, Name: GrassBlack
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "187,175,175,175,175,175"
ShowUser: No
}
{ Block Id: 71, Name: Dirt02
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 191
ShowUser: No
Group: dirt
}
{ Block Id: 72, Name: Gravel
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 192
ShowUser: No
Group: dirt
}
{ Block Id: 73, Name: SandPebbles
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 193
ShowUser: No
Group: sand
}
# double. delete when save game break
{ Block Id: 74, Name: GravelSandBrown
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: "192,154,154,154,154,154"
ShowUser: No
}
{ Block Id: 75, Name: RockRed
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 196
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 76, Name: RockRed02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 197
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 77, Name: SandOrangeBrown
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "152,154,154,154,154,154"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 78, Name: RockGrey06
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 194
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ +Block Id: 79, Name: CopperResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 177 # rock_grey05
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: CopperOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 80, Name: PromethiumResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 136 # alien_rock_blue01
AutoMinerFactor: 0.3
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: PromethiumOre
Count: "2,4"
Prob: 0.2
}
Radiation: 12
}
{ +Block Id: 81, Name: IronResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 173 # rock_grey03
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: IronOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 82, Name: SiliconResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 174 # rock_grey04
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: SiliconOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 83, Name: NeodymiumResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 179 # rock_brown02
# AutoMinerFactor: 0.3
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: NeodymiumOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 84, Name: MagnesiumResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 169 # rock_grey
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: MagnesiumOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 85, Name: CobaltResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 129 # rock_grey02
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: CobaltOre
Count: "2,4"
Prob: 0.2
}
}
{ Block Id: 86, Name: RockGrey08
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 202
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 87, Name: RockLavaBlack
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "113,111,111,111,111,111"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 88, Name: RockGrey08Lava
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "202,139,139,139,139,139"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 89, Name: RockLava04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 134
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ +Block Id: 90, Name: ErestrumResource
Material: resourcehard
Shape: Terrain
Mesh: terrain
Texture: 116
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: ErestrumOre
Count: "2,4"
Prob: 0.2
}
Radiation: 5
}
{ +Block Id: 91, Name: ZascosiumResource
Material: resourcehard
Shape: Terrain
Mesh: terrain
Texture: 128
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: ZascosiumOre
Count: "2,4"
Prob: 0.2
}
}
# double. delete when save game break
{ Block Id: 92, Name: GravelRockBrown03
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 192
# Texture: "192,203,203,203,203,203"
ShowUser: No
}
# Filler
{ Block Id: 93, Name: FillerMaterial
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 164 # FillerMaterial
ShowUser: No
}
# Texture name: RockLava04
{ Block Id: 94, Name: BedrockLava
Material: bedrock
Shape: Terrain
Mesh: terrain
Texture: 134 # RockLava04
ShowUser: No
XpFactor: 0
Group: bedrock
}
{ +Block Id: 95, Name: GoldResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 140
AutoMinerFactor: 0 # Gold has to be a limited asset (inflation!) => no endless production by the virtual AutoMiners
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: GoldOre
Count: "1,3"
Prob: 0.2
}
}
{ Block Id: 96, Name: SnowyGrass
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 205
ShowUser: No
Group: snow
}
# double. delete when save game break
{ Block Id: 97, Name: RockGrey08Lava02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "202,114,114,114,114,114"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 98, Name: Grass02Cliff
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "143,188,188,188,188,188"
ShowUser: No
}
{ Block Id: 99, Name: SeaGround
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 206
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 100, Name: SeaGround02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 207
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 101, Name: SeaGround03
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 208
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 102, Name: RockLava02LowRelief
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 114
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 103, Name: SandBeach01Cliff
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "157,188,188,188,188,188"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 104, Name: Grass01BrownCliff
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "141,189,189,189,189,189"
ShowUser: No
}
{ Block Id: 105, Name: Cliff
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 188
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 106, Name: CliffBrown
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 189
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 107, Name: RockBrown03
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 196
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 108, Name: RockLava05
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 139
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
# double. delete when save game break
{ Block Id: 109, Name: CliffDark
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 188
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 110, Name: Dirt02Cliff
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: "191,188,188,188,188,188"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 111, Name: CliffGrassyGrey
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "189,188,188,188,188,188"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 112, Name: RockGrassCliff
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "124,188,188,188,188,188"
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 113, Name: Grass05Cliff
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "146,188,188,188,188,188"
ShowUser: No
}
# Warp Crystal Resource: Crystal Blue
{ +Block Id: 114, Name: PentaxidResource
Material: resourcehard
Radiation: 0.2
Shape: Terrain
Mesh: terrain
Texture: 104
ShowUser: NoButCSV # reported by HWS
Group: resource
{ Child DropOnDestroy
Item: PentaxidOre
Count: "1,2"
Prob: 0.2
}
}
# double. delete when save game break
{ Block Id: 115, Name: RockLava03RockGrey08
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "121,202,202,202,202,202"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 116, Name: Lava02RockGrey08
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "114,202,202,202,202,202"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 117, Name: AlienGreen04RockGrey08
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "117,202,202,202,202,202"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 118, Name: GrassDirtRockGrey09
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "209,210,210,210,210,210"
ShowUser: No
}
{ Block Id: 119, Name: Cliff2
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 211
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 120, Name: Cliff3
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 212
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 121, Name: RockGrey07
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 201
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 122, Name: RockGrey01
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 122
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 123, Name: RockGrey09
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 210
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 124, Name: SandYellow01
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 185
ShowUser: No
Group: sand
}
{ Block Id: 125, Name: Grass01Brown
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 141
ShowUser: No
Group: grass
}
{ Block Id: 126, Name: Cliff4
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 213
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 127, Name: Cliff5
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 214
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 128, Name: TemplateTerrain
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 146
ShowUser: No
}
{ Block Id: 129, Name: GenericResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 184
ShowUser: No
Group: resource
}
{ Block Id: 130, Name: Snow05
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 162
ShowUser: No
Group: snow
}
{ +Block Id: 131, Name: IceResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 215 # Copy of RockGrey
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: IceBlocks
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 132, Name: TitanResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 216
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: TitanOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 133, Name: AluminiumResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 217
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: AluminiumOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 134, Name: PlatinResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 218
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: PlatinOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 135, Name: CarbonResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 219
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: PlasticMaterial
Count: "6,8"
Prob: 0.2
}
}
# BLOCKED > 136 used by DF Scenario (Symelite Resource)
# 136 - 255 available free BUT NEED TO BE KEPT FREE for TEXTURES only!!! (adding any other block or device will break textures)
# Block Entity start at id=256
{ +Block Id: 256, Name: CapacitorMS
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/CapacitorPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsAccessible: false, type: bool
AllowPlacingAt: "Base,MS,SS,GV", display: true
Info: bkiGenNoFunction, display: true
SizeInBlocks: "2,1,1", display: true
SymType: 4
# ModelOffset: "0,0.5,0"
StackSize: 25
BlockColor: "110,110,110"
TemplateRoot: DecoBlocks2
Mass: 500, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Deco Blocks
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 100
}
{ +Block Id: 257, Name: CockpitMS01
Class: CockpitMS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
ShowBlockName: true
Shape: ModelEntity
Model: @models/Blocks/Cockpits/CockpitCVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metal
Place: Cockpit
TemplateRoot: CockpitBlocksCV
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 100, type: float, display: true, formatter: Kilogram
HitPoints: 150, type: int, display: true
Volume: 100, type: float, display: true, formatter: Liter
IsLockable: true
IsIgnoreLC: true
Info: bkiCockpit, display: true
YawRotation: 150 # how far in degrees head of player can be rotated (default 75°)
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
EnergyIn: 20, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 80
# UnlockCost: 7, display: true
# UnlockLevel: 5, display: true
# TechTreeNames: Capital Vessel
}
{ +Block Id: 258, Name: ConsoleTrading
# Class: TradingStation
Class: NPCDialogue
NPCModelRotation: false
Group: cpgCrewStationAlien
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Mothership/TradingConsolePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiConsoleTrading, display: true
Category: Deco Blocks
# AllowedInBlueprint: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: false, display: true
TemplateRoot: ConsoleBlocks
Mass: 65, type: float, display: true, formatter: Kilogram
Volume: 12, type: float, display: true, formatter: Liter
# ModelOffset: "0,0.5,0"
EnergyIn: 1, type: int, display: true, formatter: Watt
# BlockColor: "0,64,255"
BlockColor: "170,5,5"
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
}
{ +Block Id: 259, Name: FuelTankMSSmall
Class: FuelTank
IndexName: FuelTank
Group: cpgFuelTank
EssentialCategory: cpgFuelTank
MarketPrice: 850, display: true
# LootList: 22 # 10 slots
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/FuelTankMSSmallPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
# IsActivateable: false --- fuel tanks activate themselves if they contain fuel
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
# IsClosedOnMoving: true
StackSize: 500
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 1386, type: float, display: true, formatter: Kilogram # should be dynamic
Volume: 99, type: float, display: true, formatter: Liter
Info: bkiFuelTank, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 300, type: int, display: true
HitPoints: 50, type: int, display: true
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
FuelCapacity: 1200, type: int, display: true
BlastParticleIndex: 10
BlastRadius: 5
BlastDamage: 500
Radiation: 1.25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 260, Name: FuelTankMSLarge, Ref: FuelTankMSSmall
# LootList: 23 # 20 slots
Model: @models/Blocks/Mothership/FuelTankMSLargePrefab
MarketPrice: 3845, display: true
HitPoints: 80, type: int, display: true
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
FuelCapacity: 2700, type: int, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 2513, type: float, display: true, formatter: Kilogram
Volume: 180, type: float, display: true, formatter: Liter
Info: bkiFuelTank, display: true
CPUIn: 675, type: int, display: true
Radiation: 1.4, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: FuelTankMSSmall
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 261, Name: ConsoleMS01
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/ConsoleMS01Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 800, type: float, display: true, formatter: Liter
BlockColor: "110,110,110"
Category: Deco Blocks
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
EnergyIn: 1, type: int, display: true, formatter: Watt
TemplateRoot: ConsoleBlocks
}
{ +Block Id: 262, Name: Antenna
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/AntennaPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsAccessible: false, type: bool
Info: bkiGenNoFunction, display: true
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,3,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 2425, type: float, display: true, formatter: Liter
StackSize: 500
TemplateRoot: AntennaBlocks
Category: Deco Blocks
Mass: 6290, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
EnergyIn: 3, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
}
{ +Block Id: 263, Name: OxygenTankMS
Class: O2Tank
IndexName: O2Tank
Group: cpgO2Tank
EssentialCategory: cpgO2Tank
MarketPrice: 1078, display: true
# LootList: 24 # 10 slots
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/OxygenTankLargePrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiOxygenTank, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 124, type: float, display: true, formatter: Liter
StackSize: 500
BlockColor: "110,110,110"
Category: Devices
Mass: 810, type: float, display: true, formatter: Kilogram
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 200, type: int, display: true
HitPoints: 80, type: int, display: true
O2Capacity: 2000, type: int, display: true
O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge"
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UnlockCost: 7, display: true
UnlockLevel: 10, display: true
TechTreeParent: OxygenTankSmallMS
TechTreeNames: "Base,Capital Vessel"
}
# old constructor model
{ Block Id: 264, Name: ConstructorMS
AllowedInBlueprint: false, display: true # to avoid exploits
Class: ConstructorBig
IndexName: Constructor
Group: cpgConstructor
ShowUser: No
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# DropScale: 0.5
TemplateRoot: ConstructorT1V2
Model: @models/Blocks/Mothership/ConstructorMSPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiConstructorLarge, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,2", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 200, type: float, display: true, formatter: Liter
StackSize: 10
Category: Devices
Mass: 40000, type: float, display: true, formatter: Kilogram
EnergyIn: 300, type: int, display: true, formatter: Watt
CPUIn: 20000, type: int, display: true
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
UpgradeTo: ConstructorT2, display: true
}
# Old Food Processor - no advanced capabilities
{ Block Id: 265, Name: FoodProcessorMS
Class: FoodProcessor
IndexName: Constructor
Group: cpgFoodProcessor
DontDecayFood: true # now this loot container is a fridge
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/FoodProcessorV2Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiFoodProcessor, display: true
TemplateRoot: FoodProcessorV2
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 500, type: float, display: true, formatter: Liter
StackSize: 25
BlockColor: "110,110,110"
Category: Devices
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 150, type: int, display: true, formatter: Watt
CPUIn: 200, type: int, display: true
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
ShowUser: No
}
{ +Block Id: 266, Name: PassengerSeatMS
Class: PassengerSeat
Group: cpgPassengerSeat
Material: metal
Shape: ModelEntity
MarketPrice: 230, display: true
ShowBlockName: true
Model: @models/Blocks/Mothership/passengerSeatMSPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 72, type: float, display: true, formatter: Kilogram
Volume: 32, type: float, display: true, formatter: Liter
IsActivateable: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiPassengerSeat, display: true
YawRotation: 150 # how far in degrees head of player can be rotated (default 75°)
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 7, display: true
UnlockLevel: 10, display: true
TechTreeParent: CockpitBlocksCV
TechTreeNames: Capital Vessel
}
{ +Block Id: 267, Name: CockpitMS02
Class: CockpitMS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metal
ShowBlockName: true
Shape: ModelEntity
Model: @models/Blocks/Cockpits/cockpitMS02Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: MS, display: true
SizeInBlocks: "2,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 620, type: float, display: true, formatter: Liter
Place: Cockpit
TemplateRoot: CockpitBlocksCV
IsLockable: true
IsIgnoreLC: true
Info: bkiCockpit, display: true
YawRotation: 150 # how far in degrees head of player can be rotated (default 75°)
StackSize: 1000
Category: Devices
Mass: 284, type: float, display: true, formatter: Kilogram
HitPoints: 300, type: int, display: true
EnergyIn: 20, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 80
}
# Obsolete - do not delete
{ Block Id: 268, Name: PassengerSeatSS_Cube
Class: PassengerSeat
Group: cpgPassengerSeat
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/PassengerSeatSS_CubePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,2,2", display: true
AllowPlacingAt: "SS,GV", display: true
Volume: 80, type: float, display: true, formatter: Liter
IsActivateable: true
IsLockable: true
IsOxygenTight: true, display: true
Info: bkiPassengerSeat, display: true
ShowUser: NoButCSV
StackSize: 25
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
Mass: 150, type: float, display: true, formatter: Kilogram
HitPoints: 250, type: int, display: true
}
# Obsolete - do not delete
{ Block Id: 269, Name: PassengerSeatSS_Slope, Ref: PassengerSeatSS_Cube
Model: @models/Blocks/Spaceship/PassengerSeatSS_SlopePrefab
Info: bkiPassengerSeat, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
ShowUser: NoButCSV
}
{ +Block Id: 270, Name: MedicinelabMS
Class: MedicStation
CustomIcon: MedicalStationBlocks
# BuffName: MedicStation
IndexName: SpawnPoint
Group: cpgMedic
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Mothership/MedicStationSmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: MedicalStationBlocks
Place: Free
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiMedicinelabMS, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 750, type: float, display: true, formatter: Liter
StackSize: 250
BlockColor: "110,110,110"
BuffNameActivate: MedicStation, display: StatusEffect
DebuffNamesActivate: "PoisonFood,DermalBurn,Frostbite,OpenWound,PoisonBit", display: EffectiveAgainst
Category: Devices
Mass: 13500, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
EnergyIn: 15, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
}
# Now used as PentaxidTank -> deco block UserHidden
{ Block Id: 271, Name: SciencelabMS
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/sciencelabMSPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
IsAccessible: false, type: bool
Info: bkiGenNoFunction, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 500, type: float, display: true, formatter: Liter
StackSize: 500
Category: Deco Blocks
Mass: 2000, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
ShowUser: No
TemplateRoot: ConsoleBlocks
}
{ +Block Id: 272, Name: RCSBlockSV
IndexName: RCS
Group: cpgRCS
Material: metal
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 805, display: true
Model: @models/Blocks/Mothership/RCS_BlockPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,1,1", display: true
Mass: 256, type: float, display: true, formatter: Kilogram
Volume: 100, type: float, display: true, formatter: Liter
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiGyroscope, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
Torque: 100, type: int, display: true, formatter: NewtonMeter
EnergyDynamicGroup: RCS
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 450, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UnlockCost: 4, display: true
UnlockLevel: 5, display: true
TechTreeParent: GeneratorSV
TechTreeNames: Small Vessel
}
# Container Block - Obsolete but do not delete
{ +Block Id: 273, Name: ContainerMS01
Class: Container
IndexName: Container
Group: cpgCargoBox
LootList: 66 # 35 slots
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/CargoBoxPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
TemplateRoot: ContainerSmallBlocks
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS" # scaled small on SV, GV
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
VolumeCapacity: 125, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV
BlockColor: "110,110,110"
Info: bkiContainer, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
# IsAccessible: false, type: bool
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 15, type: int, display: true
HitPoints: 100, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
}
{ Block Id: 274, Name: ContainerRandom, Ref: ContainerMS01
LootList: 2 # lootcontainer: used for Junk POIs
BlockColor: "10,10,10"
ShowUser: No
}
# Obsolete but dont delete
{ Block Id: 275, Name: WindowVertMS
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/windowVertMS, param1: window_nontransparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: WindowSmallBlocks
Info: bkiWindowShutterNonTrans, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 30, type: float, display: true, formatter: Kilogram
HitPoints: 250, type: int, display: true
IsOxygenTight: true, display: true
# RemoveOnSI: true
Category: BuildingBlocks
Collide: Transparent
ShowUser: NoButCSV
AllowWander: true # used in old prefabs as walkway blocks
}
# Obsolete but dont delete
{ Block Id: 276, Name: WindowSlopedMS
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/windowSlopedMS, param1: window_slope_nontrasparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: WindowSmallBlocks
Info: bkiWindowShutterNonTrans, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 30, type: float, display: true, formatter: Kilogram
HitPoints: 250, type: int, display: true
# RemoveOnSI: true
IsOxygenTight: true, display: true
Category: BuildingBlocks
Collide: Transparent
ShowUser: NoButCSV
AllowWander: true # used in old prefabs as walkway blocks
}
# Obsolete but dont delete
{ Block Id: 277, Name: WindowSloped2MS
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/windowSloped2MS, param1: window_slope_inv_nontrasparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: WindowSmallBlocks
Info: bkiWindowShutterNonTrans, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 30, type: float, display: true, formatter: Kilogram
HitPoints: 250, type: int, display: true
# RemoveOnSI: true
IsOxygenTight: true, display: true
Category: BuildingBlocks
Collide: Transparent
ShowUser: NoButCSV
AllowWander: true # used in old prefabs as walkway blocks
}
{ +Block Id: 278, Name: GravityGeneratorMS
Class: Generator
Info: bkiGravityGeneratorBlocksPreviewInfo, display: true
CustomIcon: GravityGeneratorBlocksBACV
IndexName: Gravity
Group: cpgGravityGenerator
Category: Devices
TemplateRoot: GravityGeneratorBlocksBACV
Material: metal
HitPoints: 400, type: int, display: true
EnergyIn: 800, type: int, display: true, formatter: Watt
CPUIn: 50, type: int, display: true
Mass: 22800, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 75, type: int, display: true
IsActivateable: true
IsOxygenTight: false, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVLargePrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: ModelEntity
# ModelOffset: "0,0.5,0"
ShowBlockName: true
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,2,2", display: true
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 100
Radiation: 5, display: RadiationLevel
Temperature: 32, display: true
}
{ +Block Id: 279, Name: LightSS01
Class: Light
Group: cpgLight
IndexName: Light
MarketPrice: 85, display: true
CanSetColor: true
Material: metallight
Shape: ModelEntity
Place: Face
Collide: "bullet,rocket"
Model: @models/Blocks/Spaceship/lightSS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "SS,GV", display: true
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.2, type: float, display: true, formatter: Liter
StackSize: 4000
IsActivateable: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
RemoveOnSI: true
StabilitySupport: false
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
# TechTreeParent: SpotlightBlocks
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 280, Name: LightMS01
Material: metallight
Class: Light
Group: cpgLight
IndexName: Light
CanSetColor: true
Shape: ModelEntity
Place: Face
Collide: "bullet,rocket"
TemplateRoot: LightLargeBlocks
Model: @models/Blocks/Mothership/LightMS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
IsDuplicateable: false
SizeInBlocks: "1,1,1", display: true
ModelScaleLocked: false
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 4000
IsActivateable: true
# CanPickup: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
Mass: 0.4, type: float, display: true, formatter: Kilogram
RemoveOnSI: true
StabilitySupport: false
}
{ +Block Id: 281, Name: DoorMS01
Class: Door
IndexName: Door
Group: cpgDoor
Material: metal
# Shape: Config3DCollider
Shape: ModelEntity
Model: @models/Blocks/Mothership/DoorNewMSPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: DoorBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 250, type: float, display: true, formatter: Liter
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 100, type: int, display: true
Mass: 295, type: float, display: true, formatter: Kilogram
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
UpgradeTo: DoorArmored, display: true
}
{ +Block Id: 282, Name: TurretTemplate
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Free # If turret is retractable
Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
WeaponItem: TurretMSMinigunWeapon
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsActivateable: true
IsActivateableInCP: true
IsRetractable: false
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,2,3", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 6120, type: float, display: true, formatter: Kilogram
Volume: 6150, type: float, display: true, formatter: Liter # for all retractable turrets
StackSize: 500
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 2500, type: int, display: true
HitPoints: 3450, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
ShowUser: No
}
{ +Block Id: 283, Name: TurretMSMinigunRetract, Ref: TurretTemplate #TurretPlayer CV Minigun
Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab
WeaponItem: TurretMSMinigunWeapon
TemplateRoot: TurretMSProjectileBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Mass: 13510, type: float, display: true, formatter: Kilogram
Volume: 6150, type: float, display: true, formatter: Liter
HitPoints: 4500, type: int, display: true
# MaxCount: 4, type: int, display: true
}
{ +Block Id: 284, Name: TurretMSRocketRetract, Ref: TurretTemplate #TurretPlayer CV Rocket
Model: @models/Blocks/Turrets/TurretMSRocketRetractPrefab
WeaponItem: TurretMSRocketWeapon
Homing: true, display: true
TemplateRoot: TurretMSRocketBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetractSpace, display: true
Mass: 11850, type: float, display: true, formatter: Kilogram
Volume: 6150, type: float, display: true, formatter: Liter
HitPoints: 4500, type: int, display: true
# MaxCount: 4, type: int, display: true
RotSpeed: 120, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateVeryFast
CPUIn: 9700, type: int, display: true
}
# Obsolete but dont delete
{ Block Id: 285, Name: WindowVertBase
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/windowVertBase, param1: window_transparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: WindowSmallBlocks
Info: bkiWindowShutterTrans, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 30, type: float, display: true, formatter: Kilogram
# RemoveOnSI: true
HitPoints: 150, type: int, display: false
IsOxygenTight: false, display: true
ShowUser: No
Category: BuildingBlocks
Collide: Transparent
}
# Obsolete but dont delete
{ Block Id: 286, Name: WindowSlopedBase
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/windowSlopedBase, param1: window_slope_transparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: WindowSmallBlocks
Info: bkiWindowShutterTrans, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 30, type: float, display: true, formatter: Kilogram
# RemoveOnSI: true
HitPoints: 150, type: int, display: false
IsOxygenTight: false, display: true
ShowUser: No
Category: BuildingBlocks
Collide: Transparent
}
# Minigun Turret
{ +Block Id: 287, Name: TurretMSMinigun, Ref: TurretMSMinigunRetract
Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
TemplateRoot: TurretMSProjectileBlocks
IsOxygenTight: false, display: true
Place: Face
IsRetractable: false
SizeInBlocks: "3,1,3", display: true
Mass: 6120, type: float, display: true, formatter: Kilogram
Volume: 6150, type: float, display: true, formatter: Liter
HitPoints: 3450, type: int, display: true
}
{ +Block Id: 288, Name: TurretMSRocket, Ref: TurretMSRocketRetract
Model: @models/Blocks/Turrets/TurretMSRocketPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
TemplateRoot: TurretMSRocketBlocks
IsOxygenTight: false, display: true
Place: Face
IsRetractable: false
SizeInBlocks: "3,1,3", display: true
Mass: 5777, type: float, display: true, formatter: Kilogram
Volume: 5535, type: float, display: true, formatter: Liter
HitPoints: 3450, type: int, display: true
}
{ +Block Id: 289, Name: TurretRadar
# Class: Turret
Material: metal
MarketPrice: 1525, display: true
Shape: ModelEntity
Model: @models/Blocks/Misc/RadarPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "3,2,3", display: true
# SizeInBlocksLocked: "Base,MS" # problem
Mass: 5150, type: float, display: true, formatter: Kilogram
Volume: 3557, type: float, display: true, formatter: Liter
Info: bkiGenNoFunction, display: true
IsAccessible: false, type: bool
Category: Deco Blocks
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
SymType: 4
StackSize: 500
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
HitPoints: 120, type: int, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Cannon Turret Base: Old version placeable on BA,MS - now: USER HIDDEN and Forbidden
{ Block Id: 290, Name: TurretBaseCannonOld
AllowedInBlueprint: false, display: true
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
# Model: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateFast
WeaponItem: TurretBaseCannonWeapon
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "3,2,3", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# BlockColor: "26,50,89"
# ModelOffset: "0,0.5,0"
StackSize: 6
MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 1440, type: int, display: true
Mass: 1800, type: float, display: true, formatter: Kilogram
HitPoints: 3900, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
ShowUser: No
}
{ +Block Id: 291, Name: OxygenStation
Class: O2Station
Group: cpgO2Station
Material: metal
MarketPrice: 1800, display: true
Shape: ModelEntity
# BuffName: OxygenStation IS DONE DIFFERENT NOW
ShowBlockName: true
SfxActivate: UseActions/oxygen_tank_release_air
Model: @models/Blocks/Mothership/OxygenStationSmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiOxygenStation, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 356, type: float, display: true, formatter: Liter
StackSize: 500
BlockColor: "110,110,110"
Category: Devices
Mass: 595, type: float, display: true, formatter: Kilogram
EnergyIn: 2, type: int, display: true, formatter: Watt
CPUIn: 200, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeParent: OxygenTankSmallMS
TechTreeNames: "Base,Capital Vessel"
}
{ Block Id: 292, Name: WaterGreen
CanPlayersSpawnOn: false
# Class: LiquidStatic
Material: water
Shape: LiquidTerrain
Mesh: water
Texture: 107
XpFactor: 0
ShowUser: No
WindSpeed: 4
Transparent: 5
Turbidity: 0.05
WaterColor: "0,255,0,255"
TurbidityColor: "225,255,255,255"
# Color of water in shader
BlockColor: "0,50,30,252"
{ Child Map
# Color of water in map
Color: "15,65,45,252"
# ElevMinMax: "20,30"
Specular: 0.3
}
}
{ Block Id: 293, Name: RockLava03
CanPlayersSpawnOn: false
# Class: LiquidStatic
Material: lava
Shape: LiquidTerrain
Mesh: lava
Texture: 121
XpFactor: 0
AllowPlacingAt: "Base,MS", display: true
ShowUser: No
{ Child Map
# Color: "0,0,110"
# Color2: "0,0,200"
Color: "255,220,70"
Color2: "255,0,0"
ElevMinMax: "15,30"
Specular: 0.8
Emissive: 1
}
}
{ Block Id: 294, Name: AlienPlant01
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant01Prefab
ShowUser: No
}
{ Block Id: 295, Name: AlienPlant02, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant02Prefab
}
{ Block Id: 296, Name: AlienPlant03, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant03Prefab
}
{ Block Id: 297, Name: AlienPlant04, Ref: AlienPlant01
Material: wood
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant04Prefab
SizeInBlocks: "2,5,2"
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,4"
Prob: 1
}
}
{ Block Id: 298, Name: AlienPlant05
Class: CropsGrown
{ Child DropOnHarvest
Item: PhoenixFernFonds
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlant05Harvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
Collide: "bullet,rocket,melee,sight"
IsTerrainDecoration: true
# Model: @models2/Environment/Plants/AlienVegetation/AlienPlant05Prefab
Model: @models2/Environment/Plants/SpeedTrees/AlienFernPrefab
ShowUser: No
}
{ Block Id: 299, Name: AlienPlant07, Ref: AlienPlant01
Material: plants
IsPlant: true
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant07Prefab
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein
Count: 2
}
{ Child CropsGrown
OnHarvest: AlienPlant07Harvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
}
{ Block Id: 300, Name: AlienPlant08
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant08Prefab
ShowUser: No
}
{ Block Id: 301, Name: AlienPlant10, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant10Prefab
SizeInBlocks: "1,3,1"
}
{ Block Id: 302, Name: AlienPlant11
Class: CropsGrown
{ Child DropOnHarvest
Item: Varonroot
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlant11Harvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant11Prefab
ShowUser: No
}
{ Block Id: 303, Name: AlienPlant13, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant13Prefab
}
{ Block Id: 304, Name: AlienPlant14, Ref: AlienPlant01
Material: plants
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant14Prefab
}
{ Block Id: 305, Name: AlienPlant17, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant17Prefab
}
{ Block Id: 306, Name: AlienPlant18, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant18Prefab
}
{ Block Id: 307, Name: AlienPlant19, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant19Prefab
}
{ Block Id: 308, Name: AlienPlant20
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant20Prefab
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
ShowUser: No
}
{ Block Id: 309, Name: AlienPlant21, Ref: AlienPlant01
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant21Prefab
}
{ Block Id: 310, Name: AlienPlant22, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant22Prefab
}
{ Block Id: 311, Name: AlienPlant23, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant23Prefab
}
{ Block Id: 312, Name: AlienPlant24, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant24Prefab
}
{ Block Id: 313, Name: AlienPlant25, Ref: AlienPlant01
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant25Prefab
}
{ Block Id: 314, Name: AlienPlant11Blue
Material: plants
Shape: Deco
Collide: "bullet,rocket,melee,sight"
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant11BluePrefab
ShowUser: No
}
# Template for growable plants
{ Block Id: 315, Name: PlantGrowingTemplate
AllowedInBlueprint: false, display: true # to avoid exploit: spawn a BP with plants for "Free" (Mantis 04793)
Class: PlantGrowing
IndexName: Plant
Material: plants
Shape: ModelEntity
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Model: @models2/Entities/Farming/ModernFarm/TomatoStage1Prefab
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Place: Face
Mass: 1, type: float, display: true, formatter: Kilogram
Category: Farming
XpFactor: 1
ShowBlockName: true
ShowUser: NoButCSV # reported by HWS
}
{ Block Id: 316, Name: PlantHarvestTemplate
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Model: @models2/Entities/Farming/ModernFarm/TomatoStage3Prefab
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Place: Face
Mass: 1, type: float, display: true, formatter: Kilogram
XpFactor: 0.25
ShowUser: NoButCSV # reported by HWS
}
{ Block Id: 317, Name: AlienPalm
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienPalmPrefab
ShowUser: No
SizeInBlocks: "1,5,1"
HitPoints: 107, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 318, Name: CrystalIcePlate
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Crystals/CrystalIcePlatePrefab
SizeInBlocks: "1,1,1"
ShowBlockName: true
ShowUser: No
{ Child DropOnDestroy
Item: IceBlocks
Count: "3,10"
Prob: 1
}
}
{ Block Id: 319, Name: RockResourceTitan
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Resources/RockResourceTitanPrefab
# Model: @models2/Environment/Rocks/Resources/RockResourceIronPrefab
SizeInBlocks: "2,1,2"
BlockColor: "180,180,180"
ShowBlockName: true
HitPoints: 60, type: int, display: true
ShowUser: No
{ Child DropOnDestroy_1
Item: TitanOre
Count: "1,3"
Prob: 1
}
}
{ +Block Id: 320, Name: TurretDrillTemplate
Class: TurretManual
IndexName: # override to not show up as an AI turret
Group: cpgHarvest
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSDrillRetractPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: TurretMSDrillWeapon
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,1,3", display: true
# SizeInBlocksLocked: "Base,MS" # GV and MS turret are derived from this
IsActivateable: true
IsActivateableInCP: true
IsRetractable: false
Info: bkiDrill, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
EnergyDynamicGroup: DrillTurret
EnergyIn: 3150, type: int, display: true, formatter: Watt
EnergyInIdle: 33, type: int, display: true, formatter: Watt
CPUIn: 3000, type: int, display: true
Mass: 9270, type: float, display: true, formatter: Kilogram
HitPoints: 2250, type: int, display: true
RotSpeed: 100, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateSlow
Zoom: 5, type: float
AboveTerrainCheck: false
ShowUser: No
}
{ +Block Id: 321, Name: TurretMSDrillRetract, Ref: TurretDrillTemplate #TurretPlayer CV Drill
Model: @models/Blocks/Turrets/TurretMSDrillRetractPrefab
WeaponItem: TurretMSDrillWeapon
TemplateRoot: TurretMSToolBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
SizeInBlocks: "3,2,3", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 15730, type: float, display: true, formatter: Kilogram
HitPoints: 3250, type: int, display: true
Volume: 5114, type: float, display: true, formatter: Liter
Place: Free
}
{ +Block Id: 322, Name: TurretMSToolRetract, Ref: TurretDrillTemplate #TurretPlayer CV Tool
Model: @models/Blocks/Turrets/TurretMSToolRetractPrefab
WeaponItem: TurretMSToolWeapon
TemplateRoot: TurretMSToolBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Info: bkiTurretTool, display: true
IsRetractable: true
IsOxygenTight: true, display: true
SizeInBlocks: "3,2,3", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 14910, type: float, display: true, formatter: Kilogram
Volume: 4700, type: float, display: true, formatter: Liter
HitPoints: 3250, type: int, display: true
Place: Free
EnergyIn: 2450, type: int, display: true, formatter: Watt
EnergyInIdle: 26, type: int, display: true, formatter: Watt
}
{ +Block Id: 323, Name: TurretMSPulseLaserRetract, Ref: TurretTemplate #TurretPlayer CV Laser
Model: @models/Blocks/Turrets/TurretMSPulseLaserRetractPrefab
WeaponItem: TurretMSPulseLaserWeapon
TemplateRoot: TurretMSLaserBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetractSpace, display: true
RotSpeed: 100, type: int, display: true
CPUIn: 15100, type: int, display: true
HitPoints: 4850, type: int, display: true
Mass: 15960, type: float, display: true, formatter: Kilogram
Volume: 6825, type: float, display: true, formatter: Liter
}
{ +Block Id: 324, Name: TurretMSPlasmaRetract, Ref: TurretTemplate #TurretPlayer CV Plasma
Model: @models/Blocks/Turrets/TurretMSPlasmaRetractPrefab
WeaponItem: TurretMSPlasmaWeapon
TemplateRoot: TurretMSLaserBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetractSpace, display: true
# MaxCount: 4, type: int, display: true
RotSpeed: 80, type: int, display: true
CPUIn: 20700, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateSlow
HitPoints: 4250, type: int, display: true
Mass: 16140, type: float, display: true, formatter: Kilogram
Volume: 6825, type: float, display: true, formatter: Liter
}
{ +Block Id: 325, Name: TurretMSFlakRetract, Ref: TurretTemplate #TurretPlayer CV Flak
Model: @models/Blocks/Turrets/TurretMSFlakRetractPrefab
WeaponItem: TurretMSFlakWeapon
TemplateRoot: TurretMSRocketBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetractSpace, display: true
# MaxCount: 4, type: int, display: true
CPUIn: 1300, type: int, display: true
HitPoints: 4500, type: int, display: true
Mass: 13660, type: float, display: true, formatter: Kilogram
Volume: 6250, type: float, display: true, formatter: Liter
}
{ +Block Id: 326, Name: TurretMSCannonRetract, Ref: TurretTemplate #TurretPlayer CV Cannon
Model: @models/Blocks/Turrets/TurretMSCannonRetractPrefab
WeaponItem: TurretMSCannonWeapon
TemplateRoot: TurretMSProjectileBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
# MaxCount: 4, type: int, display: true
RotSpeed: 150, type: int, display: true
CPUIn: 2500, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateFast
HitPoints: 4500, type: int, display: true
Mass: 13840, type: float, display: true, formatter: Kilogram
Volume: 6250, type: float, display: true, formatter: Liter
}
{ +Block Id: 327, Name: TurretMSArtilleryRetract, Ref: TurretTemplate #TurretPlayer CV Artillery
Model: @models/Blocks/Turrets/TurretMSArtilleryRetractPrefab
WeaponItem: TurretMSArtilleryWeapon
TemplateRoot: TurretMSArtilleryBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetractSpace, display: true
SizeInBlocks: "5,4,5", display: true # disallow on S MS
Mass: 62800, type: float, display: true, formatter: Kilogram
Volume: 7700, type: float, display: true, formatter: Liter # max volume
EnergyIn: 70, type: int, display: true, formatter: Watt
HitPoints: 7500, type: int, display: true
RotSpeed: 60, type: int, display: true
CPUIn: 21600, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateSlow
}
{ +Block Id: 328, Name: NPCAlienTemplate
Material: human # do not use "alien" because it will show dirt effect
Shape: ModelEntity
Class: NPCDialogue
Model: @models2/Entities/Decorations/HomeSweetHome/BedPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Deco Blocks
TemplateRoot: AlienNPCBlocks
# ModelOffset: "0,0.5,0"
ShowUser: No
XpFactor: 0 # no experience gain when destroyed
HitPoints: 250, type: int, display: false
BlastParticleIndex: 14
BlastRadius: 1
BlastDamage: 0
Mass: 80, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 329, Name: NPCHumanTemplate
Material: human
Class: NPCDialogue
Shape: ModelEntity
Model: @models2/Entities/Decorations/HomeSweetHome/BedPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
MarketPrice: 5850, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Deco Blocks
TemplateRoot: HumanNPCBlocks
# ModelOffset: "0,0.5,0"
ShowUser: No
XpFactor: 0 # no experience gain when destroyed
HitPoints: 250, type: int, display: false
BlastParticleIndex: 14
BlastRadius: 1
BlastDamage: 0
Mass: 80, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 330, Name: AntennaBlocks
Material: metallight
Shape: Invisible
ShowBlockName: true
MarketPrice: 2450, display: true
# Model: @models/Blocks/Mothership/AntennaPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,3,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 2425, type: float, display: true, formatter: Liter
StackSize: 500
Category: Deco Blocks
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
Mass: 6290, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
ChildBlocks: "Antenna01, Antenna02, Antenna03, Antenna04, Antenna05, Antenna, Antenna06, Antenna07, Antenna08, Antenna09, Antenna10, Antenna11, Antenna12, Antenna13"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 331, Name: ContainerUltraRare, Ref: ContainerMS01
LootList: 49 # lootcontainer: Ultra Rare - Epic Weapon or AutoMinerCore
# purple:
BlockColor: "96,33,173"
}
{ Block Id: 332, Name: ChildTest
Material: metal
Texture: 50
ShowUser: No
}
{ +Block Id: 333, Name: RailingDiagonal
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/RailingDiagonal, param1: RailingDiagonal
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
SymType: 2
TemplateRoot: WalkwayLargeBlocks
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 500, type: float, display: true, formatter: Liter
Mass: 25, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
Collide: Transparent
ParentBlocks: "WalkwaySmallBlocks, WalkwayLargeBlocks"
}
{ +Block Id: 334, Name: RailingVert, Ref: RailingDiagonal
Model: Mothership/RailingVert, param1: RailingVert
SymType: 1
}
{ +Block Id: 335, Name: OfflineProtector
Group: cpgEquipment
IndexName: OP
Material: metal
MarketPrice: 34500, display: true
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/OfflineProtectorPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
Info: bkiOfflineProtect, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,2,2", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 7500, type: float, display: true, formatter: Kilogram
Volume: 4015, type: float, display: true, formatter: Liter
StackSize: 500
Category: Devices
OccupySizeInBlocks: true # block uses an animation, so the full SizeInBlocks needs to be occupied
BlockColor: "26,50,90"
HitPoints: 100, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UnlockCost: 12, display: true
UnlockLevel: 7, display: true
# TechTreeParent: GeneratorBA
TechTreeNames: "Base,Capital Vessel"
}
# Before: WarpDriveTank
{ +Block Id: 336, Name: PentaxidTank
Class: WarpDriveTank
Group: cpgWarp
MarketPrice: 22120, display: true
IndexName: WarpDriveTank
LootList: 3 # lootcontainer Warp Drive Tank
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Devices/PentaxidTankFWNPrefab
# Model: @models/Blocks/Mothership/WarpDriveTankPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsActivateableInCP: true
IsLockable: true
IsDuplicateable: false
BlockColor: "110,110,110"
# IsClosedOnMoving: true
# IsAccessible: false, type: bool
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 2465, type: float, display: true, formatter: Kilogram
Volume: 2250, type: float, display: true, formatter: Liter
VolumeCapacity: 600, type: float, display: true, formatter: Liter
HitPoints: 100, type: int, display: true
StackSize: 500
Category: Devices
# EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 400, type: int, display: true
BlastParticleIndex: 10
BlastRadius: 5
BlastDamage: 300
UnlockCost: 13, display: true
UnlockLevel: 10, display: true
TechTreeParent: GravityGeneratorBlocksBACV
TechTreeNames: "Base,Capital Vessel"
WarpAccept: PentaxidCrystal
Radiation: 15, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 35, display: true
}
{ Block Id: 337, Name: DecoTemplate
Material: metallight
Shape: ModelEntity
NPCModelRotation: false
Model: @models2/Entities/Decorations/HomeSweetHome/BedPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Deco Blocks
TemplateRoot: DecoBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 200, type: float, display: true, formatter: Liter
Mass: 100, type: float, display: true, formatter: Kilogram
StackSize: 1000
ShowUser: No
RepFac: 0.01
}
# Still needed?
{ Block Id: 338, Name: OutsideBlock
Material: hull
Texture: 26
BlockColor: "255,247,0"
Shape: New
Model: Cube
AllowPlacingAt: Base, display: true
Place: Free
ShowUser: No
}
{ +Block Id: 339, Name: SurvivalTent
Info: bkiSurvivalTent, display: true
Class: Sleeping
Material: woodblock
Shape: Invisible
LifetimeOnDrop: 1200
MarketPrice: 3.25, display: true
# Model: @models/Blocks/Terrain/SurvivalTent01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "4,2,4" #no need to display info for terrain placeables (removed to reduce hover info density)
# SizeInBlocks: "4,2,4", display: true
Mass: 1.3, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
AllowPlacingAt: Terrain, display: true
Category: Devices
PickupToToolbar: true
CanPickup: true
BuffNamesActivate: "Rested", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
ChildBlocks: "SurvivalTent01, SurvivalTent02, SurvivalTent03"
}
{ Block Id: 340, Name: RockFormationO
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
CanDecorateOnSlopes: false
Model: @models2/Environment/Rocks/Misc/RockFormationOPrefab
ShowUser: No
HitPoints: 334, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "50,67"
Prob: 1
}
}
{ +Block Id: 341, Name: RadarTracker
Info: bkiRadarTracker, display: true
CustomIcon: TurretRadar
IndexName: Radar
Group: cpgEquipment
Category: Devices
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Misc/RadarPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
AllowPlacingAt: Base, display: true
IsActivateable: true
IsActivateableInCP: true
SizeInBlocks: "3,2,3", display: true
# SizeInBlocksLocked: "Base,MS" # problem
IsAccessible: true, type: bool
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
SymType: 4
StackSize: 500
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
Mass: 5150, type: float, display: true, formatter: Kilogram
Volume: 3557, type: float, display: true, formatter: Liter
EnergyIn: 500, type: int, display: true, formatter: Watt
HitPoints: 3500, type: int, display: true
CPUIn: 2500, type: int, display: true
# UnlockCost: 12
# UnlockLevel: 10
# TechTreeNames: Base
ShowUser: No
}
# { Block Id: 341, Name: RockFormationL, Ref: RockFormationO
# Model: @models2/Environment/Rocks/Misc/RockFormationLPrefab
# }
{ Block Id: 342, Name: RockFormationN, Ref: RockFormationO
Model: @models2/Environment/Rocks/Misc/RockFormationNPrefab
HitPoints: 446, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "67,89"
Prob: 1
}
}
{ +Block Id: 343, Name: LadderBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Class: Ladder
Category: BuildingBlocks
Info: bkiLadderBlocks, display: true
Material: hull
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: LadderVert
# TemplateRoot: LadderBlocks
# PickupTarget: LadderBlocks
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 100, type: int, display: true
Volume: 3, type: float, display: true, formatter: Liter
Mass: 30, type: float, display: true, formatter: Kilogram
StackSize: 2000
# ShowUser: No
BlockSizeScale: 2
# SymType: 1
ChildShapes: "LadderVert, LadderVertNoAttachPoints, LadderVertHalfNoAttachPoints"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: Misc
}
{ +Block Id: 344, Name: GeneralPurposeConsole, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Mothership/GeneralPurposeConsolePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Group: cpgCrewStationAlien
Category: Deco Blocks
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Place: Free
AllowPlacingAt: "Base,MS", display: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
# AllowedInBlueprint: false, display: true
# CanPickup: true
Volume: 22, type: float, display: true, formatter: Liter
Mass: 300, type: float, display: true, formatter: Kilogram
HitPoints: 150, type: int, display: true
EnergyIn: 0, type: int, display: true, formatter: Watt
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
TemplateRoot: ConsoleBlocks
}
{ +Block Id: 345, Name: TurretSVSmall #TurretPlayer SV Minigun
Class: TurretManual
IndexName: Turret
Group: cpgTurret
CustomIcon: TurretGVMinigun
MarketPrice: 400, display: true
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
WeaponItem: TurretGVMinigunWeapon
# TemplateRoot: TurretGVMinigunBlocks
SoundOnEnter: UseActions/DOOROpen02
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,1,3", display: true
Volume: 281.25, type: float, display: true, formatter: Liter
Mass: 500, type: float, display: true, formatter: Kilogram
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
EnergyIn: 15, type: int, display: true, formatter: Watt
CPUIn: 1100, type: int, display: true
HitPoints: 550, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: WeaponSV02
TechTreeNames: Small Vessel
# Showuser: No
}
#{ Block Id: 344, Name: RockFormationESnow, Ref: RockFormationO
# Model: @models2/Environment/Rocks/Misc/RockFormationESnowPrefab
#}
#{ Block Id: 345, Name: RockFormationG, Ref: RockFormationO
# Model: @models2/Environment/Rocks/Misc/RockFormationGPrefab
#}
{ Block Id: 346, Name: RockFormationI, Ref: RockFormationO
Model: @models2/Environment/Rocks/Misc/RockFormationIPrefab
HitPoints: 226, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "34,45"
Prob: 1
}
}
{ Block Id: 347, Name: RockFormationJ, Ref: RockFormationO
Model: @models2/Environment/Rocks/Misc/RockFormationJPrefab
HitPoints: 422, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "63,84"
Prob: 1
}
}
{ Block Id: 348, Name: RockFormationK, Ref: RockFormationO
Model: @models2/Environment/Rocks/Misc/RockFormationKPrefab
HitPoints: 374, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "56,75"
Prob: 1
}
}
# Not used anymore?
{ Block Id: 349, Name: RockA01
Material: rock
Shape: ModelEntity
IsTerrainDecoration: true
CanDecorateOnSlopes: false
# SmallDecorationRadius: 2
# BigDecorationRadius: 2
Model: @models2/Environment/Rocks/Misc/Rock_A_01Prefab
ShowUser: No
}
# Not used anymore?
{ Block Id: 350, Name: RockB01, Ref: RockA01
Model: @models2/Environment/Rocks/Misc/Rock_B_01Prefab
}
# Not used anymore?
{ Block Id: 351, Name: RocksmallA02
Material: rock
Shape: Ext3dModel
Mesh: models
Model: Rocks/Rock_A_02, param1: Rock_A_02
ShowUser: No
HitPoints: 50, type: int, display: true
IsTerrainDecoration: true
}
# Not used anymore?
{ Block Id: 352, Name: RocksmallC01
Material: rock
Shape: Ext3dModel
Mesh: models
Model: Rocks/Rock_C_01, param1: Rock_C_01
ShowUser: No
HitPoints: 50, type: int, display: true
IsTerrainDecoration: true
}
# Save game break: add these prefabs to Eric deco and resize Rocks02 + correct reference of Rocks03-05
{ Block Id: 353, Name: Rocks02
Material: rock
Shape: ModelEntity
IsTerrainDecoration: true
CanDecorateOnSlopes: false
ShowUser: No
HitPoints: 100, type: int, display: true
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
}
# Not used anymore?
{ Block Id: 354, Name: Rocks03, Ref: Rocks02
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
# Model: @models2/Environment/Rocks/Misc/Rocks03Prefab
}
# Not used anymore?
{ Block Id: 355, Name: Rocks04, Ref: Rocks02
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
# Model: @models2/Environment/Rocks/Misc/Rocks04Prefab
}
# Not used anymore?
{ Block Id: 356, Name: Rocks05, Ref: Rocks02
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
# Model: @models2/Environment/Rocks/Misc/Rocks05Prefab
}
{ Block Id: 357, Name: ModRocksBrown01
Material: rock
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown01Prefab
SizeInBlocks: "7,5,6"
ShowUser: No
HitPoints: 151, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "23,30"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "4,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,4"
# Prob: 0.05
# }
}
{ Block Id: 358, Name: ModRocksBrown02, Ref: ModRocksBrown01
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown02Prefab
SizeInBlocks: "9,5,9"
HitPoints: 569, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "85,114"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "7,11"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,9"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,7"
# Prob: 0.05
# }
}
{ Block Id: 359, Name: Mod_rocks_grey01, Ref: RockFormationO
# CanTerrainDecoXZRotate: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey01Prefab
HitPoints: 192, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,38"
Prob: 1
}
}
{ Block Id: 360, Name: Mod_rocks_grey02, Ref: RockFormationO
# CanTerrainDecoXZRotate: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey02Prefab
HitPoints: 344, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "52,69"
Prob: 1
}
}
# Save game break: add these prefabs to Eric deco and resize Rocks02Snow + correct reference of RockA01Snow, RockB01Snow
# Not used anymore?
{ Block Id: 361, Name: RockA01Snow
Material: rock
Shape: ModelEntity
IsTerrainDecoration: true
CanDecorateOnSlopes: false
ShowUser: No
# Model: @models2/Environment/Rocks/Misc/Rock_A_01SnowPrefab
Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab
}
# Not used anymore?
{ Block Id: 362, Name: RockB01Snow, Ref: RockA01Snow
# Model: @models2/Environment/Rocks/Misc/Rock_B_01SnowPrefab
Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab
}
# Not used anymore?
{ Block Id: 363, Name: Rocks02Snow, Ref: RockA01Snow
Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab
}
{ Block Id: 364, Name: Mod_rocks_yellow01, Ref: RockFormationO
# CanTerrainDecoXZRotate: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow01Prefab
HitPoints: 191, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,38"
Prob: 1
}
}
{ Block Id: 365, Name: Mod_rocks_yellow02, Ref: Mod_rocks_yellow01
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow02Prefab
HitPoints: 344, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "52,69"
Prob: 1
}
}
{ Block Id: 366, Name: Mod_rocks_yellow03, Ref: Mod_rocks_yellow01
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow03Prefab
HitPoints: 235, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "35,47"
Prob: 1
}
}
{ Block Id: 367, Name: Mod_rocks_yellow04, Ref: Mod_rocks_yellow01
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow04Prefab
HitPoints: 192, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,38"
Prob: 1
}
}
{ Block Id: 368, Name: ModRocksBrown03, Ref: ModRocksBrown02
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown03Prefab
SizeInBlocks: "7,5,12"
HitPoints: 563, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "85,113"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "7,11"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,9"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,7"
# Prob: 0.05
# }
}
{ Block Id: 369, Name: ModRocksBrown04, Ref: ModRocksBrown02
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown04Prefab
SizeInBlocks: "7,5,7"
HitPoints: 325, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "49,65"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "4,7"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "3,6"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,4"
# Prob: 0.05
# }
}
{ Block Id: 370, Name: Mod_rocks_grey03, Ref: Mod_rocks_yellow01
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey03Prefab
HitPoints: 235, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "35,47"
Prob: 1
}
}
{ Block Id: 371, Name: Mod_rocks_grey04, Ref: Mod_rocks_yellow01
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey04Prefab
HitPoints: 192, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,38"
Prob: 1
}
}
{ Block Id: 372, Name: TextureMulti05
StackSize: 999
Material: hull
Texture: "69,70,71,72,73,74"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 373, Name: TextureMulti06
StackSize: 999
Material: hull
Texture: "75,76,76,76,7,8"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 374, Name: TextureMulti07
StackSize: 999
Material: hull
Texture: "27,24,25,28,35,39"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 375, Name: TextureMulti08
StackSize: 999
Material: hull
Texture: "64,65,66,67,68,40"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 376, Name: TextureMulti09
StackSize: 999
Material: hull
Texture: "41,42,43,44,45,46"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 377, Name: TextureMulti10
StackSize: 999
Material: hull
Texture: "47,48,49,257,258,259"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 378, Name: TextureMulti11
StackSize: 999
Material: hull
Texture: "5,260,261,262,263,264"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 379, Name: WaterRed
CanPlayersSpawnOn: false
# Class: LiquidStatic
Material: water
Shape: LiquidTerrain
Mesh: water
Texture: 107
XpFactor: 0
ShowUser: No
WindSpeed: 4
Transparent: 5
Turbidity: 0.05
WaterColor: "255,0,0,255"
TurbidityColor: "225,255,255,255"
BlockColor: "100,0,0,180"
{ Child Map
Color: "55,10,10,180"
Specular: 0.3
}
}
# Steel Blocks (small blocks) - block group
{ +Block Id: 380, Name: HullSmallBlocks
Material: hull
MarketPrice: 14, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# do not change - block used in old structures
Texture: 50
BlockColor: "110,110,110"
Shape: New # cannot set to Invisible because block ID has been used in older versions
Place: Free
Model: Cube
TemplateRoot: HullSmallBlocks
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
HitPoints: 50, type: int, display: false
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
StackSize: 2000
BlockSizeScale: 2
Category: BuildingBlocks
ChildBlocks: "HullFullSmall, HullThinSmall, HullExtendedSmall, HullExtendedSmall2, HullExtendedSmall3, HullExtendedSmall4, HullExtendedSmall5, HullExtendedSmall6, HullExtendedSmall7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Steel Blocks (small blocks)
{ +Block Id: 381, Name: HullFullSmall
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hull
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
Info: bkiHull, display: true
TemplateRoot: HullSmallBlocks
AllowPlacingAt: "SS,GV", display: true
HitPoints: 50, type: int, display: true
Mass: 8, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullArmoredFullSmall, display: true
DowngradeTo: PlasticFullSmall, display: true
}
{ +Block Id: 382, Name: HullThinSmall, Ref: HullFullSmall
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullArmoredThinSmall, display: true
DowngradeTo: PlasticThinSmall, display: true
}
# ChildBlocks of HullArmoredSmallBlocks
# Two shape families for Hardened Steel Blocks (small blocks)
{ +Block Id: 383, Name: HullArmoredFullSmall
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hull
Texture: 54
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullArmoredSmallBlocks
AllowPlacingAt: "SS,GV", display: true
HitPoints: 200, type: int, display: true
Mass: 32, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
Category: BuildingBlocks
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullCombatFullSmall, display: true
}
{ +Block Id: 384, Name: HullArmoredThinSmall, Ref: HullArmoredFullSmall
# HitPoints: 110, type: int, display: true
# Mass: 115, type: float, display: true, formatter: Kilogram
# Volume: 22, type: float, display: true, formatter: Liter
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullCombatThinSmall, display: true
}
{ Block Id: 385, Name: WaterBlue
CanPlayersSpawnOn: false
# Class: LiquidStatic
Material: water
Shape: LiquidTerrain
Mesh: water
Texture: 107
XpFactor: 0
ShowUser: No
WindSpeed: 4
Transparent: 5
Turbidity: 0.05
WaterColor: "204,255,255,255"
TurbidityColor: "225,255,255,255"
BlockColor: "15,25,35,255"
{ Child Map
# Color: "20,65,95,255"
Color: "20,50,95,255"
# Color: "21,37,55,255"
# Color: "17,33,51,248"
# Color: "25,80,110,248"
ElevMinMax: "20,30"
Specular: 0.3
}
}
{ Block Id: 386, Name: WaterBrown
CanPlayersSpawnOn: false
# Class: LiquidStatic
Material: water
Shape: LiquidTerrain
Mesh: water
Texture: 107
XpFactor: 0
ShowUser: No
WindSpeed: 4
Transparent: 5
Turbidity: 0.05
WaterColor: "110,100,15,255"
TurbidityColor: "225,255,255,255"
BlockColor: "110,100,15,180"
{ Child Map
Color: "110,100,15,180"
# Color: "190,160,25,180"
# Color: "150,125,0,180"
Specular: 0.3
}
}
# Templatemaster for many blocks
# obsolete but dont delete
{ Block Id: 387, Name: Hull
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hull
Texture: 50 # do not change
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullSmallBlocks
PickupTarget: HullSmallBlocks
AllowPlacingAt: "Base,MS,SS,GV", display: true
HitPoints: 50, type: int, display: false
Info: bkiHull, display: true
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
ShowUser: NoButCSV # reported by HWS
Category: BuildingBlocks
}
# obsolete but dont delete
{ Block Id: 388, Name: HullWedge, Ref: Hull
Model: RampC
Texture: "50,50,50,53,50,53"
}
# obsolete but dont delete
{ Block Id: 389, Name: HullCorner, Ref: Hull
Model: CornerHalfA3
Texture: "51,52,52,52,52,52"
}
# obsolete but dont delete
{ Block Id: 390, Name: HullWedgeInverse, Ref: Hull
Model: CutCornerE
Texture: "51,50,52,52,50,50"
}
# Obsolete but dont delete
{ Block Id: 391, Name: HullFull
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hull
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullSmallBlocks
PickupTarget: HullSmallBlocks
AllowPlacingAt: "Base,MS,SS,GV", display: true
Info: bkiHull, display: true
HitPoints: 50, type: int, display: true
Mass: 70, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullArmoredFull, display: true
ShowUser: NoButCSV # reported by HWS
}
# Obsolete but dont delete
{ Block Id: 392, Name: HullThin, Ref: HullFull
HitPoints: 25, type: int, display: true
Mass: 35, type: float, display: true, formatter: Kilogram
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullArmoredThin, display: true
}
# Hardened Steel Blocks (small blocks) - block group
{ +Block Id: 393, Name: HullArmoredSmallBlocks
Material: hull
MarketPrice: 85, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 54
BlockColor: "170,170,170"
Shape: New # cannot set to Invisible because block ID has been used in older versions
Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
HitPoints: 200, type: int, display: false
Mass: 32, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 2
Category: BuildingBlocks
ChildBlocks: "HullArmoredFullSmall, HullArmoredThinSmall, HullArmoredExtendedSmall, HullArmoredExtendedSmall2, HullArmoredExtendedSmall3, HullArmoredExtendedSmall4, HullArmoredExtendedSmall5, HullArmoredExtendedSmall6, HullArmoredExtendedSmall7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Obsolete but dont delete
{ Block Id: 394, Name: HullArmoredFull
Material: hull
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 54
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullArmoredSmallBlocks
PickupTarget: HullArmoredSmallBlocks
AllowPlacingAt: "Base,MS,SS,GV", display: true
HitPoints: 200, type: int, display: true
Mass: 230, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2 # attention: block is used on Base,MS,SS,GV
Category: BuildingBlocks
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
ShowUser: NoButCSV # reported by HWS
}
# Obsolete but dont delete
{ Block Id: 395, Name: HullArmoredThin, Ref: HullArmoredFull
HitPoints: 100, type: int, display: true
Mass: 115, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2 # attention: block is used on Base,MS,SS,GV
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
}
# Standard Wood Block
{ +Block Id: 396, Name: WoodBlocks # rename: WoodFullBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: woodblock
MarketPrice: 1.25, display: true
Texture: 70
TextureTable: 1 # 1 = wood table
BlockColor: "187,135,90"
Shape: Invisible
Place: Free
# Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: Base, display: true
HitPoints: 100, type: int, display: false
Mass: 360, type: float, display: true, formatter: Kilogram
StackSize: 1000
BlockSizeScale: 8
Volume: 80, type: float, display: true, formatter: Liter
Category: BuildingBlocks
ChildBlocks: "WoodFull, WoodThin, WoodExtended, WoodExtended2, WoodExtended3, WoodExtended4, WoodExtended5, WoodExtended6, WoodExtended7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for wood block
{ +Block Id: 397, Name: WoodFull
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: woodblock
Texture: 70
TextureTable: 1 # 1 = wood table
BlockColor: "187,135,90"
Shape: New
Place: Free
Model: Cube
TemplateRoot: WoodBlocks
AllowPlacingAt: Base, display: true
HitPoints: 100, type: int, display: true
Mass: 360, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
#max32 ChildShapes reached!
UpgradeTo: ConcreteFull, display: true
}
{ +Block Id: 398, Name: WoodThin, Ref: WoodFull
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
#max32 ChildShapes reached!
UpgradeTo: ConcreteThin, display: true
}
# Standard Concrete Block
{ +Block Id: 399, Name: ConcreteBlocks
Material: concrete
MarketPrice: 30, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: Invisible
Place: Free
# Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: Base, display: true
HitPoints: 600, type: int, display: false
Mass: 1100, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "ConcreteFull, ConcreteThin, ConcreteExtended, ConcreteExtended2, ConcreteExtended3, ConcreteExtended4, ConcreteExtended5, ConcreteExtended6, ConcreteExtended7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for concrete block
{ +Block Id: 400, Name: ConcreteFull
Material: concrete
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 1 = concrete table
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
TemplateRoot: ConcreteBlocks
AllowPlacingAt: Base, display: true
HitPoints: 800, type: int, display: true
Mass: 1100, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: ConcreteArmoredFull, display: true
DowngradeTo: WoodFull, display: true
}
{ +Block Id: 401, Name: ConcreteThin, Ref: ConcreteFull
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: ConcreteArmoredThin, display: true
DowngradeTo: WoodThin, display: true
}
# Steel Block (large) - block group
{ +Block Id: 402, Name: HullLargeBlocks
Material: hullarmored
MarketPrice: 130, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: New # cannot set to Invisible because block ID has been used in older versions
Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 500, type: int, display: false
Mass: 1000, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "HullFullLarge, HullThinLarge, HullExtendedLarge, HullExtendedLarge2, HullExtendedLarge3, HullExtendedLarge4, HullExtendedLarge5, HullExtendedLarge6, HullExtendedLarge7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Steel Blocks (large)
{ +Block Id: 403, Name: HullFullLarge
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hullarmored
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullLargeBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 500, type: int, display: true
Mass: 1000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullArmoredFullLarge, display: true
DowngradeTo: PlasticFullLarge, display: true
}
{ +Block Id: 404, Name: HullThinLarge, Ref: HullFullLarge
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullArmoredThinLarge, display: true
DowngradeTo: PlasticThinLarge, display: true
}
# Hardened Steel Block (large) - block group
{ +Block Id: 405, Name: HullArmoredLargeBlocks
Material: hullarmored
MarketPrice: 772, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 54
BlockColor: "170,170,170"
Shape: New # cannot set to Invisible because block ID has been used in older versions
Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 1000, type: int, display: false
Mass: 2000, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "HullArmoredFullLarge, HullArmoredThinLarge, HullArmoredExtendedLarge, HullArmoredExtendedLarge2, HullArmoredExtendedLarge3, HullArmoredExtendedLarge4, HullArmoredExtendedLarge5, HullArmoredExtendedLarge6, HullArmoredExtendedLarge7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Steel Blocks (large)
{ +Block Id: 406, Name: HullArmoredFullLarge
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hullarmored
Texture: 54
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullArmoredLargeBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 1000, type: int, display: true
Mass: 2000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullCombatFullLarge, display: true
}
{ +Block Id: 407, Name: HullArmoredThinLarge, Ref: HullArmoredFullLarge
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullCombatThinLarge, display: true
}
# Alien Block in Creative Menu (radioactive) - returns non-radioactive AlienLargeBlocks
{ +Block Id: 408, Name: AlienBlocks
AllowedInBlueprint: false, display: true
Material: alien
Texture: 36
TextureTable: 3 # 3 = alien table
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: Invisible
# Model: Cube
Info: bkiAlienBlock, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 3500, type: int, display: false
Volume: 80, type: float, display: true, formatter: Liter
Mass: 3910, type: float, display: true, formatter: Kilogram
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "AlienFull, AlienThin, AlienExtended, AlienExtended2, AlienExtended3, AlienExtended4, AlienExtended5, AlienExtended6, AlienExtended7"
Radiation: 9, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ +Block Id: 409, Name: AlienFull
AllowedInBlueprint: false, display: true
Material: alien
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 36
TextureTable: 3 # 3 = alien table
Shape: New
Place: Free
Model: Cube
TemplateRoot: AlienLargeBlocks
PickupTarget: AlienLargeBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 3500, type: int, display: true
Mass: 3910, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
Radiation: 9, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ +Block Id: 410, Name: AlienThin, Ref: AlienFull
AllowedInBlueprint: false, display: true
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
Radiation: 9, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
# Combat Steel Blocks (large blocks) - block group
{ +Block Id: 411, Name: HullCombatLargeBlocks
Material: hullcombat
MarketPrice: 1415, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 56
BlockColor: "170,170,170"
Shape: Invisible
# Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 2000, type: int, display: false
Mass: 4000, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "HullCombatFullLarge, HullCombatThinLarge, HullCombatExtendedLarge, HullCombatExtendedLarge2, HullCombatExtendedLarge3, HullCombatExtendedLarge4, HullCombatExtendedLarge5, HullCombatExtendedLarge6, HullCombatExtendedLarge7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Combat hull (large blocks)
{ +Block Id: 412, Name: HullCombatFullLarge
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hullcombat
Texture: 56
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullCombatLargeBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 2000, type: int, display: true
Mass: 4000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
{ +Block Id: 413, Name: HullCombatThinLarge, Ref: HullCombatFullLarge
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
}
{ +Block Id: 414, Name: DecalsControlBlock
Info: bkiDecalsControlBlock, display: true
IndexName: DecalControl
Class: DecalControl
Group: cpgLCD
Category: Devices
CustomIcon: LCDScreenBlocks
Material: metallight, display: true
Shape: New
Model: Cube
Texture: 50
BlockColor: "110,110,110"
# Model: @models/Blocks/Misc/LCDProjectorPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: HullLargeBlocks
PickupTarget: SteelPlate
#TemplateRoot: LCDScreenBlocks
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsAccessible: true, type: bool
IsActivateableInCP: true
IsLockable: true
IsActivateable: true
IsOxygenTight: false, display: true
# HitPoints: 500, type: int, display: false
# Mass: 1000, type: float, display: true, formatter: Kilogram
# Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
# CanPickup: true
#EnergyIn: 20, type: int, display: true, formatter: Watt
# ModelOffset: "0,0.5,0"
SizeInBlocks: "1,1,1", display: true
}
{ Block Id: 415, Name: RockResourceCarbon
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Resources/RockResourceCarbonPrefab
SizeInBlocks: "2,1,2"
BlockColor: "180,180,180"
# ShowBlockName: true
HitPoints: 20, type: int, display: true
ShowUser: No
{ Child DropOnDestroy_1
Item: PlasticMaterial
Count: "3,6"
Prob: 1
}
}
{ +Block Id: 416, Name: TrussCube
Material: hullarmored
Shape: New
Place: Free
Model: Truss/TrussCube
Mesh: cutout
Texture: 59
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TrussSmallBlocks
IsAccessible: false, type: bool
IsTextureable: false
IsOxygenTight: false, display: true
Info: bkiTruss, display: true
Category: BuildingBlocks
ParentBlocks: "TrussSmallBlocks, TrussLargeBlocks"
# Properties given in parent block
HitPoints: 25, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
# Cannot remove - BP cannot be spawned anymore
AllowPlacingAt: "Base,MS,SS,GV", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
}
# retractable landinggear
{ +Block Id: 417, Name: LandinggearSV
Class: LandingGear # for retractable landinggears
IndexName: LandingGear
Group: cpgLandingGear
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
IsPhysicsColliders: false
Model: @models/Blocks/Landinggears/LandinggearLightRetractPrefab
# Model: @models/Blocks/Landinggears/LandinggearLightPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
TemplateRoot: LandinggearBlocksSV
Place: Free
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,1,2", display: true
Mass: 171, type: float, display: true, formatter: Kilogram
Info: bkiLandinggearSV, display: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
IsRetractable: true, display: true # for retractable landinggears
Category: Devices
Hardness: 50, type: float, display: false, formatter: Hardness
HitPoints: 50, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
}
{ +Block Id: 418, Name: GeneratorSV
IndexName: Generator
MarketPrice: 856, display: true
Class: Generator
Group: cpgGenerator
EssentialCategory: cpgGenerator
LootList: 1
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/GeneratorSVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,2,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 262, type: float, display: true, formatter: Kilogram
Info: bkiGenerator, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
IsOxygenTight: true, display: true
IsActivateable: true
IsIgnoreLC: true
HitPoints: 200, type: int, display: true
EnergyOut: 1500, type: int, display: true, formatter: Watt
CPUIn: 187, type: int, display: true
Category: Devices
BlastParticleIndex: 2
BlastRadius: 5
BlastDamage: 200
UnlockCost: 2, display: true
UnlockLevel: 3, display: true
TechTreeParent: GeneratorSVSmall
TechTreeNames: "Small Vessel,Hover Vessel"
Temperature: 70, display: true
Radiation: 4.5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ +Block Id: 419, Name: FuelTankSV
Class: FuelTank
IndexName: FuelTank
MarketPrice: 260, display: true
Group: cpgFuelTank
EssentialCategory: cpgFuelTank
# LootList: 26 # 10 slots
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/FuelTankSVPrefab
# Model: @models/Blocks/Spaceship/FuelTankSS01Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
# IsActivateable: false # fuel tanks activate themselves if they contain fuel
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
# IsClosedOnMoving: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,2", display: true
Volume: 15, type: float, display: true, formatter: Liter
Mass: 88, type: float, display: true, formatter: Kilogram
Info: bkiFuelTank, display: true
StackSize: 2000
BlockColor: "110,110,110"
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 150, type: int, display: true
Category: Devices
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
FuelCapacity: 600, type: int, display: true
BlastParticleIndex: 10
BlastRadius: 5
BlastDamage: 500
Radiation: 0.75, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
UnlockCost: 2, display: true
UnlockLevel: 3, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
TechTreeParent: FuelTankSVSmall
}
{ +Block Id: 420, Name: RCSBlockMS
IndexName: RCS
Group: cpgRCS
Material: metal
MarketPrice: 6630, display: true
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/RCS_BlockPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 800, type: float, display: true, formatter: Liter
Mass: 15960, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiGyroscope, display: true
StackSize: 250
BlockColor: "110,110,110"
Category: Devices
Torque: 10000, type: int, display: true, formatter: NewtonMeter
# Torque: 2000000, type: int, display: true, formatter: NewtonMeter
EnergyDynamicGroup: RCS
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 75000, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
UnlockCost: 5, display: true
UnlockLevel: 7, display: true
TechTreeParent: GeneratorBA
TechTreeNames: Capital Vessel
}
# not yet used
{ Block Id: 421, Name: SensorSS
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/sensorSSPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
ShowUser: No
AllowPlacingAt: SS, display: true
Info: bkiGenNoFunction, display: true
# ModelOffset: "0,0.5,0"
SizeInBlocks: "3,1,2", display: true
Category: Devices
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 5, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
}
{ +Block Id: 422, Name: OxygenTankSV
Class: O2Tank
IndexName: O2Tank
Group: cpgO2Tank
MarketPrice: 70, display: true
LootList: 25 # 5 slots
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/OxygenTankSVPrefab
# Model: @models/Blocks/MotherShip/OxygenTankSmallPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
StackSize: 2000
Place: Free
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 69, type: float, display: true, formatter: Kilogram
Info: bkiOxygenTank, display: true
Category: Devices
EnergyIn: 3, type: int, display: true, formatter: Watt
CPUIn: 40, type: int, display: true
O2Capacity: 400, type: int, display: true
O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 423, Name: FridgeSV
Class: Container
IndexName: Fridge
Group: cpgFridge
MarketPrice: 265, display: true
LootList: 1 # empty medium
DontDecayFood: true # now this loot container is a fridge
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/FridgeSVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
# ModelOffset: "0,0.5,0"
StackSize: 2000
BlockColor: "110,110,110"
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 62, type: float, display: true, formatter: Kilogram
VolumeCapacity: 250, type: float, display: true, formatter: Liter
CPUIn: 30, type: int, display: true
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiFridge, display: true
Category: Devices
EnergyIn: 3, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeParent: ContainerSmallBlocks
TechTreeNames: "Small Vessel,Hover Vessel"
}
# Obsolete but dont delete
{ Block Id: 424, Name: OxygenStationSS
Class: O2Station
Group: cpgO2Station
Material: metal
Shape: ModelEntity
# BuffName: OxygenStationSS DONE DIFFERENT NOW
ShowBlockName: true
Model: @models/Blocks/Spaceship/OxygenStationSSPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "2,1,2", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
TemplateRoot: OxygenStationSV
Info: bkiOxygenStation, display: true
StackSize: 250
IsLockable: true
IsOxygenTight: false, display: true
Category: Devices
Mass: 250, type: float, display: true, formatter: Kilogram
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 50, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
ShowUser: No
}
# preview icon used in control panel
{ Block Id: 425, Name: FuelTankPOI
Class: FuelTank
IndexName: FuelTank
Group: cpgFuelTank
EssentialCategory: cpgFuelTank
LootList: 23
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/FuelTankMSLargePrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
TemplateRoot: FuelTankMSLarge
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
CPUIn: 25, type: int, display: true
Volume: 800, type: float, display: true, formatter: Liter
StackSize: 250
BlockColor: "110,110,110"
# IsClosedOnMoving: true
Category: Devices
Mass: 40000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
FuelCapacity: 100, type: int, display: true
BlastParticleIndex: 10
BlastRadius: 5
BlastDamage: 500
# IsActivateable: false # fuel tanks activate themself if they contain fuel
ShowUser: No
}
# not yet used
{ Block Id: 426, Name: CapacitorSS
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/CapacitorPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsAccessible: false, type: bool
AllowPlacingAt: "SS,GV", display: true
Info: bkiGenNoFunction, display: true
SizeInBlocks: "2,1,1", display: true
SymType: 4
# ModelOffset: "0,0.5,0"
StackSize: 1000
BlockColor: "110,110,110"
Mass: 200, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Deco Blocks
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not delete
{ Block Id: 427, Name: CockpitSV
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Cockpits/_Legacy/cockpitSSPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 650, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "3,3,3", display: true
Volume: 350, type: float, display: true, formatter: Liter
Mass: 500, type: float, display: true, formatter: Kilogram
Info: bkiCockpit, display: true
IsLockable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
ShowUser: No
}
# Railgun
{ +Block Id: 428, Name: WeaponSV01
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
Material: metalhard
MarketPrice: 8245, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: RailgunSSWeapon
Model: @models/Blocks/WeaponsShip/WeaponSSGaussRetractPrefab
# Model: @models/Blocks/WeaponsShip/WeaponSSGaussPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,6,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 1896, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 20, type: int, display: true, formatter: Watt
CPUIn: 2490, type: int, display: true
HitPoints: 530, type: int, display: true
# Damage: 160, display: true
# AmmoCapacity: 20, display: true
# AmmoType: RailgunBullet, display: true
# ReloadDelay: 4, display: true
# ROF: 1.5, type: float, display: true, formatter: ROF
UnlockCost: 17, display: true
UnlockLevel: 15, display: true
TechTreeParent: WeaponSV02
TechTreeNames: "Hover Vessel,Small Vessel"
}
# Gatling Gun
{ +Block Id: 429, Name: WeaponSV02
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
Material: metalhard
MarketPrice: 3500, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: MinigunSSWeapon
Model: @models/Blocks/WeaponsShip/WeaponSSMinigunRetractPrefab
# Model: @models/Blocks/WeaponsShip/WeaponSSMinigunPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,4,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 365, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 720, type: int, display: true
HitPoints: 530, type: int, display: true
# Damage: 7, display: true
# AmmoCapacity: 300, display: true
# AmmoType: 15mmBullet, display: true
# ReloadDelay: 2, display: true
# ROF: 0.1, type: float, display: true, formatter: ROF
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
}
# Pulse Laser
{ +Block Id: 430, Name: WeaponSV03
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
Material: metalhard
MarketPrice: 5026, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: PulseLaserSSWeapon
Model: @models/Blocks/WeaponsShip/WeaponSSLaserRetractPrefab
# Model: @models/Blocks/WeaponsShip/WeaponSSLaserPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,4,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 1645, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 20, type: int, display: true, formatter: Watt
CPUIn: 2070, type: int, display: true
HitPoints: 530, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
# ReloadDelay: 1, display: true
# ROF: 0.5, type: float, display: true, formatter: ROF
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: WeaponSV01
TechTreeNames: "Hover Vessel,Small Vessel"
}
# Plasma Cannon
{ +Block Id: 431, Name: WeaponSV04
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
MarketPrice: 9000, display: true
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
WeaponItem: PlasmaCannonSSWeapon
Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaRetractPrefab
# Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: "SS", display: true
SizeInBlocks: "1,5,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 1682, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 20, type: int, display: true, formatter: Watt
CPUIn: 750, type: int, display: true
HitPoints: 530, type: int, display: true
# Damage: 54, display: true
# AmmoCapacity: 50, display: true
# AmmoType: PlasmaCannonChargeSS, display: true
# ReloadDelay: 3, display: true
# ROF: 0.8, type: float, display: true, formatter: ROF
UnlockCost: 20, display: true
UnlockLevel: 17, display: true
TechTreeParent: WeaponSV05Homing
TechTreeNames: Small Vessel
}
# Rocket Launcher
{ +Block Id: 432, Name: WeaponSV05
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 11500, display: true
WeaponItem: RocketLauncherSSWeapon
Model: @models/Blocks/WeaponsShip/WeaponSSMissileRetractPrefab
# Model: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 521, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 6, type: int, display: true, formatter: Watt
CPUIn: 1050, type: int, display: true
HitPoints: 530, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
# ReloadDelay: 8, display: true
# ROF: 2, type: float, display: true, formatter: ROF
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
TechTreeParent: WeaponSV02
TechTreeNames: Small Vessel
}
# Obsolete but dont delete
{ Block Id: 433, Name: CockpitSV_fighter
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Cockpits/_Legacy/cockpitSS_fighterPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
AllowPlacingAt: "SS,GV", display: true
Info: bkiCockpit, display: true
IsLockable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
SizeInBlocks: "4,3,5", display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
Category: Devices
Mass: 250, type: float, display: true, formatter: Kilogram
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 650, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
ShowUser: NoButCSV # reported by HWS
}
# Obsolete but dont delete
{ Block Id: 434, Name: CockpitSV_fighter_Noscale
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Cockpits/_Legacy/cockpitSS_fighterNoScalePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
AllowedInBlueprint: false
AllowPlacingAt: "SS,GV", display: true
Info: bkiCockpit, display: true
IsLockable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
SizeInBlocks: "5,3,7", display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
Category: Devices
Mass: 250, type: float, display: true, formatter: Kilogram
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 650, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
ShowUser: No
}
# Obsolete but dont delete
{ Block Id: 435, Name: InteriorBlock01, Ref: Hull
Texture: "12,29,32,32,32,32"
}
# Obsolete but dont delete
{ Block Id: 436, Name: InteriorBlock02, Ref: Hull
Texture: "12,29,30,30,30,30"
}
# Obsolete but dont delete
{ Block Id: 437, Name: InteriorBlock, Ref: Hull
Texture: "12,29,31,31,31,31"
}
# Obsolete but dont delete
{ Block Id: 438, Name: InteriorBlock04, Ref: Hull
Texture: "12,29,9,9,9,9"
}
# Obsolete but dont delete
{ Block Id: 439, Name: InteriorBlock05, Ref: Hull
Texture: "12,29,10,10,10,10"
}
# Obsolete but dont delete
{ Block Id: 440, Name: InteriorBlock06, Ref: Hull
Texture: "12,29,11,11,11,11"
}
# Obsolete but dont delete
{ Block Id: 441, Name: InteriorBlock03, Ref: Hull
Texture: "12,29,15,15,15,15"
}
# Obsolete but dont delete
{ Block Id: 442, Name: InteriorLight, Ref: Hull
Texture: 14
ShowUser: NoButCSV # reported by HWS
}
# Obsolete but dont delete
{ Block Id: 443, Name: RampTop, Ref: Hull
Texture: 13
Model: RampA
}
# Obsolete but dont delete
{ Block Id: 444, Name: RampBottom, Ref: Hull
Model: RampCMedium
Mass: 60, type: float, display: true, formatter: Kilogram
}
# retractable landinggear
{ +Block Id: 445, Name: LandinggearMSHeavy
Class: LandingGear # for retractable landinggears
IndexName: LandingGear # for retractable landinggears
Group: cpgLandingGear
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Landinggears/LandinggearHeavyRetractPrefab
# Model: @models/Blocks/Landinggears/LandinggearHeavyPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
TemplateRoot: LandinggearBlocksCV
Place: Free
AllowPlacingAt: MS, display: true
SizeInBlocks: "2,1,2", display: true
SizeInBlocksLocked: "Base,MS"
HitPoints: 650, type: int, display: true
Mass: 1830, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
IsRetractable: true, display: true # for retractable landinggears
Category: Devices
Hardness: 50, type: float, display: false, formatter: Hardness
EnergyIn: 1, type: int, display: true, formatter: Watt
}
{ Block Id: 446, Name: RampSteep, Ref: Hull
Model: RampC
Texture: 12
}
{ Block Id: 447, Name: SolarBlock, Ref: Hull
Model: RampC
Texture: "50,10,10,10,10,10" # removed SolarPanel texture
AllowPlacingAt: "Base,MS", display: true
}
{ Block Id: 448, Name: SolarPanel, Ref: Hull
Model: Plate
Texture: "50,50,10,10,10,10" # removed SolarPanel texture
AllowPlacingAt: "Base,MS", display: true
}
{ +Block Id: 449, Name: ThrusterSVRoundNormal
Class: Thruster
IndexName: Thruster
Group: cpgThruster
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
StackSize: 1000
BlockColor: "110,110,110"
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundNormalPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,2,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 282, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
TemplateRoot: ThrusterSVRoundBlocks
Info: bkiThruster, display: true
HitPoints: 300, type: int, display: true
ThrusterForce: 170, type: int, display: true, formatter: Newton
EnergyIn: 32, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 123, type: int, display: true
Temperature: 287, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
UpgradeTo: ThrusterSVRoundNormalT2, display: true
}
{ +Block Id: 450, Name: ThrusterSVRoundArmored, Ref: ThrusterSVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundArmoredPrefab
UpgradeTo: null, display: false
}
{ +Block Id: 451, Name: ThrusterSVRoundSlant, Ref: ThrusterSVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundSlantPrefab
UpgradeTo: null, display: false
}
# Obsolete but dont delete
{ Block Id: 452, Name: ThrusterSVRoundAtmo, Ref: ThrusterSVRoundNormal
# Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSAtmoPrefab
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundArmoredPrefab
ShowUser: No
}
{ +Block Id: 453, Name: ThrusterMSRoundArmored
Class: Thruster
IndexName: Thruster
Group: cpgThruster
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
StackSize: 1000
BlockColor: "110,110,110"
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmoredPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 1600, type: float, display: true, formatter: Liter #Grouped block; Volume not relevant
Mass: 4407, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
TemplateRoot: ThrusterMSRoundBlocks
Info: bkiThruster, display: true
HitPoints: 933, type: int, display: true
ThrusterForce: 16726, type: int, display: true, formatter: Newton
EnergyIn: 797, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 9659, type: int, display: true
Category: Devices
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 100
Radiation: 7, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 807, display: true
}
{ +Block Id: 454, Name: ThrusterMSRoundSlant, Ref: ThrusterMSRoundArmored
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundSlantPrefab
}
{ +Block Id: 455, Name: ThrusterMSRoundNormal, Ref: ThrusterMSRoundArmored
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormalPrefab
}
{ +Block Id: 456, Name: ThrusterSVDirectional
Class: Thruster
IndexName: Thruster
Group: cpgThruster
MarketPrice: 685, display: true
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
StackSize: 1000
BlockColor: "110,110,110"
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSDirectionalPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 184, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
Info: bkiThrusterDirectional, display: true
HitPoints: 150, type: int, display: true
# ThrusterForce: 40, type: int, display: true, formatter: Newton
ThrusterForce: 75, type: int, display: true, formatter: Newton
EnergyIn: 20, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 56, type: int, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
# TechTreeParent: RCSBlockSV
TechTreeNames: Small Vessel
Temperature: 203, display: true
}
{ +Block Id: 457, Name: ThrusterMSDirectional
Info: bkiThrusterDirectional, display: true
Class: Thruster
IndexName: Thruster
Group: cpgThruster
MarketPrice: 6385, display: true
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
StackSize: 1000
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVDirectionalPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 800, type: float, display: true, formatter: Liter
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
Mass: 2361, type: float, display: true, formatter: Kilogram
HitPoints: 500, type: int, display: true
ThrusterForce: 7200, type: int, display: true, formatter: Newton
EnergyIn: 450, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 5000, type: int, display: true
Category: Devices
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 100
BlockColor: "110,110,110"
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
# TechTreeParent: RCSBlockMS
TechTreeNames: Capital Vessel
Temperature: 757, display: true
Radiation: 6, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ +Block Id: 458, Name: ThrusterMSRoundNormal2x2
Class: Thruster
IndexName: Thruster
Group: cpgThruster
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
BlockColor: "26,50,89"
StackSize: 250
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal2x2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
SizeInBlocks: "2,4,2", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 2560, type: float, display: true, formatter: Liter #Grouped Block; Volume not relevant here
Mass: 22530, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
TemplateRoot: ThrusterMSRound2x2Blocks
Info: bkiThruster, display: true
HitPoints: 5675, type: int, display: true
ThrusterForce: 209673, type: int, display: true, formatter: Newton
EnergyIn: 4464, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 69644, type: int, display: true
Category: Devices
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 100
Radiation: 12, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 962, display: true
}
{ +Block Id: 459, Name: CockpitSV_ShortRange
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Cockpits/CockpitSV_ShortRangePrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
TemplateRoot: CockpitBlocksSV
AllowPlacingAt: "SS,GV", display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 900, type: int, display: true
SizeInBlocks: "3,3,5", display: true
# Volume: 4500, type: float, display: true, formatter: Liter
Mass: 845, type: float, display: true, formatter: Kilogram
Info: bkiCockpit, display: true
IsLockable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
# ModelOffset: "0,0.5,0"
StackSize: 10
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
BlockColor: "110,110,110"
UpgradeTo: CockpitSV_ShortRangeT2, display: true
}
{ +Block Id: 460, Name: DoorSS01
Class: Door
IndexName: Door
Group: cpgDoor
Material: metal
Shape: ModelEntity
Info: bkiNotAutomaticDoor, display: true
Model: @models/Blocks/Spaceship/DoorNewSSPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: DoorBlocksSV
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "3,3,1", display: true
Mass: 183, type: float, display: true, formatter: Kilogram
HitPoints: 180, type: int, display: true
# Volume: 450, type: float, display: true, formatter: Liter
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
}
{ +Block Id: 461, Name: StairsMS #Parent Name: StairsBlocks
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Mothership/StairsNewPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
TemplateRoot: StairsBlocks
IsOxygenTight: false, display: true
IsAccessible: false, type: bool
HitPoints: 130, type: int, display: true
Mass: 585, type: float, display: true, formatter: Kilogram
# Volume: 51, type: float, display: true, formatter: Liter
Category: BuildingBlocks
AllowWander: true
}
{ +Block Id: 462, Name: GrowingPot
Material: fertile
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: "6,31,31,31,31,31"
MarketPrice: 1100, display: true
Shape: New
Place: Free
Model: Cube
BlockColor: "110,110,110"
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
# SizeInBlocksLocked: "Base,MS"
Mass: 2080, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 500
Info: bkiGrowingPotSimple, display: true
Category: BuildingBlocks
# IsColorable: false
IsTextureable: false
}
{ Block Id: 463, Name: AlienPepperStage2 # Stage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: AlienPepperStage3
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Peppers/AlienPepperStage2Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Face
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV # reported by HWS
}
{ Block Id: 464, Name: AlienPepperStage3 # Stage3
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: AlienPepperStage4
GrowthRate: 15
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Peppers/AlienPepperStage3Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV # reported by HWS
}
{ Block Id: 465, Name: AlienPepperStage4 # Stage4
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: AlienPepperStage5
GrowthRate: 15
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Peppers/AlienPepperStage4Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV # reported by HWS
}
{ Block Id: 466, Name: AlienPepperStage5NoFruit # Stage5 NoFruit
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: AlienPepperStage5
GrowthRate: 45
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Peppers/AlienPepperStage5NoFruitPrefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV # reported by HWS
}
{ Block Id: 467, Name: AlienPepperStage5 # Stage5
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: Vegetables
Count: 2
}
{ Child CropsGrown
OnHarvest: AlienPepperStage5NoFruit
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Peppers/AlienPepperStage5Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# ShowUser: NoButCSV # reported by HWS
XpFactor: 0.25
}
{ +Block Id: 468, Name: ElevatorMS
Class: Elevator
Material: metal
Shape: Ext3dModel
MarketPrice: 580, display: true
Mesh: models
Model: Mothership/Elevator, param1: ElevatorBlock
# Model: Mothership/Elevator, param1: Collider_Mesh
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Info: bkiElevator, display: true
Volume: 40, type: float, display: true, formatter: Liter
Mass: 80, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
StackSize: 2000
# RemoveOnSI: true
Category: Devices
AllowWander: true # this has to be set to true as Elevators are excluded from wandering per default but AI uses them nevertheless. w/o that AI gets stuck in elev.
UnlockCost: 4, display: true
UnlockLevel: 5, display: true
TechTreeParent: LadderBlocks
TechTreeNames: Misc
}
{ +Block Id: 469, Name: GeneratorMS
IndexName: Generator
Class: Generator
Group: cpgGenerator
MarketPrice: 20845, display: true
EssentialCategory: cpgGenerator
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/generatorMSPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
StackSize: 250
EnergyOut: 25000, type: int, display: true, formatter: Watt
CPUIn: 3125, type: int, display: true
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "3,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 960, type: float, display: true, formatter: Liter
Mass: 13377, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
SymType: 4
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiGenerator, display: true
Category: Devices
HitPoints: 250, type: int, display: true
IsActivateable: true
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 200
UnlockCost: 14, display: true
UnlockLevel: 10, display: true
TechTreeParent: GeneratorBA
TechTreeNames: "Base,Capital Vessel"
Temperature: 180, display: true
Radiation: 12, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ +Block Id: 470, Name: FuelTankSVSmall
Model: @models/Blocks/Spaceship/FuelTankSVSmallPrefab
Class: FuelTank
IndexName: FuelTank
Group: cpgFuelTank
MarketPrice: 120, display: true
EssentialCategory: cpgFuelTank
# LootList: 26 # 10 slots
Material: metallight
Shape: ModelEntity
ShowBlockName: true
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
# IsActivateable: false # fuel tanks activate themselves if they contain fuel
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
# IsClosedOnMoving: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
Volume: 8, type: float, display: true, formatter: Liter
Mass: 42, type: float, display: true, formatter: Kilogram
Info: bkiFuelTank, display: true
StackSize: 2000
BlockColor: "110,110,110"
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 75, type: int, display: true
Category: Devices
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
FuelCapacity: 300, type: int, display: true
BlastParticleIndex: 10
BlastRadius: 5
BlastDamage: 300
Radiation: 0.5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 471, Name: GeneratorSVSmall
Model: @models/Blocks/Spaceship/GeneratorSVSmallPrefab
IndexName: Generator
Class: Generator
Group: cpgGenerator
MarketPrice: 400, display: true
EssentialCategory: cpgGenerator
LootList: 1
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 148, type: float, display: true, formatter: Kilogram
Info: bkiGenerator, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
IsOxygenTight: true, display: true
IsActivateable: true
IsIgnoreLC: true
HitPoints: 125, type: int, display: true
EnergyOut: 700, type: int, display: true, formatter: Watt
CPUIn: 87, type: int, display: true
Category: Devices
BlastParticleIndex: 2
BlastRadius: 3
BlastDamage: 200
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
Temperature: 50, display: true
Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ Block Id: 472, Name: OpuntiaCactus
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienThorn
Count: 1
}
{ Child CropsGrown
OnHarvest: OpuntiaCactusHarvested
Dead: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
# Model: @models2/Environment/Plants/DesertVegetation/OpuntiaCactusPrefab
Model: @models2/Environment/Plants/SpeedTrees/Cactus4Prefab
ShowUser: No
}
{ Block Id: 473, Name: DesertPlant11
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/DesertVegetation/DesertPlant11Prefab
ShowUser: No
}
# Gambling desks
{ +Block Id: 474, Name: GamblingTableTwoPerson, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
Class: NPCDialogue
#DialogueState: BJ_Start #ATTENTION! Setting a dialogue state here will overwrite manually set Dialogues for this devices in the blueprints!
NPCModelRotation: false
Info: bkiGamblingTableTwoPerson, display: true
Group: cpgCrewStationAlien
IsAccessible: true, type: bool
Model: @models2/Entities/Decorations/DecoNPC/ScifiGamblingTableSingleNPCPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 475, Name: GamblingTableMultiplePeople, Ref: NPCAlienTemplate
Class: NPCDialogue
#DialogueState: BJ_Start #ATTENTION! Setting a dialogue state here will overwrite manually set Dialogues for this devices in the blueprints!
NPCModelRotation: false
Info: bkiGamblingTableMultiplePeople, display: true
Group: cpgCrewStationAlien
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ScifiGamblingTableMultipleNPCPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
# terrain version of plant
{ Block Id: 476, Name: DesertPlant20
Class: CropsGrown
{ Child DropOnHarvest
Item: HerbalLeaves
Count: 1
}
{ Child CropsGrown
OnHarvest: DesertPlant20Harvested
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsAccessible: false, type: bool
Model: @models2/Environment/Plants/DesertVegetation/DesertPlant20Prefab
ShowUser: No
}
{ Block Id: 477, Name: DesertPlant20Harvested, Ref: DesertPlant20
Class: PlantGrowing
{ Child PlantGrowing
Next: DesertPlant20
GrowthRate: 23
FertileLevel: 1
}
Model: @models2/Environment/Plants/DesertVegetation/DesertPlant20HarvestedPrefab
}
{ Block Id: 478, Name: DesertPlant12
Material: plants
Shape: ModelEntity
IsTerrainDecoration: true
Model: @models2/Environment/Plants/DesertVegetation/DesertPlant12Prefab
# SmallDecorationRadius: 1
# BigDecorationRadius: 1
ShowUser: No
}
{ Block Id: 479, Name: TextureMulti16
StackSize: 999
Material: hull
Texture: "82,286,33,287,288,289"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 480, Name: DesertPlant21
Material: plants
Shape: ModelEntity
IsTerrainDecoration: true
Model: @models2/Environment/Plants/DesertVegetation/DesertPlant21Prefab
ShowUser: No
}
{ Block Id: 481, Name: DesertPlant22
Material: plants
Shape: ModelEntity
IsTerrainDecoration: true
Model: @models2/Environment/Plants/DesertVegetation/DesertPlant22Prefab
# SmallDecorationRadius: 2
# BigDecorationRadius: 2
ShowUser: No
}
{ Block Id: 482, Name: Mushroom2
Class: CropsGrown
{ Child DropOnHarvest
Item: MushroomBrown
Count: 1
}
{ Child CropsGrown
OnHarvest: Mushroom2Harvested
OnDeath: PlantDead
}
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/GreenStash/Mushroom2Prefab
ShowUser: No
}
# no growing anymore - small version of plant
{ Block Id: 483, Name: AlienTentacleStage1
# Class: PlantGrowing
# { Child PlantGrowing
# Next: AlienTentacleStage2
# GrowthRate: 25
# FertileLevel: 1
# }
# Collide: "bullet,rocket,melee,sight"
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienTentacleStage1Prefab
ShowUser: No
SizeInBlocks: "1,3,1"
}
# no harvest anymore
{ Block Id: 484, Name: AlienTentacleStage2
# Class: CropsGrown
# { Child DropOnHarvest
# Item: AlienParts01
# Count: 1
# }
# { Child CropsGrown
# OnHarvest: AlienTentacleStage1
# OnDeath: PlantDead
# }
# Collide: "bullet,rocket,melee,sight"
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienTentacleStage2Prefab
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,2"
Prob: 1
}
}
{ Block Id: 485, Name: Hydrilla
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Plants/SpeedTrees/HydrillaPrefab
ShowUser: No
}
{ Block Id: 486, Name: Hydrilla2
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein
Count: 1
}
{ Child CropsGrown
OnHarvest: Hydrilla2Harvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Plants/SpeedTrees/Hydrilla2Prefab
ShowUser: No
}
{ Block Id: 487, Name: Hydrilla2Harvested, Ref: Hydrilla2
Class: PlantGrowing
{ Child PlantGrowing
Next: Hydrilla2
GrowthRate: 23
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/Hydrilla2HarvestedPrefab
}
{ Block Id: 488, Name: ElderberryBushGreen
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushGreenPrefab
DecoParticle: chinesebanyan
ShowUser: No
SizeInBlocks: "3,4,3"
{ Child DropOnDestroy
Item: Fiber
Count: "6,8"
Prob: 1
}
}
# Rocket Launcher Homing
{ +Block Id: 489, Name: WeaponSV05Homing, Ref: WeaponSV05
WeaponItem: RocketLauncherSSHomingWeapon
MarketPrice: 17000, display: true
# Model: @models/Blocks/WeaponsShip/WeaponSSMissileHomingPrefab
Model: @models/Blocks/WeaponsShip/WeaponSSMissileHomingRetractPrefab
SizeInBlocks: "1,3,1", display: true
Volume: 62.50, type: float, display: true, formatter: Liter
Mass: 990, type: float, display: true, formatter: Kilogram
EnergyIn: 8, type: int, display: true, formatter: Watt
CPUIn: 970, type: int, display: true
HitPoints: 530, type: int, display: true
UnlockCost: 17, display: true
UnlockLevel: 12, display: true
TechTreeParent: WeaponSV05
TechTreeNames: Small Vessel
}
# Sprout
# { Block Id: 490, Name: AlienPepperStage1 # Stage 1 - better name: save game break
{ Block Id: 490, Name: DurianRoot # Stage 1
Class: PlantGrowing
AllowedInBlueprint: false, display: true
MarketPrice: 76, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Peppers/AlienPepperStage1Prefab
# Model: @models2/Entities/Farming/Peppers/peppers_rootPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
CropType: Vegetables, display: true
# ModelOffset: "0,0.5,0"
{ Child PlantGrowing
Next: AlienPepperStage2
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead
}
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Vegetables, display: true
# CropYield: 2, display: true
GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: DurianRoot # disassemble
TemplateRoot: AlienPepperStage2 # deconstruct - to avoid exploit
}
# For planetary POIs
{ +Block Id: 491, Name: TurretIONCannon #TurretAlienGeneric Ion OLD
AllowedInBlueprint: false, display: true
Info: bkiAlienBlock, display: true
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
Material: metalhard
Shape: Turret
TemplateRoot: TurretBaseCannon
PickupTarget: TurretBaseCannon
Place: Face
Model: @models/Blocks/Turrets/TurretsEnemy/turretIONcannonPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: TurretIONCannonWeapon
IsActivateable: true
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "3,2,3", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 8500, type: float, display: true, formatter: Kilogram
StackSize: 250
Category: Weapons/Items
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 100
HitPoints: 5000, type: int, display: true
RotSpeed: 120, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 9000, type: int, display: true
XpFactor: 2
AboveTerrainCheck: false
}
{ +Block Id: 492, Name: TurretEnemyLaser, Ref: TurretIONCannon #TurretAlienGeneric Laser OLD
Group: cpgTurret
IndexName: Turret
Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
SizeInBlocks: "3,2,3", display: true
BlockColor: "110,110,110"
WeaponItem: TurretEnemyLaserWeapon
RotSpeed: 150, type: int, display: true
CPUIn: 8100, type: int, display: true
AboveTerrainCheck: false
}
{ Block Id: 493, Name: ArtMassBlocks
Material: hull
MarketPrice: 270, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 31
BlockColor: "110,110,110"
Shape: Invisible
# Model: Cube
Info: bkiArtificialmass, display: true
IsOxygenTight: true, display: true
Category: BuildingBlocks
AllowPlacingAt: "SS,GV", display: true
HitPoints: 25, type: int, display: true
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
StackSize: 1000
ChildBlocks: "ArtMassLight, ArtMassMedium, ArtMassHeavy"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ Block Id: 494, Name: ArtMassLight
Material: hull
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 31
BlockColor: "170,170,170"
Shape: New
Model: Cube
TemplateRoot: ArtMassBlocks
Info: bkiArtificialmass, display: true
AllowPlacingAt: "SS,GV", display: true
Category: BuildingBlocks
HitPoints: 25, type: int, display: true
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 100, type: float, display: true, formatter: Liter
}
{ Block Id: 495, Name: ArtMassMedium, Ref: ArtMassLight
BlockColor: "110,110,110"
Mass: 500, type: float, display: true, formatter: Kilogram
}
{ Block Id: 496, Name: ArtMassHeavy, Ref: ArtMassLight
BlockColor: "10,10,10"
Mass: 1250, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 497, Name: ThrusterMSRoundNormal3x3 # Parent: ThrusterMSRound3x3Blocks
Class: Thruster
IndexName: Thruster
Group: cpgThruster
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
BlockColor: "102,0,0"
StackSize: 250
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal3x3Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,6,3", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 62897, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
TemplateRoot: ThrusterMSRound3x3Blocks
Info: bkiThruster, display: true
HitPoints: 16750, type: int, display: true
ThrusterForce: 920287, type: int, display: true, formatter: Newton
EnergyIn: 12442, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 221179, type: int, display: true
Category: Devices
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 100
Radiation: 15, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 1080, display: true
}
{ +Block Id: 498, Name: GeneratorBA
IndexName: Generator
Class: Generator
Group: cpgGenerator
MarketPrice: 3600, display: true
EssentialCategory: cpgGenerator
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/generatorSmallMSPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
StackSize: 1000
EnergyOut: 2500, type: int, display: true, formatter: Watt
CPUIn: 312, type: int, display: true
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 105, type: float, display: true, formatter: Liter
Mass: 1480, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
SymType: 4
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiGenerator, display: true
Category: Devices
HitPoints: 250, type: int, display: true
IsActivateable: true
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 200
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeNames: "Base,Capital Vessel"
Radiation: 6, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 90, display: true
}
# obsolete - do not remove
# preview icon used in control panel
{ Block Id: 499, Name: oxygenTankEscapePod
Class: O2Tank
IndexName: O2Tank
Group: cpgO2Tank
LootList: 1
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/MotherShip/OxygenTankSmallPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
StackSize: 6
Place: Free
AllowPlacingAt: SS, display: true
Info: bkiOxygenTank, display: true
Category: Devices
ShowUser: No
Mass: 300, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
CPUIn: 10, type: int, display: true
O2Capacity: 100, type: int, display: true
O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
}
{ Block Id: 500, Name: AlienPlantWorm1
Class: CropsGrown
{ Child DropOnHarvest
Item: NaturalSweetener
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlantWorm1Harvested
OnDeath: PlantDead
}
Material: wood
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantWorm1Prefab
ShowUser: No
SizeInBlocks: "3,2,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1"
Prob: 1
}
}
# Delete
{ Block Id: 501, Name: AlienPlantWorm2
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantWorm2Prefab
ShowUser: No
SizeInBlocks: "3,2,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1"
Prob: 1
}
}
# terrain version of plant
{ Block Id: 502, Name: AlienPlantTube1
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein
Count: 2
}
Collide: "bullet,rocket,melee,sight"
{ Child CropsGrown
OnHarvest: AlienPlantTube2
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
IsAccessible: false, type: bool
Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantTube1Prefab
# SizeInBlocks: "1,1,1"
ShowUser: No
{ Child DropOnDestroy
Count: 0
}
}
# terrain version of plant
{ Block Id: 503, Name: AlienPlantTube2
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlantTube1
GrowthRate: 25
FertileLevel: 1
}
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
IsAccessible: false, type: bool
Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantTube2Prefab
# SizeInBlocks: "1,1,1"
ShowUser: No
{ Child DropOnDestroy
Count: 0
}
}
{ Block Id: 504, Name: AlienPlantThorn1
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlantThorn2
GrowthRate: 25
FertileLevel: 1
}
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_thorn1Prefab
# SizeInBlocks: "1,1,1"
ShowUser: No
{ Child DropOnDestroy
Item: WoodLogs
Count: "1"
Prob: 1
}
}
{ Block Id: 505, Name: AlienPlantThorn2
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienThorn
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlantThorn1
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_thorn2Prefab
ShowUser: No
{ Child DropOnDestroy
Item: WoodLogs
Count: "1"
Prob: 1
}
}
{ Block Id: 506, Name: AlienPlantPod1
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlantPod2
GrowthRate: 12
FertileLevel: 1
}
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_pod1Prefab
# SizeInBlocks: "1,1,1"
ShowUser: No
}
{ Block Id: 507, Name: AlienPlantPod2
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienParts03
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlantPod1
OnDeath: PlantDead
}
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_pod2Prefab
# SizeInBlocks: "1,1,1"
ShowUser: No
}
{ Block Id: 508, Name: AlienPlantReef1
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlantReef2
GrowthRate: 24
FertileLevel: 1
}
{ Child DropOnDestroy
Item: WoodLogs
Count: "1"
Prob: 1
}
Material: woodsoft
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_reef1Prefab
ShowUser: No
}
{ Block Id: 509, Name: AlienPlantReef2
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienParts01
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlantReef1
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: WoodLogs
Count: "1"
Prob: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_reef2Prefab
ShowUser: No
}
{ Block Id: 510, Name: AlienPlantSpike1
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienSpikeLemon # not used yet in templates
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlantSpike2
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_spike1Prefab
ShowUser: No
}
{ Block Id: 511, Name: AlienPlantSpike2
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlantSpike1
GrowthRate: 23
FertileLevel: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_spike2Prefab
ShowUser: No
}
{ Block Id: 512, Name: AlienPlantMushroom1
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlantMushroom2
GrowthRate: 26
FertileLevel: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_mushroom1Prefab
ShowUser: No
}
{ Block Id: 513, Name: AlienPlantMushroom2
Class: CropsGrown
{ Child DropOnHarvest
Item: MushroomSpiky
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPlantMushroom1
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_mushroom2Prefab
ShowUser: No
}
{ +Block Id: 514, Name: ContainerSpecialEvent, Ref: ContainerMS01
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab
SizeInBlocks: "2,1,1", display: true
LootList: 36 # lootcontainer: Special Event
BlockColor: "96,33,173" # purple
}
{ Block Id: 515, Name: TextureMulti17
StackSize: 999
Material: hull
Texture: "290,291,292,293,294,295"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 516, Name: HullQuarterRound, Ref: Hull
Model: EdgeRound
}
# obsolete - do not remove
{ Block Id: 517, Name: HullHalfRound, Ref: Hull
Model: RoundCornerA
Texture: "51,50,50,50,50,50"
}
# obsolete - do not remove
{ Block Id: 518, Name: HullCurveOutSlope, Ref: Hull
Model: CornerRoundB
Texture: "51,50,50,50,50,50"
}
# obsolete - do not remove
{ Block Id: 519, Name: HullCurveQuarter, Ref: Hull
Model: CubeRoundConnectorA
Texture: "51,50,50,50,50,50"
}
# Obsolete - but do not remove
{ Block Id: 520, Name: MarkerBlock
AllowedInBlueprint: false, display: true
IndexName: Marker
Material: hullcombat
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: "51,26,26,26,26,26"
BlockColor: "255,247,0"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullLargeBlocks
PickupTarget: SteelPlate
AllowPlacingAt: "Base,MS", display: true
Mass: 150, type: float, display: true, formatter: Kilogram
Info: bkiAlienMarkerBlock, display: true
MaxCount: 8, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
IsAccessible: true, type: bool
IsTextureable: false
ShowUser: NoButCSV
}
# Obsolete - but do not remove
{ Block Id: 521, Name: MarkerBlock2, Ref: MarkerBlock
IndexName: Marker2
Info: bkiAlienMarker2Block, display: true
BlockColor: "0,15,100"
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ShowUser: NoButCSV
}
{ Block Id: 522, Name: ClusterShroom
Class: CropsGrown
{ Child DropOnHarvest
Item: FireMossScrapings
Count: 1
}
{ Child CropsGrown
OnHarvest: ClusterShroomHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/ClusterShroomPrefab
ShowUser: No
{ Child DropOnDestroy
Count: 0
}
}
{ Block Id: 523, Name: CobraLeavesPlant
Class: CropsGrown
{ Child DropOnHarvest
Item: Spice
Count: 1
}
{ Child CropsGrown
OnHarvest: CobraLeavesPlantHarvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/SpeedTrees/CobraLeavesPlantPrefab
# Model: @models2/Environment/Plants/FractalFlora/CobraLeavesPrefab
ShowUser: No
}
{ Block Id: 524, Name: EggPlant
Class: CropsGrown
{ Child DropOnHarvest
Item: Vegetables
Count: 1
}
{ Child CropsGrown
OnHarvest: EggPlantHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/EggPlantPrefab
# SizeInBlocks: "1,1,1"
ShowUser: No
}
{ Block Id: 525, Name: PixieStalks
Class: CropsGrown
{ Child DropOnHarvest
Item: HerbalLeaves
Count: 1
}
{ Child CropsGrown
OnHarvest: PixieStalksHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/FractalFlora/PixieStalksPrefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
}
{ Block Id: 526, Name: ScalyPods
Class: CropsGrown
{ Child DropOnHarvest
Item: Egg
Count: 1
}
{ Child CropsGrown
OnHarvest: ScalyPodsHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/ScalyPodsPrefab
ShowUser: No
}
{ Block Id: 527, Name: BulbShroom
Class: CropsGrown
{ Child DropOnHarvest
Item: Vegetables
Count: 1
}
{ Child CropsGrown
OnHarvest: BulbShroomYoung
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/BulbShroomPrefab
SizeInBlocks: "2,2,2"
ShowUser: No
}
{ Block Id: 528, Name: BulbShroomYoung
Class: PlantGrowing
{ Child PlantGrowing
Next: BulbShroom
GrowthRate: 12
FertileLevel: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
# Model: @models2/Environment/Plants/FractalFlora/BulbShroomYoungPrefab
Model: @models2/Environment/Plants/FractalFlora/BulbShroomNoFruitPrefab
SizeInBlocks: "2,2,2"
ShowUser: No
}
# terrain version of plant
# DELETE
{ Block Id: 529, Name: AlienPlantTube1a, Ref: AlienPlantTube1
Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantTube1aPrefab
}
{ Block Id: 530, Name: DummyBlock
Material: hulllight
Texture: 50
BlockColor: "110,110,110"
Shape: New
Model: Cube
AllowPlacingAt: "Base,MS,SS,GV", display: false
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 531, Name: TextureMulti01
StackSize: 999
Material: hull
Texture: "55,56,57,58,26,16"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 532, Name: TextureMulti02
StackSize: 999
Material: wood
Texture: "90,91,92,93,94,95"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 533, Name: TextureMulti03
StackSize: 999
Material: hull
Texture: "17,18,19,20,21,22"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 534, Name: TextureMulti04
StackSize: 999
Material: hull
Texture: "23,23,96,97,98,99"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
# Obsolete but do not delete
{ +Block Id: 535, Name: ContainerBlocks
Material: metal
Shape: Invisible
# Model: @models/Blocks/Mothership/CargoBoxPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS,SS,GV", display: true
Volume: 32.5, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV
Mass: 50, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
StackSize: 2000
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
ChildBlocks: "ContainerMS01, ScifiContainer2, ScifiContainer1, ScifiContainerPower"
ShowUser: NoButCSV
}
{ +Block Id: 536, Name: ThrusterSVRoundBlocks
IndexName: Thruster
Material: metalhard
Shape: Invisible
Place: Free
MarketPrice: 1045, display: true
# Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundNormalPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
StackSize: 1000
Category: Devices
ChildBlocks: "ThrusterSVRoundNormal, ThrusterSVRoundSlant, ThrusterSVRoundArmored"
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,2,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 282, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
HitPoints: 300, type: int, display: true
ThrusterForce: 170, type: int, display: true, formatter: Newton
EnergyIn: 32, type: int, display: true, formatter: Watt
CPUIn: 123, type: int, display: true
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
TechTreeParent: ThrusterSVDirectional
TechTreeNames: Small Vessel
Temperature: 287, display: true
}
{ +Block Id: 537, Name: ThrusterMSRoundSlant2x2, Ref: ThrusterMSRoundNormal2x2
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundSlant2x2Prefab
}
{ +Block Id: 538, Name: ThrusterMSRoundArmored2x2, Ref: ThrusterMSRoundNormal2x2
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmored2x2Prefab
}
{ +Block Id: 539, Name: ThrusterMSRoundSlant3x3, Ref: ThrusterMSRoundNormal3x3
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundSlant3x3Prefab
}
{ +Block Id: 540, Name: ThrusterMSRoundArmored3x3, Ref: ThrusterMSRoundNormal3x3
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmored3x3Prefab
}
{ +Block Id: 541, Name: AlienContainer
Class: Container
IndexName: Container
AllowedInBlueprint: false, display: true
Group: cpgAlien
LootList: 38 # grey: common
Info: bkiAlienBlock, display: true
Material: metal
BlockColor: "110,110,110"
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/AlienstoragePrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
TemplateRoot: ContainerLargeBlocks
PickupTarget: ContainerLargeBlocks
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 800, type: float, display: true, formatter: Liter
Mass: 250, type: float, display: true, formatter: Kilogram
IsAccessible: false, type: bool
IsLockable: true
# ModelOffset: "0,0.5,0"
Category: Devices
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
CPUIn: 960, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 100
# ShowUser: Yes
}
{ +Block Id: 542, Name: AlienContainerRare, Ref: AlienContainer
BlockColor: "255,247,0"
LootList: 39 # yellow: rare
}
{ +Block Id: 543, Name: AlienContainerVeryRare, Ref: AlienContainer
BlockColor: "170,5,5"
LootList: 40 # red: very rare
}
{ +Block Id: 544, Name: AlienContainerUltraRare, Ref: AlienContainer
Model: @models/Blocks/Misc/AlienstorageUltraPrefab
BlockColor: "171,32,161"
LootList: 41 # purple: ultra rare
}
{ +Block Id: 545, Name: WindowShutterLargeBlocks
Material: hullcombat
Shape: Invisible
Mesh: models
MarketPrice: 1110, display: true
# Model: Mothership/windowVertMS, param1: window_nontransparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiWindowsShutter, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Category: BuildingBlocks
ChildBlocks: "WindowVertShutterArmored, WindowSlopedShutterArmored, WindowSloped2ShutterArmored, WindowVertShutterTransArmored, WindowSlopedShutterTransArmored"
Collide: Transparent
# Parent properties
TemplateRoot: WindowShutterLargeBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
HitPoints: 1200, type: int, display: true
StackSize: 1000
Mass: 817, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 546, Name: ThrusterSVRoundNormalT2, Ref: ThrusterSVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundNormalT2Prefab
SizeInBlocks: "1,2,1", display: true
MarketPrice: 2227, display: true
HitPoints: 340, type: int, display: true
Mass: 520, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
CPUIn: 168, type: int, display: true
ThrusterForce: 230, type: int, display: true, formatter: Newton
EnergyIn: 36, type: int, display: true, formatter: Watt
Temperature: 584, display: true
Radiation: 8, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
TemplateRoot: ThrusterSVRoundNormalT2
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: ThrusterSVRoundBlocks
TechTreeNames: Small Vessel
UpgradeTo: null, display: false
DowngradeTo: ThrusterSVRoundNormal, display: true
}
{ +Block Id: 547, Name: ThrusterSVRoundLarge, Ref: ThrusterSVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargePrefab
SizeInBlocks: "1,3,1", display: true
MarketPrice: 2000, display: true
HitPoints: 350, type: int, display: true
Volume: 93.75, type: float, display: true, formatter: Liter
Mass: 406, type: float, display: true, formatter: Kilogram
ThrusterForce: 275, type: int, display: true, formatter: Newton
EnergyIn: 38, type: int, display: true, formatter: Watt
CPUIn: 203, type: int, display: true
Temperature: 369, display: true
TemplateRoot: ThrusterSVRoundLarge
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: ThrusterSVRoundBlocks
TechTreeNames: Small Vessel
UpgradeTo: ThrusterSVRoundLargeT2, display: true
}
{ +Block Id: 548, Name: ThrusterSVRoundLargeT2, Ref: ThrusterSVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargeT2Prefab
SizeInBlocks: "1,3,1", display: true
MarketPrice: 3950, display: true
HitPoints: 400, type: int, display: true
Volume: 93.75, type: float, display: true, formatter: Liter
Mass: 842, type: float, display: true, formatter: Kilogram
ThrusterForce: 380, type: int, display: true, formatter: Newton
EnergyIn: 43, type: int, display: true, formatter: Watt
CPUIn: 277, type: int, display: true
Radiation: 12, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 773, display: true
TemplateRoot: ThrusterSVRoundLargeT2
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: ThrusterSVRoundLarge
TechTreeNames: Small Vessel
UpgradeTo: null, display: false
}
# 549 Control Field Generator
{ +Block Id: 549, Name: ControlFieldGenerator
Info: bkiAlienBlock, display: true
# Class: Devices
Group: cpgCore
MarketPrice: 35000, display: true
#IndexName: CFGenerator
Category: Devices
Model: @models/Blocks/Misc/CoreBlockNPCPrefab
BlockColor: "110,110,110"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowedInBlueprint: false, display: true
Material: metal
Shape: ModelEntity
ShowBlockName: true
PickupTarget: SteelPlate
Place: Face
IsActivateable: true
IsDuplicateable: false
IsUsingCPUSystem: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
# SizeInBlocksLocked: "Base,MS"
Volume: 29, type: float, display: true, formatter: Liter
Mass: 400, type: float, display: true, formatter: Kilogram
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 100
StackSize: 1000
HitPoints: 200, type: int, display: true
RotSpeed: 120, type: int, display: true
EnergyIn: 50, type: int, display: true, formatter: Watt
AllowWander: true
}
{ +Block Id: 550, Name: TurretZiraxMSLaser #TurretZirax CV Laser
Class: TurretManual
IndexName: Turret
Group: cpgTurret
MarketPrice: 65000, display: true
Category: Weapons/Items
Info: bkiTurretZiraxMSLaser, display: true
PickupTarget: TurretMSLaserBlocks
AllowedInBlueprint: false, display: true
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
BlockColor: "110,110,110"
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# TemplateRoot: TurretMSLaserBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
WeaponItem: TurretEnemyLaserWeapon
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
#IsAccessible: true
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 15100, type: int, display: true
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 11760, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 551, Name: TurretZiraxMSPlasma #TurretZirax CV Plasma
Class: TurretManual
IndexName: Turret
MarketPrice: 65550, display: true
Group: cpgTurret
Category: Weapons/Items
Info: bkiTurretZiraxMSPlasma, display: true
PickupTarget: TurretMSLaserBlocks
AllowedInBlueprint: false, display: true
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
BlockColor: "110,110,110"
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
WeaponItem: TurretEnemyPlasmaWeapon
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 8490, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
#IsAccessible: true
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 15, type: int, display: true, formatter: Watt
CPUIn: 20700, type: int, display: true
HitPoints: 3450, type: int, display: true
RotSpeed: 80, type: int, display: true
Zoom: 5, type: float
# UnlockCost: 15, display: true
# UnlockLevel: 15, display: true
# TechTreeParent: TurretMSMinigun
# TechTreeNames: Capital Vessel
# TechTreeNames: Hidden
}
{ +Block Id: 552, Name: TurretZiraxMSRocket #TurretZirax CV Rocket
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Category: Weapons/Items
MarketPrice: 92500, display: true
Info: bkiTurretZiraxMSRocket, display: true
PickupTarget: TurretMSRocketBlocks
AllowedInBlueprint: false, display: true
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
BlockColor: "110,110,110"
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: "Base,MS", display: true
IsActivateable: true
IsActivateableInCP: true
# IsAccessible: true
# IsOxygenTight: true, display: true
StackSize: 500
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
WeaponItem: TurretEnemyRocketWeapon
Homing: true, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
Mass: 5777, type: float, display: true, formatter: Kilogram
Volume: 5535, type: float, display: true, formatter: Liter
EnergyIn: 25, type: int, display: true, formatter: Watt
HitPoints: 3450, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
CPUIn: 9700, type: int, display: true
}
{ +Block Id: 553, Name: StationConsole, Ref: DecoTemplate
Material: metallight
Shape: ModelEntity
Info: bkiStationConsole, display: true
Model: @models2/Entities/Decorations/HolographicAIConsole/HolographicAIConsolePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Class: NPCDialogue
NPCModelRotation: false
Group: cpgCrewStationAlien
Category: Deco Blocks
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Place: Free
AllowPlacingAt: "Base,MS", display: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
# AllowedInBlueprint: false, display: true
# CanPickup: true
Volume: 22, type: float, display: true, formatter: Liter
Mass: 300, type: float, display: true, formatter: Kilogram
HitPoints: 150, type: int, display: true
EnergyIn: 0, type: int, display: true, formatter: Watt
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
TemplateRoot: ConsoleBlocks
ShowUser: Yes
}
{ +Block Id: 554, Name: OxygenGenerator
Class: O2Generator
Material: metal
Shape: ModelEntity
MarketPrice: 325, display: true
Model: @models/Blocks/Terrain/OxygenGeneratorPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
BlockColor: "26,50,90"
IsColorable: false
Info: bkiOxygenGenerator, display: true
IsTerrainDecoration: true
# oxygengenerator should run with 1 energycell (FuelValue 10kWh) => 60min
EnergyIn: 10, type: int, display: true, formatter: Watt
StackSize: 1000
CanPickup: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
Category: Devices
AllowPlacingAt: Terrain, display: true
# SizeInBlocks: "1,2,3", display: true # removed to avoid problem with "cutting out water"
Volume: 800, type: float, display: true, formatter: Liter
Mass: 500, type: float, display: true, formatter: Kilogram
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
HitPoints: 80, type: int, display: true
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
# UnlockCost: 2, display: true
# UnlockLevel: 2, display: true
# TechTreeParent: WaterGenerator
# TechTreeNames: Misc
MapIcon: map_OxyGenerator
MapName: OxygenGenerator
Temperature: 30, display: true
ShowUser: No
}
# For space POIs
{ +Block Id: 555, Name: TurretIONCannon2 #TurretAlienGeneric Ion OLD
AllowedInBlueprint: false, display: true
Info: bkiAlienBlock, display: true
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
Material: metalhard
Shape: Turret
TemplateRoot: TurretBaseCannon
PickupTarget: TurretBaseCannon
Place: Face
Model: @models/Blocks/Turrets/TurretsEnemy/turretIONcannon2Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: TurretIONCannon2Weapon
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "3,2,3", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 2880, type: float, display: true, formatter: Liter
StackSize: 1000
IsActivateable: true
Category: Weapons/Items
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 100
HitPoints: 9500, type: int, display: true
RotSpeed: 150, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 5670, type: int, display: true
Mass: 8500, type: float, display: true, formatter: Kilogram
XpFactor: 2
AboveTerrainCheck: false
}
{ +Block Id: 556, Name: SpotlightSSCube
Class: LightSpot
IndexName: Light
Group: cpgSpotlight
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/spotlightSSCubePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
TemplateRoot: SpotlightBlocks
# ModelOffset: "0,0.5,0"
StackSize: 1000
AllowPlacingAt: "MS,SS,GV", display: true
IsActivateable: true
IsOxygenTight: true, display: true
MaxCount: 30, type: int, display: true
Info: bkiSpotlight, display: true
Category: Devices
Mass: 85, type: float, display: true, formatter: Kilogram
EnergyIn: 5, type: int, display: true, formatter: Watt
# CanSetColor: true
}
# Rocket Turret: Old version placeable on BA,MS - now: USER HIDDEN and Forbidden
{ Block Id: 557, Name: TurretBaseRocketOld, Ref: TurretMSRocket #TurretAlienGeneric BA Rocket OLD
AllowedInBlueprint: false, display: true
Model: @models/Blocks/Turrets/TurretMSRocketPrefab
# Model: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
WeaponItem: TurretBaseRocketWeapon
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
CPUIn: 5250, type: int, display: true
IsLockable: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
ShowUser: No
}
{ +Block Id: 558, Name: Core
Class: Core
Group: cpgCore
IndexName: Core
MarketPrice: 1166, display: true
EssentialCategory: cpgCore
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CoreBlockPlayerPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Faction: Player
Place: Free
Mass: 140, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
StackSize: 1000
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsActivateable: true
IsDuplicateable: false
IsUsingCPUSystem: true
IsIgnoreLC: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCorePlayer, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
EnergyIn: 5, type: int, display: true, formatter: Watt
#CPUOut: 7500, type: int, display: true
HitPoints: 250, type: int, display: true
AllowWander: true
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Small Vessel,Hover Vessel,Capital Vessel,Base"
# UpgradeTo: CoreNoCPU, display: true
}
# obsolete - do not remove
{ Block Id: 559, Name: Artificialmass, Ref: ArtMassLight
Mass: 2500, type: float, display: true, formatter: Kilogram
Volume: 15, type: float, display: true, formatter: Liter
AllowPlacingAt: "Base,MS,SS,GV", display: true
ShowUser: No
}
# Alien Core
{ +Block Id: 560, Name: CoreNPC
AllowedInBlueprint: false, display: true
Class: Core
Group: cpgCore
EssentialCategory: cpgCore
IsKeepContainers: true
IndexName: Core
Info: bkiAlienBlock, display: true
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Misc/CoreBlockNPCPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "102,0,0"
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsActivateable: true
IsDuplicateable: false
IsUsingCPUSystem: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
ConsumeFuelO2: false
TemplateRoot: Core
PickupTarget: Core
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
EnergyIn: 1, type: int, display: true, formatter: Watt
#CPUOut: 7500, type: int, display: true
HitPoints: 120, type: int, display: true
Mass: 313, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
StackSize: 1000
XpFactor: 20
AllowWander: true
RepFac: 750
}
{ Block Id: 561, Name: RCSBlockEscapePod
IndexName: RCS
Group: cpgRCS
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/RCS_BlockPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: SS, display: true
IsActivateable: true
# ModelOffset: "0,0.5,0"
StackSize: 25
BlockColor: "110,110,110"
Category: Devices
ShowUser: No
Mass: 1500, type: float, display: true, formatter: Kilogram
Torque: 6, type: int, display: true, formatter: NewtonMeter
# Torque: 2000, type: int, display: true, formatter: NewtonMeter
EnergyDynamicGroup: RCS
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 50, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
}
{ Block Id: 562, Name: CattailWinter
Class: CropsGrown
{ Child DropOnHarvest
# Item: Sugarcane
Item: Grain
Count: 1
}
{ Child CropsGrown
OnHarvest: CattailWinterHarvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/SpeedTrees/CattailWinterPrefab
ShowUser: No
}
{ Block Id: 563, Name: Snakeweed
Class: CropsGrown
{ Child DropOnHarvest
Item: Fiber
Count: 2
}
{ Child CropsGrown
OnHarvest: SnakeweedHarvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/SpeedTrees/Snakeweed2Prefab
ShowUser: No
}
{ +Block Id: 564, Name: LightPlant01
Class: Light
IndexName: Light
Group: cpgGrowingLight
Material: metallight
MarketPrice: 457, display: true
Shape: ModelEntity
Tag: GrowingLight
Place: Face
Collide: "bullet,rocket"
Model: @models/Blocks/Mothership/lightPlant01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
Volume: 0.2, type: float, display: true, formatter: Liter
Mass: 0.2, type: float, display: true, formatter: Kilogram
StackSize: 4000
ModelScaleLocked: true
IsActivateable: true
Info: bkiLightPlant, display: true
Category: Devices
EnergyIn: 5, type: int, display: true, formatter: Watt
StabilitySupport: false
UnlockCost: 2, display: true
UnlockLevel: 3, display: true
TechTreeParent: LightLargeBlocks
TechTreeNames: "Base,Capital Vessel"
Temperature: 25, display: true
}
# Alien sentry gun
{ +Block Id: 565, Name: SentryGun01
AllowedInBlueprint: false, display: true
Info: bkiAlienBlock, display: true
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
Material: metal
Shape: Turret
Place: Free
BlockColor: "110,110,110"
TemplateRoot: SentryGunBlocks
PickupTarget: SentryGunBlocks
# Model: @models/Blocks/Turrets/SentryGuns/sentryGun01Prefab
Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: sentryGunSingle2
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsLockable: true
Category: Weapons/Items
# ModelOffset: "0,0.5,0"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 20
HitPoints: 75, type: int, display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 140, type: int, display: true
Mass: 200, type: float, display: true, formatter: Kilogram
Volume: 400, type: float, display: true, formatter: Liter
RotSpeed: 175, type: int, display: true
Zoom: 2, type: float
XpFactor: 2
AboveTerrainCheck: false
TurretTargetIgnore: true
IsAntiInfantryWeapon: true
RepFac: 100
}
# Alien sentry gun
{ +Block Id: 566, Name: SentryGun02
AllowedInBlueprint: false, display: true
Info: bkiAlienBlock, display: true
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
Material: metal
Shape: Turret
Place: Free
BlockColor: "110,110,110"
TemplateRoot: SentryGunBlocks
PickupTarget: SentryGunBlocks
# Model: @models/Blocks/Turrets/SentryGuns/sentryGun02Prefab
Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: sentryGunSingle2
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsLockable: true
Category: Weapons/Items
# ModelOffset: "0,0.5,0"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 20
HitPoints: 75, type: int, display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 140, type: int, display: true
Mass: 200, type: float, display: true, formatter: Kilogram
Volume: 400, type: float, display: true, formatter: Liter
RotSpeed: 175, type: int, display: true
Zoom: 2, type: float
XpFactor: 2
AboveTerrainCheck: false
TurretTargetIgnore: true
IsAntiInfantryWeapon: true
RepFac: 100
}
# Player used Sentry Gun
{ +Block Id: 567, Name: SentryGun03
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metal
Shape: Turret
Place: Face
BlockColor: "110,110,110"
# Model: @models/Blocks/Turrets/SentryGuns/sentryGun03Prefab
Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: sentryGunSingle
TemplateRoot: SentryGunBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 400, type: float, display: true, formatter: Liter
Mass: 320, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsAccessible: true, type: bool
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
StackSize: 25
MaxCount: 8, type: int, display: true
# ModelOffset: "0,0.5,0"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 20
HitPoints: 75, type: int, display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 1400, type: int, display: true
RotSpeed: 175, type: int, display: true
Zoom: 2, type: float
AboveTerrainCheck: false
TurretTargetIgnore: true
IsAntiInfantryWeapon: true
RepFac: 100
# UnlockCost: 5, display: true
# UnlockLevel: 3, display: true
# TechTreeNames: "Base,Capital Vessel"
}
# not used anymore - same model as SentryGun02
{ Block Id: 568, Name: SentryGun04
AllowedInBlueprint: false, display: true
Info: bkiAlienBlock, display: true
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
Material: metal
Shape: Turret
Place: Free
BlockColor: "110,110,110"
TemplateRoot: SentryGunBlocks
PickupTarget: SentryGunBlocks
# Model: @models/Blocks/Turrets/SentryGuns/sentryGun04Prefab
Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: sentryGunSingle3
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsLockable: true
Category: Weapons/Items
# ModelOffset: "0,0.5,0"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 20
HitPoints: 40, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 180, type: int, display: true
Mass: 200, type: float, display: true, formatter: Kilogram
Volume: 400, type: float, display: true, formatter: Liter
RotSpeed: 175, type: int, display: true
Zoom: 2, type: float
XpFactor: 2
AboveTerrainCheck: false
TurretTargetIgnore: true
IsAntiInfantryWeapon: true
ShowUser: NoButCSV
RepFac: 100
}
{ +Block Id: 569, Name: LightWork
# Class: Light
IndexName: Light
Material: metallight
MarketPrice: 22, display: true
Shape: ModelEntity
Model: @models/Blocks/Terrain/LightWorkPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTerrainDecoration: true
Place: Free
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
EnergyIn: 1, type: int, display: true, formatter: Watt
AllowPlacingAt: Terrain, display: true
Volume: 5, type: float, display: true, formatter: Liter
Mass: 14, type: float, display: true, formatter: Kilogram
StackSize: 1000
Info: bkiLightWork, display: true
Category: Devices
UnlockCost: 2, display: true
UnlockLevel: 3, display: true
TechTreeParent: Flashlight
TechTreeNames: Tools
}
# delete KavaePlantYoung
{ Block Id: 570, Name: KavaePlantYoung
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/KavaePlantYoungPrefab
ShowUser: No
{ Child DropOnDestroy
Count: 0
}
}
{ Block Id: 571, Name: KavaePlant
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/KavaePlantPrefab
ShowUser: No
{ Child DropOnDestroy
Count: 0
}
}
{ Block Id: 572, Name: BrainFungus
Class: CropsGrown
{ Child DropOnHarvest
Item: NaturalStimulant
Count: 1
}
{ Child CropsGrown
OnHarvest: BrainFungusHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/BrainFungusPrefab
SizeInBlocks: "2,2,2", display: true
ShowUser: No
HitPoints: 20, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1,1"
Prob: 1
}
}
{ Block Id: 573, Name: BrainFungusSnow
Class: CropsGrown
{ Child DropOnHarvest
Item: NaturalStimulant
Count: 1
}
{ Child CropsGrown
OnHarvest: BrainFungusSnowHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/BrainFungusSnowPrefab
SizeInBlocks: "2,2,2", display: true
ShowUser: No
HitPoints: 20, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1,1"
Prob: 1
}
}
{ Block Id: 574, Name: ConfettiMoss
Class: CropsGrown
{ Child DropOnHarvest
Item: ConfettiMossScrapings
Count: 1
}
{ Child CropsGrown
OnHarvest: ConfettiMossHarvested
OnDeath: PlantDead
}
Material: rock
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/ConfettiMossPrefab
ShowUser: No
{ Child DropOnDestroy
Count: 0
}
}
{ Block Id: 575, Name: CornDogBush
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein
Count: "2"
}
{ Child CropsGrown
OnHarvest: CornDogBushHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/FractalFlora/CornDogBushPrefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
}
{ Block Id: 576, Name: DimpleDome
Class: CropsGrown
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/DimpleDomePrefab
# SizeInBlocks: "6,2,4", display: true
ShowUser: No
HitPoints: 59, type: int, display: false
{ Child DropOnHarvest
Item: ConfettiMossScrapings
Count: 1
}
{ Child CropsGrown
OnHarvest: DimpleDomeHarvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "2,3"
Prob: 1
}
}
{ Block Id: 577, Name: DimpleDomeSnow
Class: CropsGrown
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/DimpleDomeSnowPrefab
ShowUser: No
HitPoints: 59, type: int, display: false
{ Child DropOnHarvest
Item: ConfettiMossScrapings
Count: 1
}
{ Child CropsGrown
OnHarvest: DimpleDomeSnowHarvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "2,3"
Prob: 1
}
}
{ Block Id: 578, Name: Trumpet
Class: CropsGrown
{ Child DropOnHarvest
Item: TrumpetGreens
Count: 1
}
Collide: "bullet,rocket,melee,sight"
FertileLevel: 1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Plants/GreenStash/TrumpetPrefab
ShowUser: No
}
{ Block Id: 579, Name: PromethiumStone
Material: rockhard
Shape: Deco
IsDeco: true
# Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidOrangePrefab
Model: @models2/Environment/Rocks/Crystals/CrystalTallPrefab
# Model: @models2/Environment/Plants/FractalFlora/StonePlantPrefab
SizeInBlocks: "1,1,1"
ShowBlockName: true
ShowUser: No
{ Child DropOnDestroy
Item: PromethiumOre
Count: "3,10"
Prob: 1
}
}
{ Block Id: 580, Name: PixieStalksSnow
Class: CropsGrown
{ Child DropOnHarvest
Item: HerbalLeaves
Count: 1
}
{ Child CropsGrown
OnHarvest: PixieStalksSnowHarvested
OnDeath: PlantDead
}
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/PixieStalksSnowPrefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
}
# Not used anymore?
{ Block Id: 581, Name: RocksGrey03Snow
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey03SnowPrefab
ShowUser: No
}
{ Block Id: 582, Name: Rocks05Snow
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/Misc/Rocks05SnowPrefab
ShowUser: No
}
{ +Block Id: 583, Name: FridgeMS02
Class: Container
IndexName: Fridge
Group: cpgFridge
LootList: 72
DontDecayFood: true # now this loot container is a fridge
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/FridgeT2Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 200, type: float, display: true, formatter: Liter
Mass: 150, type: float, display: true, formatter: Kilogram
StackSize: 100
BlockColor: "110,110,110"
Info: bkiFridge, display: true
Category: Devices
TemplateRoot: FridgeBlocks
VolumeCapacity: 1750, type: float, display: true, formatter: Liter
CPUIn: 120, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
}
{ +Block Id: 584, Name: FridgeMS, Ref: FridgeMS02
Model: @models/Blocks/Mothership/FridgeT1Prefab
}
{ Block Id: 585, Name: RockGreySmall01
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
HitPoints: 6, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
Model: @models2/Environment/Rocks/RocksGrey/RockGrey01SmallPrefab
ShowUser: No
}
{ Block Id: 586, Name: RockGreySmall02
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/RocksGrey/RockGrey02SmallPrefab
HitPoints: 12, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "2,2"
Prob: 1
}
ShowUser: No
}
{ Block Id: 587, Name: RockGreySmall03
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/RocksGrey/RockGrey03SmallPrefab
ShowUser: No
HitPoints: 7, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
{ +Block Id: 588, Name: WaterGenerator
Class: WaterGenerator
Material: metal
MarketPrice: 530, display: true
Shape: ModelEntity
Model: @models/Blocks/Terrain/WaterGeneratorPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: Terrain, display: true
SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density)
Volume: 200, type: float, display: true, formatter: Liter
Mass: 185, type: float, display: true, formatter: Kilogram
Info: bkiWaterGenerator, display: true
IsTerrainDecoration: true
EnergyIn: 10, type: int, display: true, formatter: Watt
StackSize: 1000
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
Category: Devices
BlockColor: "110,110,110"
IsColorable: false
# SizeInBlocks: "1,2,1", display: true # removed to avoid problem with "cutting out water"
# ModelOffset: "0,0.5,0"
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Misc
MapIcon: map_WaterGenerator
MapName: WaterGenerator
# Temperature: 30, display: true
}
{ +Block Id: 589, Name: ThrusterGVDirectional
Class: Thruster
IndexName: Thruster
Group: cpgThruster
MarketPrice: 665, display: true
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
BlockColor: "110,110,110"
StackSize: 1000
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSDirectionalPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsDuplicateable: false
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
Info: bkiThrusterDirectional, display: true
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 183, type: float, display: true, formatter: Kilogram
HitPoints: 80, type: int, display: true
# ThrusterForce: 7, type: int, display: true, formatter: Newton
ThrusterForce: 55, type: int, display: true, formatter: Newton
EnergyIn: 15, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 40, type: int, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeParent: RCSBlockGV
TechTreeNames: Hover Vessel
Temperature: 60, display: true
}
{ +Block Id: 590, Name: ThrusterGVRoundNormal # Parent ThrusterGVRoundBlocks
Class: Thruster
IndexName: Thruster
Group: cpgThruster
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
BlockColor: "110,110,110"
StackSize: 1000
TemplateRoot: ThrusterGVRoundBlocks
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundNormalPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsDuplicateable: false
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
Info: bkiThruster, display: true
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,2,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 268, type: float, display: true, formatter: Kilogram
HitPoints: 180, type: int, display: true
ThrusterForce: 130, type: int, display: true, formatter: Newton
EnergyIn: 30, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 88, type: int, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
Temperature: 90, display: true
UpgradeTo: ThrusterGVRoundNormalT2, display: true
}
# Sprout
{ Block Id: 591, Name: WheatStage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/WheatStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
CropType: Grain, display: true
{ Child PlantGrowing
Next: WheatStage2
GrowthRate: 20
FertileLevel: 3
OnDeath: PlantDead
}
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Grain, display: true
# CropYield: 6, display: true
GrowthTimeInfo: 40, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: WheatStage1 # disassemble
TemplateRoot: WheatStage2 # deconstruct - to avoid exploit
}
{ Block Id: 592, Name: WheatStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/WheatStage2Prefab
PickupTarget: WheatStage1
{ Child PlantGrowing
Next: WheatStage3
GrowthRate: 20
FertileLevel: 3
OnDeath: PlantDead
}
ShowUser: No
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 593, Name: WheatStage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: Grain
Count: 6
}
{ Child CropsGrown
OnHarvest: WheatStage1
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/WheatStage3Prefab
PickupTarget: WheatStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
# ModelOffset: "0,0.5,0"
# ShowUser: NoButCSV # reported by HWS
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
XpFactor: 0.25
}
# Sprout
{ Block Id: 594, Name: TomatoStage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
# Model: @models2/Entities/Farming/ModernFarm/TomatoStage1Prefab
Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
CropType: Vegetables, display: true
{ Child PlantGrowing
Next: TomatoStage2
GrowthRate: 26
FertileLevel: 3
OnDeath: PlantDead2
}
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Vegetables, display: true
# CropYield: 4, display: true
GrowthTimeInfo: 80, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: TomatoStage1 # disassemble
TemplateRoot: TomatoStage2 # deconstruct - to avoid exploit
}
{ Block Id: 595, Name: TomatoStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
# Model: @models2/Entities/Farming/ModernFarm/TomatoStage2Prefab
Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage2Prefab
PickupTarget: TomatoStage1
{ Child PlantGrowing
Next: TomatoStage3
GrowthRate: 26
FertileLevel: 3
OnDeath: PlantDead2
}
ShowUser: NoButCSV # reported by HWS
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 596, Name: TomatoStage3
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: TomatoStage4
GrowthRate: 27
FertileLevel: 3
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
# Model: @models2/Entities/Farming/ModernFarm/TomatoStage3Prefab
Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage3Prefab
PickupTarget: TomatoStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
# ModelOffset: "0,0.5,0"
ShowUser: NoButCSV # reported by HWS
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
XpFactor: 0.25
}
# Sprout
{ Block Id: 597, Name: PumpkinStage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage1Prefab
# Model: @models2/Entities/Farming/ModernFarm/PumpkinStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
CropType: Vegetables, display: true
{ Child PlantGrowing
Next: PumpkinStage2
GrowthRate: 30
FertileLevel: 3
OnDeath: PlantDead
}
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
# CropType: Vegetables, display: true
# CropYield: 8, display: true
GrowthTimeInfo: 145, type: int, display: true, formatter: Minutes
PickupTarget: PumpkinStage1 # disassemble
TemplateRoot: PumpkinStage2 # deconstruct - to avoid exploit
}
{ Block Id: 598, Name: PumpkinStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage2Prefab
# Model: @models2/Entities/Farming/ModernFarm/PumpkinStage2Prefab
PickupTarget: PumpkinStage1
{ Child PlantGrowing
Next: PumpkinStage3
GrowthRate: 115
FertileLevel: 3
OnDeath: PlantDead
}
ShowUser: NoButCSV # reported by HWS
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 599, Name: PumpkinStage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: Vegetables
Count: 8
}
{ Child CropsGrown
OnHarvest: PumpkinStage3NoFruit
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage3Prefab
# Model: @models2/Entities/Farming/ModernFarm/PumpkinStage3Prefab
PickupTarget: PumpkinStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
# ModelOffset: "0,0.5,0"
# ShowUser: NoButCSV # reported by HWS
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
XpFactor: 0.25
}
# Sprout
{ Block Id: 600, Name: CornStage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/CornStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
CropType: Grain, display: true
{ Child PlantGrowing
Next: CornStage2
GrowthRate: 30
FertileLevel: 3
OnDeath: PlantDead
}
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Grain, display: true
# CropYield: 12, display: true
GrowthTimeInfo: 70, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: CornStage1 # disassemble
TemplateRoot: CornStage2 # deconstruct - to avoid exploit
}
{ Block Id: 601, Name: CornStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/CornStage2Prefab
PickupTarget: CornStage1
{ Child PlantGrowing
Next: CornStage3
GrowthRate: 40
FertileLevel: 3
OnDeath: PlantDead
}
ShowUser: NoButCSV # reported by HWS
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 602, Name: CornStage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: Grain
Count: 12
}
{ Child CropsGrown
OnHarvest: CornStage1
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/CornStage3Prefab
PickupTarget: CornStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
# ModelOffset: "0,0.5,0"
# ShowUser: NoButCSV # reported by HWS
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
XpFactor: 0.25
}
{ +Block Id: 603, Name: HoverBooster
IndexName: HoverBooster
Group: cpgHoverEngine
MarketPrice: 2226, display: true
Material: metal
Shape: ModelEntity
ShowBlockName: true
IsPhysicsColliders: false
IsOxygenTight: false, display: true
Model: @models/Blocks/Spaceship/HoverBoosterPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Info: bkiHoverBooster, display: true
Place: FlyDirBottom, display: true
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,1,2", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 260, type: float, display: true, formatter: Kilogram
StackSize: 1000
HitPoints: 60, type: int, display: true
ThrusterForce: 75, type: int, display: false, formatter: Newton
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 50, type: int, display: true
EnergyDynamicGroup: HoverEngine
Category: Devices
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: HoverEngineSmall
TechTreeNames: Hover Vessel
}
{ +Block Id: 604, Name: RCSBlockGV
IndexName: RCS
Group: cpgRCS
Material: metal
MarketPrice: 200, display: true
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/RCS_BlockPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 265, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiGyroscopeGV, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
# Torque: 30, type: int, display: true, formatter: NewtonMeter
Torque: 80, type: int, display: true, formatter: NewtonMeter
EnergyDynamicGroup: RCS
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 350, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UnlockCost: 2, display: true
UnlockLevel: 1, display: true
TechTreeNames: Hover Vessel
}
# terrain version of plant
{ Block Id: 605, Name: InsanityPepperNoFruit
Class: PlantGrowing
{ Child PlantGrowing
Next: InsanityPepper
GrowthRate: 25
FertileLevel: 1
}
Collide: "bullet,rocket,melee,sight"
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
IsAccessible: false, type: bool
Model: @models2/Environment/Plants/FractalFlora/InsanityPepperNoFruitPrefab
# SizeInBlocks: "1,1,1"
ShowUser: No
}
{ Block Id: 606, Name: InsanityPepper
Class: CropsGrown
{ Child DropOnHarvest
Item: NaturalStimulant
Count: 1
}
Collide: "bullet,rocket,melee,sight"
{ Child CropsGrown
OnHarvest: InsanityPepperNoFruit
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
IsAccessible: false, type: bool
Model: @models2/Environment/Plants/FractalFlora/InsanityPepperPrefab
# SizeInBlocks: "1,1,1"
ShowUser: No
}
# Sprout
{ Block Id: 607, Name: PearthingStage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Pearthing/PearthingStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
CropType: Fruit, display: true
{ Child PlantGrowing
Next: PearthingStage2
GrowthRate: 30
FertileLevel: 5
OnDeath: PlantDead2
}
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Fruit, display: true
# CropYield: 4, display: true
GrowthTimeInfo: 90, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: PearthingStage1 # disassemble
TemplateRoot: PearthingStage2 # deconstruct - to avoid exploit
}
{ Block Id: 608, Name: PearthingStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: PearthingStage3
GrowthRate: 30
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Pearthing/PearthingStage2Prefab
PickupTarget: PearthingStage1
ShowUser: NoButCSV # reported by HWS
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 609, Name: PearthingStage3
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: PearthingStage4
GrowthRate: 30
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Pearthing/PearthingStage3Prefab
PickupTarget: PearthingStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
ShowUser: NoButCSV # reported by HWS
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 610, Name: PearthingStage4NoFruit # NoFruit version
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: PearthingStage4
GrowthRate: 85
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Pearthing/PearthingStage4NoFruitPrefab
PickupTarget: PearthingStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
ShowUser: NoButCSV # reported by HWS
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 611, Name: PearthingStage4
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: Fruit
Count: 4
}
{ Child CropsGrown
OnHarvest: PearthingStage4NoFruit
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Pearthing/PearthingStage4Prefab
PickupTarget: PearthingStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
# ShowUser: NoButCSV # reported by HWS
Category: Farming
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
XpFactor: 0.25
}
{ +Block Id: 612, Name: Bed, Ref: DecoTemplate
Class: Sleeping
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
ShowUser: Yes
BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
}
{ +Block Id: 613, Name: Sofa, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
Class: PassengerSeat
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
Model: @models2/Entities/Decorations/HomeSweetHome/SofaPrefab
SizeInBlocks: "2,1,2", display: true
SymType: 2
ShowUser: Yes
}
{ +Block Id: 614, Name: KitchenCounter, Ref: DecoTemplate
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 63
Model: @models2/Entities/Decorations/HomeSweetHome/KitchenCounterPrefab
SizeInBlocks: "1,1,2", display: true
SymType: 4
ShowUser: Yes
VolumeCapacity: 1000, type: float, display: true, formatter: Liter
}
{ +Block Id: 615, Name: KitchenTable, Ref: DecoTemplate
Group: cpgEquipment
Class: PassengerSeat
IsAccessible: true, type: bool
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
Model: @models2/Entities/Decorations/HomeSweetHome/KitchenTablePrefab
ShowUser: Yes
}
{ Block Id: 616, Name: TableTV, Ref: DecoTemplate
# CanPickup: true
Info: bkiDecoModel, display: true
Model: @models2/Entities/Decorations/HomeSweetHome/TableTVPrefab
ShowUser: Yes
}
{ +Block Id: 617, Name: Bookshelf, Ref: DecoTemplate
# CanPickup: true
Info: bkiDecoModel, display: true
Model: @models2/Entities/Decorations/HomeSweetHome/BookshelfPrefab
SymType: 1
ShowUser: Yes
}
{ +Block Id: 618, Name: ControlStation, Ref: DecoTemplate
# CanPickup: true
Class: PassengerSeat
Group: cpgEquipment
BlockColor: "170,170,170"
Info: bkiDecoModel, display: true
Model: @models2/Entities/Decorations/HomeSweetHome/ControlStationPrefab
ShowUser: Yes
IsAccessible: true, type: bool
IsLockable: true
}
{ +Block Id: 619, Name: BathroomCounter, Ref: DecoTemplate
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 62
Model: @models2/Entities/Decorations/HomeSweetHome/BathroomCounterPrefab
SizeInBlocks: "1,1,2", display: true
SymType: 4
ShowUser: Yes
VolumeCapacity: 1000, type: float, display: true, formatter: Liter
}
{ +Block Id: 620, Name: Toilet, Ref: DecoTemplate
Model: @models2/Entities/Decorations/HomeSweetHome/ToiletPrefab
Class: PassengerSeat
BlockColor: "220,220,220"
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
DebuffNamesActivate: "Indigestion,Hangover,BadTrip", display: EffectiveAgainst
SfxBuffActivate: UseActions/BlockToilet
ShowUser: Yes
}
{ +Block Id: 621, Name: Shower, Ref: DecoTemplate
Model: @models2/Entities/Decorations/HomeSweetHome/ShowerPrefab
BlockColor: "220,220,220"
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
# BuffNamesActivate: "ReduceRadiation,DecreaseBodyTemp,IncreaseBodyTemp", display: StatusEffect
BuffNamesActivate: "ReduceRadiation,NeutralBodyTemp", display: StatusEffect
SfxBuffActivate: UseActions/BlockShower
ShowUser: Yes
}
{ +Block Id: 622, Name: LightInterior01, Ref: LightMS01
# CanPickup: true
Model: @models/Blocks/Mothership/LightInterior01Prefab
}
{ +Block Id: 623, Name: LightInterior02, Ref: LightMS01
# CanPickup: true
Model: @models/Blocks/Mothership/LightInterior02Prefab
}
{ Block Id: 624, Name: InteriorKitchen
Material: hulllight
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: "81,81,78,78,78,78"
BlockColor: "110,110,110"
Shape: New
Model: Cube
TemplateRoot: HullSmallBlocks
AllowPlacingAt: "Base,MS", display: true
Info: bkiDecoBlock, display: true
Mass: 50, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ShowUser: No
}
{ Block Id: 625, Name: InteriorKitchen02, Ref: InteriorKitchen
Texture: "78,80,81,81,81,81"
}
{ Block Id: 626, Name: InteriorLiving, Ref: InteriorKitchen
Texture: "90,80,89,89,89,89"
BlockColor: "187,135,90"
}
{ Block Id: 627, Name: InteriorLiving02, Ref: InteriorKitchen
Texture: "90,85,80,80,80,80"
BlockColor: "187,135,90"
}
{ Block Id: 628, Name: InteriorBath, Ref: InteriorKitchen
Texture: "87,85,81,81,83,83"
}
{ +Block Id: 629, Name: IndoorPlant01
Material: metallight
Shape: ModelEntity
Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 5, type: float, display: true, formatter: Liter
Mass: 7, type: float, display: true, formatter: Kilogram
HitPoints: 5, type: int, display: true
Info: bkiDecoModel, display: true
IsAccessible: false, type: bool
# CanPickup: true
# ModelOffset: "0,0.5,0"
Category: Deco Blocks
TemplateRoot: IndoorPlants
}
{ +Block Id: 630, Name: IndoorPlant02, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant02Prefab
}
{ +Block Id: 631, Name: IndoorPlant03, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant03Prefab
}
# obsolete but do not remove
{ +Block Id: 632, Name: CockpitSV02
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Cockpits/_Legacy/CockpitSS02Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
TemplateRoot: CockpitBlocksSV
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 700, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "3,3,5", display: true
# Volume: 4500, type: float, display: true, formatter: Liter
Mass: 845, type: float, display: true, formatter: Kilogram
Info: bkiCockpit, display: true
IsLockable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
StackSize: 10
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
BlockColor: "110,110,110"
ShowUser: NoButCSV
}
# obsolete but do not remove
{ +Block Id: 633, Name: CockpitSV05, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/_Legacy/CockpitSS05Prefab
SizeInBlocks: "3,2,4", display: true
# Volume: 2400, type: float, display: true, formatter: Liter
Mass: 720, type: float, display: true, formatter: Kilogram
ShowUser: No
}
# Old constructor - no advanced capabilities: not in game anymore
{ Block Id: 634, Name: ConstructorSV_Old
Class: ConstructorSmall
IndexName: Constructor
Group: cpgConstructor
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# DropScale: 0.5
Model: @models/Blocks/Spaceship/ConstructorSVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "SS,GV", display: true
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiConstructorSmall, display: true
TemplateRoot: ConstructorSmallV2
SizeInBlocks: "1,1,3", display: true
# ModelOffset: "0,0.5,0"
StackSize: 6
Category: Devices
Mass: 1000, type: float, display: true, formatter: Kilogram
HitPoints: 150, type: int, display: true
EnergyIn: 250, type: int, display: true, formatter: Watt
CPUIn: 2000, type: int, display: true
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
BlockColor: "110,110,110"
ShowUser: NoButCSV
}
{ +Block Id: 635, Name: ConsoleSmallMS01
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
Group: cpgEquipment
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Mothership/ConsoleSmallMS01Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 50, type: float, display: true, formatter: Liter
Mass: 100, type: float, display: true, formatter: Kilogram
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
BlockColor: "110,110,110"
Category: Deco Blocks
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
EnergyIn: 1, type: int, display: true, formatter: Watt
TemplateRoot: ConsoleBlocks
}
{ +Block Id: 636, Name: ConsoleLargeMS01
Class: NPCDialogue
Info: bkiGeneralPurposeConsole, display: true
NPCModelRotation: false
Group: cpgEquipment
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Mothership/ConsoleLargeMS01Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 200, type: float, display: true, formatter: Liter
Mass: 300, type: float, display: true, formatter: Kilogram
IsAccessible: true, type: bool
IsActivateable: true
IsOxygenTight: false, display: true
BlockColor: "110,110,110"
Category: Deco Blocks
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
EnergyIn: 1, type: int, display: true, formatter: Watt
TemplateRoot: ConsoleBlocks
}
{ +Block Id: 637, Name: ConsoleLargeMS02, Ref: ConsoleLargeMS01
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
Model: @models/Blocks/Mothership/ConsoleLargeMS02Prefab
SizeInBlocks: "2,1,1", display: true
Volume: 100, type: float, display: true, formatter: Liter
}
{ +Block Id: 638, Name: ConsoleMapMS01, Ref: ConsoleLargeMS01
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
Model: @models/Blocks/Mothership/ConsoleMapMS01Prefab
SizeInBlocks: "1,1,1", display: true
Volume: 50, type: float, display: true, formatter: Liter
}
# Sprout
# Growable version of plant
# Rename: CoffePlantStage1
{ Block Id: 639, Name: InsanityPepperStage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: InsanityPepperStage2
GrowthRate: 16
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
# Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage1Prefab
Model: @models2/Entities/Farming/Misc/InsanityPepperStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
CropType: NaturalStimulant, display: true
# CropYield: 2, display: true
GrowthTimeInfo: 33, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiAlienPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: InsanityPepperStage1 # disassemble
TemplateRoot: InsanityPepperStage2 # deconstruct - to avoid exploit
}
# Rename: CoffePlantStage2
{ Block Id: 640, Name: InsanityPepperStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: InsanityPepperStage3
GrowthRate: 17
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
# Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage2Prefab
Model: @models2/Entities/Farming/Misc/InsanityPepperStage2Prefab
PickupTarget: InsanityPepperStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
ShowUser: No
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
Category: Farming
}
# Sprout
{ Block Id: 641, Name: DesertPlant20Stage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
CropType: HerbalLeaves, display: true
{ Child PlantGrowing
Next: DesertPlant20Stage2
GrowthRate: 20
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/DesertPlant20Stage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropYield: 1, display: true
GrowthTimeInfo: 40, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiAlienPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: DesertPlant20Stage1 # disassemble
TemplateRoot: DesertPlant20Stage2 # deconstruct - to avoid exploit
}
{ Block Id: 642, Name: DesertPlant20Stage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: DesertPlant20Stage3
GrowthRate: 20
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/DesertPlant20Stage2Prefab
PickupTarget: DesertPlant20Stage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
ShowUser: No
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
Category: Farming
}
{ Block Id: 643, Name: DesertPlant20Stage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: HerbalLeaves
Count: 1
}
{ Child CropsGrown
OnHarvest: DesertPlant20Stage1
OnDeath: PlantDead
}
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/DesertPlant20Stage3Prefab
PickupTarget: DesertPlant20Stage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ShowUser: NoButCSV # reported by HWS
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
Category: Farming
XpFactor: 0.25
}
# Sprout
{ Block Id: 644, Name: AlienPlantTube2Stage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
CropType: PlantProtein, display: true
{ Child PlantGrowing
Next: AlienPlantTube2Stage2
GrowthRate: 35
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Misc/AlienPlantTube2Stage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropYield: 5, display: true
GrowthTimeInfo: 90, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiAlienPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: AlienPlantTube2Stage1 # disassemble
TemplateRoot: AlienPlantTube2Stage2 # deconstruct - to avoid exploit
}
{ Block Id: 645, Name: AlienPlantTube2Stage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: AlienPlantTube1Stage3
GrowthRate: 55
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Misc/AlienPlantTube2Stage2Prefab
PickupTarget: AlienPlantTube2Stage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
ShowUser: No
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
Category: Farming
}
# Rocket Launcher
{ +Block Id: 646, Name: WeaponMS01
Class: Weapon
MarketPrice: 85562, display: true
IndexName: WeaponShip
Group: cpgWeapon
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
WeaponItem: RocketLauncherMSWeapon
Model: @models/Blocks/WeaponsShip/WeaponMSArtilleryRetractPrefab
# Model: @models/Blocks/WeaponsShip/WeaponMSArtilleryPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,8,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 1600, type: float, display: true, formatter: Liter
Mass: 2485, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShipSpace, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 4800, type: int, display: true
HitPoints: 3000, type: int, display: true
# Damage: 502, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocketMS, display: true
# ReloadDelay: 8, display: true
# ROF: 4, type: float, display: true, formatter: ROF
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: TurretMSRocketBlocks
TechTreeNames: Capital Vessel
}
# Pulse Laser
{ +Block Id: 647, Name: WeaponMS02
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
MarketPrice: 109244, display: true
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
WeaponItem: PulseLaserMSWeapon
Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaRetractPrefab
# Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,6,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 1600, type: float, display: true, formatter: Liter
Mass: 2715, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShipSpace, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 7200, type: int, display: true
HitPoints: 3000, type: int, display: true
# UpgradeTo: WeaponMSLaserFactionTalonar
# Damage: 53, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeMSWeapon, display: true
# ReloadDelay: 1, display: true
# ROF: 0.6, type: float, display: true, formatter: ROF
UnlockCost: 27, display: true
UnlockLevel: 25, display: true
TechTreeParent: WeaponMS01
TechTreeNames: Capital Vessel
}
{ +Block Id: 648, Name: TurretGVMinigun #TurretPlayer HV Minigun
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab
Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
WeaponItem: TurretGVMinigunWeapon
TemplateRoot: TurretGVMinigunBlocks
SoundOnEnter: UseActions/DOOROpen02
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
AllowPlacingAt: GV, display: true
SizeInBlocks: "3,1,3", display: true
Volume: 281.25, type: float, display: true, formatter: Liter
Mass: 500, type: float, display: true, formatter: Kilogram
StackSize: 500
# MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
EnergyIn: 15, type: int, display: true, formatter: Watt
CPUIn: 900, type: int, display: true
HitPoints: 550, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 649, Name: TurretGVRocket #TurretPlayer HV Rocket
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab
Model: @models/Blocks/Turrets/TurretGVRocketV2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
WeaponItem: TurretGVRocketWeapon
TemplateRoot: TurretGVRocketBlocks
SoundOnEnter: UseActions/DOOROpen02
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
AllowPlacingAt: GV, display: true
SizeInBlocks: "3,1,3", display: true
Volume: 281.25, type: float, display: true, formatter: Liter
Mass: 520, type: float, display: true, formatter: Kilogram
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
EnergyIn: 15, type: int, display: true, formatter: Watt
CPUIn: 450, type: int, display: true
HitPoints: 550, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 650, Name: TurretGVPlasma #TurretPlayer HV Plasma
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
Model: @models/Blocks/Turrets/TurretGVPlasmaV2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
WeaponItem: TurretGVPlasmaWeapon
TemplateRoot: TurretGVPlasmaBlocks
SoundOnEnter: UseActions/DOOROpen02
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
SizeInBlocks: "3,1,3", display: true
AllowPlacingAt: GV, display: true
Volume: 281.25, type: float, display: true, formatter: Liter
Mass: 1050, type: float, display: true, formatter: Kilogram
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 1560, type: int, display: true
HitPoints: 550, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 651, Name: BunkBed, Ref: DecoTemplate
Class: Sleeping
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
Model: @models2/Entities/Decorations/Misc/BunkBedPrefab
SizeInBlocks: "1,1,1", display: true
BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
}
{ +Block Id: 652, Name: LightWork02
IndexName: Light
Material: metallight
Shape: ModelEntity
MarketPrice: 43, display: true
Model: @models/Blocks/Terrain/LightWork02Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTerrainDecoration: true
Place: Free
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
AllowPlacingAt: Terrain, display: true
Volume: 4, type: float, display: true, formatter: Liter
Mass: 17, type: float, display: true, formatter: Kilogram
StackSize: 1000
EnergyIn: 1, type: int, display: true, formatter: Watt
Info: bkiLightWork, display: true
Category: Devices
UnlockCost: 5, display: true
UnlockLevel: 7, display: true
TechTreeParent: LightWork
TechTreeNames: Tools
}
{ +Block Id: 653, Name: Flare
Class: Light
# Removed so that flare does not count to light count. will not switch of with F key anymore
# IndexName: Light
Group: cpgFlare
Material: metallight
Shape: ModelEntity
Place: Face
Collide: "bullet,rocket"
Model: @models/Blocks/Spaceship/flareSS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "Base,MS,SS,GV", display: true
ModelScaleLocked: true
Volume: 0.1, type: float, display: true, formatter: Liter
Mass: 0.1, type: float, display: true, formatter: Kilogram
StackSize: 4000
HitPoints: 5, type: int, display: true
IsActivateable: true
IsDuplicateable: false
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
CanSetColor: true
StabilitySupport: false
UnlockCost: 5, display: true
UnlockLevel: 5, display: true
TechTreeNames: Misc
}
# Obsolete - old building blocks
{ Block Id: 654, Name: AlienInteriorGreen01
Material: alien
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 36
Shape: New
Model: Cube
AllowPlacingAt: "Base,MS", display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ShowUser: No
}
{ Block Id: 655, Name: AlienInteriorGreenWedge01, Ref: AlienInteriorGreen01
Model: RampC
ShowUser: No
}
{ Block Id: 656, Name: AlienInteriorGreen02
Material: alien
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 38
Shape: New
Model: Cube
AllowPlacingAt: "Base,MS", display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ShowUser: No
}
# old constructor model
{ Block Id: 657, Name: ConstructorRecursive
AllowedInBlueprint: false, display: true # to avoid exploits
Class: ConstructorRecursive
IndexName: Constructor
Group: cpgConstructor
ShowUser: No
TemplateRoot: ConstructorT2
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# DropScale: 0.5
Model: @models/Blocks/Mothership/ConstructorRecursiveMSPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiConstructorAdvanced, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,2", display: true
SizeInBlocksLocked: "Base,MS"
# ModelOffset: "0,0.5,0"
StackSize: 1
Category: Devices
Mass: 60000, type: float, display: true, formatter: Kilogram
HitPoints: 250, type: int, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
CPUIn: 40000, type: int, display: true
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
}
{ +Block Id: 658, Name: EntitySpawner1
Class: Spawner
Group: cpgNPCSpawner
IndexName: EntitySpawner
AllowedInBlueprint: false, display: true
Shape: Config3DCollider
Material: metallight
Model: @models/Blocks/Misc/EntitySpawnerPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: DecoBlocks
PickupTarget: SteelPlate
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 50, type: float, display: true, formatter: Liter
Mass: 200, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsAccessible: true, type: bool
BlockColor: "110,110,110"
HitPoints: 50, type: int, display: true
EnergyIn: 1, type: int, display: false, formatter: Watt
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 10
Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
SpawnClass: ZiraxMinigun
SpawnCount: 2
Info: bkiEntitySpawner, display: true
AllowWander: true
RemoveOnSI: true # avoid to show the dummy block on SI collapse
}
# obsolete - do not remove
{ Block Id: 659, Name: EntitySpawner2, Ref: EntitySpawner1
SpawnClass: Crawler
SpawnCount: 3
Info: Crawler, display: true
BlockColor: "170,5,5"
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 660, Name: EntitySpawner3, Ref: EntitySpawner1
SpawnClass: TurretRobot
SpawnCount: 3
Info: TurretRobot, display: true
BlockColor: "0,40,0"
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 661, Name: EntitySpawner4, Ref: EntitySpawner1
SpawnClass: TalonGuardian
SpawnCount: 3
Info: TalonGuardian, display: true
BlockColor: "39,34,178"
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 662, Name: EntitySpawner5, Ref: EntitySpawner1
SpawnClass: ArmoredGolem
SpawnCount: 1
Info: ArmoredGolem, display: true
BlockColor: "255,0,150"
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 663, Name: EntitySpawner6, Ref: EntitySpawner1
SpawnClass: TotalHorror
SpawnCount: 3
Info: Nightmare, display: true
BlockColor: "0,255,255"
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 664, Name: EntitySpawner7, Ref: EntitySpawner1
SpawnClass: "AlienAssassinGrey, AlienAssassinRed"
SpawnCount: 3
Info: AlienAssassin, display: true
BlockColor: "62,30,10"
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 665, Name: EntitySpawner8, Ref: EntitySpawner1
SpawnClass: AssaultCyborg
SpawnCount: 3
Info: AssaultCyborg, display: true
BlockColor: "255,247,0"
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 666, Name: EntitySpawnerPlate, Ref: EntitySpawner1
Texture: 51
BlockColor: "170,5,5"
Model: @models/Blocks/Misc/EntitySpawnerPlatePrefab
Collide: "movement,bullet,rocket,melee" # consider this block as collide with movements
IsOxygenTight: true, display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 667, Name: EntitySpawnerBlock, Ref: EntitySpawner1
Texture: 51
BlockColor: "170,5,5"
Model: @models/Blocks/Misc/EntitySpawnerBlockPrefab
Collide: "movement,bullet,rocket,melee" # consider this block as collide with movements
Place: NoRotation, display: true # disabled rotation
IsOxygenTight: true, display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
ShowUser: No
}
{ +Block Id: 668, Name: EntitySpawnerPlateThin, Ref: EntitySpawner1
Texture: 51
BlockColor: "170,5,5"
Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
SpawnClass: ZiraxMinigun
SpawnCount: 1
IsTextureable: true # !!!
IsGPUInstance: false # !!!
AllowWander: true
RemoveOnSI: true # avoid to show the dummy block on SI collapse
AllowPlacingAt: "Base,MS", display: true
}
{ +Block Id: 669, Name: SawAttachment
LootList: 37 # still used?
IndexName: WeaponShip
Group: cpgHarvest
Material: metalhard
MarketPrice: 1520, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: SawAttachmentWeapon
Model: @models/Blocks/WeaponsShip/SawAttachmentPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: WeaponDir
SizeInBlocks: "5,2,1", display: true
AllowPlacingAt: GV, display: true
Volume: 35, type: float, display: true, formatter: Liter
Mass: 220, type: float, display: true, formatter: Kilogram
Info: bkiHarvester, display: true
Category: Weapons/Items
EnergyDynamicGroup: Drill
EnergyIn: 70, type: int, display: true, formatter: Watt
EnergyInIdle: 1, type: int, display: true, formatter: Watt
HitPoints: 150, type: int, display: true
CPUIn: 180, type: int, display: true
StackSize: 1000
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
# TechTreeParent: ContainerHarvest
TechTreeNames: Hover Vessel
}
# obsolete but do not remove
{ +Block Id: 670, Name: CockpitSV03, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/_Legacy/CockpitSS03Prefab
SizeInBlocks: "3,3,5", display: true
# Volume: 4500, type: float, display: true, formatter: Liter
HitPoints: 900, type: int, display: true
Mass: 845, type: float, display: true, formatter: Kilogram
ShowUser: No
}
# obsolete but do not remove
{ +Block Id: 671, Name: CockpitSV07, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/_Legacy/CockpitSS07Prefab
Mass: 780, type: float, display: true, formatter: Kilogram
HitPoints: 875, type: int, display: true
SizeInBlocks: "2,2,9", display: true
# Volume: 3600, type: float, display: true, formatter: Liter
ShowUser: No
}
{ +Block Id: 672, Name: StairsWedge
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/Stairs1x1x1, param1: Stair1x1x1
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
TemplateRoot: StairsBlocks
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1" # this is needed so SizeInBlocksLocked takes effect!
SizeInBlocksLocked: "Base,MS"
# Volume: 50, type: float, display: true, formatter: Liter
Mass: 550, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
Category: BuildingBlocks
AllowWander: true
}
{ +Block Id: 673, Name: StairsWedgeLong
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/Stairs1x2x1, param1: Stair1x2x1
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
TemplateRoot: StairsBlocks
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,2", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 100, type: float, display: true, formatter: Liter
Mass: 850, type: float, display: true, formatter: Kilogram
HitPoints: 150, type: int, display: true
Category: BuildingBlocks
AllowWander: true
}
# obsolete - do not remove
{ Block Id: 674, Name: WalkwayVert
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/WalkwayVert, param1: walkway
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: WalkwayLargeBlocks
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
# SizeInBlocks: "1,1,1", display: true
# SizeInBlocksLocked: "Base,MS"
Mass: 15, type: float, display: true, formatter: Kilogram
ShowUser: No
Category: BuildingBlocks
}
# obsolete - do not remove
{ Block Id: 675, Name: WalkwayVert02
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/WalkwayVert02, param1: walkway
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: WalkwayLargeBlocks
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
# SizeInBlocks: "1,1,1", display: true
# SizeInBlocksLocked: "Base,MS"
Mass: 15, type: float, display: true, formatter: Kilogram
ShowUser: No
Category: BuildingBlocks
}
# obsolete - do not remove
{ +Block Id: 676, Name: WalkwaySlope
Material: metallight
Shape: Ext3dModel
Mesh: models
Model: Mothership/WalkwaySlope, param1: walkway_slope
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
TemplateRoot: WalkwayLargeBlocks
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
# SizeInBlocks: "1,1,1", display: true
# SizeInBlocksLocked: "Base,MS"
Mass: 48, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
AllowWander: true
}
# obsolete - do not remove
{ Block Id: 677, Name: InteriorWall, Ref: Hull
Model: Wall
Texture: "53,53,31,53,31,53"
}
# obsolete - do not remove
{ Block Id: 678, Name: InteriorWallCorner, Ref: Hull
Model: WallLShape
Texture: "53,53,31,53,31,31"
}
# obsolete - do not remove
{ Block Id: 679, Name: HullWall, Ref: Hull
Model: Wall
}
# obsolete - do not remove
{ Block Id: 680, Name: HullWallCorner, Ref: Hull
Model: WallLShape
}
{ +Block Id: 681, Name: RailingL, Ref: RailingDiagonal
Model: Mothership/RailingL, param1: RailingL
SymType: 2
}
{ +Block Id: 682, Name: RailingRound, Ref: RailingDiagonal
Model: Mothership/RailingRound, param1: RailingRound
SymType: 2
}
{ +Block Id: 683, Name: DrillAttachment
LootList: 37 # still used?
IndexName: WeaponShip
Group: cpgHarvest
Material: metalhard
MarketPrice: 1655, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: DrillAttachmentWeapon
Model: @models/Blocks/WeaponsShip/DrillAttachmentRetractPrefab
# Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
BlockColor: "110,110,110"
Place: WeaponDir
SizeInBlocks: "1,6,1", display: true
AllowPlacingAt: "GV", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 650, type: float, display: true, formatter: Kilogram
Info: bkiDrill, display: true
Category: Weapons/Items
EnergyDynamicGroup: Drill
EnergyIn: 250, type: int, display: true, formatter: Watt
CPUIn: 200, type: int, display: true
EnergyInIdle: 1, type: int, display: true, formatter: Watt
HitPoints: 500, type: int, display: true
StackSize: 1000
MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 9, display: true
UnlockLevel: 7, display: true
TechTreeParent: SawAttachment
TechTreeNames: Hover Vessel
}
{ +Block Id: 684, Name: TurretGVDrill, Ref: TurretDrillTemplate #TurretPlayer HV Drill
Model: @models/Blocks/Turrets/TurretGVDrillPrefab
# Model: @models/Blocks/Turrets/TurretGVDrillPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
WeaponItem: TurretGVDrillWeapon
TemplateRoot: TurretGVToolBlocks
AllowPlacingAt: GV, display: true
SizeInBlocks: "3,1,3", display: true
Volume: 281.25, type: float, display: true, formatter: Liter
Mass: 790, type: float, display: true, formatter: Kilogram
StackSize: 500
EnergyIn: 688, type: int, display: true, formatter: Watt
EnergyInIdle: 14, type: int, display: true, formatter: Watt
HitPoints: 850, type: int, display: true
}
{ +Block Id: 685, Name: TurretMSDrill, Ref: TurretDrillTemplate #TurretPlayer CV Drill
Model: @models/Blocks/Turrets/TurretMSDrillPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
TemplateRoot: TurretMSToolBlocks
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "MS"
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 9050, type: float, display: true, formatter: Kilogram
StackSize: 250
TechTreeNames: Hidden
ShowUser: No
}
{ +Block Id: 686, Name: ContainerPersonal
Class: ContainerPersonal
AllowedInBlueprint: false, display: true
Group: cpgCargoBox
LootList: 66
Material: metal
Shape: ModelEntity
ShowBlockName: true
PickupTarget: ContainerLargeBlocks
TemplateRoot: ContainerLargeBlocks
Model: @models/Blocks/Mothership/ContainerPersonalPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 400, type: float, display: true, formatter: Liter
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
CPUIn: 960, type: int, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
# Info: bkiContainer, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
}
# not needed anymore
{ Block Id: 687, Name: MarkerBlock3, Ref: MarkerBlock
IndexName: Marker3
Info: bkiAlienMarker3Block, display: true
BlockColor: "102,0,0"
MaxCount: 1, type: int, display: true
ShowUser: NoButCSV
}
{ +Block Id: 688, Name: CockpitSV07New, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/CockpitSS07NewPrefab
SizeInBlocks: "3,2,6", display: true
# Volume: 3600, type: float, display: true, formatter: Liter
Mass: 850, type: float, display: true, formatter: Kilogram
HitPoints: 875, type: int, display: true
UpgradeTo: CockpitSV07NewT2, display: true
}
{ +Block Id: 689, Name: CockpitSV05New, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/CockpitSS05NewPrefab
SizeInBlocks: "3,2,4", display: true
# Volume: 2400, type: float, display: true, formatter: Liter
HitPoints: 550, type: int, display: true
Mass: 550, type: float, display: true, formatter: Kilogram
UpgradeTo: CockpitSV05NewT2, display: true
}
{ +Block Id: 690, Name: CockpitSV02New, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/CockpitSS02NewPrefab
HitPoints: 900, type: int, display: true
Mass: 875, type: float, display: true, formatter: Kilogram
UpgradeTo: CockpitSV02NewT2, display: true
}
{ +Block Id: 691, Name: RailingSlopeLeft, Ref: RailingDiagonal
Model: Mothership/RailingSlopeLeft, param1: RailingSlopeLeft
SymType: 4
MirrorTo: RailingSlopeRight
}
{ +Block Id: 692, Name: RailingSlopeRight, Ref: RailingDiagonal
Model: Mothership/RailingSlopeRight, param1: RailingSlopeRight
SymType: 4
MirrorTo: RailingSlopeLeft
}
# obsolete - do not remove
{ Block Id: 693, Name: HullCornerLarge, Ref: Hull
Model: CornerC
Texture: "51,50,52,52,51,51"
}
{ +Block Id: 694, Name: ThrusterJetRound3x7x3
Class: Thruster
IndexName: Thruster
Group: cpgThruster
MarketPrice: 3255, display: true
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
StackSize: 500
Model: @models/Blocks/Thrusters/ThrusterJetRound3x7x3Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: "SS", display: true
SizeInBlocks: "3,7,3", display: true
Volume: 1968.75, type: float, display: true, formatter: Liter
Mass: 2430, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
Info: bkiThrusterJetMS, display: true
HitPoints: 3200, type: int, display: true
ThrusterForce: 7240, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.5, type: float, display: true
EnergyIn: 360, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 4680, type: int, display: true
Category: Devices
OccupySizeInBlocks: true # do not allow to place blocks in the middle
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 100
UnlockCost: 15, display: true
UnlockLevel: 15, display: true
TechTreeParent: ThrusterJetRound2x5x2V2
TechTreeNames: Small Vessel
Temperature: 855, display: true
}
{ +Block Id: 695, Name: ThrusterJetRound3x10x3, Ref: ThrusterJetRound3x7x3
Model: @models/Blocks/Thrusters/ThrusterJetRound3x10x3Prefab
MarketPrice: 4349, display: true
SizeInBlocks: "3,10,3", display: true
Volume: 2812.5, type: float, display: true, formatter: Liter
Mass: 3060, type: float, display: true, formatter: Kilogram
HitPoints: 4500, type: int, display: true
ThrusterForce: 11040, type: int, display: true, formatter: Newton
EnergyIn: 425, type: int, display: true, formatter: Watt
CPUIn: 6750, type: int, display: true
UnlockCost: 15, display: true
UnlockLevel: 17, display: true
TechTreeParent: ThrusterJetRound3x7x3
TechTreeNames: Small Vessel
Temperature: 920, display: true
}
{ +Block Id: 696, Name: ThrusterJetRound3x13x3, Ref: ThrusterJetRound3x7x3
Model: @models/Blocks/Thrusters/ThrusterJetRound3x13x3Prefab
MarketPrice: 5444, display: true
SizeInBlocks: "3,13,3", display: true
Volume: 3656.25, type: float, display: true, formatter: Liter
Mass: 4833, type: float, display: true, formatter: Kilogram
HitPoints: 6000, type: int, display: true
ThrusterForce: 15290, type: int, display: true, formatter: Newton
EnergyIn: 500, type: int, display: true, formatter: Watt
CPUIn: 8870, type: int, display: true
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: ThrusterJetRound3x10x3
TechTreeNames: Small Vessel
Temperature: 995, display: true
}
{ +Block Id: 697, Name: ThrusterJetRound1x3x1, Ref: ThrusterJetRound3x7x3
Model: @models/Blocks/Thrusters/ThrusterJetRound1x3x1Prefab
MarketPrice: 1525, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 93.75, type: float, display: true, formatter: Liter
Mass: 743, type: float, display: true, formatter: Kilogram
HitPoints: 225, type: int, display: true
ThrusterForce: 300, type: int, display: true, formatter: Newton
EnergyIn: 52, type: int, display: true, formatter: Watt
CPUIn: 220, type: int, display: true
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
# TechTreeParent: ThrusterSVRoundBlocks
TechTreeParent: ""
TechTreeNames: Small Vessel
Temperature: 450, display: true
}
{ +Block Id: 698, Name: ThrusterJetRound2x5x2, Ref: ThrusterJetRound3x7x3
Model: @models/Blocks/Thrusters/ThrusterJetRound2x5x2Prefab
MarketPrice: 2389, display: true
SizeInBlocks: "2,5,2", display: true
Volume: 625, type: float, display: true, formatter: Liter
Mass: 1240, type: float, display: true, formatter: Kilogram
HitPoints: 850, type: int, display: true
ThrusterForce: 2075, type: int, display: true, formatter: Newton
EnergyIn: 216, type: int, display: true, formatter: Watt
CPUIn: 1470, type: int, display: true
UnlockCost: 14, display: true
UnlockLevel: 12, display: true
TechTreeParent: ThrusterJetRound1x3x1
TechTreeNames: Small Vessel
Temperature: 660, display: true
}
{ Block Id: 699, Name: CameraBlock #REPOSITORY
AllowedInBlueprint: false, display: true
Class: Light
IndexName: Camera
Group: cpgLight
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/CameraBlockPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
# ModelOffset: "0,0.5,0"
StackSize: 6
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "MS"
IsActivateable: true
Info: bkiSpotlight, display: true
Category: Devices
Mass: 50, type: float, display: true, formatter: Kilogram
EnergyIn: 2, type: int, display: true, formatter: Watt
ShowUser: No
}
# Flak Turret
{ +Block Id: 700, Name: TurretBaseFlak #TurretPlayer BA Flak
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretBaseRocketBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateVeryFast
WeaponItem: TurretBaseFlakWeapon
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base"
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 5615, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 1300, type: int, display: true
HitPoints: 3450, type: int, display: true
RotSpeed: 110, type: int, display: true
Zoom: 5, type: float
}
# Plasma Turret
{ +Block Id: 701, Name: TurretBasePlasma #TurretPlayer BA Plasma
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/ModularTurret1/SingleGaussTurretBluePrefab
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretBaseLaserBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
WeaponItem: TurretBasePlasmaWeapon
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 8490, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 22300, type: int, display: true
HitPoints: 3450, type: int, display: true
RotSpeed: 80, type: int, display: true
Zoom: 5, type: float
}
# Plasma Turret
{ +Block Id: 702, Name: TurretMSPlasma #TurretPlayer BA Plasma
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretMSLaserBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
WeaponItem: TurretMSPlasmaWeapon
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 8490, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurretSpace, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 15, type: int, display: true, formatter: Watt
CPUIn: 20700, type: int, display: true
HitPoints: 3450, type: int, display: true
RotSpeed: 80, type: int, display: true
Zoom: 5, type: float
# UnlockCost: 15, display: true
# UnlockLevel: 15, display: true
# TechTreeParent: TurretMSMinigun
# TechTreeNames: Capital Vessel
TechTreeNames: Hidden
ShowUser: No
}
# Obsolete but dont delete
{ Block Id: 703, Name: ArmorPlate, Ref: Hull
Model: Plate
Texture: "15,15,57,57,57,57"
HitPoints: 50, type: int, display: true
}
{ Block Id: 704, Name: TrussWedge, Ref: TrussCube
Model: Truss/TrussWedge
Texture: "59,59,59,60,59,60"
}
{ Block Id: 705, Name: TrussCorner, Ref: TrussCube
Model: Truss/TrussCorner
Texture: 60
}
# Produces only hydrogen now
{ +Block Id: 706, Name: OxygenHydrogenGenerator, Ref: OxygenGenerator
Class: O2H2Generator
Model: @models/Blocks/Terrain/OxygenHydrogenGeneratorPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
Info: bkiOxygenHydrogenGenerator, display: true
BlockColor: "45,90,45"
# UnlockCost: 10, display: true
# UnlockLevel: 7, display: true
# TechTreeParent: OxygenGenerator
# TechTreeNames: Misc
MapIcon: map_OxyGenerator2
MapName: OxygenHydrogenGenerator
Temperature: 30, display: true
ShowUser: No
}
{ Block Id: 707, Name: InsanityPepperStage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: NaturalStimulant
Count: 2
}
{ Child CropsGrown
OnHarvest: InsanityPepperStageNoFruit
OnDeath: PlantDead2
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Misc/InsanityPepperStage3Prefab
PickupTarget: InsanityPepperStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ShowUser: NoButCSV # reported by HWS
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
Category: Farming
XpFactor: 0.25
}
{ Block Id: 708, Name: InsanityPepperStageNoFruit
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: InsanityPepperStage3
GrowthRate: 29
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Model: @models2/Entities/Farming/Misc/InsanityPepperStageNoFruitPrefab
PickupTarget: InsanityPepperStage1
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: No
Place: Free
# ModelOffset: "0,0.5,0"
}
{ Block Id: 709, Name: AlienPlantTube1Stage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: PlantProtein
Count: 5
}
{ Child CropsGrown
OnHarvest: AlienPlantTube2NoFruitStage
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Misc/AlienPlantTube1Stage3Prefab
PickupTarget: AlienPlantTube2Stage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ShowUser: NoButCSV # reported by HWS
Place: Free
# ModelOffset: "0,0.5,0"
Category: Farming
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
XpFactor: 0.25
}
{ Block Id: 710, Name: AlienPlantTube2NoFruitStage
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: AlienPlantTube1Stage3
GrowthRate: 85
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Collide: "bullet,rocket,melee,sight"
IsAccessible: false, type: bool
Model: @models2/Entities/Farming/Misc/AlienPlantTube2NoFruitStagePrefab
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
PickupTarget: AlienPlantTube2Stage1
Place: Free
# ModelOffset: "0,0.5,0"
{ Child DropOnDestroy
Count: 0
}
ShowUser: NoButCSV
}
# Current SurvConstructor - with recursive capabilities: currently used
{ +Block Id: 711, Name: ConstructorSurvival
Class: ConstructorSurvivalV2
MarketPrice: 100, display: true
Material: metalhard
Shape: ModelEntity
Model: @models/Blocks/Devices/PortableConstructorFWNPrefab #1.11 update
#Model: @models/Blocks/Terrain/ConstructorSurvivalPrefab
#Mesh-Damage-1: Mesh/D0 #PortableConstructorPrefab does not have damage states
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
Info: bkiConstructorSurvival, display: true
IsTerrainDecoration: true
EnergyIn: 10, type: int, display: false, formatter: Watt
AllowPlacingAt: Terrain, display: true
SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density)
Mass: 40, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
HitPoints: 150, type: int, display: true
StackSize: 1000
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
BlockColor: "110,110,110"
Category: Devices
IsColorable: false
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
ShowUser: Yes
# UpgradeTo: ConstructorSurvivalV2, display: true
MapIcon: map_SurvConstructor
MapName: ConstructorSurvival
UnlockCost: 1, display: true
UnlockLevel: 1, display: true
# TechTreeParent: OxygenGeneratorSmall
TechTreeNames: Misc
}
{ +Block Id: 712, Name: PassengerSeatSV
Class: PassengerSeat
Group: cpgPassengerSeat
Material: metalhard
MarketPrice: 200, display: true
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
Model: @models/Blocks/Spaceship/PassengerSeatSVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "2,3,2", display: true
Volume: 375, type: float, display: true, formatter: Liter
Mass: 705, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsLockable: true
IsOxygenTight: true, display: true
Info: bkiPassengerSeat, display: true
StackSize: 1000
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
HitPoints: 250, type: int, display: true
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: PassengerSeat2SV
TechTreeNames: "Small Vessel,Hover Vessel"
}
# Old T1 constructor - no advanced capabilities: not in game anymore
{ Block Id: 713, Name: ConstructorT1 # obsolete
Class: ConstructorBig
IndexName: Constructor
Group: cpgConstructor
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/ConstructorT1Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,2,2", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiConstructorLarge, display: true
TemplateRoot: ConstructorT1V2
# ModelOffset: "0,0.5,0"
StackSize: 10
BlockColor: "110,110,110"
Category: Devices
Mass: 40000, type: float, display: true, formatter: Kilogram
HitPoints: 250, type: int, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
CPUIn: 20000, type: int, display: true
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UpgradeTo: ConstructorT2, display: true
ShowUser: No
}
## Please do not rename - referenced in code
{ +Block Id: 714, Name: ConstructorT2
Class: ConstructorRecursive
IndexName: Constructor
Group: cpgConstructor
MarketPrice: 62387, display: true
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Devices/ConstructorT2FWNPrefab #1.11 update
#Model: @models/Blocks/Mothership/ConstructorT2Prefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,2,2", display: true
Volume: 1280, type: float, display: true, formatter: Liter
Mass: 13800, type: float, display: true, formatter: Kilogram
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiConstructorAdvanced, display: true
# ModelOffset: "0,0.5,0"
StackSize: 500
BlockColor: "110,110,110"
Category: Devices
HitPoints: 250, type: int, display: true
EnergyIn: 1500, type: int, display: true, formatter: Watt
CPUIn: 40000, type: int, display: true
EnergyInIdle: 5, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: ConstructorT1V2
TechTreeNames: "Base,Capital Vessel"
DowngradeTo: ConstructorT1V2, display: true
}
# open passenger seat
{ +Block Id: 715, Name: PassengerSeat2SV
Class: PassengerSeat
Group: cpgPassengerSeat
Material: metalhard
MarketPrice: 155, display: true
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/PassengerSeat2SVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,3,2", display: true
Volume: 80, type: float, display: true, formatter: Liter
Mass: 72, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiPassengerSeat, display: true
StackSize: 2000
BlockColor: "110,110,110"
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
HitPoints: 150, type: int, display: true
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeParent: CockpitBlocksSV
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 716, Name: TurretGVArtillery #TurretPlayer HV Artillery
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretGVArtilleryPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
WeaponItem: TurretGVArtilleryWeapon
TemplateRoot: TurretGVArtilleryBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateSlow
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
SizeInBlocks: "5,2,5", display: true
AllowPlacingAt: GV, display: true
Volume: 1562.5, type: float, display: true, formatter: Liter
Mass: 4350, type: float, display: true, formatter: Kilogram
StackSize: 500
IsDuplicateable: false
# MaxCount: 1, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 5820, type: int, display: true
HitPoints: 935, type: int, display: true
RotSpeed: 60, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 717, Name: OxygenTankSmallMS
Class: O2Tank
IndexName: O2Tank
Group: cpgO2Tank
MarketPrice: 210, display: true
EssentialCategory: cpgO2Tank
LootList: 25 # 5 slots
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/OxygenTankSmallPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 80, type: float, display: true, formatter: Liter
Mass: 550, type: float, display: true, formatter: Kilogram
Info: bkiOxygenTank, display: true
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
StackSize: 1000
Category: Devices
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 100, type: int, display: true
O2Capacity: 1000, type: int, display: true
O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge"
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Base,Capital Vessel"
}
{ Block Id: 718, Name: AlienPalmTree
Class: CropsGrown
{ Child DropOnHarvest
Item: Fruit
Count: 1
}
{ Child CropsGrown
OnHarvest: AlienPalmTreeHarvested
OnDeath: PlantDead
}
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienPalmTreePrefab
# DecoParticle: alienpalmtree # removed particle effect since it triggers when harvested
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,3"
Prob: 1
}
}
{ Block Id: 719, Name: AlienPalmTreeHarvested
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPalmTree
GrowthRate: 25
FertileLevel: 1
}
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienPalmTreeHarvestedPrefab
# DecoParticle: alienpalmtree # removed particle effect since it triggers when harvested
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ +Block Id: 720, Name: WarpDrive
Class: WarpDrive
Group: cpgWarp
IndexName: WarpDrive
Material: metal
Shape: ModelEntity
MarketPrice: 83216, display: true
ShowBlockName: true
Model: @models/Blocks/Mothership/WarpDriveT1Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,2,5", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 4800, type: float, display: true, formatter: Liter
Mass: 82200, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: false, display: true
# ModelOffset: "0,0.5,0"
# BlockColor: "26,50,89"
StackSize: 250
BlockColor: "110,110,110"
Category: Devices
UpgradeTo: WarpDriveT2, display: true
Info: bkiWarpDrive, display: true
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 40000, type: int, display: true
HitPoints: 1150, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 200
ItemPerAU: PentaxidCrystal, display: true
CostPerAU: 2, display: true
CostPerLY: 1, display: true
RangeAU: 24, display: true
RangeLY: 30, display: true
# Short Range Warp (Microwarp)
CostPerKM: 2, display: true
RangeKM: 20000, display: true
#RangeKMuseDetector: true, display: true
MicroWarpCooldown: 25, dipslay: true # INT in real time seconds; Set to 0 or comment out to have SRW without a cooldown
Radiation: 25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 40, display: true
UnlockCost: 15, display: true
UnlockLevel: 10, display: true
# TechTreeParent: PentaxidTank
TechTreeNames: Capital Vessel
}
{ +Block Id: 721, Name: OxygenStationSV
Class: O2Station
Group: cpgO2Station
Material: metallight
MarketPrice: 220, display: true
Shape: ModelEntity
# BuffName: OxygenStationSS DONE DIFFERENT NOW
ShowBlockName: true
SfxActivate: UseActions/oxygen_tank_release_air
Model: @models/Blocks/Spaceship/OxygenStationSSNewPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsLockable: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,2,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 70, type: float, display: true, formatter: Kilogram
Info: bkiOxygenStation, display: true
# ModelOffset: "0,0.5,0"
StackSize: 2000
BlockColor: "110,110,110"
HitPoints: 150, type: int, display: true
Category: Devices
EnergyIn: 2, type: int, display: true, formatter: Watt
CPUIn: 50, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: OxygenTankSV
TechTreeNames: "Small Vessel,Hover Vessel"
}
# flat docking pad for SVs
{ +Block Id: 722, Name: LandinggearShort
IndexName: LandingGear
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
IsPhysicsColliders: false
Model: @models/Blocks/Landinggears/LandinggearLightShortPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
TemplateRoot: LandinggearBlocksSV
Place: Free
AllowPlacingAt: "SS", display: true
SizeInBlocks: "1,1,2", display: true
Mass: 200, type: float, display: true, formatter: Kilogram
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Devices
# ModelOffset: "0,0.5,0"
Hardness: 50, type: float, display: false, formatter: Hardness
HitPoints: 50, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
}
# retractable landinggear
{ +Block Id: 723, Name: LandinggearMSLight, Ref: LandinggearMSHeavy
Model: @models/Blocks/Landinggears/LandinggearLightRetractPrefab
# Model: @models/Blocks/Landinggears/LandinggearLightPrefab
SizeInBlocks: "1,1,2", display: true
HitPoints: 350, type: int, display: true
Mass: 1700, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 724, Name: ContainerAmmoLarge
Class: Container
Group: cpgAmmo
IndexName: AmmoCntr
MarketPrice: 1367, display: true
LootList: 70
Material: metallight
Shape: ModelEntity
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: true, display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
ShowBlockName: true
Model: @models/Blocks/Mothership/ContainerAmmoPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
BlockColor: "0,40,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,1,1", display: true
SizeInBlocksLocked: "Base,MS"
EnergyIn: 1, type: int, display: true, formatter: Watt
VolumeCapacity: 14000, type: float, display: true, formatter: Liter
CPUIn: 240, type: int, display: true
Volume: 180, type: float, display: true, formatter: Liter
Mass: 1975, type: float, display: true, formatter: Kilogram
Info: bkiContainerAmmo, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
Category: Devices
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 500
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeParent: ContainerLargeBlocks
TechTreeNames: "Base,Capital Vessel"
}
{ Block Id: 725, Name: AkuaBushRed
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaBushRedPrefab
DecoParticle: akuabushred
SizeInBlocks: "1,3,1"
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "1,2"
Prob: 1
}
}
{ Block Id: 726, Name: AlienBushRedFronds
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienBushRedFrondsPrefab
DecoParticle: alienbushredfronds
SizeInBlocks: "2,5,2"
ShowUser: No
HitPoints: 155, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4,8"
Prob: 1
}
}
{ +Block Id: 727, Name: ConsoleLargeMS01a, Ref: ConsoleLargeMS01
Class: NPCDialogue
NPCModelRotation: false
Info: bkiConsoleLargeMS01a, display: true
Group: cpgEquipment
Model: @models/Blocks/Mothership/ConsoleLargeMS01aPrefab
IsAccessible: true, type: bool
SizeInBlocks: "1,1,1", display: true
Volume: 500, type: float, display: true, formatter: Liter
}
# obsolete - but do not remove
{ +Block Id: 728, Name: ContainerAmmoSmall, Ref: ContainerAmmoLarge
Model: @models/Blocks/Mothership/ContainerAmmoSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true # we need this because it extends ammo large
VolumeCapacity: 100, type: float, display: true, formatter: Liter
Volume: 20, type: float, display: true, formatter: Liter # low value since used on SV/HV as well
Mass: 100, type: float, display: true, formatter: Kilogram
LootList: 69
ShowUser: NoButCSV
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
# UnlockCost: 4, display: true
# UnlockLevel: 3, display: true
# TechTreeNames: Misc
}
# Obsolete but dont delete, same as LandinggearMSLight
{ Block Id: 729, Name: LandinggearMSShort
Material: metalhard
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Landinggears/LandinggearLightPrefab
# Model: @models/Blocks/Landinggears/LandinggearLightShortPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,2", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 800, type: float, display: true, formatter: Liter
Mass: 1700, type: float, display: true, formatter: Kilogram
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Devices
ShowUser: No
Hardness: 50, type: float, display: false, formatter: Hardness
HitPoints: 250, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
}
{ +Block Id: 730, Name: DockingPad, Ref: LandinggearShort
Info: bkiLandinggearHV, display: true
AllowPlacingAt: "GV", display: true
MarketPrice: 160, display: true
TemplateRoot: DockingPad
Mass: 122, type: float, display: true, formatter: Kilogram
Volume: 32.5, type: float, display: true, formatter: Liter
StackSize: 1000
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Hover Vessel"
}
{ Block Id: 731, Name: AlaskaCedarBare
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlaskaCedarBarePrefab
DecoParticle: baldcypressfall
SizeInBlocks: "1,5,1"
ShowUser: No
HitPoints: 278, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "8,14"
Prob: 1
}
}
# obsolete but do not remove
{ +Block Id: 732, Name: ContainerHarvest
Class: Container
Group: cpgHarvest
IndexName: HarvestCntr
LootList: 48 # large: lootcontainer: Common
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/ContainerHarvestPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
BlockColor: "62,30,10"
Info: bkiContainerHarvest, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
AllowPlacingAt: "MS,GV", display: true
SizeInBlocks: "2,1,1", display: true
VolumeCapacity: 250, type: float, display: true, formatter: Liter # low value since used on MS and GV
CPUIn: 30, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
Volume: 40, type: float, display: true, formatter: Liter # low value since used on HV as well
Mass: 200, type: float, display: true, formatter: Kilogram
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: true, display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
ShowUser: NoButCSV
# UnlockCost: 3, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: Misc
}
{ Block Id: 733, Name: HollywoodJuniperDesktop, Ref: AlaskaCedarBare
Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperPrefab
DecoParticle: hollywoodjuniper
SizeInBlocks: "1,3,1"
Material: woodsoft
HitPoints: 70, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,3"
Prob: 1
}
}
{ Block Id: 734, Name: HollywoodJuniperDesktopBare, Ref: AlaskaCedarBare
Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperBarePrefab
DecoParticle: hollywoodjuniperbare
SizeInBlocks: "1,3,1"
Material: woodsoft
HitPoints: 69, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,3"
Prob: 1
}
}
{ Block Id: 735, Name: RealRock1
Material: rock
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab
SizeInBlocks: "5,4,5"
BlockColor: "180,180,180"
ShowUser: No
HitPoints: 183, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "28,37"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 736, Name: RealRock2, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock2Prefab
SizeInBlocks: "7,7,7"
HitPoints: 398, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "60,80"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "6,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,6"
# Prob: 0.05
# }
}
{ Block Id: 737, Name: RealRock3, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock3Prefab
SizeInBlocks: "7,7,7"
HitPoints: 283, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "43,57"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "6,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,6"
# Prob: 0.05
# }
}
{ Block Id: 738, Name: RealRock4, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock4Prefab
SizeInBlocks: "3,3,3"
HitPoints: 103, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "15,21"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "4,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "3,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,4"
# Prob: 0.05
# }
}
{ Block Id: 739, Name: RealRock5, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab
SizeInBlocks: "5,3,3"
HitPoints: 166, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "25,33"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 740, Name: RealRock6, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock6Prefab
SizeInBlocks: "5,3,5"
HitPoints: 152, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "23,30"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 741, Name: RealRock7, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock7Prefab
SizeInBlocks: "5,3,5"
HitPoints: 183, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "27,37"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 742, Name: RealRock8, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab
SizeInBlocks: "13,10,13"
HitPoints: 510, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "77,102"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "33,56"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "22,44"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "11,33"
# Prob: 0.05
# }
}
{ Block Id: 743, Name: RealRock9, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab
SizeInBlocks: "13,5,5"
HitPoints: 550, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "83,110"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "5,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,5"
# Prob: 0.05
# }
}
{ Block Id: 744, Name: RealRock10, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock10Prefab
SizeInBlocks: "5,3,3"
HitPoints: 195, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,39"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 745, Name: CoralBig01
Material: rock
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienParts01
Count: 1
}
{ Child CropsGrown
OnHarvest: CoralBig01Harvested
OnDeath: PlantDead
}
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig01Prefab
ShowUser: No
}
{ Block Id: 746, Name: CoralBig08
Material: rock
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienParts03
Count: 1
}
{ Child CropsGrown
OnHarvest: CoralBig08Harvested
OnDeath: PlantDead
}
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig08Prefab
ShowUser: No
}
{ Block Id: 747, Name: CoralStone03-05
Material: rock
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone03-05Prefab
ShowUser: No
}
{ Block Id: 748, Name: CoralStone03-06, Ref: CoralStone03-05
Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone03-06Prefab
}
# Used on land
{ Block Id: 749, Name: CoralStone04-03, Ref: CoralStone03-05
Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone04-03Prefab
SizeInBlocks: "3,4,3"
}
{ Block Id: 750, Name: SeaWeed02-04, Ref: CoralStone03-05
Material: plants
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein
Count: 1
}
{ Child CropsGrown
OnHarvest: SeaWeed02-04Harvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "2"
Prob: 1
}
Model: @models2/Environment/Plants/UnderwaterPlants/SeaWeed02-04Prefab
}
{ Block Id: 751, Name: FingerSponge03-01, Ref: CoralStone03-05
Model: @models2/Environment/Plants/UnderwaterPlants/FingerSponge03-01Prefab
}
{ Block Id: 752, Name: MoundzTree
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/MoundzTreePrefab
SizeInBlocks: "14,10,14"
ShowUser: No
HitPoints: 124, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4,6"
Prob: 1
}
}
{ Block Id: 753, Name: PulpitFungus
Class: CropsGrown
{ Child DropOnHarvest
Item: NaturalStimulant
Count: 1
}
{ Child CropsGrown
OnHarvest: PulpitFungusHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/PulpitFungusPrefab
SizeInBlocks: "2,1,1"
ShowUser: No
{ Child DropOnDestroy
Count: 0
}
}
{ Block Id: 754, Name: SucculentTree
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/SucculentTreePrefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "3,5"
Prob: 1
}
}
{ Block Id: 755, Name: AntlerTree
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/AntlerTreePrefab
ShowUser: No
}
{ Block Id: 756, Name: GrinShroom
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FractalFlora/GrinShroomPrefab
ShowUser: No
}
{ Block Id: 757, Name: RealRock2Snow
Material: rock
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock2SnowPrefab
SizeInBlocks: "7,7,7"
BlockColor: "180,180,180"
ShowUser: No
HitPoints: 398, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "60,80"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "6,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,6"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "4,6"
# Prob: 0.2
# }
}
{ Block Id: 758, Name: RealRock3Snow, Ref: RealRock2Snow
Model: @models2/Environment/Rocks/RealRockVol1/RealRock3SnowPrefab
SizeInBlocks: "7,7,7"
HitPoints: 283, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "43,57"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "6,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,6"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "4,6"
# Prob: 0.2
# }
}
{ Block Id: 759, Name: RealRock6Snow, Ref: RealRock2Snow
Model: @models2/Environment/Rocks/RealRockVol1/RealRock6SnowPrefab
SizeInBlocks: "5,3,5"
HitPoints: 152, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "23,30"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "2,3"
# Prob: 0.2
# }
}
{ Block Id: 760, Name: RealRock8Snow, Ref: RealRock2Snow
Model: @models2/Environment/Rocks/RealRockVol1/RealRock8SnowPrefab
SizeInBlocks: "13,10,13"
HitPoints: 510, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "77,102"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "33,56"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "22,44"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "11,33"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "22,33"
# Prob: 0.2
# }
}
{ Block Id: 761, Name: RealRock10Snow, Ref: RealRock2Snow
Model: @models2/Environment/Rocks/RealRockVol1/RealRock10SnowPrefab
SizeInBlocks: "5,3,3"
HitPoints: 195, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,39"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "2,3"
# Prob: 0.2
# }
}
{ Block Id: 762, Name: RealRock1Snow, Ref: RealRock2Snow
Model: @models2/Environment/Rocks/RealRockVol1/RealRock1SnowPrefab
SizeInBlocks: "5,4,5"
HitPoints: 183, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "28,37"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,2"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "2,3"
# Prob: 0.2
# }
}
{ Block Id: 763, Name: FantasyPlant1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FantasyPlants/FantasyPlant1Prefab
ShowUser: No
}
{ Block Id: 764, Name: FantasyPlant2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/FantasyPlants/FantasyPlant2Prefab
ShowUser: No
}
{ Block Id: 765, Name: RealRock2Dark, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock2DarkPrefab
SizeInBlocks: "7,7,7"
HitPoints: 398, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "60,80"
Prob: 1
}
}
{ Block Id: 766, Name: RealRock4Dark, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock4DarkPrefab
SizeInBlocks: "3,3,3"
HitPoints: 103, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "15,21"
Prob: 1
}
}
{ Block Id: 767, Name: RealRock10Dark, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock10DarkPrefab
SizeInBlocks: "5,3,3"
HitPoints: 195, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,39"
Prob: 1
}
}
{ +Block Id: 768, Name: ThrusterGVRoundSlant, Ref: ThrusterGVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundSlantPrefab
}
# Artillery Turret
{ +Block Id: 769, Name: TurretMSArtillery, Ref: TurretMSArtilleryRetract
Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
TemplateRoot: TurretMSArtilleryBlocks
IsOxygenTight: false, display: true
Place: Face
IsRetractable: false
SizeInBlocks: "5,2,5", display: true
Volume: 7700, type: float, display: true, formatter: Liter
HitPoints: 4250, type: int, display: true
Mass: 19800, type: float, display: true, formatter: Kilogram
CPUIn: 21600, type: int, display: true
TechTreeNames: Hidden
ShowUser: No
}
{ +Block Id: 770, Name: Window_v1x1
Material: hull
Shape: ModelEntity
Model: @models/Blocks/Windows/Standard/Window_v1x1Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiWindowNoShutterSemiTrans, display: true
IsAccessible: false, type: bool
Category: BuildingBlocks
BlockColor: "110,110,110"
# SizeInBlocks: "1,1,1"
# ModelOffset: "0,0.5,0"
# RemoveOnSI: true
IsOxygenTight: true, display: true
# IsGPUInstance: true
UpgradeTo: Window_v1x1Thick, display: true
ParentBlocks: "WindowSmallBlocks, WindowLargeBlocks"
Collide: Transparent
ShowUser: No
# Properties given in parent block
HitPoints: 25, type: int, display: false
Mass: 10, type: float, display: true, formatter: Kilogram
# Cannot remove - BP cannot be spawned anymore
AllowPlacingAt: "Base,MS,SS,GV", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
}
{ +Block Id: 771, Name: Window_s1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_s1x1Prefab
UpgradeTo: Window_s1x1Thick, display: true
}
{ +Block Id: 772, Name: ThrusterMSRoundBlocks
IndexName: Thruster
MarketPrice: 10982, display: true
Material: metalhard
Shape: Invisible
Place: Free
# Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmoredPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
StackSize: 500
Category: Devices
ChildBlocks: "ThrusterMSRoundNormal, ThrusterMSRoundSlant, ThrusterMSRoundArmored"
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 1216, type: float, display: true, formatter: Liter
Mass: 4407, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
HitPoints: 933, type: int, display: true
ThrusterForce: 16726, type: int, display: true, formatter: Newton
EnergyIn: 797, type: int, display: true, formatter: Watt
CPUIn: 9659, type: int, display: true
Temperature: 807, display: true
Radiation: 7, display: RadiationLevel
UnlockCost: 10, display: true
UnlockLevel: 10, display: true
TechTreeParent: ThrusterMSDirectional
TechTreeNames: Capital Vessel
}
{ Block Id: 773, Name: ScifiMine1
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Misc/ScifiMine1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
Place: Free
AllowPlacingAt: Terrain, display: true
IsTerrainDecoration: true
Mass: 5, type: float, display: true, formatter: Kilogram
Hardness: 1, type: float, display: false, formatter: Hardness
HitPoints: 1, type: int, display: true
Category: Weapons/Items
# ModelOffset: "0,0.5,0"
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 1
}
{ Block Id: 774, Name: CrystalFormation
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/Crystals/CrystalFormationPrefab
ShowUser: No
}
{ Block Id: 775, Name: CrystalTall
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/Crystals/CrystalTallPrefab
ShowUser: No
}
{ Block Id: 776, Name: CoralStone01-03
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone01-03Prefab
SizeInBlocks: "3,4,3"
ShowUser: No
}
{ Block Id: 777, Name: CoralStone01-05
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone01-05Prefab
SizeInBlocks: "3,3,3"
ShowUser: No
}
{ +Block Id: 778, Name: ThrusterMSRound2x2Blocks
IndexName: Thruster
Material: metalhard
Shape: Invisible
Place: Free
MarketPrice: 55400, display: true
# Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal2x2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
StackSize: 250
BlockColor: "26,50,89"
Category: Devices
ChildBlocks: "ThrusterMSRoundNormal2x2, ThrusterMSRoundSlant2x2, ThrusterMSRoundArmored2x2"
AllowPlacingAt: MS, display: true
SizeInBlocks: "2,4,2", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 4192, type: float, display: true, formatter: Liter
Mass: 22530, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
HitPoints: 5675, type: int, display: true
ThrusterForce: 209673, type: int, display: true, formatter: Newton
EnergyIn: 4464, type: int, display: true, formatter: Watt
CPUIn: 69644, type: int, display: true
Temperature: 962, display: true
Radiation: 12, display: RadiationLevel
UnlockCost: 17, display: true
UnlockLevel: 15, display: true
TechTreeParent: ThrusterMSRoundBlocks
TechTreeNames: Capital Vessel
}
# retractable landinggear
{ +Block Id: 779, Name: LandinggearSingle
Class: LandingGear # for retractable landinggears
IndexName: LandingGear
Group: cpgLandingGear
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
IsPhysicsColliders: false
Model: @models/Blocks/Landinggears/LandinggearSingleRetractPrefab
# Model: @models/Blocks/Landinggears/LandinggearSinglePrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
TemplateRoot: LandinggearBlocksSV
Place: Free
Info: bkiLandinggearSV, display: true
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,2,2", display: true
Mass: 150, type: float, display: true, formatter: Kilogram
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
IsRetractable: true, display: true # for retractable landinggears
Category: Devices
Hardness: 50, type: float, display: false, formatter: Hardness
HitPoints: 120, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
}
# retractable landinggear
{ +Block Id: 780, Name: LandinggearDouble, Ref: LandinggearSingle
Model: @models/Blocks/Landinggears/LandinggearDoubleRetractPrefab
# Model: @models/Blocks/Landinggears/LandinggearDoublePrefab
IsRetractable: true, display: true
SizeInBlocks: "1,2,4", display: true
Mass: 240, type: float, display: true, formatter: Kilogram
HitPoints: 175, type: int, display: false
TemplateRoot: LandinggearBlocksHeavySV
}
{ +Block Id: 781, Name: CloneChamber
IndexName: SpawnPoint
Group: cpgMedic
Material: metal
Shape: ModelEntity
MarketPrice: 700, display: true
ShowBlockName: true
Model: @models/Blocks/Mothership/CloneChamberSmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 320, type: float, display: true, formatter: Liter
Mass: 1065, type: float, display: true, formatter: Kilogram
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiCloneChamber, display: true
# BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
BlockColor: "110,110,110"
Category: Devices
EnergyIn: 10, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 782, Name: RCSBlockSVLight
IndexName: RCS
CustomIcon: RCSBlockSV
Group: cpgRCS
Material: metal
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 805, display: true
Model: @models/Blocks/Mothership/RCS_BlockPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "SS,GV", display: true
AllowedInBlueprint: false, display: true
SizeInBlocks: "1,1,1", display: true
Mass: 256, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiGyroscope, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
Torque: 50, type: int, display: true, formatter: NewtonMeter
EnergyDynamicGroup: RCS
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 450, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 25
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# free available 783 - 794
{ +Block Id: 795, Name: Window_v1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_v1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_v1x1ThickInv, display: true
}
{ +Block Id: 796, Name: Window_v1x2, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_v1x2Prefab
SizeInBlocks: "1,2,1", display: true
UpgradeTo: Window_v1x2Thick, display: true
}
{ +Block Id: 797, Name: Window_v1x2Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_v1x2InvPrefab
ShowUser: NoButCSV
SizeInBlocks: "1,2,1", display: true
UpgradeTo: Window_v1x2ThickInv, display: true
}
{ +Block Id: 798, Name: Window_v2x2, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_v2x2Prefab
SizeInBlocks: "2,2,1", display: true
UpgradeTo: Window_v2x2Thick, display: true
}
{ +Block Id: 799, Name: Window_v2x2Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_v2x2InvPrefab
ShowUser: NoButCSV
SizeInBlocks: "2,2,1", display: true
UpgradeTo: Window_v2x2ThickInv, display: true
}
{ +Block Id: 800, Name: Window_s1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_s1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_s1x1ThickInv, display: true
}
{ +Block Id: 801, Name: Window_s1x2, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_s1x2Prefab
SizeInBlocks: "1,1,2", display: true
UpgradeTo: Window_s1x2Thick, display: true
}
{ +Block Id: 802, Name: Window_s1x2Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_s1x2InvPrefab
ShowUser: NoButCSV
SizeInBlocks: "1,1,2", display: true
UpgradeTo: Window_s1x2ThickInv, display: true
}
{ +Block Id: 803, Name: Window_sd1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_sd1x1Prefab
SymType: 3
UpgradeTo: Window_sd1x1Thick, display: true
}
{ +Block Id: 804, Name: Window_sd1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_sd1x1InvPrefab
ShowUser: NoButCSV
SymType: 3
UpgradeTo: Window_sd1x1ThickInv, display: true
}
{ +Block Id: 805, Name: Window_sd1x2, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_sd1x2Prefab
SizeInBlocks: "1,1,2", display: true
MirrorTo: Window_sd1x2V2Inv
UpgradeTo: Window_sd1x2Thick, display: true
}
{ +Block Id: 806, Name: Window_sd1x2Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_sd1x2InvPrefab
ShowUser: NoButCSV
SizeInBlocks: "1,1,2", display: true
MirrorTo: Window_sd1x2V2Inv
UpgradeTo: Window_sd1x2ThickInv, display: true
}
{ +Block Id: 807, Name: Window_c1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_c1x1Prefab
SymType: 2
UpgradeTo: Window_c1x1Thick, display: true
}
{ +Block Id: 808, Name: Window_c1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_c1x1InvPrefab
ShowUser: NoButCSV
SymType: 2
UpgradeTo: Window_c1x1ThickInv, display: true
}
{ +Block Id: 809, Name: Window_c1x2, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_c1x2Prefab
SymType: 2
SizeInBlocks: "1,2,1", display: true
UpgradeTo: Window_c1x2Thick, display: true
}
{ +Block Id: 810, Name: Window_c1x2Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_c1x2InvPrefab
ShowUser: NoButCSV
SymType: 2
SizeInBlocks: "1,2,1", display: true
UpgradeTo: Window_c1x2ThickInv, display: true
}
{ +Block Id: 811, Name: Window_cr1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_cr1x1Prefab
UpgradeTo: Window_cr1x1Thick, display: true
}
{ +Block Id: 812, Name: Window_cr1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_cr1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_cr1x1ThickInv, display: true
}
{ +Block Id: 813, Name: Window_crc1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crc1x1Prefab
SymType: 2
UpgradeTo: Window_crc1x1Thick, display: true
}
{ +Block Id: 814, Name: Window_crc1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crc1x1InvPrefab
ShowUser: NoButCSV
SymType: 2
UpgradeTo: Window_crc1x1ThickInv, display: true
}
{ +Block Id: 815, Name: Window_crsd1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crsd1x1Prefab
SymType: 3
UpgradeTo: Window_crsd1x1Thick, display: true
}
{ +Block Id: 816, Name: Window_crsd1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crsd1x1InvPrefab
ShowUser: NoButCSV
SymType: 3
UpgradeTo: Window_crsd1x1ThickInv, display: true
}
{ +Block Id: 817, Name: Window_sd1x2V2, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_sd1x2V2Prefab
SizeInBlocks: "1,1,2", display: true
MirrorTo: Window_sd1x2Inv
UpgradeTo: Window_sd1x2V2Thick, display: true
}
{ +Block Id: 818, Name: Window_sd1x2V2Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_sd1x2V2InvPrefab
ShowUser: NoButCSV
SizeInBlocks: "1,1,2", display: true
UpgradeTo: Window_sd1x2V2ThickInv, display: true
}
{ +Block Id: 819, Name: RampTemplate
Class: Door
IndexName: Door
Group: cpgRamp
Material: hullarmored
Shape: ModelEntity
Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
# TemplateRoot: RampBlocks
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocksLocked: "Base,MS"
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: false, display: true # true: not possible with force field
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
Mass: 200, type: float, display: true, formatter: Kilogram
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
# PlayerTriggersOpen: true
ShowUser: No
DoorClosesOnPower: false
IsPhysicsColliders: false # ramps are too thin and also might pose problems when SV/HV are on the ramp while physics colliders are on
OccupySizeInBlocks: true # do not allow to place blocks inside of bounding box
}
# obsolete - do not remove
{ Block Id: 820, Name: HullRampTop, Ref: Hull
Model: RampA
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 821, Name: HullRampBottom, Ref: Hull
Model: RampCMedium
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 822, Name: HullInvertedCornerRound, Ref: Hull
Model: CornerRoundADouble
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 823, Name: HullQuarterRoundThin, Ref: Hull
Model: WallSlopedRound
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 824, Name: HullWedgeThin, Ref: Hull
Model: WallSloped
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 825, Name: HullCornerLongA, Ref: Hull
Model: CutCornerB
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 826, Name: HullCornerLongB, Ref: Hull
Model: SlicedCornerA1
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 827, Name: HullCornerLongC, Ref: Hull
Model: CornerHalfB
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 828, Name: HullCornerLongD, Ref: Hull
Model: CornerSmallC
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 829, Name: HullQuarterRoundInv, Ref: Hull
Model: RampRoundF
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 830, Name: HullCurveOutSlopeInv, Ref: Hull
Model: SmallCornerRoundB
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 831, Name: HullHalfRoundInv, Ref: Hull
Model: RampRoundFTriple
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 832, Name: HullCornerThin, Ref: Hull
Model: WallSloped3Corner
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 833, Name: HullCornerRoundThin, Ref: Hull
Model: WallCornerRoundB
ShowUser: NoButCSV # reported by HWS
}
# obsolete - do not remove
{ Block Id: 834, Name: HullCylinder, Ref: Hull
Model: Cylinder
ShowUser: NoButCSV # reported by HWS
}
{ +Block Id: 835, Name: ThrusterMSRound3x3Blocks
IndexName: Thruster
Material: metalhard
Shape: Invisible
Place: Free
MarketPrice: 146106, display: true
# Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal3x3Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
StackSize: 250
BlockColor: "102,0,0"
Category: Devices
ChildBlocks: "ThrusterMSRoundNormal3x3, ThrusterMSRoundSlant3x3, ThrusterMSRoundArmored3x3"
AllowPlacingAt: MS, display: true
SizeInBlocksLocked: "MS"
SizeInBlocks: "3,6,3", display: true
Volume: 8640, type: float, display: true, formatter: Liter # more than max capacity
Mass: 62897, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
HitPoints: 16750, type: int, display: true
ThrusterForce: 920287, type: int, display: true, formatter: Newton
EnergyIn: 12442, type: int, display: true, formatter: Watt
CPUIn: 221179, type: int, display: true
Temperature: 1080, display: true
Radiation: 15, display: RadiationLevel
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: ThrusterMSRound2x2Blocks
TechTreeNames: Capital Vessel
}
{ +Block Id: 836, Name: WindowSmallBlocks
Material: hull
Shape: Invisible
MarketPrice: 50, display: true
# Model: @models/Blocks/Windows/Standard/Window_v1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiWindows, display: true
IsOxygenTight: true, display: true
Category: BuildingBlocks
ChildBlocks: "Window_v1x1, Window_v1x2, Window_v2x2, Window_s1x1, Window_s1x2, Window_sd1x1, Window_sd1x2, Window_sd1x2V2, Window_c1x1, Window_c1x2, Window_cr1x1, Window_crc1x1, Window_crsd1x1, Window_L1x1, Window_3side1x1, Window_crctw1x1, Window_creA1x1, Window_creB1x1, Window_crl1x1, Window_crse1x1, Window_cc1x1"
Collide: Transparent
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
UpgradeTo: WindowArmoredSmallBlocks, display: true
# Parent properties
TemplateRoot: WindowSmallBlocks
HitPoints: 25, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
Mass: 24, type: float, display: true, formatter: Kilogram
Volume: 6.25, type: float, display: true, formatter: Liter
}
{ +Block Id: 837, Name: TrussSmallBlocks
Material: metallight
MarketPrice: 10, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: Invisible
Place: Free
# Model: Truss/TrussCube
Mesh: cutout
Texture: 59
Info: bkiBlockGroup, display: true
IsOxygenTight: false, display: true
Category: BuildingBlocks
IsTextureable: false
ChildBlocks: "TrussCube, TrussCorner, TrussWedge, TrussCurveOutSlope, TrussHalfRound, TrussQuarterRound, TrussCylinder, TrussQuarterRoundInv, TrussWall, TrussWedgeThin, TrussQuarterRoundThin, TrussCornerThin, TrussCornerRoundThin, TrussCornerRoundThin2"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
# Parent properties
TemplateRoot: TrussSmallBlocks
AllowPlacingAt: "SS,GV", display: true
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
StackSize: 2000
HitPoints: 25, type: int, display: true
}
# obsolete but do not remove
{ +Block Id: 838, Name: WalkwayBlocks
Material: metallight
MarketPrice: 180, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: Invisible
Place: Free
Mesh: cutout
# Model: Walkway
Texture: 61
IsAccessible: false, type: bool
Info: bkiBlockGroup, display: true
IsOxygenTight: false, display: true
Category: BuildingBlocks
IsTextureable: false
AllowPlacingAt: "Base,MS,SS,GV", display: true
Mass: 12, type: float, display: true, formatter: Kilogram
StackSize: 2000
ChildBlocks: "WalkwayVertNew, WalkwaySlopeNew, WalkwaySlope, RailingVert, RailingDiagonal, RailingSlopeLeft, RailingSlopeRight, RailingL, RailingRound, RailingVertGlass, RailingDiagonalGlass, RailingSlopeGlassLeft, RailingSlopeGlassRight, RailingLGlass, RailingRoundGlass"
# UnlockCost: 0
# UnlockLevel: 1
# TechTreeNames: ""
ShowUser: NoButCSV
}
{ +Block Id: 839, Name: StairsBlocks
Material: metallight
Shape: Invisible
Mesh: models
# Model: Mothership/Stairs1x1x1, param1: StairBlock1x1x1
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Info: bkiStairs, display: true
AllowPlacingAt: "Base,MS", display: true
Mass: 585, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
HideShapesWindow: true
Category: BuildingBlocks
ChildBlocks: "StairsWedge, StairsWedgeLong, StairsMS, StairShapesLong, StairShapes"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ Block Id: 840, Name: ChineseBanyan
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/ChineseBanyanPrefab
DecoParticle: chinesebanyan
ShowUser: No
SizeInBlocks: "2,7,2"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,7"
Prob: 1
}
}
{ Block Id: 841, Name: BaldCypresFall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/BaldCypressFallPrefab
DecoParticle: baldcypressfall
ShowUser: No
SizeInBlocks: "3,7,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 842, Name: BaldCypres
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/BaldCypressPrefab
DecoParticle: baldcypress
ShowUser: No
SizeInBlocks: "3,7,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 843, Name: OmicronPalm
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/OmicronPalmPrefab
DecoParticle: omicronpalm
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,3"
Prob: 1
}
}
{ Block Id: 844, Name: OmicronPlant
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/OmicronPlantPrefab
DecoParticle: omicronplant
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,2"
Prob: 1
}
}
# free available 845 - 851
{ +Block Id: 852, Name: DrillAttachmentSVT2
LootList: 37 # still used?
IndexName: WeaponShip
Group: cpgHarvest
MarketPrice: 26273, display: true
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
CustomIcon: DrillAttachmentT2
WeaponItem: DrillAttachmentSVT2Weapon
Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab
# Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
BlockColor: "110,110,110"
Place: WeaponDir
SizeInBlocks: "1,6,1", display: true
AllowPlacingAt: "SS", display: true
Volume: 82.5, type: float, display: true, formatter: Liter
Mass: 850, type: float, display: true, formatter: Kilogram
Info: bkiDrill, display: true
Category: Weapons/Items
EnergyDynamicGroup: Drill
EnergyIn: 400, type: int, display: true, formatter: Watt
CPUIn: 380, type: int, display: true
EnergyInIdle: 1, type: int, display: true, formatter: Watt
HitPoints: 800, type: int, display: true
StackSize: 1000
MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 80
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: ContainerHarvestControllerSmall
TechTreeNames: Small Vessel
}
{ Block Id: 853, Name: RockResourcePlatinum
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Resources/RockResourcePlatinPrefab
SizeInBlocks: "2,1,2"
BlockColor: "180,180,180"
# ShowBlockName: true
HitPoints: 45, type: int, display: true
ShowUser: No
{ Child DropOnDestroy_1
Item: PlatinOre
Count: "1,1"
Prob: 1
}
}
{ Block Id: 854, Name: RockResourceAluminium
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Resources/RockResourceAluminiumPrefab
SizeInBlocks: "2,1,2"
BlockColor: "180,180,180"
# ShowBlockName: true
HitPoints: 50, type: int, display: true
ShowUser: No
{ Child DropOnDestroy_1
Item: AluminiumOre
Count: "2,3"
Prob: 1
}
}
{ Block Id: 855, Name: Butte1
Material: rockhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
CanDecorateOnSlopes: false
# SmallDecorationRadius: 2
# BigDecorationRadius: 2
Model: @models2/Environment/Rocks/ButteRocks/Butte1Prefab
# CanTerrainDecoXZRotate: true
SizeInBlocks: "14,10,14"
HitPoints: 1782, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "267,356"
Prob: 1
}
}
{ Block Id: 856, Name: Butte1a, Ref: Butte1
Model: @models2/Environment/Rocks/ButteRocks/Butte1aPrefab
HitPoints: 1782, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "267,356"
Prob: 1
}
}
{ Block Id: 857, Name: Butte2, Ref: Butte1
Model: @models2/Environment/Rocks/ButteRocks/Butte2Prefab
HitPoints: 1102, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "165,220"
Prob: 1
}
}
{ Block Id: 858, Name: Butte2a, Ref: Butte1
Model: @models2/Environment/Rocks/ButteRocks/Butte2aPrefab
HitPoints: 1102, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "165,220"
Prob: 1
}
}
# obsolete - do not remove
{ Block Id: 859, Name: HullWallSloped, Ref: HullRampTop
Model: WallSlopedC
}
# obsolete - do not remove
{ Block Id: 860, Name: HullWallSlopedBottom, Ref: HullRampTop
Model: WallSlopedCMediumright
}
# obsolete - do not remove
{ Block Id: 861, Name: HullWallSlopedTop, Ref: HullRampTop
Model: WallSlopedAright
}
# obsolete - do not remove
{ Block Id: 862, Name: HullWallSlopedBottom2, Ref: HullRampTop
Model: WallSlopedCMediumleft
}
# obsolete - do not remove
{ Block Id: 863, Name: HullWallSlopedTop2, Ref: HullRampTop
Model: WallSlopedAleft
}
# up to here
{ Block Id: 864, Name: AkuaBush1
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaBush1Prefab
DecoParticle: akuabush1
ShowUser: No
SizeInBlocks: "1,2,1"
{ Child DropOnDestroy
Item: Fiber
Count: "3,5"
Prob: 1
}
}
# BLOCKED > 865, 866 used by DF Scenario (Symelite Blocks)
{ Block Id: 867, Name: OmicronWaterleaf
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/OmicronWaterleafPrefab
DecoParticle: omicronwaterleaf
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,2"
Prob: 1
}
}
{ Block Id: 868, Name: DesertRockMedium1
Material: rockhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
CanDecorateOnSlopes: false
Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium1Prefab
# CanTerrainDecoXZRotate: true
SizeInBlocks: "12,14,12" # reality: "12,25,12"
HitPoints: 1648, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "247,330"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "77,128"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "51,103"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "26,77"
# Prob: 0.05
# }
}
{ Block Id: 869, Name: DesertRockMedium2, Ref: DesertRockMedium1
Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium2Prefab
SizeInBlocks: "14,14,14" # reality: "14,30,14"
HitPoints: 2571, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "386,514"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "130,217"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "87,174"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "43,130"
# Prob: 0.05
# }
}
{ Block Id: 870, Name: DesertRockLarge, Ref: DesertRockMedium1
Model: @models2/Environment/Rocks/DesertRocks/DesertRockLargePrefab
SizeInBlocks: "14,14,14" # reality: "14,40,14"
HitPoints: 3328, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "499,666"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "176,294"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "118,235"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "59,176"
# Prob: 0.05
# }
}
{ Block Id: 871, Name: BlueSpruceWinter
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/BlueSpruceWinterPrefab
DecoParticle: bluesprucewinter
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,7"
Prob: 1
}
}
# available free 872 873 874
{ Block Id: 875, Name: AlienTreeBlue
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienTreeBluePrefab
DecoParticle: alientreeblue
ShowUser: No
SizeInBlocks: "1,7,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "4,6"
Prob: 1
}
}
{ Block Id: 876, Name: BushWinter01
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/BushWinter01SpeedTreePrefab
# Model: @models2/Environment/Plants/Bushes/BushWinter/BushWinter01Prefab
ShowUser: No
SizeInBlocks: "1,2,1"
{ Child DropOnDestroy
Item: Fiber
Count: "2,4"
Prob: 1
}
}
# delete
{ Block Id: 877, Name: BushWinter02, Ref: BushWinter01
Model: @models2/Environment/Plants/SpeedTrees/BushWinter01SpeedTreePrefab
# Model: @models2/Environment/Plants/Bushes/BushWinter/BushWinter02Prefab
}
# delete
{ Block Id: 878, Name: BushWinter03, Ref: BushWinter01
Model: @models2/Environment/Plants/SpeedTrees/BushWinter01SpeedTreePrefab
# Model: @models2/Environment/Plants/Bushes/BushWinter/BushWinter03Prefab
}
{ Block Id: 879, Name: AlienTreeBlue02
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienTreeBlue02Prefab
DecoParticle: alientreeblue02
ShowUser: No
SizeInBlocks: "3,5,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "4,9"
Prob: 1
}
}
{ Block Id: 880, Name: AlienBush01
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienBush01Prefab
DecoParticle: alienbush01
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: Fiber
Count: "1,2"
Prob: 1
}
}
# obsolete - do not remove
{ Block Id: 881, Name: HullInvertedCornerRoundThin, Ref: HullRampTop
Model: WallEdgeRound
}
{ Block Id: 882, Name: BushGreen01
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/BushGreen01SpeedTreePrefab
# Model: @models2/Environment/Plants/Bushes/BushesGreen/BushGreen01Prefab
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: Fiber
Count: "3,5"
Prob: 1
}
}
# delete
{ Block Id: 883, Name: BushGreen02, Ref: BushGreen01
Model: @models2/Environment/Plants/SpeedTrees/BushGreen01SpeedTreePrefab
# Model: @models2/Environment/Plants/Bushes/BushesGreen/BushGreen02Prefab
}
{ +Block Id: 884, Name: WalkwayVertNew
Material: metallight
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: New
Place: Free
Mesh: cutout
Model: Walkway
TemplateRoot: WalkwayLargeBlocks
Texture: 61
BlockColor: "110,110,110"
IsAccessible: false, type: bool
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
# SizeInBlocksLocked: "Base,MS"
# Volume: 20, type: float, display: true, formatter: Liter
Mass: 20, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
# IsColorable: false
IsTextureable: false
IsOxygenTight: false, display: true
ParentBlocks: "WalkwaySmallBlocks, WalkwayLargeBlocks"
}
{ +Block Id: 885, Name: WalkwaySlopeNew, Ref: WalkwayVertNew
Model: WalkwaySlope
}
{ Block Id: 886, Name: MushroomBellBrown01
Class: CropsGrown
{ Child DropOnHarvest
Item: MushroomBrown
Count: 1
}
{ Child CropsGrown
OnHarvest: MushroomBellBrown01Harvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/MushroomForest/MushroomBellBrown01Prefab
ShowUser: No
}
{ Block Id: 887, Name: MushroomBellGreen01
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/MushroomForest/MushroomBellGreen01Prefab
ShowUser: No
# SizeInBlocks: "1,1,1"
}
{ Block Id: 888, Name: MushroomTallBlue02, Ref: MushroomBellGreen01
Model: @models2/Environment/Plants/MushroomForest/MushroomTallBlue02Prefab
ShowUser: No
# SizeInBlocks: "1,1,1"
}
{ Block Id: 889, Name: MushroomTallGreen01, Ref: MushroomBellBrown01
Class: CropsGrown
{ Child DropOnHarvest
Item: MushroomBrown
Count: 1
}
{ Child CropsGrown
OnHarvest: MushroomTallGreen01Harvested
OnDeath: PlantDead
}
Model: @models2/Environment/Plants/MushroomForest/MushroomTallGreen01Prefab
ShowUser: No
# SizeInBlocks: "1,1,1"
}
{ Block Id: 890, Name: DeadTree01
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/DeadTrees/DeadTree01Prefab
ShowUser: No
SizeInBlocks: "2,5,2"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,3"
Prob: 1
}
}
{ Block Id: 891, Name: DeadTree02a, Ref: DeadTree01
Model: @models2/Environment/Plants/DeadTrees/DeadTree02aPrefab
SizeInBlocks: "1,3,1"
ShowUser: No
}
{ Block Id: 892, Name: DeadTree02b, Ref: DeadTree01
Model: @models2/Environment/Plants/DeadTrees/DeadTree02bPrefab
SizeInBlocks: "2,5,2"
ShowUser: No
}
{ Block Id: 893, Name: DeadTree02c, Ref: DeadTree01
Model: @models2/Environment/Plants/DeadTrees/DeadTree02cPrefab
SizeInBlocks: "1,3,1"
ShowUser: No
}
{ Block Id: 894, Name: CrystalStraight
Class: CropsGrown
{ Child DropOnHarvest
Item: PentaxidOre
Count: 1
}
{ Child CropsGrown
OnHarvest: CrystalStraightHarvested
OnDeath: PlantDead
}
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/Crystals/CrystalStraightPrefab
ShowUser: No
}
# used for Promethium Stone now
{ Block Id: 895, Name: CrystalsPyramidOrange, Ref: CrystalStraight
Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidOrangePrefab
{ Child CropsGrown
OnHarvest: CrystalsPyramidOrangeHarvested
OnDeath: PlantDead
}
}
{ Block Id: 896, Name: CrystalsPyramidBlue, Ref: CrystalStraight
Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidBluePrefab
Class: CropsGrown
{ Child DropOnHarvest
Item: PentaxidOre
Count: 2
}
{ Child CropsGrown
OnHarvest: CrystalsPyramidBlueHarvested
OnDeath: PlantDead
}
}
{ Block Id: 897, Name: AridRock01
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/AridRocks/AridRock01Prefab
SizeInBlocks: "14,14,14" # reality: "14,40,14"
HitPoints: 4188, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "628,838"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "176,294"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "118,235"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "59,176"
# Prob: 0.05
# }
}
{ Block Id: 898, Name: AridRock02
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/AridRocks/AridRock02Prefab
SizeInBlocks: "12,14,12" # reality: "12,20,12"
HitPoints: 2670, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "400,534"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "60,100"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "40,80"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "20,60"
# Prob: 0.05
# }
}
{ Block Id: 899, Name: AridRock03
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/AridRocks/AridRock03Prefab
SizeInBlocks: "12,14,12" # reality: "12,18,12"
HitPoints: 1685, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "253,337"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "54,89"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "36,72"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "18,54"
# Prob: 0.05
# }
}
{ Block Id: 900, Name: WeepingPalm1
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/WeepingPalm1Prefab
DecoParticle: weepingpalm1
ShowUser: No
SizeInBlocks: "1,5,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 901, Name: WeepingPalm3, Ref: WeepingPalm1
Model: @models2/Environment/Plants/SpeedTrees/WeepingPalm3Prefab
DecoParticle: weepingpalm3
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,6"
Prob: 1
}
}
{ Block Id: 902, Name: GasEmitter1
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/GasEmitters/GasEmitter1Prefab
SizeInBlocks: "14,10,14"
ShowUser: No
}
{ Block Id: 903, Name: AridRockBrown01, Ref: AridRock01
Model: @models2/Environment/Rocks/AridRocks/AridRockBrown01Prefab
SizeInBlocks: "14,14,14" # reality: "14,30,14"
HitPoints: 2988, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "448,598"
Prob: 1
}
}
{ Block Id: 904, Name: AridRockBrown02, Ref: AridRock01
Model: @models2/Environment/Rocks/AridRocks/AridRockBrown02Prefab
SizeInBlocks: "12,14,12" # reality: "12,20,12"
HitPoints: 2670, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "400,534"
Prob: 1
}
}
{ Block Id: 905, Name: AridRockBrown03, Ref: AridRock01
Model: @models2/Environment/Rocks/AridRocks/AridRockBrown03Prefab
SizeInBlocks: "12,14,12" # reality: "12,18,12"
HitPoints: 1685, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "253,337"
Prob: 1
}
}
{ Block Id: 906, Name: CrystalStraightHarvested, Ref: CrystalStraight
Class: PlantGrowing
{ Child PlantGrowing
Next: CrystalStraight
GrowthRate: 45
FertileLevel: 1
}
Model: @models2/Environment/Rocks/Crystals/CrystalStraightHarvestedPrefab
}
{ Block Id: 907, Name: CrystalsPyramidBlueHarvested, Ref: CrystalsPyramidBlue
Class: PlantGrowing
{ Child PlantGrowing
Next: CrystalsPyramidBlue
GrowthRate: 45
FertileLevel: 1
}
Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidBlueHarvestedPrefab
}
{ Block Id: 908, Name: GasEmitter2, Ref: GasEmitter1
Model: @models2/Environment/Rocks/GasEmitters/GasEmitter2Prefab
SizeInBlocks: "14,10,14"
}
{ Block Id: 909, Name: AridRockYellow01, Ref: AridRock01
Model: @models2/Environment/Rocks/AridRocks/AridRockYellow01Prefab
SizeInBlocks: "14,14,14" # reality: "14,30,14"
HitPoints: 2988, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "448,598"
Prob: 1
}
}
{ Block Id: 910, Name: AridRockYellow02, Ref: AridRock01
Model: @models2/Environment/Rocks/AridRocks/AridRockYellow02Prefab
SizeInBlocks: "12,14,12" # reality: "12,20,12"
HitPoints: 2670, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "448,598"
Prob: 1
}
}
{ Block Id: 911, Name: AridRockYellow03, Ref: AridRock01
Model: @models2/Environment/Rocks/AridRocks/AridRockYellow03Prefab
SizeInBlocks: "12,14,12" # reality: "12,18,12"
HitPoints: 1685, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "253,337"
Prob: 1
}
}
{ Block Id: 912, Name: CornDogBushHarvested, Ref: CornDogBush
Class: PlantGrowing
{ Child PlantGrowing
Next: CornDogBush
GrowthRate: 75
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/CornDogBushHarvestedPrefab
}
{ Block Id: 913, Name: MushroomBellBrown01Harvested, Ref: MushroomBellBrown01
Class: PlantGrowing
{ Child PlantGrowing
Next: MushroomBellBrown01
GrowthRate: 85
FertileLevel: 1
}
Model: @models2/Environment/Plants/MushroomForest/MushroomBellBrown01HarvestedPrefab
}
{ Block Id: 914, Name: EggPlantHarvested, Ref: EggPlant
Class: PlantGrowing
{ Child PlantGrowing
Next: EggPlant
GrowthRate: 55
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/EggPlantHarvestedPrefab
}
{ Block Id: 915, Name: SnakeweedHarvested, Ref: Snakeweed
Class: PlantGrowing
{ Child PlantGrowing
Next: Snakeweed
GrowthRate: 40
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/Snakeweed2HarvestedPrefab
}
{ Block Id: 916, Name: SeaWeed02-04Harvested, Ref: SeaWeed02-04
Class: PlantGrowing
{ Child PlantGrowing
Next: SeaWeed02-04
GrowthRate: 60
FertileLevel: 1
}
Model: @models2/Environment/Plants/UnderwaterPlants/SeaWeed02-04HarvestedPrefab
}
{ Block Id: 917, Name: CobraLeavesPlantHarvested, Ref: CobraLeavesPlant
Class: PlantGrowing
{ Child PlantGrowing
Next: CobraLeavesPlant
GrowthRate: 65
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/CobraLeavesPlantHarvestedPrefab
# Model: @models2/Environment/Plants/FractalFlora/CobraLeavesPlantHarvestedPrefab
}
{ Block Id: 918, Name: PixieStalksHarvested, Ref: PixieStalks
Class: PlantGrowing
{ Child PlantGrowing
Next: PixieStalks
GrowthRate: 54
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/PixieStalksHarvestedPrefab
}
{ Block Id: 919, Name: OpuntiaCactusHarvested, Ref: OpuntiaCactus
Class: PlantGrowing
{ Child PlantGrowing
Next: OpuntiaCactus
GrowthRate: 125
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/Cactus4HarvestedPrefab
# Model: @models2/Environment/Plants/DesertVegetation/OpuntiaCactusHarvestedPrefab
}
{ Block Id: 920, Name: ClusterShroomHarvested, Ref: ClusterShroom
Class: PlantGrowing
{ Child PlantGrowing
Next: ClusterShroom
GrowthRate: 75
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/ClusterShroomHarvestedPrefab
}
{ Block Id: 921, Name: ScalyPodsHarvested, Ref: ScalyPods
Class: PlantGrowing
{ Child PlantGrowing
Next: ScalyPods
GrowthRate: 65
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/ScalyPodsHarvestedPrefab
}
{ Block Id: 922, Name: BrainFungusSnowHarvested, Ref: BrainFungusSnow
Class: PlantGrowing
{ Child PlantGrowing
Next: BrainFungusSnow
GrowthRate: 95
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/BrainFungusSnowHarvestedPrefab
}
{ Block Id: 923, Name: ConfettiMossHarvested, Ref: ConfettiMoss
Class: PlantGrowing
{ Child PlantGrowing
Next: ConfettiMoss
GrowthRate: 29
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/ConfettiMossHarvestedPrefab
}
{ Block Id: 924, Name: CattailWinterHarvested, Ref: CattailWinter
Class: PlantGrowing
{ Child PlantGrowing
Next: CattailWinter
GrowthRate: 60
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/CattailWinterHarvestedPrefab
}
{ Block Id: 925, Name: DimpleDomeSnowHarvested, Ref: DimpleDomeSnow
Class: PlantGrowing
{ Child PlantGrowing
Next: DimpleDomeSnow
GrowthRate: 60
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/DimpleDomeSnowHarvestedPrefab
}
{ Block Id: 926, Name: Mushroom2Harvested, Ref: Mushroom2
Class: PlantGrowing
{ Child PlantGrowing
Next: Mushroom2
GrowthRate: 60
FertileLevel: 1
}
Model: @models2/Environment/Plants/GreenStash/Mushroom2HarvestedPrefab
}
{ +Block Id: 927, Name: DecoBlocks
Material: metallight
Shape: Invisible
MarketPrice: 10, display: true
# Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiBedPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 40, type: float, display: true, formatter: Liter
Info: bkiBlockGroup, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
StackSize: 1000
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Deco Blocks
ChildBlocks: "ScifiBed, Bed, BunkBed, BunkBed02, Sofa, ScifiSofa, ScifiLargeSofa, KitchenTable, ScifiTable, ScifiTableV2, ReceptionTable, ReceptionTableCorner, ReceptionTableThin, ReceptionTableCornerThin, SmallTable, ControlStation, TableTV, ScifiChair, ScifiNightstand, ScifiStorage, Bookshelf, KitchenCounter, BathroomCounter, Toilet, Shower, ScifiShower, ToiletModern, Closet, ReceptionTableWorkstation"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 928, Name: ConsoleBlocks
Material: metallight
Shape: Invisible
MarketPrice: 810, display: true
ShowBlockName: true
# Model: @models/Blocks/Mothership/ConsoleMS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
Volume: 50, type: float, display: true, formatter: Liter
Mass: 175, type: float, display: true, formatter: Kilogram
StackSize: 1000
IsOxygenTight: false, display: true
Info: bkiBlockGroup, display: true
# ModelOffset: "0,0.5,0"
Category: Deco Blocks
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 1, type: int, display: false, formatter: Watt
ChildBlocks: "ConsoleMS01, ConsoleSmallMS01, ConsoleLargeMS01, ConsoleLargeMS01a, ConsoleLargeMS02, ConsoleMapMS01, ScifiMediaCenter, ScifiComputerTable, HoloScreen01, HoloScreen02, HoloScreen03, HoloScreen04, HoloScreen05, StationConsole, GeneralPurposeConsole, ConsoleTrading, ComputerStation_C01, ComputerStation_C02, ConsoleDesk_C03, ConsoleDesk_C04, ConsoleDesk_C05, StandConsole_C06, StandConsole_C07, StandConsole_C17, ConsoleStation_C18"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 929, Name: IndoorPlants
Material: metallight
Shape: Invisible
MarketPrice: 4, display: true
# Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
SizeInBlocks: "1,1,1", display: true
Volume: 8, type: float, display: true, formatter: Liter
Mass: 7, type: float, display: true, formatter: Kilogram
StackSize: 2000
IsAccessible: false, type: bool
# ModelOffset: "0,0.5,0"
Category: Deco Blocks
ChildBlocks: "IndoorPlant01, IndoorPlant02, IndoorPlant03, ScifiPlant, HollywoodJuniperDeco, ElderberryBushDeco, ElderberryBushBlueDeco, AkuaFernDeco, AlienPalmTreeDeco, AlienTentacleDeco, BallTreeDeco, BallFlower01Deco, GlowTube01Deco, OnionFlowerDeco, FantasyPlant1Deco" #max 32 entries
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ Block Id: 930, Name: CoralBig01Harvested, Ref: CoralBig01
Class: PlantGrowing
{ Child PlantGrowing
Next: CoralBig01
GrowthRate: 60
FertileLevel: 1
}
Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig01HarvestedPrefab
}
{ Block Id: 931, Name: CoralBig08Harvested, Ref: CoralBig08
Class: PlantGrowing
{ Child PlantGrowing
Next: CoralBig08
GrowthRate: 60
FertileLevel: 1
}
Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig08HarvestedPrefab
}
{ Block Id: 932, Name: AlienPlant05Harvested, Ref: AlienPlant05
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlant05
GrowthRate: 60
FertileLevel: 1
}
# Model: @models2/Environment/Plants/AlienVegetation/AlienPlant05HarvestedPrefab
Model: @models2/Environment/Plants/SpeedTrees/AlienFernHarvestedPrefab
}
{ Block Id: 933, Name: AlienPlant11Harvested, Ref: AlienPlant11
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlant11
GrowthRate: 60
FertileLevel: 1
}
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant11HarvestedPrefab
}
# Strong version of standard RCS
{ +Block Id: 934, Name: RCSBlockMS_T2
IndexName: RCS
Group: cpgRCS
Material: metal
MarketPrice: 48470, display: true
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/RCS_BlockT2Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "58,24,59"
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 800, type: float, display: true, formatter: Liter
Mass: 19165, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiGyroscope, display: true
# ModelOffset: "0,0.5,0"
StackSize: 250
Category: Devices
Torque: 150000, type: int, display: true, formatter: NewtonMeter
# Torque: 20000, type: int, display: true, formatter: NewtonMeter
EnergyDynamicGroup: RCS
EnergyIn: 50, type: int, display: true, formatter: Watt
CPUIn: 1250000, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
UnlockCost: 5, display: true
UnlockLevel: 10, display: true
TechTreeParent: RCSBlockMS
TechTreeNames: Capital Vessel
}
# Special blocks for underwater to avoid problem with "cutting out water"
{ Block Id: 935, Name: RealRock1Water
Material: rock
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab
ShowUser: No
HitPoints: 183, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "28,37"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "2,3"
# Prob: 0.2
# }
# SizeInBlocks: "5,4,5"
}
{ Block Id: 936, Name: RealRock5Water, Ref: RealRock1Water
Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab
# SizeInBlocks: "5,3,3"
HitPoints: 166, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "25,33"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "2,3"
# Prob: 0.2
# }
}
{ Block Id: 937, Name: RealRock8Water, Ref: RealRock1Water
Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab
# SizeInBlocks: "13,10,13"
HitPoints: 510, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "77,102"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "33,56"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "22,44"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "11,33"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "22,33"
# Prob: 0.2
# }
}
{ Block Id: 938, Name: RealRock9Water, Ref: RealRock1Water
Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab
# SizeInBlocks: "13,5,5"
HitPoints: 550, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "83,110"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "5,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,5"
# Prob: 0.05
# }
# { Child DropOnDestroy_5
# Item: SiliconOre
# Count: "4,5"
# Prob: 0.2
# }
}
{ Block Id: 939, Name: Boulder1
Material: rock
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder1Prefab
SizeInBlocks: "7,3,5"
ShowUser: No
HitPoints: 250, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "37,50"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 940, Name: Boulder2, Ref: Boulder1
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder2Prefab
SizeInBlocks: "8,5,8"
HitPoints: 292, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "44,58"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "5,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "3,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,5"
# Prob: 0.05
# }
}
{ Block Id: 941, Name: Boulder3, Ref: Boulder1
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder3Prefab
SizeInBlocks: "6,5,6"
HitPoints: 255, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "38,51"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 942, Name: Boulder4, Ref: Boulder1
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder4Prefab
SizeInBlocks: "13,3,4"
HitPoints: 556, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "83,111"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 943, Name: Boulder5, Ref: Boulder1
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder5Prefab
SizeInBlocks: "12,3,6"
HitPoints: 483, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "72,97"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "4,6"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "3,5"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,4"
# Prob: 0.05
# }
}
{ Block Id: 944, Name: Pillar1
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar1Prefab
SizeInBlocks: "7,13,7"
ShowUser: No
HitPoints: 1177, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "177,235"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "11,18"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "7,15"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "4,11"
# Prob: 0.05
# }
}
{ Block Id: 945, Name: Pillar2, Ref: Pillar1
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar2Prefab
SizeInBlocks: "7,13,7"
HitPoints: 895, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "134,179"
Prob: 1
}
}
{ Block Id: 946, Name: Pillar3, Ref: Pillar1
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar3Prefab
SizeInBlocks: "7,13,7"
HitPoints: 871, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "131,174"
Prob: 1
}
}
{ Block Id: 947, Name: Pillar4, Ref: Pillar1
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar4Prefab
SizeInBlocks: "7,13,7"
HitPoints: 965, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "145,193"
Prob: 1
}
}
{ Block Id: 948, Name: DesertRock1, Ref: Boulder1
Material: rock
Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock1Prefab
SizeInBlocks: "2,2,2"
HitPoints: 43, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "6,9"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "2,3"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "1,3"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,2"
# Prob: 0.05
# }
}
{ Block Id: 949, Name: DesertRock2, Ref: Boulder1
Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock2Prefab
SizeInBlocks: "4,3,3"
HitPoints: 128, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "19,26"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,4"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ +Block Id: 950, Name: HoloScreen01
Material: metallight
Shape: ModelEntity
Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 40, type: float, display: true, formatter: Liter
Mass: 20, type: float, display: true, formatter: Kilogram
# CanPickup: true
Info: bkiDecoModel, display: true
IsAccessible: false, type: bool
Category: Deco Blocks
TemplateRoot: ConsoleBlocks
EnergyIn: 1, type: int, display: true, formatter: Watt
}
{ +Block Id: 951, Name: HoloScreen02, Ref: HoloScreen01
Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen02Prefab
}
{ +Block Id: 952, Name: HoloScreen03, Ref: HoloScreen01
Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen03Prefab
Group: cpgEquipment
IsActivateable: true
IsActivateableInCP: true
IsAccessible: true, type: bool
}
{ +Block Id: 953, Name: HoloScreen04, Ref: HoloScreen01
Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen04Prefab
}
{ +Block Id: 954, Name: HoloScreen05, Ref: HoloScreen01
Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen05Prefab
Group: cpgEquipment
IsActivateable: true
IsActivateableInCP: true
IsAccessible: true, type: bool
Class: NPCDialogue
NPCModelRotation: false
}
{ Block Id: 955, Name: Cactus1
Class: CropsGrown
{ Child DropOnHarvest
Item: AlienThorn
Count: 3
}
{ Child CropsGrown
OnHarvest: Cactus1Harvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/Cactus1Prefab
ShowUser: No
}
{ Block Id: 956, Name: Cactus2
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/Cactus2Prefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
}
{ Block Id: 957, Name: Cactus3, Ref: Cactus2
Model: @models2/Environment/Plants/SpeedTrees/Cactus3Prefab
}
{ Block Id: 958, Name: Cactus1Harvested, Ref: Cactus1
Class: PlantGrowing
{ Child PlantGrowing
Next: Cactus1
GrowthRate: 90
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/Cactus1HarvestedPrefab
}
# Obsolete: Old Constructor for SV + HV (recursive capabilities)
{ Block Id: 959, Name: ConstructorSmallV2
Class: ConstructorSmallV2
IndexName: Constructor
Group: cpgConstructor
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Devices/ConstructorMobileFWNPrefab #1.11 update
#Model: @models/Blocks/Spaceship/ConstructorSVPrefab
#Mesh-Damage-1: Mesh/D0 #ConstructorMobilePrefab does not have damage states
#Mesh-Damage-2: Mesh/D1 #ConstructorMobilePrefab does not have damage states
#Mesh-Damage-3: Mesh/D2 #ConstructorMobilePrefab does not have damage states
#Mesh-Damage-4: Mesh/D3 #ConstructorMobilePrefab does not have damage states
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
TemplateRoot: ConstructorSV
Place: Free
AllowPlacingAt: "SS,GV", display: true
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiConstructorSmall, display: true
SizeInBlocks: "1,1,3", display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
Category: Devices
Mass: 1000, type: float, display: true, formatter: Kilogram
CPUIn: 2000, type: int, display: true
HitPoints: 150, type: int, display: true
EnergyIn: 250, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
BlockColor: "110,110,110"
ShowUser: NoButCSV
}
# Used in game
{ +Block Id: 960, Name: ConstructorT1V2
Class: ConstructorBigV2
IndexName: Constructor
Group: cpgConstructor
Material: metalhard
Shape: ModelEntity
MarketPrice: 16522, display: true
ShowBlockName: true
Model: @models/Blocks/Devices/ConstructorT1FWNPrefab #1.11 update
#Model: @models/Blocks/Mothership/ConstructorT1Prefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "2,2,2", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 1280, type: float, display: true, formatter: Liter
Mass: 4114, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
# IsGPUInstance: true
Info: bkiConstructorLarge, display: true
StackSize: 500
BlockColor: "110,110,110"
Category: Devices
HitPoints: 250, type: int, display: true
EnergyIn: 500, type: int, display: true, formatter: Watt
CPUIn: 20000, type: int, display: true
EnergyInIdle: 10, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
UpgradeTo: ConstructorT2, display: true
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: ConstructorT0
TechTreeNames: "Base,Capital Vessel"
}
# Alternative SurvConstructor - without recursive capabilities: NOT in use
{ Block Id: 961, Name: ConstructorSurvivalV2, Ref: ConstructorSurvival
Class: ConstructorSurvival
Model: @models/Blocks/Terrain/ConstructorSurvivalV2Prefab
Info: bkiConstructorSurvivalV2, display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 250, type: int, display: true
BlockColor: "170,5,5"
UpgradeTo: null
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
ShowUser: NoButCSV
}
# Currently used in game
{ +Block Id: 962, Name: FoodProcessorV2
Class: FoodProcessorV2
IndexName: Constructor
MarketPrice: 2894, display: true
Group: cpgFoodProcessor
DontDecayFood: true # now this loot container is a fridge
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/FoodProcessorV2Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 200, type: float, display: true, formatter: Liter
Mass: 310, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiFoodProcessor, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
EnergyIn: 300, type: int, display: true, formatter: Watt
CPUIn: 200, type: int, display: true
EnergyInIdle: 30, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: FridgeBlocks
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 963, Name: CockpitSV01, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/CockpitSS01Prefab
HitPoints: 900, type: int, display: true
Mass: 845, type: float, display: true, formatter: Kilogram
SizeInBlocks: "3,3,5", display: true
# Volume: 4500, type: float, display: true, formatter: Liter
UpgradeTo: CockpitSV01T2, display: true
}
# Terrain Placeable
{ +Block Id: 964, Name: OxygenGeneratorSmall #Water / O2 Condenser
Class: O2GeneratorSmall
Material: metal
MarketPrice: 30, display: true
Shape: ModelEntity
Model: @models/Blocks/Devices/PortableWaterO2CondenserFWNPrefab #1.11 update
#Model: @models/Blocks/Terrain/OxygenGeneratorSmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
Info: bkiOxygenGeneratorSmall, display: true
IsTerrainDecoration: true
EnergyIn: 10, type: int, display: true, formatter: Watt
# oxygengenerator should run with 1 energycell (FuelValue 10kWh) => 60min
StackSize: 2000
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
Category: Devices
AllowPlacingAt: Terrain, display: true
SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density)
Mass: 38, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
IsColorable: false
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
HitPoints: 80, type: int, display: true
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Misc
MapIcon: map_OxyGenerator
MapName: OxygenGeneratorSmall
}
{ +Block Id: 965, Name: DoorArmored
Class: Door
IndexName: Door
Group: cpgDoor
Material: metalhard
Shape: ModelEntity
Model: @models/Blocks/Mothership/DoorNewArmoredPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: DoorArmoredBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 250, type: float, display: true, formatter: Liter
Mass: 910, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 350, type: int, display: true
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
}
{ +Block Id: 966, Name: Window_v1x1Thick
Material: hullcombat
Shape: ModelEntity
Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
Place: Free
Info: bkiWindowNoShutterSemiTrans, display: true
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: BuildingBlocks
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
ParentBlocks: "WindowArmoredSmallBlocks, WindowArmoredLargeBlocks"
Collide: Transparent
# Properties given in parent block
HitPoints: 150, type: int, display: false
Mass: 62, type: float, display: true, formatter: Kilogram
# Cannot remove - BP cannot be spawned anymore
AllowPlacingAt: "Base,MS,SS,GV", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
}
{ +Block Id: 967, Name: Window_v1x2Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_v1x2ThickPrefab
SizeInBlocks: "1,2,1", display: true
}
{ +Block Id: 968, Name: Window_v2x2Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_v2x2ThickPrefab
SizeInBlocks: "2,2,1", display: true
}
{ +Block Id: 969, Name: WindowVertShutterArmored
Material: hullcombat
Shape: Ext3dModel
Mesh: models
Model: Mothership/windowVertMS, param1: window_nontransparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
Info: bkiWindowShutterNonTrans, display: true
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: BuildingBlocks
ParentBlocks: "WindowShutterSmallBlocks, WindowShutterLargeBlocks"
Collide: Transparent
AllowWander: true # used in old prefabs as walkway blocks
# Properties given in parent block
HitPoints: 200, type: int, display: false
Mass: 91, type: float, display: true, formatter: Kilogram
# Cannot remove - BP cannot be spawned anymore
AllowPlacingAt: "Base,MS,SS,GV", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
}
{ +Block Id: 970, Name: WindowSlopedShutterArmored, Ref: WindowVertShutterArmored
Model: Mothership/windowSlopedMS, param1: window_slope_nontrasparent
}
{ +Block Id: 971, Name: WindowSloped2ShutterArmored, Ref: WindowVertShutterArmored
Model: Mothership/windowSloped2MS, param1: window_slope_inv_nontrasparent
}
{ +Block Id: 972, Name: WindowVertShutterTransArmored, Ref: WindowVertShutterArmored
Model: Mothership/windowVertBase, param1: window_transparent
Info: bkiWindowShutterTrans, display: true
IsOxygenTight: false, display: true
IsBlocksThrusters: false, display: true
}
{ +Block Id: 973, Name: WindowSlopedShutterTransArmored, Ref: WindowVertShutterArmored
Model: Mothership/windowSlopedBase, param1: window_slope_transparent
Info: bkiWindowShutterTrans, display: true
IsOxygenTight: false, display: true
IsBlocksThrusters: false, display: true
}
{ +Block Id: 974, Name: WindowArmoredSmallBlocks
Material: hullarmored
Shape: Invisible
MarketPrice: 190, display: true
# Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiWindows, display: true
IsOxygenTight: true, display: true
IsAccessible: false, type: bool
Category: BuildingBlocks
# ModelOffset: "0,0.5,0"
# RemoveOnSI: true
ChildBlocks: "Window_v1x1Thick, Window_v1x2Thick, Window_v2x2Thick, Window_s1x1Thick, Window_s1x2Thick, Window_sd1x1Thick, Window_sd1x2Thick, Window_sd1x2V2Thick, Window_c1x1Thick, Window_c1x2Thick, Window_cr1x1Thick, Window_crc1x1Thick, Window_crsd1x1Thick, Window_L1x1Thick, Window_3side1x1Thick, Window_crctw1x1Thick, Window_creA1x1Thick, Window_creB1x1Thick, Window_crl1x1Thick, Window_crse1x1Thick, Window_cc1x1Thick"
Collide: Transparent
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
# Parent properties
TemplateRoot: WindowArmoredSmallBlocks
AllowPlacingAt: "SS,GV", display: true
Mass: 62, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
StackSize: 2000
HitPoints: 150, type: int, display: true
}
{ +Block Id: 975, Name: HangarDoor10x5
Class: Door
IndexName: Door
Group: cpgHangarShutterDoor
Material: hullarmored
Shape: ModelEntity
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x5Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: HangarDoorBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "10,5,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 10000, type: float, display: true, formatter: Liter
Mass: 10830, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 8590, type: int, display: true
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: false
}
{ +Block Id: 976, Name: WindowShutterSmallBlocks
Material: hullarmored
Shape: Invisible
Mesh: models
MarketPrice: 230, display: true
# Model: Mothership/windowVertMS, param1: window_nontransparent
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiWindowsShutter, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Category: BuildingBlocks
ChildBlocks: "WindowVertShutterArmored, WindowSlopedShutterArmored, WindowSloped2ShutterArmored, WindowVertShutterTransArmored, WindowSlopedShutterTransArmored"
Collide: Transparent
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
# Parent properties
TemplateRoot: WindowShutterSmallBlocks
AllowPlacingAt: "SS,GV", display: true
Mass: 91, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
StackSize: 2000
HitPoints: 200, type: int, display: true
}
{ +Block Id: 977, Name: Window_s1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_s1x1ThickPrefab
}
{ +Block Id: 978, Name: Window_s1x2Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_s1x2ThickPrefab
SizeInBlocks: "1,1,2", display: true
}
{ +Block Id: 979, Name: Window_sd1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_sd1x1ThickPrefab
SymType: 3
}
{ +Block Id: 980, Name: Window_sd1x2Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_sd1x2ThickPrefab
SizeInBlocks: "1,1,2", display: true
MirrorTo: Window_sd1x2V2Thick
}
{ +Block Id: 981, Name: Window_c1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_c1x1ThickPrefab
SymType: 2
}
{ +Block Id: 982, Name: Window_c1x2Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_c1x2ThickPrefab
SizeInBlocks: "1,2,1", display: true
SymType: 2
}
{ +Block Id: 983, Name: Window_cr1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_cr1x1ThickPrefab
}
{ +Block Id: 984, Name: Window_crc1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crc1x1ThickPrefab
SymType: 2
}
{ +Block Id: 985, Name: Window_crsd1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crsd1x1ThickPrefab
SymType: 3
}
{ +Block Id: 986, Name: Window_sd1x2V2Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_sd1x2V2ThickPrefab
SizeInBlocks: "1,1,2", display: true
MirrorTo: Window_sd1x2Thick
}
{ +Block Id: 987, Name: HangarDoor14x7, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor14x7Prefab
SizeInBlocks: "14,7,1", display: true
HitPoints: 16820, type: int, display: true
Mass: 12000, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 988, Name: HangarDoor6x3, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor6x3Prefab
SizeInBlocks: "6,3,1", display: true
HitPoints: 3090, type: int, display: true
Mass: 9060, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 989, Name: Window_v1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_v1x1ThickInvPrefab
ShowUser: NoButCSV
}
{ +Block Id: 990, Name: Window_v1x2ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_v1x2ThickInvPrefab
SizeInBlocks: "1,2,1", display: true
ShowUser: NoButCSV
}
{ +Block Id: 991, Name: Window_v2x2ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_v2x2ThickInvPrefab
SizeInBlocks: "2,2,1", display: true
ShowUser: NoButCSV
}
{ +Block Id: 992, Name: Window_s1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_s1x1ThickInvPrefab
ShowUser: NoButCSV
}
{ +Block Id: 993, Name: Window_s1x2ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_s1x2ThickInvPrefab
SizeInBlocks: "1,1,2", display: true
ShowUser: NoButCSV
}
{ +Block Id: 994, Name: Window_sd1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_sd1x1ThickInvPrefab
SymType: 3
ShowUser: NoButCSV
}
{ +Block Id: 995, Name: Window_sd1x2ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_sd1x2ThickInvPrefab
SizeInBlocks: "1,1,2", display: true
ShowUser: NoButCSV
}
{ +Block Id: 996, Name: Window_c1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_c1x1ThickInvPrefab
SymType: 2
ShowUser: NoButCSV
}
{ +Block Id: 997, Name: Window_c1x2ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_c1x2ThickInvPrefab
SizeInBlocks: "1,2,1", display: true
SymType: 2
ShowUser: NoButCSV
}
{ +Block Id: 998, Name: Window_cr1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_cr1x1ThickInvPrefab
ShowUser: NoButCSV
}
{ +Block Id: 999, Name: Window_crc1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crc1x1ThickInvPrefab
SymType: 2
ShowUser: NoButCSV
}
{ +Block Id: 1000, Name: Window_crsd1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crsd1x1ThickInvPrefab
SymType: 3
ShowUser: NoButCSV
}
{ +Block Id: 1001, Name: Window_sd1x2V2ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_sd1x2V2ThickInvPrefab
SizeInBlocks: "1,1,2", display: true
ShowUser: NoButCSV
}
{ +Block Id: 1002, Name: DoorBlocks
Class: Door
IndexName: Door
Group: cpgDoor
MarketPrice: 250, display: true
Material: metal
Shape: Invisible
# Model: @models/Blocks/Mothership/DoorInterior01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 40, type: float, display: true, formatter: Liter
Mass: 295, type: float, display: true, formatter: Kilogram
StackSize: 1000
IsAccessible: true, type: bool
IsLockable: true
Info: bkiDoors, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
# HitPoints: 80, type: int, display: false
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
ChildBlocks: "DoorMS01, DoorInterior01, DoorInterior02, DoorVertical, DoorVerticalGlass, DoorCentered01, DoorCentered02, DoorCorner01, DoorCorner02, DoorRound01, DoorRound02"
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1003, Name: DoorInterior01
Class: Door
IndexName: Door
Group: cpgDoor
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Mothership/DoorInterior01Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: DoorBlocks
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 250, type: float, display: true, formatter: Liter
Mass: 200, type: float, display: true, formatter: Kilogram
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 120, type: int, display: true
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
UpgradeTo: DoorInterior01Armored, display: true
}
{ +Block Id: 1004, Name: DoorInterior02, Ref: DoorInterior01
HitPoints: 40, type: int, display: true
Model: @models/Blocks/Mothership/DoorInterior02Prefab
IsOxygenTight: false, display: true
UpgradeTo: DoorInterior02Armored, display: true
}
{ +Block Id: 1005, Name: HangarDoor5x3, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor5x3Prefab
SizeInBlocks: "5,3,1", display: true
HitPoints: 2580, type: int, display: true
Mass: 8730, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1006, Name: HangarDoor9x5, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor9x5Prefab
SizeInBlocks: "9,5,1", display: true
HitPoints: 7730, type: int, display: true
Mass: 10650, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1007, Name: HangarDoor13x7, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor13x7Prefab
SizeInBlocks: "13,7,1", display: true
HitPoints: 15450, type: int, display: true
Mass: 11880, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1008, Name: HangarDoorBlocks
Class: Door
IndexName: Door
Group: cpgDoor
MarketPrice: 3000, display: true
Material: hullarmored
Shape: Invisible
# Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x5Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 7200, type: float, display: true, formatter: Liter
Mass: 8000, type: float, display: true, formatter: Kilogram
StackSize: 250
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: Devices
# EnergyIn: 1, type: int, display: true, formatter: Watt
# HitPoints: 1000, type: int, display: false
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: false
ChildBlocks: "HangarDoor5x3, HangarDoor5x4, HangarDoor6x3, HangarDoor6x5, HangarDoor7x5, HangarDoor7x6, HangarDoor9x5, HangarDoor9x7, HangarDoor10x5, HangarDoor10x7, HangarDoor10x9, HangarDoor13x7, HangarDoor14x7"
UnlockCost: 9, display: true
UnlockLevel: 7, display: true
TechTreeParent: ShutterDoorLargeBlocks
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1009, Name: CockpitOpenSV
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metalhard
UseCockpitCamera: false
YawRotation: 150 # how far in degrees head of player can be rotated (default 75°)
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Cockpits/CockpitOpenSVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 220, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,3,3", display: true
# Volume: 900, type: float, display: true, formatter: Liter
Mass: 245, type: float, display: true, formatter: Kilogram
OccupySizeInBlocks: true # Problem with placing hull blocks on top (see Mantis 05555)
IsLockable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiCockpit, display: true
TemplateRoot: CockpitBlocksSV
# ModelOffset: "0,0.5,0"
StackSize: 1000
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
BlockColor: "110,110,110"
}
{ Block Id: 1010, Name: ElderberryBush
Class: CropsGrown
{ Child DropOnHarvest
Item: Berries
Count: 3
}
{ Child CropsGrown
OnHarvest: ElderberryBushHarvested
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushFruitPrefab
# DecoParticle: chinesebanyan # removed particle effect since it triggers when harvested
ShowUser: No
SizeInBlocks: "3,4,3"
}
{ +Block Id: 1011, Name: ShutterDoor1x1
Class: Door
IndexName: Door
Group: cpgHangarShutterDoor
Material: hullarmored
Shape: ModelEntity
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: ShutterDoorLargeBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
# Volume: 250, type: float, display: true, formatter: Liter
Mass: 210, type: float, display: true, formatter: Kilogram
SizeInBlocksLocked: "Base,MS"
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 120, type: int, display: true
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: true
}
{ +Block Id: 1012, Name: ShutterDoor2x2, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor2x2Prefab
SizeInBlocks: "2,2,1", display: true
# Volume: 1000, type: float, display: true, formatter: Liter
HitPoints: 480, type: int, display: true
Mass: 340, type: float, display: true, formatter: Kilogram
PlayerTriggersOpen: true
}
{ +Block Id: 1013, Name: ShutterDoor3x3, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor3x3Prefab
SizeInBlocks: "3,3,1", display: true
# Volume: 2000, type: float, display: true, formatter: Liter
HitPoints: 1080, type: int, display: true
Mass: 450, type: float, display: true, formatter: Kilogram
PlayerTriggersOpen: true
}
{ +Block Id: 1014, Name: ShutterDoor4x4, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor4x4Prefab
SizeInBlocks: "4,4,1", display: true
# Volume: 4000, type: float, display: true, formatter: Liter
HitPoints: 1910, type: int, display: true
Mass: 560, type: float, display: true, formatter: Kilogram
PlayerTriggersOpen: true
}
{ +Block Id: 1015, Name: ShutterDoor5x5, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor5x5Prefab
SizeInBlocks: "5,5,1", display: true
# Volume: 6000, type: float, display: true, formatter: Liter
HitPoints: 2980, type: int, display: true
Mass: 700, type: float, display: true, formatter: Kilogram
PlayerTriggersOpen: true
}
{ +Block Id: 1016, Name: ShutterDoorLargeBlocks
Class: Door
IndexName: Door
Material: hullarmored
Shape: Invisible
MarketPrice: 1000, display: true
# Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
StackSize: 1000
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: Devices
# HitPoints: 500, type: int, display: false
AllowPlacingAt: "Base,MS", display: true
Volume: 400, type: float, display: true, formatter: Liter
Mass: 782, type: float, display: true, formatter: Kilogram
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: true
ChildBlocks: "ShutterDoor1x1, ShutterDoor1x2, ShutterDoor1x3, ShutterDoor1x4, ShutterDoor1x5, ShutterDoor2x2, ShutterDoor2x3, ShutterDoor3x3, ShutterDoor4x3, ShutterDoor4x4, ShutterDoor5x3, ShutterDoor5x5"
UnlockCost: 8, display: true
UnlockLevel: 5, display: true
TechTreeParent: DoorBlocks
TechTreeNames: "Base,Capital Vessel"
}
# not automatic doors for SV / HV
{ +Block Id: 1017, Name: ShutterDoor1x1SV
Class: Door
IndexName: Door
Group: cpgHangarShutterDoor
Material: hullarmored
Shape: ModelEntity
Info: bkiNotAutomaticDoor, display: true
Model: @models/Blocks/Spaceship/ShutterDoor1x1SVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: ShutterDoorSmallBlocks
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
# Volume: 50, type: float, display: true, formatter: Liter
Mass: 25, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 30, type: int, display: true
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: false
}
{ +Block Id: 1018, Name: ShutterDoor2x2SV, Ref: ShutterDoor1x1SV
Model: @models/Blocks/Spaceship/ShutterDoor2x2SVPrefab
SizeInBlocks: "2,2,1", display: true
# Volume: 200, type: float, display: true, formatter: Liter
HitPoints: 100, type: int, display: true
Mass: 80, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1019, Name: ShutterDoor3x3SV, Ref: ShutterDoor1x1SV
Model: @models/Blocks/Spaceship/ShutterDoor3x3SVPrefab
SizeInBlocks: "3,3,1", display: true
# Volume: 400, type: float, display: true, formatter: Liter
HitPoints: 220, type: int, display: true
Mass: 190, type: float, display: true, formatter: Kilogram
ShowUser: No
}
{ +Block Id: 1020, Name: ShutterDoorSmallBlocks
Class: Door
IndexName: Door
Material: hullarmored
Shape: Invisible
MarketPrice: 470, display: true
# Model: @models/Blocks/Spaceship/ShutterDoor1x1SVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
AllowPlacingAt: "SS,GV", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 80, type: float, display: true, formatter: Kilogram
# ModelOffset: "0,0.5,0"
StackSize: 2000
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: Devices
# HitPoints: 200, type: int, display: false
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: false
ChildBlocks: "ShutterDoor1x1SV, ShutterDoor2x2SV, ShutterDoor3x3SV, ShutterDoor3x4SV"
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeParent: DoorBlocksSV
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 1021, Name: ShutterDoor3x4SV, Ref: ShutterDoor1x1SV
Model: @models/Blocks/Spaceship/ShutterDoor3x4SVPrefab
SizeInBlocks: "3,4,1", display: true
# Volume: 600, type: float, display: true, formatter: Liter
HitPoints: 390, type: int, display: true
Mass: 230, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1022, Name: Ramp3x1x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
SizeInBlocks: "3,1,1", display: true
# Volume: 100, type: float, display: true, formatter: Liter
HitPoints: 100, type: int, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1023, Name: Ramp3x2x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x2x1Prefab
SizeInBlocks: "3,2,1", display: true
Volume: 300, type: float, display: true, formatter: Liter
HitPoints: 120, type: int, display: true
Mass: 50, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1024, Name: Ramp3x3x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x3x1Prefab
SizeInBlocks: "3,3,1", display: true
Volume: 400, type: float, display: true, formatter: Liter
HitPoints: 150, type: int, display: true
Mass: 75, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1025, Name: Ramp3x4x2, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x4x2Prefab
SizeInBlocks: "3,4,2", display: true
Volume: 1000, type: float, display: true, formatter: Liter
HitPoints: 200, type: int, display: true
Mass: 125, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1026, Name: Ramp3x5x3, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x5x3Prefab
SizeInBlocks: "3,5,3", display: true
Volume: 2000, type: float, display: true, formatter: Liter
HitPoints: 250, type: int, display: true
Mass: 175, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1027, Name: Ramp1x1x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x1x1Prefab
SizeInBlocks: "1,1,1", display: true
Volume: 50, type: float, display: true, formatter: Liter
HitPoints: 100, type: int, display: true
Mass: 15, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1028, Name: Ramp1x2x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x2x1Prefab
SizeInBlocks: "1,2,1", display: true
Volume: 70, type: float, display: true, formatter: Liter
HitPoints: 110, type: int, display: true
Mass: 20, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1029, Name: Ramp1x3x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x3x1Prefab
SizeInBlocks: "1,3,1", display: true
Volume: 100, type: float, display: true, formatter: Liter
HitPoints: 120, type: int, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1030, Name: Ramp1x4x2, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x4x2Prefab
SizeInBlocks: "1,4,2", display: true
Volume: 400, type: float, display: true, formatter: Liter
HitPoints: 130, type: int, display: true
Mass: 50, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
# RampBlocks > NOT USED ANYMORE! Were split in RampLargeBlocks and RampSmallBlocks
{ +Block Id: 1031, Name: RampBlocks
Class: Door
IndexName: Door
Material: hullarmored
Shape: Invisible
# Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
Info: bkiBlockGroup, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
Volume: 80, type: float, display: true, formatter: Liter # low value since also placed on SV,HV
Mass: 250, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
StackSize: 25
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Devices
HitPoints: 100, type: int, display: false
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
# PlayerTriggersOpen: true
ChildBlocks: "Ramp1x1x1, Ramp1x4x1, Ramp1x5x1, Ramp1x5x2, Ramp1x5x3, Ramp3x1x1, Ramp1x2x1, Ramp3x2x1, Ramp3x4x1, Ramp3x5x1, Ramp1x3x1, Ramp3x3x1, Ramp1x4x2, Ramp3x4x2, Ramp3x5x2, Ramp3x5x3"
# UnlockCost: 10, display: true
# UnlockLevel: 7, display: true
# TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel"
ShowUser: NoButCSV
}
{ Block Id: 1032, Name: ElderberryBushRed, Ref: ElderberryBushGreen
Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushRedPrefab
SizeInBlocks: "5,4,5"
}
{ Block Id: 1033, Name: ElderberryBushBlue, Ref: ElderberryBushGreen
Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushBluePrefab
SizeInBlocks: "5,4,5"
}
{ +Block Id: 1034, Name: GeneratorMST2, Ref: GeneratorMS
Model: @models/Blocks/Mothership/generatorMST2Prefab
EnergyOut: 180000, type: int, display: true, formatter: Watt
MarketPrice: 47905, display: true
CPUIn: 22500, type: int, display: true
SizeInBlocks: "6,2,2", display: true
Volume: 2668, type: float, display: true, formatter: Liter
Mass: 37355, type: float, display: true, formatter: Kilogram
HitPoints: 500, type: int, display: true
StackSize: 250
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: GeneratorMS
TechTreeNames: "Base,Capital Vessel"
Temperature: 350, display: true
Radiation: 24, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ +Block Id: 1035, Name: FuelTankMSLargeT2, Ref: FuelTankMSLarge
LootList: 47
MarketPrice: 9458, display: true
Model: @models/Blocks/Mothership/FuelTankMSLargeT2Prefab
SizeInBlocks: "2,2,1", display: true
Volume: 255, type: float, display: true, formatter: Liter
CPUIn: 1500, type: int, display: true
Mass: 3570, type: float, display: true, formatter: Kilogram
HitPoints: 80, type: int, display: true
FuelCapacity: 6000, type: int, display: true
Radiation: 2.8, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: FuelTankMSLarge
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1036, Name: ShutterDoor1x2, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x2Prefab
SizeInBlocks: "1,2,1", display: true
HitPoints: 240, type: int, display: true
Mass: 360, type: float, display: true, formatter: Kilogram
PlayerTriggersOpen: true
}
{ +Block Id: 1037, Name: ShutterDoor2x3, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor2x3Prefab
SizeInBlocks: "2,3,1", display: true
HitPoints: 720, type: int, display: true
Mass: 640, type: float, display: true, formatter: Kilogram
PlayerTriggersOpen: true
}
{ Block Id: 1038, Name: Rainforest
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaRainforestPrefab
DecoParticle: chinesebanyan
ShowUser: No
SizeInBlocks: "5,7,5"
{ Child DropOnDestroy
Item: WoodLogs
Count: "5,12"
Prob: 1
}
}
# Name used for 3d model: AlienBirch
{ Block Id: 1039, Name: RiverBirch
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
# Model: @models2/Environment/Plants/SpeedTrees/RiverBirchPrefab
Model: @models2/Environment/Plants/SpeedTrees/AlienBirchPrefab
DecoParticle: chinesebanyan
ShowUser: No
SizeInBlocks: "1,7,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
# Name used for 3d model: AlienOak2
{ Block Id: 1040, Name: WhiteOak
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/Environment/Plants/SpeedTrees/AlienOakPrefab
DecoParticle: chinesebanyan
ShowUser: No
SizeInBlocks: "3,7,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "5,12"
Prob: 1
}
}
# Name used for 3d model: AlienElm
{ Block Id: 1041, Name: AmericanElm
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
# Model: @models2/Environment/Plants/SpeedTrees/AmericanElmPrefab
Model: @models2/Environment/Plants/SpeedTrees/AlienElmPrefab
DecoParticle: chinesebanyan
ShowUser: No
SizeInBlocks: "3,7,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,9"
Prob: 1
}
}
{ Block Id: 1042, Name: PixieStalksSnowHarvested, Ref: PixieStalksSnow
Class: PlantGrowing
{ Child PlantGrowing
Next: PixieStalksSnow
GrowthRate: 90
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/PixieStalksSnowHarvestedPrefab
}
{ Block Id: 1043, Name: AkuaPalm
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaPalmPrefab
DecoParticle: omicronwaterleaf
ShowUser: No
SizeInBlocks: "5,7,5"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 1044, Name: AkuaFern
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaFernPrefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
}
{ Block Id: 1045, Name: AkuaPlant
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaPlantPrefab
DecoParticle: omicronwaterleaf
ShowUser: No
SizeInBlocks: "3,7,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 1046, Name: AlienPlantWorm1Harvested, Ref: AlienPlantWorm1
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlantWorm1
GrowthRate: 45
FertileLevel: 1
}
Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantWorm1HarvestedPrefab
}
{ Block Id: 1047, Name: ElderberryBushHarvested, Ref: ElderberryBush
Class: PlantGrowing
{ Child PlantGrowing
Next: ElderberryBush
GrowthRate: 55
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushNoFruitPrefab
}
{ +Block Id: 1048, Name: AIDroneBay
Class: AIDroneBay
IndexName: AIDroneBay
Category: Devices
Group: cpgEquipment
LootList: 106 #8 Slots
MarketPrice: 150000, display: true #recalculate
# EssentialCategory: cpgGenerator
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
#Model: @models/Blocks/AIDrone/AIDroneBay2Prefab
Model: @models/Blocks/AIDrone/AIDroneBay3Prefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
StackSize: 50
AllowPlacingAt: "Base,MS", display: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
SizeInBlocks: "5,5,15", display: true
SizeInBlocksLocked: "Base,MS"
SymType: 4
IsOxygenTight: true, display: false
Info: bkiAIDroneBay, display: true
IsActivateable: true
BlockColor: "110,110,110"
HitPoints: 10750, type: int, display: true
Mass: 46875, type: float, display: true, formatter: Kilogram #recalculate
Volume: 7284, type: float, display: true, formatter: Liter
VolumeCapacity: 6701, type: float, display: true, formatter: Liter
CPUIn: 2500, type: int, display: true
EnergyIn: 250, type: int, display: true, formatter: Watt
# EnergyDynamicGroup: AIDroneBay
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 500
IsAccessible: true, type: bool
IsActivateableInCP: true
IsLockable: true
ADBDroneType: DroneLargePlayer01
ADBMaxSpawner: 2
ADBMaxActiveDrone: 2
ADBMaxReserve: 13
ADBActionRadius: 1000
ADBDockingSpeedFac: 0.2
ADBDroneAmmoType: DroneLargePlayer01Unit
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: ContainerLargeBlocks #ContainerExtentions??
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1049, Name: AIDroneBaySpawner
CustomIcon: DroneSpawner
Category: Devices
Group: cpgNPCSpawner
Info: bkiAIDroneBaySpawner, display: true
IndexName: DroneSpawner
Material: hullcombat
Shape: ModelEntity
Model: @models/Blocks/Misc/EntitySpawnerPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "255,247,0"
Place: Free
# TemplateRoot: HullLargeBlocks
# PickupTarget: SteelPlate
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
#MaxCount: 2, type: int, display: true
#ForceMaxCount: true
IsOxygenTight: false, display: true
IsAccessible: true, type: bool
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
HitPoints: 2800, type: int, display: true
Mass: 1020, type: float, display: true, formatter: Kilogram #recalculate
Volume: 480, type: float, display: true, formatter: Liter
CPUIn: 5000, type: int, display: true
EnergyIn: 500, type: int, display: true, formatter: Watt
AboveTerrainCheck: true # requires a display: true !
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 500
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: ContainerLargeBlocks (Teleporter?)
TechTreeNames: "Base,Capital Vessel"
}
# available free 1050 - 1051
{ Block Id: 1052, Name: UmbrellaTree
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/UmbrellaTreePrefab
DecoParticle: omicronwaterleaf
ShowUser: No
SizeInBlocks: "2,7,2"
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,3"
Prob: 1
}
}
{ Block Id: 1053, Name: AkuaPlant2
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaPlant2Prefab
DecoParticle: omicronwaterleaf
ShowUser: No
SizeInBlocks: "2,7,2"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1054, Name: ElderberryBushOrange, Ref: ElderberryBushGreen
Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushOrangePrefab
SizeInBlocks: "5,4,5"
}
{ Block Id: 1055, Name: LavaPlant1
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein # change
Count: 1
}
{ Child CropsGrown
OnHarvest: LavaPlant1NoFruit
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1,2"
Prob: 1
}
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/LavaPlant1Prefab
ShowUser: No
SizeInBlocks: "2,4,2"
}
{ Block Id: 1056, Name: LavaPlant2
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein # change
Count: 1
}
{ Child CropsGrown
OnHarvest: LavaPlant2NoFruit
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1,2"
Prob: 1
}
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/LavaPlant2Prefab
ShowUser: No
}
{ Block Id: 1057, Name: AlienDeadTree
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienDeadTreePrefab
ShowUser: No
SizeInBlocks: "5,4,5"
}
{ Block Id: 1058, Name: SnowTreeRed1
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/SnowTreeRed1Prefab
DecoParticle: snowtreered
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 1059, Name: SnowTreeRed2
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/SnowTreeRed2Prefab
DecoParticle: snowtreered
ShowUser: No
SizeInBlocks: "1,3,1"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,5"
Prob: 1
}
}
{ Block Id: 1060, Name: LavaPlant1NoFruit, Ref: LavaPlant1
Class: PlantGrowing
{ Child PlantGrowing
Next: LavaPlant1
GrowthRate: 25
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/LavaPlant1NoFruitsPrefab
}
{ Block Id: 1061, Name: LavaPlant2NoFruit, Ref: LavaPlant2
Class: PlantGrowing
{ Child PlantGrowing
Next: LavaPlant2
GrowthRate: 25
FertileLevel: 1
}
Model: @models2/Environment/Plants/SpeedTrees/LavaPlant2NoFruitsPrefab
}
{ Block Id: 1062, Name: AlienDesertPlant
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienDesertPlantPrefab
ShowUser: No
SizeInBlocks: "3,4,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1063, Name: LeafPlant
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/LeafPlantPrefab
ShowUser: No
SizeInBlocks: "3,4,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "1,3"
Prob: 1
}
}
# retractable landinggear
{ +Block Id: 1064, Name: LandinggearHeavySV, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandinggearHeavyRetractPrefab
# Model: @models/Blocks/Landinggears/LandinggearHeavyPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
SizeInBlocks: "2,1,2", display: true
Mass: 232, type: float, display: true, formatter: Kilogram
HitPoints: 80, type: int, display: false
TemplateRoot: LandinggearBlocksHeavySV
}
{ Block Id: 1065, Name: SkeletonMammothTorso
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/Skeletons/SkeletonMammothTorsoPrefab
ShowUser: No
SizeInBlocks: "4,3,4"
}
{ Block Id: 1066, Name: SkeletonMammothHead, Ref: SkeletonMammothTorso
Model: @models2/Environment/Plants/Skeletons/SkeletonMammothHeadPrefab
SizeInBlocks: "2,2,4"
}
{ Block Id: 1067, Name: SkeletonWhaleFull, Ref: SkeletonMammothTorso
Model: @models2/Environment/Plants/Skeletons/SkeletonWhaleFullPrefab
SizeInBlocks: "4,2,14"
}
{ Block Id: 1068, Name: SkeletonWhaleHead, Ref: SkeletonMammothTorso
Model: @models2/Environment/Plants/Skeletons/SkeletonWhaleHeadPrefab
SizeInBlocks: "3,2,5"
}
{ Block Id: 1069, Name: SkeletonWhalePart, Ref: SkeletonMammothTorso
Model: @models2/Environment/Plants/Skeletons/SkeletonWhalePartPrefab
SizeInBlocks: "3,3,9"
}
{ Block Id: 1070, Name: SkeletonDragonTorso, Ref: SkeletonMammothTorso
Model: @models2/Environment/Plants/Skeletons/SkeletonDragonTorsoPrefab
SizeInBlocks: "3,3,7"
}
{ Block Id: 1071, Name: SkeletonDragonHead, Ref: SkeletonMammothTorso
Model: @models2/Environment/Plants/Skeletons/SkeletonDragonHeadPrefab
SizeInBlocks: "2,2,6"
}
{ +Block Id: 1072, Name: ScifiBed, Ref: DecoTemplate
Class: Sleeping
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
# CanPickup: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiBedPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1073, Name: ScifiLargeSofa, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
Class: PassengerSeat
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiLargeSofaPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1074, Name: ScifiNightstand, Ref: DecoTemplate
Class: Container
IndexName: Container
IsLockable: true
IsAccessible: true, type: bool
Group: cpgFurniture
IsActivateableInCP: true
DropInventoryEntity: DropContainer
LootList: 65
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiNightstandPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 200, type: float, display: true, formatter: Liter
}
{ +Block Id: 1075, Name: TrussLargeBlocks
Material: hullarmored
Shape: Invisible
MarketPrice: 70, display: true
Place: Free
# Model: Truss/TrussCube
Mesh: cutout
Texture: 59
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiBlockGroup, display: true
IsOxygenTight: false, display: true
Category: BuildingBlocks
IsTextureable: false
ChildBlocks: "TrussCube, TrussCorner, TrussWedge, TrussCurveOutSlope, TrussHalfRound, TrussQuarterRound, TrussCylinder, TrussQuarterRoundInv, TrussWall, TrussWedgeThin, TrussQuarterRoundThin, TrussCornerThin, TrussCornerRoundThin, TrussCornerRoundThin2"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
# Parent properties
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
HitPoints: 278, type: int, display: true
StackSize: 1000
TemplateRoot: TrussLargeBlocks
}
{ +Block Id: 1076, Name: ScifiSofa, Ref: DecoTemplate
Group: cpgEquipment
Class: PassengerSeat
IsAccessible: true, type: bool
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiSofaPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1077, Name: ScifiStorage, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
# CanPickup: true
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 64
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiStoragePrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 800, type: float, display: true, formatter: Liter
}
{ +Block Id: 1078, Name: ScifiTable, Ref: DecoTemplate
Group: cpgEquipment
Class: PassengerSeat
IsAccessible: true, type: bool
IsLockable: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiTablePrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
ShowUser: Yes
}
{ +Block Id: 1079, Name: ScifiShower, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiShowerPrefab
BlockColor: "170,170,170"
EnergyIn: 0, type: int, display: true, formatter: Watt
# BuffNamesActivate: "ReduceRadiation,DecreaseBodyTemp,IncreaseBodyTemp", display: StatusEffect
BuffNamesActivate: "ReduceRadiation,NeutralBodyTemp", display: StatusEffect
SfxBuffActivate: UseActions/BlockShower
ShowUser: Yes
}
{ +Block Id: 1080, Name: ScifiPlant, Ref: IndoorPlant01
# CanPickup: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiPlantPrefab
ShowUser: Yes
}
# Container Block - Obsolete but do not delete
{ +Block Id: 1081, Name: ScifiContainer1, Ref: ContainerMS01
LootList: 68 # 63 slots
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab
SizeInBlocks: "2,1,1", display: true
Mass: 130, type: float, display: true, formatter: Kilogram
VolumeCapacity: 250, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV
CPUIn: 30, type: int, display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
# Container Block - Obsolete but do not delete
{ +Block Id: 1082, Name: ScifiContainer2, Ref: ContainerMS01
LootList: 67
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab
SizeInBlocks: "2,1,1", display: true
Mass: 66, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 125, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV
CPUIn: 30, type: int, display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1083, Name: ScifiContainerEnergy, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
Group: cpgEquipment
IsAccessible: true, type: bool
LootList: 61
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerEnergyPrefab
SizeInBlocks: "1,2,1"
BlockColor: "110,110,110"
EnergyIn: 1, type: int, display: true, formatter: Watt
IsOxygenTight: false, display: true
ShowUser: Yes
VolumeCapacity: 2500, type: float, display: true, formatter: Liter # low value for testing
}
# Container Block - Obsolete but do not delete
{ +Block Id: 1084, Name: ScifiContainerPower, Ref: ContainerMS01
LootList: 68 # 63 slots
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab
SizeInBlocks: "2,1,1", display: true
Mass: 130, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 250, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV
CPUIn: 30, type: int, display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1085, Name: ScifiChair, Ref: DecoTemplate
Class: PassengerSeat
Group: cpgEquipment
# YawRotation: 150 # how far in degrees head of player can be rotated (default 75°)
# IsActivateable: true
IsAccessible: true, type: bool
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiChairPrefab
ShowUser: Yes
}
{ +Block Id: 1086, Name: ScifiTableV2, Ref: DecoTemplate
Group: cpgEquipment
Class: PassengerSeat
IsAccessible: true, type: bool
IsLockable: true
BuffNameActivate: StaminaRecover, display: StatusEffect
# CanPickup: true
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiTableV2Prefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1087, Name: ScifiComputerTable, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiComputerTablePrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ +Block Id: 1088, Name: ScifiMediaCenter, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiMediaCenterPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1089, Name: HangarDoor7x5, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor7x5Prefab
SizeInBlocks: "7,5,1", display: true
HitPoints: 6010, type: int, display: true
Mass: 10230, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1090, Name: HangarDoor10x9, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x9Prefab
SizeInBlocks: "10,9,1", display: true
HitPoints: 15450, type: int, display: true
Mass: 11850, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1091, Name: CockpitMS03, Ref: CockpitMS01
Model: @models/Blocks/Cockpits/CockpitMS03Prefab
BlockColor: "110,110,110"
}
{ +Block Id: 1092, Name: CockpitOpen2SV
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
Material: metalhard
UseCockpitCamera: false
YawRotation: 90 # how far in degrees head of player can be rotated (default 75°)
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Cockpits/CockpitOpen2SVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
EnergyIn: 10, type: int, display: true, formatter: Watt
Mass: 240, type: float, display: true, formatter: Kilogram
HitPoints: 220, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
OccupySizeInBlocks: true # Problem with placing hull blocks on top (see Mantis 05555)
IsLockable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiCockpit, display: true
SizeInBlocks: "1,2,3", display: true
TemplateRoot: CockpitBlocksSV
# ModelOffset: "0,0.5,0"
StackSize: 10
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
BlockColor: "110,110,110"
}
{ +Block Id: 1093, Name: CockpitBlocksSV
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
MarketPrice: 1178, display: true
EssentialCategory: cpgCockpit
Material: metalhard
Shape: Invisible
# Model: @models/Blocks/Cockpits/CockpitSS04Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Cockpit
Info: bkiCockpit, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
HitPoints: 820, type: int, display: false
AllowPlacingAt: "SS,GV", display: true
Volume: 300, type: float, display: true, formatter: Liter
Mass: 845, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
StackSize: 500
Category: Devices
ChildBlocks: "CockpitSV01, CockpitSV_ShortRange, CockpitSV02New, CockpitSV04, CockpitSV05New, CockpitSV06, CockpitSV07New, CockpitSV03New, CockpitOpenSV, CockpitOpen2SV, CockpitSV02, CockpitSV03, CockpitSV05, CockpitSV07"
MaxCount: 2, type: int, display: true
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 1094, Name: CockpitSV04, Ref: CockpitSV02
Model: @models/Blocks/Cockpits/CockpitSS04Prefab
Mass: 845, type: float, display: true, formatter: Kilogram
HitPoints: 900, type: int, display: true
SizeInBlocks: "3,3,5", display: true
UpgradeTo: CockpitSV04T2, display: true
}
{ +Block Id: 1095, Name: LCDScreenBlocks
Material: metallight
Shape: Invisible
MarketPrice: 475, display: true
# Model: @models/Blocks/Misc/LCDNoFrame1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
HitPoints: 50, type: int, display: false
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
StackSize: 2000
AllowPlacingAt: "Base,MS,SS,GV", display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: false, display: true
Category: Devices
ChildBlocks: "LCDProjector, LCDNoFrame1x2, LCDFrame1x2, LCDNoFrame1x1, LCDFrame1x1, LCDNoFrame05x1, LCDNoFrame05x05, LCDNoFrame02x1, LCDNoFrame02x05"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1096, Name: LCDNoFrame1x1
Class: Sign
IndexName: LCD
Group: cpgLCD
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Misc/LCDNoFrame1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: LCDScreenBlocks
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsAccessible: true, type: bool
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
# CanPickup: true
IsActivateable: true
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
# ModelOffset: "0,0.5,0"
SizeInBlocks: "1,1,1", display: true
}
{ +Block Id: 1097, Name: LCDFrame1x1, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDFrame1x1Prefab
}
{ +Block Id: 1098, Name: LCDNoFrame1x2, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDNoFrame1x2Prefab
SizeInBlocks: "2,1,1", display: true
}
{ +Block Id: 1099, Name: LCDFrame1x2, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDFrame1x2Prefab
SizeInBlocks: "2,1,1", display: true
}
{ +Block Id: 1100, Name: LCDNoFrame05x1, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDNoFrame05x1Prefab
}
{ +Block Id: 1101, Name: LCDNoFrame02x1, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDNoFrame02x1Prefab
}
{ +Block Id: 1102, Name: LCDNoFrame05x05, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDNoFrame05x05Prefab
}
{ +Block Id: 1103, Name: LCDNoFrame02x05, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDNoFrame02x05Prefab
}
{ +Block Id: 1104, Name: TurretGVTool, Ref: TurretDrillTemplate #TurretPlayer HV Tool
Model: @models/Blocks/Turrets/TurretGVToolPrefab
# Model: @models/Blocks/Turrets/TurretGVToolPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
WeaponItem: TurretGVToolWeapon
TemplateRoot: TurretGVToolBlocks
AllowPlacingAt: GV, display: true
SizeInBlocks: "3,1,3", display: true
Info: bkiTurretTool, display: true
EnergyIn: 750, type: int, display: true, formatter: Watt
EnergyInIdle: 8, type: int, display: true, formatter: Watt
Volume: 281.25, type: float, display: true, formatter: Liter
Mass: 420, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1105, Name: TurretMSTool, Ref: TurretDrillTemplate #TurretPlayer CV Tool
Model: @models/Blocks/Turrets/TurretMSToolPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
WeaponItem: TurretMSToolWeapon
TemplateRoot: TurretMSToolBlocks
Info: bkiTurretTool, display: true
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 9660, type: float, display: true, formatter: Kilogram
SizeInBlocks: "3,1,3", display: true
EnergyIn: 2450, type: int, display: true, formatter: Watt
EnergyInIdle: 26, type: int, display: true, formatter: Watt
TechTreeNames: Hidden
ShowUser: No
}
{ +Block Id: 1106, Name: ThrusterGVRoundArmored, Ref: ThrusterGVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundArmoredPrefab
}
{ +Block Id: 1107, Name: ThrusterGVRoundBlocks
IndexName: Thruster
Material: metalhard
Shape: Invisible
Place: Free
MarketPrice: 700, display: true
# Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundNormalPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
StackSize: 1000
Category: Devices
ChildBlocks: "ThrusterGVRoundNormal, ThrusterGVRoundSlant, ThrusterGVRoundArmored"
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,2,1", display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 268, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
HitPoints: 200, type: int, display: true
ThrusterForce: 130, type: int, display: true, formatter: Newton
EnergyIn: 30, type: int, display: true, formatter: Watt
CPUIn: 88, type: int, display: true
Temperature: 90, display: true
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: ThrusterGVDirectional
TechTreeNames: Hover Vessel
UpgradeTo: ThrusterGVRoundNormalT2, display: true
}
{ +Block Id: 1108, Name: AutoMiningDeviceT1
Class: AutoMiner
Material: metalhard
Shape: ModelEntity
MarketPrice: 38367, display: true
Model: @models/Blocks/Devices/AutoMinerT1FWNPrefab #1.11 update
#Model: @models/Blocks/Terrain/AutoMiningDeviceT1Prefab
#Mesh-Damage-1: Mesh/geo/D0
#Mesh-Damage-2: Mesh/geo/D1
#Mesh-Damage-3: Mesh/geo/D2
#Mesh-Damage-4: Mesh/geo/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: NoRotation
Info: bkiAutoMiner, display: true
AllowPlacingAt: Terrain, display: true
IsTerrainDecoration: true
HitPoints: 200, type: int, display: true
EnergyIn: 80, type: int, display: true, formatter: Watt
ItemsPerHour: 100, display: true # Attention: ItemsPerHour max is hard coded and set to 500
ItemStorageLimit: 1750, display: true
Mass: 1835, type: float, display: true, formatter: Kilogram
Volume: 200, type: float, display: true, formatter: Liter
StackSize: 500
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
Category: Devices
IsColorable: false
SizeInBlocks: "3,6,3"
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeNames: Misc
UpgradeTo: AutoMiningDeviceT2, display: true
MapIcon: map_Drill
MapName: AutoMiningDeviceT1
# Temperature: 30, display: true
}
{ +Block Id: 1109, Name: AutoMiningDeviceT2, Ref: AutoMiningDeviceT1
Model: @models/Blocks/Devices/AutoMinerT2FWNPrefab #1.11 update
#Model: @models/Blocks/Terrain/AutoMiningDeviceT2Prefab
HitPoints: 400, type: int, display: true
MarketPrice: 80521, display: true
EnergyIn: 160, type: int, display: true, formatter: Watt
ItemsPerHour: 200, display: true # Attention: ItemsPerHour max is hard coded and set to 500
ItemStorageLimit: 3500, display: true
Mass: 3370, type: float, display: true, formatter: Kilogram
Volume: 250, type: float, display: true, formatter: Liter
UnlockCost: 17, display: true
UnlockLevel: 15, display: true
TechTreeParent: AutoMiningDeviceT1
TechTreeNames: Misc
UpgradeTo: AutoMiningDeviceT3, display: true
MapName: AutoMiningDeviceT2
# Temperature: 35, display: true
}
{ +Block Id: 1110, Name: AutoMiningDeviceT3, Ref: AutoMiningDeviceT1
Model: @models/Blocks/Devices/AutoMinerT3FWNPrefab #1.11 update
#Model: @models/Blocks/Terrain/AutoMiningDeviceT3Prefab
HitPoints: 600, type: int, display: true
MarketPrice: 127907, display: true
EnergyIn: 320, type: int, display: true, formatter: Watt
ItemsPerHour: 400, display: true # Attention: ItemsPerHour max is hard coded and set to 500
ItemStorageLimit: 6993, display: true
Mass: 6230, type: float, display: true, formatter: Kilogram
Volume: 300, type: float, display: true, formatter: Liter
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeParent: AutoMiningDeviceT2
TechTreeNames: Misc
UpgradeTo: null
MapName: AutoMiningDeviceT3
# Temperature: 40, display: true
}
{ +Block Id: 1111, Name: RepairBayBA
Group: cpgRepair
Class: RepairBay
IndexName: RepairBay
MarketPrice: 81602, display: true
Info: bkiRepairBay, display: true
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/RepairBayPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
# Place: Free
Place: NoRotation, display: true
Category: Devices
IsAccessible: true, type: bool
IsActivateable: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
BlockColor: "110,110,110"
StackSize: 250
IsOxygenTight: true, display: true
Mass: 12600, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
EnergyIn: 25000, type: int, display: true, formatter: Watt
CPUIn: 25000, type: int, display: true
HitPoints: 500, type: int, display: true
EnergyDynamicGroup: RepairBay
RepairPerSecond: 500, display: true
Repairs: "MS,SS,GV", display: true
IsDuplicateable: false
MaxCount: 1, type: int, display: true
# MaxIndexCount: 1, type: int, display: true
ForceMaxCount: true
UpgradeTo: RepairBayBAT2, display: true
AllowWander: true
UnlockCost: 14, display: true
UnlockLevel: 12, display: true
TechTreeParent: FieldRepairStation
TechTreeNames: Base
}
{ +Block Id: 1112, Name: DoorArmoredBlocks
Class: Door
IndexName: Door
Group: cpgDoor
MarketPrice: 795, display: true
Material: metal
Shape: Invisible
# Model: @models/Blocks/Mothership/DoorNewArmoredPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
Info: bkiDoors, display: true
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
# HitPoints: 440, type: int, display: false
Mass: 910, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
ChildBlocks: "DoorSingleLArmored, DoorSingleRArmored, DoorSingleGlassLArmored, DoorSingleGlassRArmored, DoorSingleGlassFullLArmored, DoorSingleGlassFullRArmored, DoorSingleTwoWings, DoorSingleTwoWingsGlass, DoorSingleTwoWingsGlassFull, DoorArmored, DoorInterior01Armored, DoorInterior02Armored, DoorVerticalArmored, DoorVerticalGlassArmored, DoorCenteredArmored01, DoorCenteredArmored02, DoorCornerArmored01, DoorCornerArmored02, DoorRoundArmored01, DoorRoundArmored02"
UnlockCost: 9, display: true
UnlockLevel: 7, display: true
TechTreeParent: DoorBlocks
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1113, Name: DoorVertical, Ref: DoorMS01
Model: @models/Blocks/Mothership/DoorVerticalPrefab
HitPoints: 100, type: int, display: false
UpgradeTo: DoorVerticalArmored, display: true
}
{ +Block Id: 1114, Name: DoorVerticalGlass, Ref: DoorInterior01
Model: @models/Blocks/Mothership/DoorVerticalGlassPrefab
HitPoints: 40, type: int, display: false
IsOxygenTight: false, display: true
UpgradeTo: DoorVerticalGlassArmored, display: true
}
{ +Block Id: 1115, Name: DoorVerticalArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorVerticalArmoredPrefab
HitPoints: 220, type: int, display: false
Mass: 910, type: float, display: true, formatter: Kilogram
}
# retractable landinggear
{ +Block Id: 1116, Name: LandinggearSingleShort, Ref: LandinggearSV
# Model: @models/Blocks/Landinggears/LandinggearSingleShortPrefab
Model: @models/Blocks/Landinggears/LandinggearSingleShortRetractPrefab
}
# retractable landinggear
{ +Block Id: 1117, Name: LandinggearDoubleShort, Ref: LandinggearSV
SizeInBlocks: "1,1,4", display: true
Mass: 200, type: float, display: true, formatter: Kilogram
HitPoints: 80, type: int, display: false
# Model: @models/Blocks/Landinggears/LandinggearDoubleShortPrefab
Model: @models/Blocks/Landinggears/LandinggearDoubleShortRetractPrefab
TemplateRoot: LandinggearBlocksHeavySV
}
{ +Block Id: 1118, Name: LandinggearBlocksSV
IndexName: LandingGear
Material: metalhard
Shape: Invisible
MarketPrice: 145, display: true
ShowBlockName: true
IsPhysicsColliders: false
# Model: @models/Blocks/Landinggears/LandinggearLightPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: SS, display: true
Info: bkiBlockGroup, display: true
IsAccessible: false, type: bool
IsOxygenTight: varies, display: true # not all child blocks are the same
Category: Devices
SizeInBlocks: "1,1,2", display: false
# ModelOffset: "0,0.5,0"
Hardness: 50, type: float, display: false, formatter: Hardness
HitPoints: 50, type: int, display: false
Mass: 171, type: float, display: true, formatter: Kilogram
Volume: 25, type: float, display: true, formatter: Liter
StackSize: 1000
EnergyIn: 1, type: int, display: false, formatter: Watt
ChildBlocks: "LandingGearSVSingle, LandingGearSVRetDouble, LandingGearSVRetSkid, LandingGearSVSideStrut, LandinggearShort, LandinggearSV, LandinggearSingle, LandinggearSingleShort"
UnlockCost: 5, display: true
UnlockLevel: 5, display: true
TechTreeNames: Small Vessel
}
{ +Block Id: 1119, Name: LandinggearBlocksHeavySV, Ref: LandinggearBlocksSV
Shape: Invisible
MarketPrice: 340, display: true
# Model: @models/Blocks/Landinggears/LandinggearHeavyPrefab
Info: bkiBlockGroup, display: true
SizeInBlocks: "2,1,2", display: false
Mass: 240, type: float, display: true, formatter: Kilogram
HitPoints: 175, type: int, display: false
Volume: 50, type: float, display: true, formatter: Liter
ChildBlocks: "LandingGearSVRetLargeSingleV3, LandingGearSVRetLargeSingleV2, LandingGearSVRetLargeDoubleV3, LandingGearSVRetLargeDoubleV2, LandinggearDouble, LandinggearDoubleShort, LandinggearHeavySV"
UnlockCost: 8, display: true
UnlockLevel: 10, display: true
TechTreeParent: LandinggearBlocksSV
TechTreeNames: Small Vessel
}
{ +Block Id: 1120, Name: LandinggearBlocksCV
Material: metalhard
Shape: Invisible
ShowBlockName: true
MarketPrice: 1534, display: true
# Model: @models/Blocks/Landinggears/LandinggearLightPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: MS, display: true
Info: bkiBlockGroup, display: true
SizeInBlocks: "1,1,2", display: false
# ModelOffset: "0,0.5,0"
IsAccessible: false, type: bool
IsOxygenTight: varies, display: true # not all child blocks are the same
Category: Devices
Hardness: 50, type: float, display: false, formatter: Hardness
HitPoints: 350, type: int, display: false
Mass: 1700, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
StackSize: 500
EnergyIn: 1, type: int, display: false, formatter: Watt
ChildBlocks: "LandingGearCVRetLargeSingle, LandingGearCVRetLargeDouble, LandinggearMSLight, LandinggearSingleCV, LandinggearSingleShortCV, LandinggearDoubleCV, LandinggearDoubleShortCV, LandinggearMSHeavy"
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
TechTreeNames: Capital Vessel
}
# retractable landinggear
{ +Block Id: 1121, Name: LandinggearSingleCV, Ref: LandinggearMSHeavy
# Model: @models/Blocks/Landinggears/LandinggearSinglePrefab
Model: @models/Blocks/Landinggears/LandinggearSingleRetractPrefab
SizeInBlocks: "1,2,2", display: true
HitPoints: 350, type: int, display: true
Mass: 1700, type: float, display: true, formatter: Kilogram
}
# retractable landinggear
{ +Block Id: 1122, Name: LandinggearSingleShortCV, Ref: LandinggearMSHeavy
# Model: @models/Blocks/Landinggears/LandinggearSingleShortPrefab
Model: @models/Blocks/Landinggears/LandinggearSingleShortRetractPrefab
SizeInBlocks: "1,1,2", display: true
HitPoints: 350, type: int, display: true
Mass: 1700, type: float, display: true, formatter: Kilogram
}
# retractable landinggear
{ +Block Id: 1123, Name: LandinggearDoubleCV, Ref: LandinggearMSHeavy
# Model: @models/Blocks/Landinggears/LandinggearDoublePrefab
Model: @models/Blocks/Landinggears/LandinggearDoubleRetractPrefab
SizeInBlocks: "1,2,4", display: true
HitPoints: 650, type: int, display: true
Mass: 2800, type: float, display: true, formatter: Kilogram
}
# retractable landinggear
{ +Block Id: 1124, Name: LandinggearDoubleShortCV, Ref: LandinggearMSHeavy
# Model: @models/Blocks/Landinggears/LandinggearDoubleShortPrefab
Model: @models/Blocks/Landinggears/LandinggearDoubleShortRetractPrefab
SizeInBlocks: "1,1,4", display: true
HitPoints: 650, type: int, display: true
Mass: 2800, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1125, Name: StairShapes
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metal
Texture: "17,53,53,53,53,53"
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Stairs1x1x1
TemplateRoot: StairsBlocks
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
Mass: 585, type: float, display: true, formatter: Kilogram
HitPoints: 130, type: int, display: true
StackSize: 1000
Category: BuildingBlocks
ChildShapes: "Stairs1x1x1, StairsCurved, StairsCurvedLeft"
}
{ +Block Id: 1126, Name: StairShapesLong
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metal
Texture: "17,53,53,53,53,53"
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Stairs1x2x1
TemplateRoot: StairsBlocks
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
Mass: 715, type: float, display: true, formatter: Kilogram
# Volume: 51, type: float, display: true, formatter: Liter
HitPoints: 175, type: int, display: true
SizeInBlocks: "1,1,2", display: true
Category: BuildingBlocks
ChildShapes: "Stairs1x2x1"
}
{ +Block Id: 1127, Name: HoverEngineSmall
IndexName: HoverEngineV2
Group: cpgHoverEngine
EssentialCategory: cpgHoverEngine
Material: metal
MarketPrice: 665, display: true
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
Model: @models/Blocks/Spaceship/HoverEngineSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: GV, display: true
Place: FlyDirBottom, display: true
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
EnergyDynamicGroup: HoverEngine
Category: Devices
Info: bkiHoverengine, display: true
Mass: 140, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
EnergyIn: 10, type: int, display: true, formatter: Watt
StackSize: 1000
CPUIn: 50, type: int, display: true
# ThrusterForce: 1000, type: int, display: true, formatter: Newton
# HVEngineDampPow: 0.85, type: float, display: false, formatter: Hardness
# HVEngineDampCoef: 200, type: float, display: false, formatter: Hardness
HVEngineForce: 200, type: int, display: true, formatter: Newton
HVEngineDampCoef: 30, type: float, display: false, formatter: Hardness
HVEngineDampPow: 1.5, type: float, display: false, formatter: Hardness
HitPoints: 100, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: HoverEngineThruster
TechTreeNames: Hover Vessel
}
{ +Block Id: 1128, Name: WindowLargeBlocks
Material: hull
Shape: Invisible
MarketPrice: 390, display: true
# Model: @models/Blocks/Windows/Standard/Window_v1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiWindows, display: true
IsOxygenTight: true, display: true
IsAccessible: false, type: bool
Category: BuildingBlocks
# SizeInBlocks: "1,1,1"
# ModelOffset: "0,0.5,0"
# RemoveOnSI: true
ChildBlocks: "Window_v1x1, Window_v1x2, Window_v2x2, Window_s1x1, Window_s1x2, Window_sd1x1, Window_sd1x2, Window_sd1x2V2, Window_c1x1, Window_c1x2, Window_cr1x1, Window_crc1x1, Window_crsd1x1, Window_L1x1, Window_3side1x1, Window_crctw1x1, Window_creA1x1, Window_creB1x1, Window_crl1x1, Window_crse1x1, Window_cc1x1"
Collide: Transparent
# Parent properties
TemplateRoot: WindowLargeBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
HitPoints: 250, type: int, display: true
Mass: 330, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
StackSize: 1000
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
UpgradeTo: WindowArmoredLargeBlocks, display: true
}
{ +Block Id: 1129, Name: WindowArmoredLargeBlocks
Material: hullcombat
Shape: Invisible
MarketPrice: 1046, display: true
# Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiWindows, display: true
IsOxygenTight: true, display: true
IsAccessible: false, type: bool
Category: BuildingBlocks
# SizeInBlocks: "1,1,1"
# ModelOffset: "0,0.5,0"
# RemoveOnSI: true
ChildBlocks: "Window_v1x1Thick, Window_v1x2Thick, Window_v2x2Thick, Window_s1x1Thick, Window_s1x2Thick, Window_sd1x1Thick, Window_sd1x2Thick, Window_sd1x2V2Thick, Window_c1x1Thick, Window_c1x2Thick, Window_cr1x1Thick, Window_crc1x1Thick, Window_crsd1x1Thick, Window_L1x1Thick, Window_3side1x1Thick, Window_crctw1x1Thick, Window_creA1x1Thick, Window_creB1x1Thick, Window_crl1x1Thick, Window_crse1x1Thick, Window_cc1x1Thick"
Collide: Transparent
TemplateRoot: WindowArmoredLargeBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 1000, type: int, display: true
Mass: 600, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
StackSize: 1000
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1130, Name: HoverEngineLarge, Ref: HoverEngineSmall
SizeInBlocks: "2,1,2", display: true
MarketPrice: 1298, display: true
Model: @models/Blocks/Spaceship/HoverEngineLargePrefab
Mass: 340, type: float, display: true, formatter: Kilogram
Volume: 125, type: float, display: true, formatter: Liter
EnergyIn: 40, type: int, display: true, formatter: Watt
CPUIn: 200, type: int, display: true
HVEngineForce: 800, type: int, display: true, formatter: Newton
HVEngineDampCoef: 100, type: float, display: false, formatter: Hardness
HVEngineDampPow: 1.5, type: float, display: false, formatter: Hardness
HitPoints: 350, type: int, display: true
UnlockCost: 10, display: true
UnlockLevel: 8, display: true
TechTreeParent: HoverEngineSmall
TechTreeNames: Hover Vessel
}
{ +Block Id: 1131, Name: RepairBayCV, Ref: RepairBayBA
AllowPlacingAt: MS, display: true
MarketPrice: 94888, display: true
EnergyIn: 20000, type: int, display: true, formatter: Watt
HitPoints: 500, type: int, display: true
Repairs: "SS,GV", display: true
RepairPerSecond: 200, display: true
UpgradeTo: RepairBayCVT2, display: true
Mass: 9225, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
StackSize: 250
UnlockCost: 12, display: true
UnlockLevel: 12, display: true
TechTreeParent: FieldRepairStation
TechTreeNames: Capital Vessel
}
{ +Block Id: 1132, Name: Furnace
Class: Furnace
IndexName: Constructor
Group: cpgConstructor
Material: metal
MarketPrice: 22712, display: true
Shape: ModelEntity
Model: @models/Blocks/Mothership/FurnacePrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
Info: bkiFurnace, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,3,3", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
# ModelOffset: "0,0.5,0"
SymType: 4
StackSize: 250
BlockColor: "110,110,110"
Category: Devices
Mass: 31825, type: float, display: true, formatter: Kilogram
Volume: 4320, type: float, display: true, formatter: Liter
EnergyIn: 2500, type: int, display: true, formatter: Watt
CPUIn: 10000, type: int, display: true
EnergyInIdle: 50, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
HitPoints: 1500, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 5
BlastDamage: 500
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: ConstructorT2
TechTreeNames: "Base"
Temperature: 250, display: true
}
{ +Block Id: 1133, Name: TradingStation
Class: TradingStation
Group: cpgTrading
Material: metallight
Shape: ModelEntity
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiMediaCenterTradingPrefab
# Model: @models/Blocks/Mothership/ConsoleMS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiTradingStation, display: true
Category: Devices
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: false, display: true
TemplateRoot: ConsoleBlocks
Mass: 165, type: float, display: true, formatter: Kilogram
Volume: 400, type: float, display: true, formatter: Liter
StackSize: 1000
# ModelOffset: "0,0.5,0"
EnergyIn: 1, type: int, display: true, formatter: Watt
# BlockColor: "0,64,255"
BlockColor: "170,5,5"
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
}
{ +Block Id: 1134, Name: ATM
Class: ATM
Group: cpgTrading
MarketPrice: 1774, display: true
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/ATMPrefab
# Model: @models/Blocks/Mothership/ConsoleSmallMS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiATM, display: true
Category: Devices
IsAccessible: true, type: bool
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
Mass: 505, type: float, display: true, formatter: Kilogram
Volume: 400, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: true, formatter: Watt
StackSize: 1000
Accept: "MoneyCard, GoldCoins" # the first one is payed out when withdrawing
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeNames: "Base"
}
{ +Block Id: 1135, Name: WingBlocks
Material: metallight
Texture: 50
MarketPrice: 150, display: true
BlockColor: "110,110,110"
Shape: Invisible
# Model: Wings/Wing6x9a
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
HitPoints: 100, type: int, display: false
Mass: 800, type: float, display: true, formatter: Kilogram
Volume: 250, type: float, display: true, formatter: Liter
StackSize: 1000
AllowPlacingAt: "SS", display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: false, display: true
SymType: 4
Category: BuildingBlocks
ChildBlocks: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e, Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e, Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e, Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1136, Name: BlastDoorLargeBlocks
Class: Door
MarketPrice: 11615, display: true
CustomIcon: BlastShutterDoors1x1x1
IndexName: Door
Material: hullcombat
Shape: Invisible
# Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
StackSize: 500
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
Category: Devices
AllowPlacingAt: "Base,MS", display: true
Volume: 1600, type: float, display: true, formatter: Liter
Mass: 4860, type: float, display: true, formatter: Kilogram
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: true
AllowWander: true
ChildBlocks: "BlastShutterDoors1x1x1, BlastShutterDoors2x1x1, BlastShutterDoors3x1x1, BlastShutterDoors4x1x1, BlastShutterDoors5x1x1, BlastShutterDoors6x1x1, BlastShutterDoors7x1x1, BlastShutterDoors8x1x1, BlastShutterDoors9x1x1, BlastShutterDoors10x1x1, BlastShutterDoors11x1x1, BlastShutterDoors12x1x1, BlastShutterDoors13x1x1"
UnlockCost: 13, display: true
UnlockLevel: 12, display: true
TechTreeParent: HangarDoorBlocks
TechTreeNames: "Base,Capital Vessel"
# ShowUser: No
}
{ Block Id: 1137, Name: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors1x1x1Prefab
Class: Door
IndexName: Door
Group: cpgHangarShutterDoor
Material: hullcombat
Shape: ModelEntity
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: BlastDoorLargeBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,2", display: true
Mass: 4860, type: float, display: true, formatter: Kilogram
SizeInBlocksLocked: "Base,MS"
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: false, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 2200, type: int, display: true
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
PlayerTriggersOpen: true
}
{ Block Id: 1138, Name: BlastShutterDoors2x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors2x1x1Prefab
SizeInBlocks: "1,1,3", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ +Block Id: 1139, Name: Wing6x9a
Material: metal
Texture: 50
BlockColor: "110,110,110"
Shape: New
Model: Wings/Wing6x9a
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: WingBlocks
IsOxygenTight: false, display: true
SymType: 4
AllowPlacingAt: "SS", display: true
Mass: 941, type: float, display: true, formatter: Kilogram
HitPoints: 960, type: int, display: true
Category: BuildingBlocks
SizeInBlocks: "6,9,1", display: true
}
{ +Block Id: 1140, Name: Wing6x5a, Ref: Wing6x9a
Model: Wings/Wing6x5a
SizeInBlocks: "6,5,1", display: true
Mass: 549, type: float, display: true, formatter: Kilogram
HitPoints: 570, type: int, display: true
}
{ +Block Id: 1141, Name: Wing12x9a, Ref: Wing6x9a
Model: Wings/Wing12x9a
SizeInBlocks: "12,9,1", display: true
Mass: 1882, type: float, display: true, formatter: Kilogram
HitPoints: 1150, type: int, display: true
}
# NEW
{ +Block Id: 1142, Name: TurretMSPulseLaser #TurretPlayer CV Laser
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretMSLaserBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
WeaponItem: TurretMSPulseLaserWeapon
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurretSpace, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 15100, type: int, display: true
Volume: 2880, type: float, display: true, formatter: Liter
Mass: 11760, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1143, Name: TurretBaseCannon #TurretPlayer BA Cannon
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
Model: @models/Blocks/Turrets/TurretMSCannonPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretBaseProjectileBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateFast
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
WeaponItem: TurretBaseCannonWeapon
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 8600, type: int, display: true
Mass: 5980, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1144, Name: TurretBaseRocket #TurretPlayer BA Rocket
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
Model: @models/Blocks/Turrets/TurretMSRocketPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretBaseRocketBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
WeaponItem: TurretBaseRocketWeapon
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
StackSize: 500
MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 10500, type: int, display: true
Mass: 5777, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
Homing: true, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1145, Name: TurretMSCannon #TurretPlayer CV Cannon
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSCannonPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateFast
WeaponItem: TurretMSCannonWeapon
TemplateRoot: TurretMSProjectileBlocks
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 2500, type: int, display: true
Mass: 6150, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1146, Name: TurretMSFlak #TurretPlayer CV Flak
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: hullcombat
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretMSRocketBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
WeaponItem: TurretMSFlakWeapon
IsActivateable: true
IsActivateableInCP: true
Info: bkiTurretSpace, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
# MaxCount: 4, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 1300, type: int, display: true
Mass: 5777, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1147, Name: TurretBaseMinigun #TurretPlayer BA Minigun
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
# Model: @models/Blocks/Turrets/TurretBAMinigunPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretBaseProjectileBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
WeaponItem: TurretBaseMinigunWeapon
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 2800, type: int, display: true
Mass: 6000, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1148, Name: TurretBasePulseLaser #TurretPlayer BA Laser
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
# Model: @models/Blocks/Turrets/TurretBAPulseLaserPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretBaseLaserBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,1,3", display: true
SizeInBlocksLocked: "Base,MS"
WeaponItem: TurretBasePulseLaserWeapon
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 15100, type: int, display: true
Mass: 11760, type: float, display: true, formatter: Kilogram
HitPoints: 3450, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1149, Name: TurretBaseArtillery #TurretPlayer BA Artillery
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
# Model: @models/Blocks/Turrets/TurretBAArtilleryPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# Mesh-Damage-5: Mesh/D4
# Mesh-Damage-6: Mesh/D5
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: TurretBaseArtilleryBlocks
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: Base, display: true
SizeInBlocks: "5,2,5", display: true
SizeInBlocksLocked: "Base,MS"
WeaponItem: TurretBaseArtilleryWeapon
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 250
MaxCount: 2, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 22600, type: int, display: true
Mass: 19800, type: float, display: true, formatter: Kilogram
HitPoints: 5500, type: int, display: true
RotSpeed: 90, type: int, display: true
Zoom: 5, type: float
}
{ +Block Id: 1150, Name: Wing12x9b, Ref: Wing6x9a
Model: Wings/Wing12x9b
SizeInBlocks: "12,9,1", display: true
Mass: 1587, type: float, display: true, formatter: Kilogram
HitPoints: 1150, type: int, display: true
}
{ +Block Id: 1151, Name: Wing12x9c, Ref: Wing6x9a
Model: Wings/Wing12x9c
SizeInBlocks: "12,9,1", display: true
Mass: 1855, type: float, display: true, formatter: Kilogram
HitPoints: 1150, type: int, display: true
}
{ +Block Id: 1152, Name: Wing9x6a, Ref: Wing6x9a
Model: Wings/Wing9x6a
SizeInBlocks: "9,6,1", display: true
}
{ +Block Id: 1153, Name: Wing9x6b, Ref: Wing6x9a
Model: Wings/Wing9x6b
SizeInBlocks: "9,6,1", display: true
}
{ +Block Id: 1154, Name: Wing9x6c, Ref: Wing6x9a
Model: Wings/Wing9x6c
SizeInBlocks: "9,6,1", display: true
}
{ +Block Id: 1155, Name: Wing6x9b, Ref: Wing6x9a
Model: Wings/Wing6x9b
SizeInBlocks: "6,9,1", display: true
}
{ +Block Id: 1156, Name: Wing6x9c, Ref: Wing6x9a
Model: Wings/Wing6x9c
SizeInBlocks: "6,9,1", display: true
}
{ +Block Id: 1157, Name: Wing6x5b, Ref: Wing6x9a
Model: Wings/Wing6x5b
SizeInBlocks: "6,5,1", display: true
Mass: 443, type: float, display: true, formatter: Kilogram
HitPoints: 570, type: int, display: true
}
{ +Block Id: 1158, Name: Wing6x5c, Ref: Wing6x9a
Model: Wings/Wing6x5c
SizeInBlocks: "6,5,1", display: true
Mass: 457, type: float, display: true, formatter: Kilogram
HitPoints: 570, type: int, display: true
}
{ +Block Id: 1159, Name: Wing6x5d, Ref: Wing6x9a
Model: Wings/Wing6x5d
SizeInBlocks: "6,5,1", display: true
Mass: 554, type: float, display: true, formatter: Kilogram
HitPoints: 570, type: int, display: true
SymType: 1
}
{ +Block Id: 1160, Name: Wing6x5e, Ref: Wing6x9a
Model: Wings/Wing6x5e
SizeInBlocks: "6,5,1", display: true
Mass: 538, type: float, display: true, formatter: Kilogram
HitPoints: 570, type: int, display: true
SymType: 1
}
{ +Block Id: 1161, Name: Wing6x9d, Ref: Wing6x9a
Model: Wings/Wing6x9d
SizeInBlocks: "6,9,1", display: true
SymType: 1
}
{ +Block Id: 1162, Name: Wing6x9e, Ref: Wing6x9a
Model: Wings/Wing6x9e
SizeInBlocks: "6,9,1", display: true
SymType: 1
}
{ +Block Id: 1163, Name: Wing12x9d, Ref: Wing6x9a
Model: Wings/Wing12x9d
SizeInBlocks: "12,9,1", display: true
Mass: 1981, type: float, display: true, formatter: Kilogram
HitPoints: 1150, type: int, display: true
SymType: 1
}
{ +Block Id: 1164, Name: Wing12x9e, Ref: Wing6x9a
Model: Wings/Wing12x9e
SizeInBlocks: "12,9,1", display: true
Mass: 1969, type: float, display: true, formatter: Kilogram
HitPoints: 1150, type: int, display: true
SymType: 1
}
{ +Block Id: 1165, Name: Wing9x6d, Ref: Wing6x9a
Model: Wings/Wing9x6d
SizeInBlocks: "9,6,1", display: true
SymType: 1
}
{ +Block Id: 1166, Name: Wing9x6e, Ref: Wing6x9a
Model: Wings/Wing9x6e
SizeInBlocks: "9,6,1", display: true
SymType: 1
}
# Sprout
{ Block Id: 1167, Name: ElderberryStage1
Class: PlantGrowing
MarketPrice: 78, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
CropType: Berries, display: true
{ Child PlantGrowing
Next: ElderberryStage2
GrowthRate: 34
FertileLevel: 5
OnDeath: PlantDead2
}
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropYield: 4, display: true
GrowthTimeInfo: 74, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: ElderberryStage1 # disassemble
TemplateRoot: ElderberryStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1168, Name: ElderberryStage2, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage2Prefab
{ Child PlantGrowing
Next: ElderberryStage3
GrowthRate: 44
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: NoButCSV # reported by HWS
PickupTarget: ElderberryStage1
}
{ Block Id: 1169, Name: ElderberryStage3, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage3Prefab
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: Berries
Count: 4
}
{ Child CropsGrown
OnHarvest: ElderberryStage3NoFruit
OnDeath: PlantDead2
}
{ Child DropOnDestroy
Item: Fiber
Count: "4"
Prob: 1
}
# ShowUser: NoButCSV # reported by HWS
PickupTarget: ElderberryStage1
XpFactor: 0.25
}
{ Block Id: 1170, Name: ElderberryStage3NoFruit, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage3NoFruitPrefab
{ Child PlantGrowing
Next: ElderberryStage3
GrowthRate: 25
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: NoButCSV # reported by HWS
PickupTarget: ElderberryStage1
}
# Sprout
{ Block Id: 1171, Name: AlienPalmTreeStage1, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage1Prefab
MarketPrice: 78, display: true
CropType: Fruit, display: true
{ Child PlantGrowing
Next: AlienPalmTreeStage2
GrowthRate: 35
FertileLevel: 5
OnDeath: PlantDead2
}
# CropYield: 8, display: true
GrowthTimeInfo: 135, type: int, display: true, formatter: Minutes
PickupTarget: AlienPalmTreeStage1 # disassemble
TemplateRoot: AlienPalmTreeStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1172, Name: AlienPalmTreeStage2, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage2Prefab
{ Child PlantGrowing
Next: AlienPalmTreeStage3
GrowthRate: 100
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: AlienPalmTreeStage1
TemplateRoot: AlienPalmTreeStage2
}
{ Block Id: 1173, Name: AlienPalmTreeStage3, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage3Prefab
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: Fruit
Count: 8
}
{ Child CropsGrown
OnHarvest: AlienPalmTreeStage3NoFruit
OnDeath: PlantDead2
}
{ Child DropOnDestroy
Item: WoodLogs
Count: "1"
Prob: 1
}
# ShowUser: NoButCSV # reported by HWS
PickupTarget: AlienPalmTreeStage1
TemplateRoot: AlienPalmTreeStage2
XpFactor: 0.25
}
{ Block Id: 1174, Name: AlienPalmTreeStage3NoFruit, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage3NoFruitPrefab
{ Child PlantGrowing
Next: AlienPalmTreeStage3
GrowthRate: 130
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: AlienPalmTreeStage1
TemplateRoot: AlienPalmTreeStage2
}
# Sprout
{ Block Id: 1175, Name: AlienplantWormStage1, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/AlienplantWormStage1Prefab
MarketPrice: 78, display: true
CropType: NaturalSweetener, display: true
{ Child PlantGrowing
Next: AlienplantWormStage2
GrowthRate: 27
FertileLevel: 5
OnDeath: PlantDead
}
# CropYield: 2, display: true
GrowthTimeInfo: 62, type: int, display: true, formatter: Minutes
PickupTarget: AlienplantWormStage1 # disassemble
TemplateRoot: AlienplantWormStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1176, Name: AlienplantWormStage2, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/AlienplantWormStage2Prefab
{ Child PlantGrowing
Next: AlienplantWormStage3
GrowthRate: 35
FertileLevel: 5
OnDeath: PlantDead
}
ShowUser: No
PickupTarget: AlienplantWormStage1
TemplateRoot: AlienplantWormStage2
}
{ Block Id: 1177, Name: AlienplantWormStage3, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/AlienplantWormStage3Prefab
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: NaturalSweetener
Count: 2
}
{ Child CropsGrown
OnHarvest: AlienplantWormStage3Harvested
OnDeath: PlantDead
}
# ShowUser: NoButCSV # reported by HWS
PickupTarget: AlienplantWormStage1
TemplateRoot: AlienplantWormStage2
XpFactor: 0.25
}
{ Block Id: 1178, Name: AlienplantWormStage3Harvested, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/AlienplantWormStage3HarvestedPrefab
{ Child PlantGrowing
Next: AlienplantWormStage3
GrowthRate: 62
FertileLevel: 5
OnDeath: PlantDead
}
ShowUser: No
PickupTarget: AlienplantWormStage1
TemplateRoot: AlienplantWormStage2
}
# Sprout
{ Block Id: 1179, Name: BulbShroomYoungStage1, Ref: ElderberryStage1
# Model: @models2/Entities/Farming/Misc/BulbShroomYoungStage1Prefab
Model: @models2/Entities/Farming/Misc/BulbShroomStage1Prefab
MarketPrice: 78, display: true
CropType: Vegetables, display: true
{ Child PlantGrowing
Next: BulbShroomYoungStage2
GrowthRate: 15
FertileLevel: 5
OnDeath: PlantDead2
}
# CropYield: 1, display: true
GrowthTimeInfo: 31, type: int, display: true, formatter: Minutes
PickupTarget: BulbShroomYoungStage1 # disassemble
TemplateRoot: BulbShroomYoungStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1180, Name: BulbShroomYoungStage2, Ref: ElderberryStage1
# Model: @models2/Entities/Farming/Misc/BulbShroomYoungStage2Prefab
Model: @models2/Entities/Farming/Misc/BulbShroomStage2Prefab
{ Child PlantGrowing
Next: BulbShroomStage3
GrowthRate: 15
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: BulbShroomYoungStage1
TemplateRoot: BulbShroomYoungStage2
}
{ Block Id: 1181, Name: BulbShroomStage3, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/BulbShroomStage3Prefab
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: Vegetables
Count: 1
}
{ Child CropsGrown
OnHarvest: BulbShroomYoungStage3
OnDeath: PlantDead2
}
# ShowUser: NoButCSV # reported by HWS
PickupTarget: BulbShroomYoungStage1
TemplateRoot: BulbShroomYoungStage2
XpFactor: 0.25
}
# Harvested model
{ Block Id: 1182, Name: BulbShroomYoungStage3, Ref: ElderberryStage1
# Model: @models2/Entities/Farming/Misc/BulbShroomYoungStage3Prefab
Model: @models2/Entities/Farming/Misc/BulbShroomStage3NoFruitPrefab
{ Child PlantGrowing
Next: BulbShroomStage3
GrowthRate: 29
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: BulbShroomYoungStage1
TemplateRoot: BulbShroomYoungStage2
}
{ +Block Id: 1183, Name: Window_3side1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_3side1x1Prefab
UpgradeTo: Window_3side1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1184, Name: Window_3side1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_3side1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_3side1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1185, Name: Window_L1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_L1x1Prefab
UpgradeTo: Window_L1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1186, Name: Window_L1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_L1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_L1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1187, Name: Window_3side1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_3side1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1188, Name: Window_3side1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_3side1x1ThickInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1189, Name: Window_L1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_L1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1190, Name: Window_L1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_L1x1ThickInvPrefab
ShowUser: NoButCSV # reported by HWS
SymType: 2
}
{ +Block Id: 1191, Name: RailingVertGlass
Material: hull
Shape: ModelEntity
Model: @models/Blocks/Windows/Railing/RailingVertGlassPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
Place: Free
TemplateRoot: WalkwayLargeBlocks
BlockColor: "110,110,110"
IsAccessible: false, type: bool
Category: BuildingBlocks
# ModelOffset: "0,0.5,0"
HitPoints: 25, type: int, display: false
Mass: 24, type: float, display: true, formatter: Kilogram
AllowPlacingAt: "Base,MS,SS,GV", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Collide: Transparent
ParentBlocks: "WalkwaySmallBlocks, WalkwayLargeBlocks"
}
{ +Block Id: 1192, Name: RailingVertGlassInv, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingVertGlassInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1193, Name: RailingRoundGlass, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingRoundGlassPrefab
SymType: 2
}
{ +Block Id: 1194, Name: RailingRoundGlassInv, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingRoundGlassInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1195, Name: RailingLGlass, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingLGlassPrefab
SymType: 2
}
{ +Block Id: 1196, Name: RailingLGlassInv, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingLGlassInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1197, Name: Window_crctw1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crctw1x1Prefab
UpgradeTo: Window_crctw1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1198, Name: Window_creA1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_creA1x1Prefab
UpgradeTo: Window_creA1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1199, Name: Window_creB1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_creB1x1Prefab
UpgradeTo: Window_creB1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1200, Name: Window_crl1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crl1x1Prefab
UpgradeTo: Window_crl1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1201, Name: Window_crse1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crse1x1Prefab
UpgradeTo: Window_crse1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1202, Name: Window_cc1x1, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_cc1x1Prefab
UpgradeTo: Window_cc1x1Thick, display: true
SymType: 2
}
{ +Block Id: 1203, Name: Window_crctw1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crctw1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1204, Name: Window_creA1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_creA1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1205, Name: Window_creB1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_creB1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1206, Name: Window_crl1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crl1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1207, Name: Window_crse1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crse1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1208, Name: Window_cc1x1Thick, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_cc1x1ThickPrefab
SymType: 2
}
{ +Block Id: 1209, Name: Window_creA1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_creA1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_creA1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1210, Name: Window_crctw1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crctw1x1InvPrefab
ShowUser: No
UpgradeTo: Window_crctw1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1211, Name: Window_creB1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_creB1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_creB1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1212, Name: Window_crl1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crl1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_crl1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1213, Name: Window_crse1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_crse1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_crse1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1214, Name: Window_cc1x1Inv, Ref: Window_v1x1
Model: @models/Blocks/Windows/Standard/Window_cc1x1InvPrefab
ShowUser: NoButCSV
UpgradeTo: Window_cc1x1ThickInv, display: true
SymType: 2
}
{ +Block Id: 1215, Name: Window_crctw1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crctw1x1ThickInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1216, Name: Window_creA1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_creA1x1ThickInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1217, Name: Window_creB1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_creB1x1ThickInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1218, Name: Window_crl1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crl1x1ThickInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1219, Name: Window_crse1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_crse1x1ThickInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1220, Name: Window_cc1x1ThickInv, Ref: Window_v1x1Thick
Model: @models/Blocks/Windows/Standard/Window_cc1x1ThickInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1221, Name: RailingSlopeGlassRight, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRPrefab
ShowUser: No
SymType: 4
MirrorTo: RailingSlopeGlassLeft
}
{ +Block Id: 1222, Name: RailingSlopeGlassRightInv, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRInvPrefab
ShowUser: NoButCSV
SymType: 4
MirrorTo: RailingSlopeGlassLeftInv
}
{ +Block Id: 1223, Name: RailingSlopeGlassLeft, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLPrefab
ShowUser: No
SymType: 4
MirrorTo: RailingSlopeGlassRight
}
{ +Block Id: 1224, Name: RailingSlopeGlassLeftInv, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLInvPrefab
ShowUser: NoButCSV
SymType: 4
MirrorTo: RailingSlopeGlassRightInv
}
{ +Block Id: 1225, Name: RailingDiagonalGlass, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassPrefab
ShowUser: No
SymType: 2
}
{ +Block Id: 1226, Name: RailingDiagonalGlassInv, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassInvPrefab
ShowUser: NoButCSV
SymType: 2
}
{ +Block Id: 1227, Name: LeverSV
Class: Switch
Group: cpgSignal
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Misc/LeverSVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocksSV
PickupTarget: SensorTriggerBlocksSV
Place: Face
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
IsActivateable: true
IsLockable: true
Mass: 0.4, type: float, display: true, formatter: Kilogram
AllowPlacingAt: "SS,GV", display: true
Sound: UseActions/Lever
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 3, type: int, display: true
}
{ +Block Id: 1228, Name: LightBarrierSV
Class: LightBarrier
Group: cpgSignal
Material: metallight
Shape: LightBarrier
Model: @models/Blocks/Misc/LightBarrierSVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocksSV
PickupTarget: SensorTriggerBlocksSV
Place: Face
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
IsActivateable: true
IsLockable: true
Mass: 0.4, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 3, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
Sound: UseActions/LightBarrier
}
{ +Block Id: 1229, Name: MotionSensorSV
Class: MotionSensor
Group: cpgSignal
Material: metallight
Shape: Config3DCollider
Model: @models/Blocks/Misc/MotionSensorSVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocksSV
PickupTarget: SensorTriggerBlocksSV
Place: Face
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
IsActivateable: true
IsLockable: true
Mass: 0.4, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 3, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
Sound: UseActions/MotionSensor
}
{ +Block Id: 1230, Name: SensorTriggerBlocksSV
Material: metal
Shape: Invisible
MarketPrice: 127, display: true
# Model: @models/Blocks/Misc/LeverPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "SS,GV", display: false
Info: bkiBlockGroup, display: true
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: false, formatter: Watt
StackSize: 4000
Category: Devices
ChildBlocks: "LeverSV, MotionSensorSV, LightBarrierSV"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1231, Name: RepairBayBAT2, Ref: RepairBayBA
Model: @models/Blocks/Misc/RepairBayT2Prefab
MarketPrice: 123376, display: true
IsRepairToBlueprint: true
Mass: 14556, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
Info: bkiRepairBayT2, display: true
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: RepairBayBA
TechTreeNames: Base
UpgradeTo: null, display: false
}
{ +Block Id: 1232, Name: Closet, Ref: DecoTemplate
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 64
Model: @models2/Entities/Decorations/Misc/ClosetPrefab
SymType: 4
ShowUser: No
VolumeCapacity: 1250, type: float, display: true, formatter: Liter
}
{ +Block Id: 1233, Name: DoorVerticalGlassArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorVerticalGlassArmoredPrefab
HitPoints: 100, type: int, display: false
Mass: 820, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
}
{ +Block Id: 1234, Name: DoorInterior01Armored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorInterior01ArmoredPrefab
HitPoints: 220, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1235, Name: DoorInterior02Armored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorInterior02ArmoredPrefab
HitPoints: 100, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
}
{ +Block Id: 1236, Name: DrillAttachmentT2, Ref: DrillAttachment
Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab
# Model: @models/Blocks/WeaponsShip/DrillAttachmentT2Prefab
WeaponItem: DrillAttachmentT2Weapon
Damage: 30, display: true
MarketPrice: 14411, display: true
Volume: 62.5, type: float, display: true, formatter: Liter
Mass: 1165, type: float, display: true, formatter: Kilogram
StackSize: 500
EnergyIn: 650, type: int, display: true, formatter: Watt
EnergyInIdle: 6, type: int, display: true, formatter: Watt
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: TurretGVToolBlocks
TechTreeNames: Hover Vessel
}
# actually it new version of CockpitSV07 (=CockpitSS07Prefab)
{ +Block Id: 1237, Name: CockpitSV06, Ref: CockpitSV07
Model: @models/Blocks/Cockpits/CockpitSS06Prefab
Mass: 835, type: float, display: true, formatter: Kilogram
HitPoints: 800, type: int, display: true
UpgradeTo: CockpitSV06T2, display: true
}
{ +Block Id: 1238, Name: GrowingPotConcrete, Ref: GrowingPot
Info: bkiGrowingPotSimple, display: true
MarketPrice: 748, display: true
Texture: "6,93,93,93,93,93"
TextureTable: 2 # 2 = concrete table
BlockColor: "110,110,110"
AllowPlacingAt: Base, display: true
Mass: 1880, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
UpgradeTo: GrowingPot, display: true
}
{ +Block Id: 1239, Name: GrowingPotWood, Ref: GrowingPot
# Material: fertilelow
MarketPrice: 430, display: true
Info: bkiGrowingPotSimple, display: true
Texture: "6,70,70,70,70,70"
TextureTable: 1 # 1 = wood table
BlockColor: "123,73,46"
AllowPlacingAt: Base, display: true
Mass: 795, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
UpgradeTo: GrowingPotConcrete, display: true
}
{ +Block Id: 1240, Name: ScifiTableNPC2, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
Class: PassengerSeat
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
NPCModelRotation: false
Model: @models2/Entities/Decorations/DecoNPC/ScifiTableNPC2Prefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1241, Name: ScifiTableNPC3, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
NPCModelRotation: false
Model: @models2/Entities/Decorations/DecoNPC/ScifiTableNPC3Prefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1242, Name: ScifiLargeSofaNPC, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
NPCModelRotation: false
Model: @models2/Entities/Decorations/DecoNPC/ScifiLargeSofaNPCPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1243, Name: ConsoleSmallNPC, Ref: NPCAlienTemplate
Group: cpgCrewStationAlien
IsAccessible: true, type: bool
NPCModelRotation: false
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ConsoleSmallNPCPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1244, Name: ScifiTableV2NPC, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
Class: PassengerSeat
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
Model: @models2/Entities/Decorations/DecoNPC/ScifiTableV2NPCPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1245, Name: SofaNPC, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
Class: PassengerSeat
Group: cpgEquipment
Model: @models2/Entities/Decorations/DecoNPC/SofaNPCPrefab
IsAccessible: true, type: bool
IsLockable: true
SizeInBlocks: "2,1,2", display: true
ShowUser: Yes
}
{ +Block Id: 1246, Name: StandingNPC, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
BlockColor: "170,5,5"
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/StandingNPCPrefab
ShowUser: Yes
}
{ +Block Id: 1247, Name: ControlStationNPC, Ref: NPCAlienTemplate
Group: cpgCrewStationAlien
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
BlockColor: "170,170,170"
NPCModelRotation: false
Model: @models2/Entities/Decorations/DecoNPC/ControlStationNPCPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1248, Name: ReceptionTableNPC, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ReceptionTableNPCPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
IsAccessible: true, type: bool
}
{ +Block Id: 1249, Name: ScifiSofaNPC, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# Group: cpgEquipment
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ScifiSofaNPCPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1250, Name: ScifiTableNPC, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
# Group: cpgEquipment
# CanPickup: true
NPCModelRotation: false
Model: @models2/Entities/Decorations/DecoNPC/ScifiTableNPCPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1251, Name: StandingNPC2, Ref: NPCAlienTemplate
# AllowedInBlueprint: false, display: true
BlockColor: "255,247,0"
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/StandingNPC2Prefab
ShowUser: Yes
}
{ +Block Id: 1252, Name: ConsoleSmallHuman, Ref: NPCHumanTemplate
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
NPCModelRotation: false
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ConsoleSmallHumanPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1253, Name: CockpitBlocksCV
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
MarketPrice: 18081, display: true
EssentialCategory: cpgCockpit
Material: metal
Shape: Invisible
ShowBlockName: true
# Model: @models/Blocks/Cockpits/CockpitCVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Cockpit
Info: bkiCockpit, display: true
Mass: 800, type: float, display: true, formatter: Kilogram
Volume: 365, type: float, display: true, formatter: Liter
HitPoints: 700, type: int, display: false
AllowPlacingAt: MS, display: true
IsIgnoreLC: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
Category: Devices
ChildBlocks: "CaptainChair01, CockpitMS01, CockpitMS02, CockpitMS03"
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
TechTreeNames: Capital Vessel
}
{ +Block Id: 1254, Name: AlienDeviceBlocks
AllowedInBlueprint: false, display: true
Material: metal
Shape: Invisible
# Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
Info: bkiBlockGroup, display: true
Mass: 1, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: false, formatter: Watt
Category: Devices
ChildBlocks: "CoreNPC, CoreNPCAdmin, TurretIONCannon, TurretIONCannon2, TurretEnemyLaser, TurretEnemyRocket, TurretEnemyArtillery, TurretEnemyEMP, SentryGun01, SentryGun01Retract, SentryGun02, SentryGun02Retract, AlienContainer, AlienContainerRare, AlienContainerVeryRare, AlienContainerUltraRare, EntitySpawner1, EntitySpawnerPlateThin, DroneSpawner, DroneSpawner2, Trader, StandingAlienAssassin, StandingHexapod, HoverEngineSmallDeco, HoverEngineLargeDeco, DancingAlien3, DancingAlien4, TalonChief, StandingTalon, ControlFieldGenerator,StandingHishkal"
}
# Obsolete Block (has been used during EXP 6 phase)
{ Block Id: 1255, Name: HullDestroyed
Material: hull
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: Invisible
# Model: Cube
TemplateRoot: HullDestroyed
Info: bkiBlockGroup, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
HitPoints: 50, type: int, display: false
Mass: 1000, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildBlocks: "HullDestroyedShapes"
HideShapesWindow: true
IsOxygenTight: false, display: true
ShowUser: NoButCSV # reported by HWS
}
# Obsolete Block (has been used during EXP 6 phase)
{ Block Id: 1256, Name: HullDestroyedShapes
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hullarmored
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullDestroyed
AllowPlacingAt: "Base,MS,SS,GV", display: true
HitPoints: 50, type: int, display: true
Mass: 1000, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CubeHalfDestroyed, RampCDestroyed, RampADestroyed, EdgeRoundDestroyed, RoundCornerADestroyed, CylinderDestroyed, CylinderThinDestroyed, WallDestroyed, RampCMediumDestroyed"
IsOxygenTight: false, display: true
ShowUser: NoButCSV # reported by HWS
}
{ +Block Id: 1257, Name: SensorTriggerBlocks
Material: metal
Shape: Invisible
MarketPrice: 260, display: true
# Model: @models/Blocks/Misc/LeverPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
Info: bkiBlockGroup, display: true
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.2, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: false, formatter: Watt
StackSize: 4000
Category: Devices
ChildBlocks: "Lever, MotionSensor, LightBarrier, TrapDoor, TrapDoorAnim, TriggerPlate"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1258, Name: TrapDoor
Class: TrapDoorOneTime # explodes on contact
Group: cpgSignal
Material: metal
Shape: New
Model: Trapdoor
Texture: 26
BlockColor: "26,50,89"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocks
PickupTarget: SensorTriggerBlocks
AllowPlacingAt: "Base,MS", display: true
IsActivateable: true
Place: Free
IsAccessible: true, type: bool
# IsLockable: true
IsOxygenTight: true, display: true
Mass: 122, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 1, type: int, display: true
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1
BlastDamage: 1
}
{ +Block Id: 1259, Name: LightBarrier
Class: LightBarrier
Group: cpgSignal
Material: metallight
Shape: LightBarrier
Model: @models/Blocks/Misc/LightBarrierPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocks
PickupTarget: SensorTriggerBlocks
Place: Face
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
IsActivateable: true
IsLockable: true
Mass: 1, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 10, type: int, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
ModelScaleLocked: true
Sound: UseActions/LightBarrier
}
{ +Block Id: 1260, Name: MotionSensor
Class: MotionSensor
Group: cpgSignal
Material: metallight
Shape: Config3DCollider
Model: @models/Blocks/Misc/MotionSensorPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocks
PickupTarget: SensorTriggerBlocks
Place: Face
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
IsActivateable: true
IsLockable: true
Mass: 1, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 10, type: int, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
ModelScaleLocked: true
Sound: UseActions/MotionSensor
}
{ Block Id: 1261, Name: SpringGun
Class: Weapon
Group: cpgSignal
IndexName: WeaponShip
Material: hull
Shape: ModelEntity
Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallPrefab
# Model: @models/Blocks/Turrets/SentryGuns/sentryGun01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
AllowPlacingAt: "Base,MS", display: true
ShowUser: No
}
{ +Block Id: 1262, Name: Lever
Class: Switch
Group: cpgSignal
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Misc/LeverPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocks
PickupTarget: SensorTriggerBlocks
Place: Face
# ModelOffset: "0,0.5,0"
# SizeInBlocks: "1,1,1"
IsActivateable: true
IsLockable: true
Mass: 1, type: float, display: true, formatter: Kilogram
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
ModelScaleLocked: true
Sound: UseActions/Lever
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 10, type: int, display: true
}
# Wallblast (only self destruction)
{ +Block Id: 1263, Name: ExplosiveBlocks # We must keep the definition of ID: 1263 like that because POIs have been built with this block
Class: Explosive
Group: cpgSignal
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metallight
Texture: 46
BlockColor: "102,0,0"
# Shape: Invisible # cannot set to invisible because id=1263 is used in several POIs
Shape: New
Model: Cube
Place: Free
TemplateRoot: HullLargeBlocks
PickupTarget: HullLargeBlocks
AllowPlacingAt: "Base,MS", display: true
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
HitPoints: 125, type: int, display: false
CPUIn: 10, type: int, display: true
Mass: 500, type: float, display: true, formatter: Kilogram
StackSize: 1000
HideShapesWindow: true
Category: Devices
ChildBlocks: "ExplosiveBlockFull, ExplosiveBlockThin"
BlastParticleIndex: 8 #4
BlastRadius: 1, display: Radius
BlastDamage: 5000
}
{ +Block Id: 1264, Name: TrapDoorAnim
Class: Door
Group: cpgSignal
IndexName: Door
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Misc/TrapDoorPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocks
PickupTarget: SensorTriggerBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsTextureable: true # !!!
IsGPUInstance: false # !!!
IsTrapDoor: true
Texture: 51
BlockColor: "110,110,110"
IsActivateable: true
Place: Free
IsAccessible: true, type: bool
# IsLockable: true
IsOxygenTight: true, display: true
Mass: 122, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 1, type: int, display: true
Category: Devices
SoundOpen: UseActions/TrapDoor
SoundClose: UseActions/TrapDoor
}
{ +Block Id: 1265, Name: TriggerPlate
Class: Sensor
Group: cpgSignal
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Misc/TriggerPlatePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
TemplateRoot: SensorTriggerBlocks
PickupTarget: SensorTriggerBlocks
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 26
BlockColor: "170,5,5"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsLockable: true
Place: Free
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
Mass: 122, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 10, type: int, display: true
Category: Devices
Sound: UseActions/TriggerPlate
}
{ Block Id: 1266, Name: RealRock1Dark, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock1DarkPrefab
SizeInBlocks: "5,4,5"
HitPoints: 183, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "28,37"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "3,5"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "2,4"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,3"
# Prob: 0.05
# }
}
{ Block Id: 1267, Name: RealRock3Dark, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock3DarkPrefab
SizeInBlocks: "7,7,7"
HitPoints: 283, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "43,57"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "6,9"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "4,7"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "2,6"
# Prob: 0.05
# }
}
{ Block Id: 1268, Name: RealRock8Dark, Ref: RealRock1
Model: @models2/Environment/Rocks/RealRockVol1/RealRock8DarkPrefab
SizeInBlocks: "13,10,13"
HitPoints: 510, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "77,102"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "33,56"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "22,44"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "11,33"
# Prob: 0.05
# }
}
{ +Block Id: 1269, Name: XenoLargeDestroyedBlocks
Material: alien
CustomIcon: AlienLargeBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 36
TextureTable: 3 # 3 = alien table
Shape: Invisible
PickupTarget: XenoSubstrate
Info: bkiXenoLargeDestroyedBlocks, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 1300, type: int, display: false
Mass: 1200, type: float, display: true, formatter: Kilogram
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
HideShapesWindow: true
ChildBlocks: "XenoFullLargeDestroyed, XenoThinLargeDestroyed"
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1270, Name: XenoFullLargeDestroyed
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: alien
Texture: 36
TextureTable: 3 # 3 = alien table
Shape: New
Place: Free
Model: Cube
TemplateRoot: XenoLargeDestroyedBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 1300, type: int, display: true
Mass: 1200, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
UpgradeTo: AlienFullLarge, display: true
IsOxygenTight: false, display: true
}
{ +Block Id: 1271, Name: XenoThinLargeDestroyed, Ref: XenoFullLargeDestroyed
HitPoints: 750, type: int, display: true
Mass: 650, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
UpgradeTo: AlienThinLarge, display: true
IsOxygenTight: false, display: true
}
{ +Block Id: 1272, Name: LightLantern, Ref: LightMS01
Model: @models/Blocks/Mothership/LightLanternPrefab
}
{ +Block Id: 1273, Name: LightMS01Corner, Ref: LightMS01
Model: @models/Blocks/Mothership/LightMS01CornerPrefab
}
{ +Block Id: 1274, Name: LightMS01Offset, Ref: LightMS01
Model: @models/Blocks/Mothership/LightMS01OffsetPrefab
SymType: 4
}
{ +Block Id: 1275, Name: LightMS02, Ref: LightMS01
Model: @models/Blocks/Mothership/LightMS02Prefab
}
{ +Block Id: 1276, Name: LightMS03, Ref: LightMS01
Model: @models/Blocks/Mothership/LightMS03Prefab
}
{ +Block Id: 1277, Name: LightMS04, Ref: LightMS01
Model: @models/Blocks/Mothership/LightMS04Prefab
}
{ +Block Id: 1278, Name: LightLargeBlocks #Lamps and lights that are usually smaller than a block high or would typically be placed on ceilings indoors
Material: metallight
Shape: Invisible
MarketPrice: 255, display: true
# Model: @models/Blocks/Mothership/lightMS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
Info: bkiBlockGroup, display: true
# ModelOffset: "0,0.5,0"
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 4000
ChildBlocks: "LightMS01, LightMS01Offset, LightMS01Corner, LightCorner, LightCorner02, LightMS02, LightMS03, LightMS04, LightInterior01, LightInterior02, LightLantern, CeilingLamp01, CeilingLamp01Corner, LampRing, LampRingB, FloorLamp04 " #15 of 32
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeParent: ""
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1279, Name: ReceptionTable, Ref: DecoTemplate
# CanPickup: true
Model: @models2/Entities/Decorations/Misc/ReceptionTablePrefab
SymType: 1
ShowUser: Yes
}
{ +Block Id: 1280, Name: SmallTable, Ref: DecoTemplate
# CanPickup: true
Model: @models2/Entities/Decorations/Misc/SmallTablePrefab
ShowUser: Yes
}
{ +Block Id: 1281, Name: DecoBlocks2, Ref: DecoBlocks
Shape: Invisible
MarketPrice: 308, display: true
# Model: @models2/Entities/Decorations/LaboratoryPack/Scanner3Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "1,1,1", display: true
BlockColor: "110,110,110"
Volume: 150, type: float, display: true, formatter: Liter
Mass: 250, type: float, display: true, formatter: Kilogram
StackSize: 1000
ChildBlocks: "LabTable1, LabTable2, LabTable3, LockerWShelves, OperationTableWDrawers, Props6BoxLarge1, Props6BoxLarge2, Props6BoxMedium1, Level5FreezerOpened, Tank1, Tank2, Level4Prop2, Level4Prop3, Level4Prop4, ScifiContainerEnergy, CapacitorMS"
}
{ +Block Id: 1282, Name: Level4Prop2, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 57
Model: @models2/Entities/Decorations/LaboratoryPack/Level4Prop2Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 500, type: float, display: true, formatter: Liter
}
{ +Block Id: 1283, Name: Level4Prop3, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 58
Model: @models2/Entities/Decorations/LaboratoryPack/Level4Prop3Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 500, type: float, display: true, formatter: Liter
}
# no damage states yet
{ +Block Id: 1284, Name: Freezer, Ref: FridgeMS02
Model: @models2/Entities/Decorations/LaboratoryPack/FreezerPrefab
}
{ +Block Id: 1285, Name: Level5FreezerOpened, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
DropInventoryEntity: DropContainer
LootList: 59
Model: @models2/Entities/Decorations/LaboratoryPack/Level5FreezerOpenedPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 1500, type: float, display: true, formatter: Liter
}
{ +Block Id: 1286, Name: LabTable1, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 51
Model: @models2/Entities/Decorations/LaboratoryPack/LabTable1Prefab
SizeInBlocks: "2,1,1", display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 500, type: float, display: true, formatter: Liter
}
{ +Block Id: 1287, Name: LabTable2, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 51
Model: @models2/Entities/Decorations/LaboratoryPack/LabTable2Prefab
SizeInBlocks: "2,1,1", display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 200, type: float, display: true, formatter: Liter
}
{ +Block Id: 1288, Name: LabTable3, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 51
Model: @models2/Entities/Decorations/LaboratoryPack/LabTable3Prefab
SizeInBlocks: "2,1,1", display: true
ShowUser: Yes
VolumeCapacity: 200, type: float, display: true, formatter: Liter
}
{ +Block Id: 1289, Name: LockerWShelves, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 52
Model: @models2/Entities/Decorations/LaboratoryPack/LockerWShelvesPrefab
ShowUser: Yes
VolumeCapacity: 1000, type: float, display: true, formatter: Liter
}
{ +Block Id: 1290, Name: OperationTableWDrawers, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 53
Model: @models2/Entities/Decorations/LaboratoryPack/OperationTableWDrawersPrefab
ShowUser: Yes
VolumeCapacity: 100, type: float, display: true, formatter: Liter
}
{ +Block Id: 1291, Name: Props6BoxLarge1, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 56
Model: @models2/Entities/Decorations/LaboratoryPack/Props6BoxLarge1Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 2500, type: float, display: true, formatter: Liter
}
{ +Block Id: 1292, Name: Props6BoxLarge2, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 56
Model: @models2/Entities/Decorations/LaboratoryPack/Props6BoxLarge2Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 2500, type: float, display: true, formatter: Liter
}
{ +Block Id: 1293, Name: Props6BoxMedium1, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 54
Model: @models2/Entities/Decorations/LaboratoryPack/Props6BoxMedium1Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 1500, type: float, display: true, formatter: Liter
}
{ +Block Id: 1294, Name: ScannerBase1, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
DebuffNamesActivate: "OpenWound,Frostbite,DermalBurn,Necrosis,InfectedWound,Sepsis", display: EffectiveAgainst
# DebuffNamesActivate: "OpenWound,Frostbite,DermalBurn,Necrosis,InfectedWound,Sepsis,Test", display: EffectiveAgainst
TemplateRoot: MedicalStationBlocks
Model: @models2/Entities/Decorations/LaboratoryPack/ScannerBase1Prefab
EnergyIn: 10, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1295, Name: Scanner2, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
DebuffNamesActivate: "FractureClosed,FractureOpen,Mutilation", display: EffectiveAgainst
TemplateRoot: MedicalStationBlocks
Model: @models2/Entities/Decorations/LaboratoryPack/Scanner2Prefab
SizeInBlocks: "2,1,1", display: true
SymType: 4
EnergyIn: 10, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1296, Name: Scanner3, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
DebuffNamesActivate: "DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,AlienParasite,RadiationPoisoning,FeverAttack,RadiationBurn,RadiationSickness,RadiationOverload", display: EffectiveAgainst
TemplateRoot: MedicalStationBlocks
Model: @models2/Entities/Decorations/LaboratoryPack/Scanner3Prefab
SizeInBlocks: "2,1,1", display: true
SymType: 4
EnergyIn: 10, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1297, Name: Tank1, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
Group: cpgCargoBox
IsAccessible: true, type: bool
IsActivateableInCP: true
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 60
Model: @models2/Entities/Decorations/LaboratoryPack/Tank1Prefab
SizeInBlocks: "2,1,1", display: true
SymType: 4
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 1000, type: float, display: true, formatter: Liter
}
{ +Block Id: 1298, Name: Tank2, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
IsActivateableInCP: true
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 60
Model: @models2/Entities/Decorations/LaboratoryPack/Tank2Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 1000, type: float, display: true, formatter: Liter
}
{ +Block Id: 1299, Name: Console4, Ref: DecoTemplate
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
DebuffNamesActivate: "Indigestion,PoisonFood,PoisonBit,PoisonBit2,Intoxication,FeverAttack,OrganFailure,DermalParasite", display: EffectiveAgainst
TemplateRoot: MedicalStationBlocks
Model: @models2/Entities/Decorations/LaboratoryPack/Console4Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1300, Name: DecoStoneTemplate
Material: concrete
Shape: ModelEntity
Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab
Category: Deco Blocks
Mass: 1000, type: float, display: true, formatter: Kilogram
Place: Free
IsAccessible: false, type: bool
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,3,1", display: true
# ModelOffset: "0,0.5,0"
ShowUser: No
}
{ +Block Id: 1301, Name: StoneBarbarian, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/StoneBarbarianPrefab
SizeInBlocks: "1,2,1", display: true
ShowUser: Yes
}
{ +Block Id: 1302, Name: CelticCross, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/CelticCrossPrefab
SizeInBlocks: "1,2,1", display: true
ShowUser: Yes
}
{ +Block Id: 1303, Name: DemonHead, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/DemonHeadPrefab
SizeInBlocks: "2,2,2", display: true
HitPoints: 300, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1304, Name: DetectorCV
Info: bkiDetector, display: true
WeaponItem: DetectorCVWeapon
WeaponItemRotation: false
MarketPrice: 10195, display: true
IndexName: WeaponShip
Group: cpgEquipment
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Spaceship/DetectorCVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
AllowPlacingAt: "MS", display: true
IsAccessible: true, type: bool
BlockColor: "110,110,110"
SizeInBlocks: "1,1,1", display: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
# SymType: 4
StackSize: 1000
UpgradeTo: DetectorCVEpic, display: true
EnergyIn: 320, type: int, display: true, formatter: Watt
HitPoints: 300, type: int, display: true
Mass: 3520, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
Range: 6000, type: int, display: true
RangeSpace: 24000, type: int, display: true
CPUIn: 1500, type: int, display: true
Category: Devices
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
# TechTreeParent: GeneratorSV
TechTreeNames: Capital Vessel
# ShowUser: NoButCSV
}
{ +Block Id: 1305, Name: DemonicStatue, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/DemonicStatuePrefab
SizeInBlocks: "4,6,4", display: true
HitPoints: 1000, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1306, Name: GothicFountain, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/GothicFountainPrefab
SizeInBlocks: "3,1,1", display: true
HitPoints: 200, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1307, Name: GreekHead, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/GreekHeadPrefab
SizeInBlocks: "2,2,2", display: true
HitPoints: 300, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1308, Name: MayanStatueSnake, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/MayanStatueSnakePrefab
SizeInBlocks: "3,4,3", display: true
HitPoints: 500, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1309, Name: SnakeStatue, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/SnakeStatuePrefab
SizeInBlocks: "4,7,4", display: true
HitPoints: 1000, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1310, Name: StatueSkull, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/StatueSkullPrefab
SizeInBlocks: "2,2,2", display: true
HitPoints: 300, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1311, Name: TigerStatue, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/TigerStatuePrefab
SizeInBlocks: "2,4,3", display: true
HitPoints: 400, type: int, display: true
ShowUser: Yes
}
{ +Block Id: 1312, Name: AncientStatue, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/AncientStatuePrefab
SizeInBlocks: "2,3,2", display: true
HitPoints: 300, type: int, display: true
ShowUser: Yes
}
# Renaming possible?
{ +Block Id: 1313, Name: PlantDead
Class: PlantGrowing # to ensure that it can only be placed in growing plots
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/PlantDeadSmallPrefab
# Model: @models2/Entities/Farming/ModernFarm/PlantDeadPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
ShowBlockName: true
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 1, type: float, display: true, formatter: Kilogram
Category: Farming
XpFactor: 0
ShowUser: NoButCSV
}
{ +Block Id: 1314, Name: Trader
AllowedInBlueprint: false, display: true
Class: TraderNPC
Group: cpgTrading
TraderEntity: Trader1
TraderType: TraderDefault
Material: human
Shape: ModelEntity
Model: @models2/Entities/Enemies/Traders/AlienTraderBlockPrefab
Place: Free
Info: bkiTraderBlock, display: true
BlockColor: "110,110,110"
IsAccessible: true, type: bool
Mass: 80, type: float, display: true, formatter: Kilogram
AllowPlacingAt: Base, display: true
HitPoints: 100, type: int, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
TemplateRoot: AlienNPCBlocks
}
{ +Block Id: 1315, Name: TeleporterCV
Class: Teleporter
Group: cpgTransportation
Category: Devices
MarketPrice: 42012, display: true
IndexName: Teleporter
Info: bkiTeleporterCV, display: true
# AllowedInBlueprint: false, display: true
Shape: ModelEntity
ShowBlockName: true
Material: metalhard
Model: @models/Blocks/Misc/TeleporterPadPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
#TemplateRoot: HullLargeBlocks
#PickupTarget: SteelPlate
BlockColor: "110,110,110"
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsLockable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
StackSize: 500
Mass: 2500, type: float, display: true, formatter: Kilogram
EnergyIn: 6000, type: int, display: true, formatter: Watt
CPUIn: 20000, type: int, display: true
Volume: 360, type: float, display: true, formatter: Liter
HitPoints: 350, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 100
RangeLY: 0 # a value of 0 allows to teleport only within the current sector
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
# TechTreeParent: PentaxidTank
TechTreeNames: Capital Vessel
# ShowUser: Yes
}
{ +Block Id: 1316, Name: PlantDead2, Ref: PlantDead
Model: @models2/Entities/Farming/SpeedTrees/PlantDeadLargePrefab
}
{ Block Id: 1317, Name: AkuaBushGreen
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AkuaBushGreenPrefab
SizeInBlocks: "1,3,1"
ShowUser: No
}
{ +Block Id: 1318, Name: ExplosiveBlocks2, Ref: ExplosiveBlocks
BlockColor: "255,0,0"
Mass: 1000, type: float, display: true, formatter: Kilogram
ChildBlocks: "ExplosiveBlock2Full, ExplosiveBlock2Thin"
BlastParticleIndex: 8 #4
BlastRadius: 4, display: Radius #4
BlastDamage: 30000
}
{ +Block Id: 1319, Name: SpotlightSlope, Ref: SpotlightSSCube
IsPhysicsColliders: false
Model: @models/Blocks/Spaceship/SpotlightSlopePrefab
Mass: 42, type: float, display: true, formatter: Kilogram
# UnlockCost: 5, display: true
# UnlockLevel: 7, display: true
# TechTreeParent: SpotlightBlocks
# TechTreeNames: "Capital Vessel,Small Vessel,Hover Vessel"
}
{ +Block Id: 1320, Name: SpotlightSlopeHorizontal, Ref: SpotlightSSCube
IsPhysicsColliders: false
Model: @models/Blocks/Spaceship/SpotlightSlopeHorizontalPrefab
Mass: 42, type: float, display: true, formatter: Kilogram
# UnlockCost: 5
# UnlockLevel: 7
# TechTreeParent: SpotlightBlocks
# TechTreeNames: "Capital Vessel,Small Vessel,Hover Vessel"
}
{ +Block Id: 1321, Name: SpotlightBlocks, Ref: SpotlightSSCube
Shape: Invisible
MarketPrice: 145, display: true
# Model: @models/Blocks/Spaceship/spotlightSSCubePrefab
Mass: 85, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
StackSize: 2000
Info: bkiBlockGroup, display: true
ChildBlocks: "SpotlightSSCube, SpotlightSlope, SpotlightSlopeHorizontal"
UnlockCost: 1, display: true
UnlockLevel: 1, display: true
# TechTreeParent: LightSS01
TechTreeNames: "Capital Vessel,Small Vessel,Hover Vessel"
}
# Armored Concrete Block
{ +Block Id: 1322, Name: ConcreteArmoredBlocks
Material: concretearmored
MarketPrice: 115, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 93
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: Base, display: true
HitPoints: 2200, type: int, display: false
Mass: 4000, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "ConcreteArmoredFull, ConcreteArmoredThin, ConcreteArmoredExtended, ConcreteArmoredExtended2, ConcreteArmoredExtended3, ConcreteArmoredExtended4, ConcreteArmoredExtended5, ConcreteArmoredExtended6, ConcreteArmoredExtended7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for concrete block
{ +Block Id: 1323, Name: ConcreteArmoredFull
Material: concretearmored
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 93
TextureTable: 2 # 1 = concrete table
BlockColor: "170,170,170"
Shape: Invisible
Place: Free
TemplateRoot: ConcreteArmoredBlocks
AllowPlacingAt: Base, display: true
HitPoints: 2200, type: int, display: true
Mass: 4000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
# UpgradeTo: HullFullLarge, display: true
}
{ +Block Id: 1324, Name: ConcreteArmoredThin, Ref: ConcreteArmoredFull
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
# UpgradeTo: HullThinLarge, display: true
}
{ Block Id: 1325, Name: OmicronPalmGreen, Ref: OmicronPalm
Model: @models2/Environment/Plants/SpeedTrees/OmicronPalmGreenPrefab
}
{ Block Id: 1326, Name: CornDogBushSnowHarvested, Ref: CornDogBush
Class: PlantGrowing
{ Child PlantGrowing
Next: CornDogBushSnow
GrowthRate: 25
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/CornDogBushSnowHarvestedPrefab
}
{ Block Id: 1327, Name: PumpkinStage3NoFruit
Class: PlantGrowing
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage3NoFruitPrefab
PickupTarget: PumpkinStage1
{ Child PlantGrowing
Next: PumpkinStage3
GrowthRate: 140
FertileLevel: 3
OnDeath: PlantDead2
}
ShowUser: NoButCSV # reported by HWS
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 1328, Name: TomatoStage4NoFruit
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: TomatoStage4
GrowthRate: 75
FertileLevel: 3
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage4NoFruitPrefab
PickupTarget: TomatoStage1
ShowUser: NoButCSV # reported by HWS
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
}
{ Block Id: 1329, Name: TomatoStage4
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: Vegetables
Count: 4
}
{ Child CropsGrown
OnHarvest: TomatoStage4NoFruit
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage4Prefab
PickupTarget: TomatoStage1
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
# ShowUser: NoButCSV # reported by HWS
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
XpFactor: 0.25
}
# Renaming possible?
{ +Block Id: 1330, Name: SproutDead
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/SproutDeadPrefab
# Model: @models2/Entities/Farming/Misc/SproutDeadPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
# ModelOffset: "0,0.5,0"
ShowBlockName: true
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 1, type: float, display: true, formatter: Kilogram
Category: Farming
XpFactor: 0
ShowUser: No
}
{ +Block Id: 1331, Name: DemonicStatueSmall, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/DemonicStatueSmallPrefab
SizeInBlocks: "1,1,1", display: true
ShowUser: Yes
}
{ +Block Id: 1332, Name: MayanStatueSnakeSmall, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/MayanStatueSnakeSmallPrefab
SizeInBlocks: "1,1,1", display: true
ShowUser: Yes
}
{ +Block Id: 1333, Name: SnakeStatueSmall, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/SnakeStatueSmallPrefab
SizeInBlocks: "1,1,1", display: true
ShowUser: Yes
}
{ +Block Id: 1334, Name: TigerStatueSmall, Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/TigerStatueSmallPrefab
SizeInBlocks: "1,1,1", display: true
ShowUser: Yes
}
{ +Block Id: 1335, Name: Runestone , Ref: DecoStoneTemplate
Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab
SizeInBlocks: "1,3,1", display: true
ShowUser: Yes
}
{ +Block Id: 1336, Name: DecoStoneBlocks, Ref: DecoBlocks
AllowPlacingAt: Base, display: true
SizeInBlocksLocked: "Base,MS"
Shape: Invisible
# Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiBlockGroup, display: true
Mass: 1200, type: float, display: true, formatter: Kilogram
StackSize: 500
SizeInBlocks: "1,3,1", display: true
ChildBlocks: "Runestone, StoneBarbarian, CelticCross, DemonHead, DemonicStatue, GothicFountain, GreekHead, MayanStatueSnake, SnakeStatue, StatueSkull, TigerStatue, AncientStatue, DemonicStatueSmall, MayanStatueSnakeSmall, SnakeStatueSmall, TigerStatueSmall"
}
{ Block Id: 1337, Name: CornDogBushSnow
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein
Count: 2
}
{ Child CropsGrown
OnHarvest: CornDogBushSnowHarvested
OnDeath: PlantDead
}
Material: plants
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Collide: "bullet,rocket,melee,sight"
Model: @models2/Environment/Plants/FractalFlora/CornDogBushSnowPrefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
}
{ +Block Id: 1338, Name: ReceptionTableCorner, Ref: DecoTemplate
# CanPickup: true
Info: bkiDecoModel, display: true
Model: @models2/Entities/Decorations/Misc/ReceptionTableCornerPrefab
SymType: 2
ShowUser: Yes
}
{ Block Id: 1339, Name: Mushroom01
Material: woodsoft
Shape: Deco
Model: @models2/Environment/Plants/AlienFlora/Mushroom01Prefab
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
ShowUser: No
# SizeInBlocks: "1,1,1"
}
{ Block Id: 1340, Name: Mushroom02, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/Mushroom02Prefab
SizeInBlocks: "2,3,2"
}
{ Block Id: 1341, Name: Mushroom03, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/Mushroom03Prefab
# SizeInBlocks: "1,1,1"
}
{ Block Id: 1342, Name: MushroomBigSky, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/MushroomBigSkyPrefab
SizeInBlocks: "3,8,3"
}
{ Block Id: 1343, Name: CoconutTree, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/CoconutTreePrefab
SizeInBlocks: "1,2,1"
}
{ Block Id: 1344, Name: CthulhuTree01, Ref: Mushroom01
Material: wood
IsPlant: true
Model: @models2/Environment/Plants/AlienFlora/CthulhuTree01Prefab
SizeInBlocks: "3,7,3"
}
{ Block Id: 1345, Name: CthulhuTree02, Ref: Mushroom01
Material: wood
IsPlant: true
Model: @models2/Environment/Plants/AlienFlora/CthulhuTree02Prefab
SizeInBlocks: "3,6,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,8"
Prob: 1
}
}
{ Block Id: 1346, Name: BigFlower, Ref: Mushroom01
Class: CropsGrown
{ Child DropOnHarvest
Item: Buds
Count: 2
}
{ Child CropsGrown
OnHarvest: BigFlowerHarvested
OnDeath: PlantDead
}
Model: @models2/Environment/Plants/AlienFlora/BigFlowerPrefab
SizeInBlocks: "3,4,3"
{ Child DropOnDestroy
Item: Fiber
Count: "2,3"
Prob: 1
}
}
{ Block Id: 1347, Name: OnionFlower, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/OnionFlowerPrefab
SizeInBlocks: "3,4,3"
}
{ Block Id: 1348, Name: GlowTube01, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/GlowTube01Prefab
SizeInBlocks: "1,5,4"
}
{ Block Id: 1349, Name: BallFlower01, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/BallFlower01Prefab
SizeInBlocks: "2,4,2"
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,3"
Prob: 1
}
}
{ Block Id: 1350, Name: BallFlower02, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/BallFlower02Prefab
SizeInBlocks: "12,14,12"
{ Child DropOnDestroy
Item: WoodLogs
Count: "6,15"
Prob: 1
}
}
{ Block Id: 1351, Name: BallFlower03, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/BallFlower03Prefab
SizeInBlocks: "3,4,3"
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,3"
Prob: 1
}
}
{ Block Id: 1352, Name: BallTree, Ref: Mushroom01
Model: @models2/Environment/Plants/AlienFlora/BallTreePrefab
SizeInBlocks: "5,6,5"
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,5"
Prob: 1
}
}
# delete when we break save games
{ Block Id: 1353, Name: Bush01
Material: plants
Shape: Deco
Collide: "bullet,rocket,melee,sight"
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
CanDecorateOnSlopes: false
# SmallDecorationRadius: 1
# BigDecorationRadius: 2
Model: @models2/Environment/Plants/FreeTerrainAssets/Bush01Prefab
ShowUser: No
{ Child DropOnDestroy
Item: Fiber
Count: "4,5"
Prob: 1
}
}
{ Block Id: 1354, Name: Bush02, Ref: Bush01
Model: @models2/Environment/Plants/FreeTerrainAssets/Bush02Prefab
}
{ Block Id: 1355, Name: Bush03, Ref: Bush01
Model: @models2/Environment/Plants/FreeTerrainAssets/Bush03Prefab
}
{ Block Id: 1356, Name: Bush04, Ref: Bush01
Model: @models2/Environment/Plants/FreeTerrainAssets/Bush04Prefab
}
{ Block Id: 1357, Name: Fern, Ref: Bush01
Model: @models2/Environment/Plants/FreeTerrainAssets/FernPrefab
}
{ Block Id: 1358, Name: BananaBush, Ref: Bush01
Model: @models2/Environment/Plants/FreeTerrainAssets/BananaBushPrefab
}
{ Block Id: 1359, Name: Bamboo, Ref: Bush01
Model: @models2/Environment/Plants/FreeTerrainAssets/BambooPrefab
}
# NPCAdminCore
{ +Block Id: 1360, Name: CoreNPCAdmin, Ref: CoreNPC
Model: @models/Blocks/Misc/CoreBlockNPCAdminPrefab
IsDestructible: false
IsKeepContainers: true
BlockColor: "171,32,161"
RepFac: 750
}
{ +Block Id: 1361, Name: CorePlayerAdmin, Ref: Core
Model: @models/Blocks/Misc/CoreBlockPlayerAdminPrefab
Info: bkiCore, display: true
Faction: Admin
IsDestructible: false
IsKeepContainers: true
IsUsingCPUSystem: false
AllowedInBlueprint: false, display: true
BlockColor: "0,15,100"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Block Id: 1362, Name: Antenna01, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna01Prefab
SizeInBlocks: "1,5,1", display: true
}
{ +Block Id: 1363, Name: Antenna02, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna02Prefab
SizeInBlocks: "1,3,1", display: true
}
{ +Block Id: 1364, Name: Antenna03, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna03Prefab
SizeInBlocks: "1,4,1", display: true
}
{ +Block Id: 1365, Name: Antenna04, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna04Prefab
SizeInBlocks: "1,3,1", display: true
}
{ +Block Id: 1366, Name: Antenna05, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna05Prefab
SizeInBlocks: "3,6,3", display: true
}
# Sprout
{ Block Id: 1367, Name: SnakeweedStage1
Class: PlantGrowing
MarketPrice: 76, display: true
AllowedInBlueprint: false, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/SpeedTrees/SnakeweedStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
{ Child PlantGrowing
Next: SnakeweedStage2
GrowthRate: 19
FertileLevel: 5
OnDeath: PlantDead
}
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Free
# ModelOffset: "0,0.5,0"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
CropType: Fiber, display: true
# CropYield: 8, display: true
GrowthTimeInfo: 43, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: SnakeweedStage1 # disassemble
TemplateRoot: SnakeweedStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1368, Name: SnakeweedStage2, Ref: SnakeweedStage1
Model: @models2/Entities/Farming/SpeedTrees/SnakeweedStage2Prefab
PickupTarget: SnakeweedStage1
{ Child PlantGrowing
Next: SnakeweedStage3
GrowthRate: 24
FertileLevel: 5
OnDeath: PlantDead
}
ShowUser: NoButCSV # reported by HWS
}
{ Block Id: 1369, Name: SnakeweedStage3, Ref: SnakeweedStage1
Model: @models2/Entities/Farming/SpeedTrees/SnakeweedStage3Prefab
PickupTarget: SnakeweedStage1
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: Fiber
Count: 2
}
{ Child CropsGrown
OnHarvest: SnakeweedStage1
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
# ShowUser: NoButCSV # reported by HWS
XpFactor: 0.25
}
{ +Block Id: 1370, Name: ArmorLocker
Class: ArmorLocker
Group: cpgEquipment
GridSize: "5,3"
MarketPrice: 1762, display: true
Material: metal
Shape: ModelEntity
ShowBlockName: true
# Model: @models2/Entities/Decorations/LaboratoryPack/LockerWShelvesPrefab
# Model: @models/Blocks/Mothership/ArmorLockerPrefab
Model: @models/Blocks/Mothership/ArmorLockerBAPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
Info: bkiArmorLocker, display: true
Mass: 405, type: float, display: false, formatter: Kilogram
Volume: 200, type: float, display: true, formatter: Liter
VolumeCapacity: 1000, type: float, display: true, formatter: Liter
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 1000
Category: Devices
IsAccessible: true, type: bool
IsActivateableInCP: true
IsOxygenTight: false, display: true
IsLockable: true
EnergyIn: 5, type: int, display: true, formatter: Watt
SoundOpen: UseActions/BarrelOpen
SoundClose: UseActions/BarrelClose
BlockColor: "110,110,110"
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1371, Name: Deconstructor
Class: Deconstructor
Group: cpgConstructor
IndexName: Constructor
MarketPrice: 35498, display: true
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Devices/DeconstructorFWNPrefab #1.11 update
#Model: @models/Blocks/Mothership/DeconstructorPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: Base, display: true
SizeInBlocks: "2,2,2", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
ReturnFactor: 1.0, display: true
StackSize: 500
Category: Devices
Mass: 14700, type: float, display: true, formatter: Kilogram
Volume: 1280, type: float, display: true, formatter: Liter
HitPoints: 250, type: int, display: true
EnergyIn: 825, type: int, display: true, formatter: Watt
CPUIn: 20000, type: int, display: true
EnergyInIdle: 10, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
BlockColor: "110,110,110"
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 500
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: ConstructorT2
TechTreeNames: "Base"
# ShowUser: No
}
{ +Block Id: 1372, Name: RepairStation
Class: RepairStation
IndexName: Container
Group: cpgEquipment
MarketPrice: 12538, display: true
GridSize: "4,4"
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Mothership/RepairStationPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Info: bkiRepairStation, display: true
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
# IsActivateable: true
# IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
StackSize: 1000
Category: Devices
Mass: 1070, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
VolumeCapacity: 200, type: float, display: true, formatter: Liter
CPUIn: 2500, type: int, display: true
HitPoints: 250, type: int, display: true
EnergyIn: 150, type: int, display: true, formatter: Watt
SoundOpen: UseActions/BarrelOpen
SoundClose: UseActions/BarrelClose
BlockColor: "110,110,110"
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
TechTreeParent: ArmorLocker
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1373, Name: Portal
Class: Portal
Group: cpgTransportation
IndexName: Portal
Shape: ModelEntity
Material: metalhard
Model: @models/Blocks/Misc/PortalPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,2,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
ShowBlockName: true
StackSize: 1000
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
}
{ +Block Id: 1374, Name: PlayerSpawner
IndexName: StartPoint
Group: cpgTransportation
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/PlayerSpawnerPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowedInBlueprint: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsOxygenTight: false, display: true
# Info: bkiCloneChamber, display: true
# ModelOffset: "0,0.5,0"
BlockColor: "0,15,100"
StackSize: 500
Category: Devices
# Mass: 200, type: float, display: true, formatter: Kilogram
# EnergyIn: 10, type: int, display: true, formatter: Watt
RemoveOnSI: true # avoid to show the dummy block on SI collapse
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
}
{ +Block Id: 1375, Name: DoorBlocksSV
Class: Door
IndexName: Door
Material: metal
MarketPrice: 220, display: true
Shape: Invisible
# Model: @models/Blocks/Spaceship/DoorNewSSPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowPlacingAt: "SS,GV", display: true
# AllowPlacingAt: "GV", display: true # only on GV when we introduce S,M,L CV blocks
IsAccessible: true, type: bool
IsLockable: true
Info: bkiDoors, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
# HitPoints: 80, type: int, display: false
Mass: 183, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
ChildBlocks: "DoorSS01, DoorSS01Slim, DoorInterior01SV, DoorInterior01SlimSV"
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
# TechTreeNames: "Hover Vessel" # only on GV when we introduce S,M,L CV blocks
}
{ +Block Id: 1376, Name: DoorInterior01SV, Ref: DoorSS01
Model: @models/Blocks/Spaceship/DoorInteriorSVPrefab
Mass: 183, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
IsOxygenTight: false, display: true
}
{ +Block Id: 1377, Name: TeleporterBA
Info: bkiTeleporterBA, display: true
Class: Teleporter
MarketPrice: 66446, display: true
Group: cpgTransportation
Category: Devices
IndexName: Teleporter
# AllowedInBlueprint: false, display: true
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/TeleporterPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
# TemplateRoot: HullLargeBlocks
# PickupTarget: SteelPlate
BlockColor: "110,110,110"
IsActivateable: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 1000
UpgradeTo: TeleporterBAEpic, display: true
Mass: 3200, type: float, display: true, formatter: Kilogram
EnergyIn: 12000, type: int, display: true, formatter: Watt
CPUIn: 35000, type: int, display: true
Volume: 480, type: float, display: true, formatter: Liter
HitPoints: 350, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
# TechTreeParent: PentaxidTank
TechTreeNames: Base
# ShowUser: NoButCSV
}
# obsolete - do not remove
{ Block Id: 1378, Name: PlayerSpawnerPlate, Ref: PlayerSpawner
Texture: 51
BlockColor: "0,15,100"
Model: @models/Blocks/Misc/PlayerSpawnerPlatePrefab
IsOxygenTight: true, display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
ShowUser: No
}
# obsolete - do not remove
{ Block Id: 1379, Name: PlayerSpawnerBlock, Ref: PlayerSpawner
Texture: 51
BlockColor: "0,15,100"
Model: @models/Blocks/Misc/PlayerSpawnerBlockPrefab
Place: NoRotation, display: true # disabled rotation
IsOxygenTight: true, display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
ShowUser: No
}
{ +Block Id: 1380, Name: ArmorLockerSV
Class: ArmorLocker
Group: cpgEquipment
MarketPrice: 1040, display: true
GridSize: "5,1"
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/ArmorLockerSVPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
Info: bkiArmorLocker, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,2,1"
StackSize: 1000
Category: Devices
IsAccessible: true, type: bool
IsActivateableInCP: true
IsOxygenTight: false, display: true
IsLockable: true
Mass: 120, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
VolumeCapacity: 150, type: float, display: true, formatter: Liter
EnergyIn: 5, type: int, display: true, formatter: Watt
SoundOpen: UseActions/BarrelOpen
SoundClose: UseActions/BarrelClose
BlockColor: "110,110,110"
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: OxygenStationSV
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ Block Id: 1381, Name: ArtMassCVBlocks
Material: hull
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 31
BlockColor: "110,110,110"
Shape: Invisible
# Model: Cube
Info: bkiArtificialmass, display: true
Category: BuildingBlocks
AllowPlacingAt: MS, display: true
HitPoints: 500, type: int, display: true
Mass: 60000, type: float, display: true, formatter: Kilogram
Volume: 1000, type: float, display: true, formatter: Liter
ChildBlocks: "ArtMassLightCV, ArtMassMediumCV, ArtMassHeavyCV"
# UnlockCost: 0
# UnlockLevel: 1
# TechTreeNames: ""
ShowUser: No
}
{ Block Id: 1382, Name: ArtMassLightCV
Material: hull
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 31
BlockColor: "170,170,170"
Shape: New
Model: Cube
TemplateRoot: ArtMassBlocks
Info: bkiArtificialmass, display: true
AllowPlacingAt: MS, display: true
Category: BuildingBlocks
HitPoints: 500, type: int, display: true
Mass: 60000, type: float, display: true, formatter: Kilogram
Volume: 1000, type: float, display: true, formatter: Liter
ShowUser: No
}
{ Block Id: 1383, Name: ArtMassMediumCV, Ref: ArtMassLightCV
BlockColor: "110,110,110"
Mass: 180000, type: float, display: true, formatter: Kilogram
}
{ Block Id: 1384, Name: ArtMassHeavyCV, Ref: ArtMassLightCV
BlockColor: "10,10,10"
Mass: 560000, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1385, Name: PlayerSpawnerPlateThin, Ref: PlayerSpawner
Texture: 51
BlockColor: "0,15,100"
Model: @models/Blocks/Misc/PlayerSpawnerPlateThinPrefab
IsTextureable: true # !!!
IsGPUInstance: false # !!!
}
# Destroyed Steel Block (large) - block group
{ +Block Id: 1386, Name: HullLargeDestroyedBlocks
Material: hullarmored
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: Invisible
PickupTarget: SteelPlate
Info: bkiBlockGroup, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 500, type: int, display: false
Mass: 1000, type: float, display: true, formatter: Kilogram
StackSize: 1000
Category: BuildingBlocks
HideShapesWindow: true
ChildBlocks: "HullFullLargeDestroyed, HullThinLargeDestroyed"
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Destroyed Steel Blocks (large)
{ +Block Id: 1387, Name: HullFullLargeDestroyed
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hullarmored
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullLargeDestroyedBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 500, type: int, display: true
Mass: 1000, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
UpgradeTo: HullFullLarge, display: true
IsOxygenTight: false, display: true
}
{ +Block Id: 1388, Name: HullThinLargeDestroyed, Ref: HullFullLargeDestroyed
HitPoints: 250, type: int, display: true
Mass: 209, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
UpgradeTo: HullThinLarge, display: true
IsOxygenTight: false, display: true
}
# Destroyed Steel Block (small) - block group
{ +Block Id: 1389, Name: HullSmallDestroyedBlocks
Material: hullarmored
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: New
Model: Cube
PickupTarget: SteelPlate
Info: bkiBlockGroup, display: true
AllowPlacingAt: "SS,GV", display: true
HitPoints: 25, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
StackSize: 2000
Category: BuildingBlocks
ChildBlocks: "HullFullSmallDestroyed, HullThinSmallDestroyed"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Destroyed Steel Blocks (small)
{ +Block Id: 1390, Name: HullFullSmallDestroyed
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hullarmored
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullSmallDestroyedBlocks
AllowPlacingAt: "SS,GV", display: true
HitPoints: 25, type: int, display: true
Mass: 15, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
UpgradeTo: HullFullSmall, display: true
IsOxygenTight: false, display: true
}
{ +Block Id: 1391, Name: HullThinSmallDestroyed, Ref: HullFullSmallDestroyed
HitPoints: 12, type: int, display: true
Mass: 8, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
UpgradeTo: HullThinSmall, display: true
IsOxygenTight: false, display: true
}
# Destroyed Concrete Block
{ +Block Id: 1392, Name: ConcreteDestroyedBlocks
Material: concrete
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: Invisible
# Model: Cube
PickupTarget: Cement
Info: bkiBlockGroup, display: true
AllowPlacingAt: Base, display: true
HitPoints: 400, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
Category: BuildingBlocks
ChildBlocks: "ConcreteFullDestroyed, ConcreteThinDestroyed"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for concrete destroyed block
{ +Block Id: 1393, Name: ConcreteFullDestroyed
Material: concrete
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
TemplateRoot: ConcreteDestroyedBlocks
AllowPlacingAt: Base, display: true
HitPoints: 400, type: int, display: true
Mass: 300, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
UpgradeTo: ConcreteFull, display: true
IsOxygenTight: false, display: true
}
{ +Block Id: 1394, Name: ConcreteThinDestroyed, Ref: ConcreteFullDestroyed
HitPoints: 200, type: int, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
UpgradeTo: ConcreteThin, display: true
IsOxygenTight: false, display: true
}
{ +Block Id: 1395, Name: AlienLargeBlocks, Ref: AlienBlocks #Xeno Steel, not radioactive
Material: alien
MarketPrice: 865, display: true
Info: bkiBlockGroup, display: true
AllowedInBlueprint: true, display: false
HitPoints: 2750, type: int, display: false
Mass: 2600, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
BlockSizeScale: 8
ChildBlocks: "AlienFullLarge, AlienThinLarge, AlienExtendedLarge, AlienExtendedLarge2, AlienExtendedLarge3, AlienExtendedLarge4, AlienExtendedLarge5, AlienExtendedLarge6, AlienExtendedLarge7"
Radiation: 0
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1396, Name: AlienFullLarge, Ref: AlienFull
Material: alien
AllowedInBlueprint: true, display: false
HitPoints: 2750, type: int, display: true
Mass: 2600, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
TemplateRoot: AlienLargeBlocks
PickupTarget: AlienLargeBlocks
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
Radiation: 0
}
{ +Block Id: 1397, Name: AlienThinLarge, Ref: AlienFullLarge
Material: alien
AllowedInBlueprint: true, display: false
TemplateRoot: AlienLargeBlocks
PickupTarget: AlienLargeBlocks
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
Radiation: 0
}
{ +Block Id: 1398, Name: ReceptionTableThin, Ref: DecoTemplate
# CanPickup: true
Model: @models2/Entities/Decorations/Misc/ReceptionTableThinPrefab
SymType: 1
ShowUser: Yes
}
{ +Block Id: 1399, Name: ReceptionTableCornerThin, Ref: DecoTemplate
# CanPickup: true
Info: bkiDecoModel, display: true
Model: @models2/Entities/Decorations/Misc/ReceptionTableCornerThinPrefab
SymType: 2
ShowUser: Yes
}
{ +Block Id: 1400, Name: LCDProjector, Ref: LCDNoFrame1x1
Model: @models/Blocks/Misc/LCDProjectorPrefab
}
{ +Block Id: 1401, Name: CoreNPCcpu, Ref: CoreNPC
#Model: @models/Blocks/Misc/CoreBlockNPCPrefab
IsUsingCPUSystem: true
BlockColor: "220,212,0"
IsKeepContainers: true
}
{ +Block Id: 1402, Name: CoreNoCPU, Ref: Core
MarketPrice: 10000000, display: true
#Model: @models/Blocks/Misc/CoreBlockPlayerPrefab
IsUsingCPUSystem: false
Info: bkiCoreNoCPU, display: true
# AllowedInBlueprint: false, display: true
BlockColor: "0,220,220"
TechTreeNames: ""
}
{ Block Id: 1403, Name: LavaBlock
DropMeshfile: Entities/Misc/DropContainerNewPrefab
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
IsOxygenTight: true, display: true
IsTextureable: false
IsColorable: false
Category: BuildingBlocks
CanPlayersSpawnOn: false
Info: bkiLavaBlock, display: true
# Class: LiquidStatic
Material: lava
Shape: LiquidBlock
Model: Cube
Mesh: lava
PickupTarget: RockDust
Texture: 121
XpFactor: 0
Place: Free
Mass: 1, type: float, display: true, formatter: Kilogram
StackSize: 1000
Temperature: 900
AllowPlacingAt: "Base,MS", display: true
ShowUser: Yes
HitPoints: 1200, type: int, display: true
{ Child Map
Color: "255,220,70"
Color2: "255,0,0"
ElevMinMax: "15,30"
Specular: 0.8
Emissive: 1
}
}
{ Block Id: 1404, Name: WaterBlock
DropMeshfile: Entities/Misc/DropContainerNewPrefab
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
IsOxygenTight: true, display: true
IsTextureable: false
IsColorable: false
Category: BuildingBlocks
CanPlayersSpawnOn: false
Info: bkiWaterBlock, display: true
# Class: LiquidStatic
Material: water
Shape: LiquidBlock
Model: Cube
Mesh: water
Texture: 107
XpFactor: 0
PickupTarget: WaterBottle
Place: Free
Mass: 1000, type: float, display: true, formatter: Kilogram
HitPoints: 1, type: int, display: true
Temperature: 8, display: true
StackSize: 1000
AllowPlacingAt: "Base,MS", display: true
ShowUser: Yes
BlockColor: "27,44,65,255"
{ Child Map
Color: "27,44,65,255"
Specular: 0.3
}
}
{ +Block Id: 1405, Name: Ventilator
Class: Vent
IndexName: Vent
Group: cpgO2Ventilator
Material: hull
Shape: ModelEntity
TemplateRoot: VentilatorBlocks
PickupTarget: VentilatorBlocks
Model: @models/Blocks/Mothership/VentilatorCubePrefab
Mesh-Damage-1: Mesh/LOD0/D0
Mesh-Damage-2: Mesh/LOD0/D1
Mesh-Damage-3: Mesh/LOD0/D2
Mesh-Damage-4: Mesh/LOD0/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "Base,MS,SS,GV", display: true
StackSize: 1000
BlockColor: "110,110,110"
ShowBlockName: true
IsAccessible: true, type: bool
IsActivateable: true
IsOxygenTight: true, display: true
Info: bkiVentilator, display: true
HitPoints: 50, type: int, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
EnergyIn: 20, type: int, display: true, formatter: Watt
Category: Devices
AllowWander: true
# UnlockCost: 3, display: true
# UnlockLevel: 3, display: true
# TechTreeparent: Core
# TechTreeNames: Misc
}
{ +Block Id: 1406, Name: TrussWall, Ref: TrussCube
Model: Truss/TrussWall
Texture: 59
}
{ +Block Id: 1407, Name: TrussCylinder, Ref: TrussCube
Model: Truss/TrussCylinder
Texture: 59
}
{ +Block Id: 1408, Name: TrussHalfRound, Ref: TrussCube
Model: Truss/TrussHalfRound
Texture: "63,60,60,60,60,60"
}
{ +Block Id: 1409, Name: TrussQuarterRound, Ref: TrussCube
Model: Truss/TrussQuarterRound
Texture: "59,59,59,60,59,60"
}
{ +Block Id: 1410, Name: TrussQuarterRoundInv, Ref: TrussCube
Model: Truss/TrussQuarterRoundInv
Texture: "59,59,59,60,59,60"
}
{ +Block Id: 1411, Name: TrussCurveOutSlope, Ref: TrussCube
Model: Truss/TrussCurveOutSlope
Texture: "62,60,60,60,60,60"
}
{ +Block Id: 1412, Name: TrussWedgeThin, Ref: TrussCube
Model: Truss/TrussWedgeThin
Texture: "59,59,59,62,59,62"
}
{ +Block Id: 1413, Name: TrussQuarterRoundThin, Ref: TrussCube
Model: Truss/TrussQuarterRoundThin
Texture: "59,59,59,63,59,63"
}
{ +Block Id: 1414, Name: TrussCornerThin, Ref: TrussCube
Model: Truss/TrussCornerThin
Texture: "62,62,62,62,62,62"
}
{ +Block Id: 1415, Name: TrussCornerRoundThin, Ref: TrussCube
Model: Truss/TrussCornerRoundThin
Texture: 63
}
{ +Block Id: 1416, Name: TrussCornerRoundThin2, Ref: TrussCube
Model: Truss/TrussCornerRoundThin2
Texture: "62,63,62,62,62,62"
}
{ +Block Id: 1417, Name: ThrusterGVJetRound1x3x1, Ref: ThrusterGVRoundNormal
Info: bkiThrusterJetMS, display: true
Model: @models/Blocks/Thrusters/ThrusterJetRound1x3x1Prefab
MarketPrice: 1315, display: true
Mass: 743, type: float, display: true, formatter: Kilogram
Volume: 93.75, type: float, display: true, formatter: Liter
HitPoints: 300, type: int, display: true
ThrusterForce: 250, type: int, display: true, formatter: Newton
EnergyIn: 54, type: int, display: true, formatter: Watt
CPUIn: 180, type: int, display: true
Temperature: 150, display: true
SizeInBlocks: "1,3,1", display: true
TemplateRoot: ThrusterGVJetRound1x3x1
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: ThrusterGVRoundNormalT2
TechTreeNames: Hover Vessel
UpgradeTo: null, display: false
}
{ +Block Id: 1418, Name: ElderberryBushDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/ElderberryBushDecoPrefab
}
{ +Block Id: 1419, Name: ElderberryBushBlueDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/ElderberryBushBlueDecoPrefab
}
{ +Block Id: 1420, Name: AlienPalmTreeDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/AlienPalmTreeDecoPrefab
BlockColor: "10,10,10"
}
{ +Block Id: 1421, Name: AlienTentacleDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/AlienTentacleDecoPrefab
BlockColor: "110,110,110"
}
{ +Block Id: 1422, Name: HollywoodJuniperDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/HollywoodJuniperDecoPrefab
}
{ +Block Id: 1423, Name: BallTreeDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/BallTreeDecoPrefab
BlockColor: "26,50,89"
}
{ +Block Id: 1424, Name: BallFlower01Deco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/BallFlower01DecoPrefab
BlockColor: "26,50,89"
}
{ +Block Id: 1425, Name: OnionFlowerDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/OnionFlowerDecoPrefab
BlockColor: "110,110,110"
}
{ +Block Id: 1426, Name: FantasyPlant1Deco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/FantasyPlant1DecoPrefab
BlockColor: "10,10,10"
}
{ +Block Id: 1427, Name: AkuaFernDeco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/AkuaFernDecoPrefab
}
{ +Block Id: 1428, Name: GlowTube01Deco, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/GlowTube01DecoPrefab
BlockColor: "10,10,10"
}
{ +Block Id: 1429, Name: DoorInterior01SlimSV, Ref: DoorSS01
Model: @models/Blocks/Spaceship/DoorInteriorSlimSVPrefab
Mass: 123, type: float, display: true, formatter: Kilogram
HitPoints: 70, type: int, display: true
IsOxygenTight: false, display: true
SizeInBlocks: "2,3,1", display: true
}
{ +Block Id: 1430, Name: DoorSS01Slim, Ref: DoorSS01
Model: @models/Blocks/Spaceship/DoorNewSlimSSPrefab
Mass: 148, type: float, display: true, formatter: Kilogram
HitPoints: 120, type: int, display: true
IsOxygenTight: true, display: true
SizeInBlocks: "2,3,1", display: true
}
{ Block Id: 1431, Name: AlienWillow
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
Model: @models2/Environment/Plants/SpeedTrees/AlienWillowPrefab
ShowUser: No
SizeInBlocks: "5,7,5"
{ Child DropOnDestroy
Item: WoodLogs
Count: "3,7"
Prob: 1
}
}
{ Block Id: 1432, Name: TextureMulti12
StackSize: 999
Material: hull
Texture: "265,266,267,268,269,270"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 1433, Name: TextureMulti13
StackSize: 999
Material: hull
Texture: "271,272,273,274,275,276"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ Block Id: 1434, Name: TextureMulti14
StackSize: 999
Material: hull
Texture: "277,36,37,38,278,279"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ +Block Id: 1435, Name: WarpDriveSV, Ref: WarpDrive
Model: @models/Blocks/Spaceship/WarpDriveSVPrefab
AllowPlacingAt: SS, display: true
MarketPrice: 12410, display: true
SizeInBlocks: "3,2,5", display: true
Mass: 1490, type: float, display: true, formatter: Kilogram
Volume: 937.5, type: float, display: true, formatter: Liter
CPUIn: 3000, type: int, display: true
HitPoints: 250, type: int, display: true
Info: bkiWarpDriveSV, display: true
ItemPerAU: PentaxidCrystal, display: true
CostPerAU: 1, display: true
CostPerLY: 0, display: true
RangeAU: 15, display: true
RangeLY: 0, display: true
# Short Range Warp
CostPerKM: 1, display: true
RangeKM: 15000, display: true
#RangeKMuseDetector: true, display: true
MicroWarpCooldown: 25, dipslay: true
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
# TechTreeParent: PentaxidTankSV
TechTreeNames: Small Vessel
}
{ +Block Id: 1436, Name: LandClaimDevice
Class: LandClaimDevice
Group: cpgEquipment
MarketPrice: 29615, display: true
IndexName: LCDevice
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/LandClaimDevicePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiLandClaimDevice, display: true
IsAccessible: true, type: bool
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "2,2,2", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 500
Category: Devices
BlockColor: "110,110,110"
Mass: 2710, type: float, display: true, formatter: Kilogram
Volume: 1280, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: true, formatter: Watt
UnlockCost: 15, display: true
UnlockLevel: 10, display: true
TechTreeParent: OfflineProtector
TechTreeNames: "Base"
}
# Before: WarpDriveTankSV
{ +Block Id: 1437, Name: PentaxidTankSV
Class: WarpDriveTank
Group: cpgWarp
MarketPrice: 2737, display: true
IndexName: WarpDriveTank
LootList: 13 # lootcontainer Warp Drive Tank SV
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/WarpDriveTankSVPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
BlockColor: "110,110,110"
Place: Free
IsActivateableInCP: true
IsLockable: true
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
AllowPlacingAt: "SS,GV", display: true
# ModelOffset: "0,0.5,0"
SizeInBlocks: "1,1,2", display: true
Category: Devices
Mass: 328, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
StackSize: 1000
VolumeCapacity: 200, type: float, display: true, formatter: Liter
HitPoints: 100, type: int, display: true
CPUIn: 200, type: int, display: true
BlastParticleIndex: 10
BlastRadius: 5
BlastDamage: 300
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
TechTreeParent: FuelTankSV
TechTreeNames: "Small Vessel,Hover Vessel"
WarpAccept: PentaxidCrystal
Radiation: 5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 35, display: true
}
{ Block Id: 1438, Name: RockGrey01Large
Material: rock
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/RocksGrey/RockGrey01LargePrefab
SizeInBlocks: "1,1,1"
ShowUser: No
HitPoints: 20, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "3,4"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "2,3"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "1,2"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,2"
# Prob: 0.05
# }
}
{ Block Id: 1439, Name: RockGrey02Large, Ref: RockGrey01Large
Model: @models2/Environment/Rocks/RocksGrey/RockGrey02LargePrefab
SizeInBlocks: "2,1,2"
HitPoints: 55, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "8,11"
Prob: 1
}
# { Child DropOnDestroy_2
# Item: IronOre
# Count: "2,3"
# Prob: 0.5
# }
# { Child DropOnDestroy_3
# Item: CopperOre
# Count: "1,2"
# Prob: 0.3
# }
# { Child DropOnDestroy_4
# Item: CobaltOre
# Count: "1,2"
# Prob: 0.05
# }
}
{ +Block Id: 1440, Name: StairsBlocksConcrete, Ref: StairsBlocks
Material: concrete
Info: bkiStairs, display: true
MarketPrice: 30, display: true
AllowPlacingAt: Base, display: true
Mass: 200, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
HitPoints: 175, type: int, display: true
ChildBlocks: "StairShapesLongConcrete, StairShapesShortConcrete"
}
{ +Block Id: 1441, Name: StairShapesShortConcrete, Ref: StairShapes
Material: concrete
Texture: "5,93,93,93,93,93"
BlockColor: "110,110,110"
TextureTable: 2 # 2 = concrete table
TemplateRoot: StairsBlocksConcrete
AllowPlacingAt: Base, display: true
Mass: 200, type: float, display: true, formatter: Kilogram
# Volume: 25, type: float, display: true, formatter: Liter
HitPoints: 175, type: int, display: true
ChildShapes: "Stairs1x1x1, StairsCurved, StairsCurvedLeft"
}
{ +Block Id: 1442, Name: StairShapesLongConcrete, Ref: StairShapes
Material: concrete
Texture: "5,93,93,93,93,93"
BlockColor: "110,110,110"
TextureTable: 2 # 2 = concrete table
TemplateRoot: StairsBlocksConcrete
AllowPlacingAt: Base, display: true
Mass: 200, type: float, display: true, formatter: Kilogram
# Volume: 25, type: float, display: true, formatter: Liter
HitPoints: 200, type: int, display: true
SizeInBlocks: "1,1,2", display: true
ChildShapes: "Stairs1x2x1"
}
{ +Block Id: 1443, Name: StairsBlocksWood, Ref: StairsBlocks
Material: woodblock
Info: bkiStairs, display: true
MarketPrice: 15, display: true
AllowPlacingAt: Base, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
HitPoints: 50, type: int, display: true
ChildBlocks: "StairShapesLongWood, StairShapesShortWood"
}
{ +Block Id: 1444, Name: StairShapesShortWood, Ref: StairShapes
Material: woodblock
Texture: "70,87,87,87,87,87"
BlockColor: "123,73,46"
TextureTable: 1 # 1 = wood table
TemplateRoot: StairsBlocksWood
AllowPlacingAt: Base, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
# Volume: 9, type: float, display: true, formatter: Liter
HitPoints: 50, type: int, display: true
ChildShapes: "Stairs1x1x1, StairsCurved, StairsCurvedLeft"
}
{ +Block Id: 1445, Name: StairShapesLongWood, Ref: StairShapes
Material: woodblock
Texture: "70,87,87,87,87,87"
BlockColor: "123,73,46"
TextureTable: 1 # 1 = wood table
TemplateRoot: StairsBlocksWood
AllowPlacingAt: Base, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
# Volume: 9, type: float, display: true, formatter: Liter
HitPoints: 75, type: int, display: true
SizeInBlocks: "1,1,2", display: true
ChildShapes: "Stairs1x2x1"
}
{ +Block Id: 1446, Name: ConstructorSV, Ref: ConstructorSmallV2
Class: ConstructorSmallV2
MarketPrice: 1220, display: true
AllowPlacingAt: "SS", display: true
TemplateRoot: ConstructorSV
ShowUser: Yes
Mass: 507, type: float, display: true, formatter: Kilogram
Volume: 93.75, type: float, display: true, formatter: Liter
EnergyIn: 420, type: int, display: true, formatter: Watt
CPUIn: 2000, type: int, display: true
EnergyInIdle: 9, type: int, display: true, formatter: Watt
UnlockCost: 5, display: true
UnlockLevel: 7, display: true
TechTreeParent: GeneratorSV
TechTreeNames: "Small Vessel"
}
{ +Block Id: 1447, Name: ConstructorHV, Ref: ConstructorSmallV2
Class: ConstructorHover
MarketPrice: 1150, display: true
AllowPlacingAt: "GV", display: true
TemplateRoot: ConstructorHV
Mass: 390, type: float, display: true, formatter: Kilogram
Volume: 93.75, type: float, display: true, formatter: Liter
ShowUser: Yes
EnergyIn: 420, type: int, display: true, formatter: Watt
CPUIn: 2000, type: int, display: true
EnergyInIdle: 9, type: int, display: true, formatter: Watt
UnlockCost: 7
UnlockLevel: 5
TechTreeParent: GeneratorSV
TechTreeNames: "Hover Vessel"
}
{ Block Id: 1448, Name: TextureMulti15
StackSize: 999
Material: hull
Texture: "280,281,282,283,284,285"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
{ +Block Id: 1449, Name: PlayerSpawnerPlateThinSVHV, Ref: PlayerSpawner
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "2,3,2", display: true
Texture: 51
BlockColor: "0,15,100"
Model: @models/Blocks/Misc/PlayerSpawnerPlateThinPrefab
IsTextureable: true # !!!
IsGPUInstance: false # !!!
}
{ +Block Id: 1450, Name: StandingHishkal, Ref: NPCAlienTemplate
Group: cpgCrewStationAlien
#CustomIcon: StandingHexapod #Icon required
# DialogueState: Barking_Military_Random_Init #create matching barking text
Class: NPCDialogue
NPCModelRotation: true
AllowedInBlueprint: false, display: true
IsAccessible: true, type: bool
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/HishkalElderStandingIcePrefab
}
#{ +Block Id: 1451, Name: ZiraxNPCBlocks
# CustomIcon: ZiraxCommander
# Material: human
# AllowedInBlueprint: false, display: true
# RepairToTemplate: false, display: true
# Class: NPCDialogue
# Shape: ModelEntity
# MarketPrice: 5850, display: true
# DropMeshfile: Entities/Misc/DropContainerNewPrefab # Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
# BlockColor: "110,110,110"
# SizeInBlocks: "1,1,1", display: true
# SizeInBlocksLocked: "Base,MS"
# Place: Free
# IsAccessible: false, type: bool
# IsOxygenTight: false, display: true
# Category: Deco Blocks
# AllowPlacingAt: "Base,MS", display: false
# Info: bkiZiraxNPCBlocks, display: true
# Volume: 40, type: float, display: true, formatter: Liter
# StackSize: 1000
# EnergyIn: 1, type: int, display: false, formatter: Watt
# HitPoints: 250, type: int, display: true
# XpFactor: 0
# BlastParticleIndex: 14
# BlastRadius: 1
# BlastDamage: 0
# Mass: 80, type: float, display: true, formatter: Kilogram
# ChildBlocks: "ZiraxCommander, SecurityGuardZirax"
#
#}
{ +Block Id: 1452, Name: ReceptionTableWorkstation, Ref: DecoTemplate
# CanPickup: true
Class: PassengerSeat
Group: cpgEquipment
CustomIcon: ReceptionTable #Icon required
Model: @models2/Entities/Decorations/Misc/ReceptionTableWorkstationPrefab
IsAccessible: true, type: bool
IsLockable: true
SymType: 1
ShowUser: Yes
}
{ +Block Id: 1453, Name: StandingHuman, Ref: NPCHumanTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
#HitPoints: 500, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/StandingHumanPrefab
ShowUser: Yes
}
{ +Block Id: 1454, Name: StandingHuman2, Ref: NPCHumanTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
#HitPoints: 500, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/StandingHuman2Prefab
ShowUser: Yes
}
{ +Block Id: 1455, Name: ControlStationHuman, Ref: NPCHumanTemplate
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
BlockColor: "170,170,170"
Model: @models2/Entities/Decorations/DecoNPC/ControlStationHumanPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1456, Name: ReceptionTableHuman, Ref: NPCHumanTemplate
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ReceptionTableHumanPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1457, Name: ControlStationHuman2, Ref: NPCHumanTemplate
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
BlockColor: "170,170,170"
Model: @models2/Entities/Decorations/DecoNPC/ControlStationHuman2Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1458, Name: ScifiTableHuman, Ref: NPCHumanTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ScifiTableHumanPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1459, Name: ScifiLargeSofaHuman, Ref: NPCHumanTemplate
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/ScifiLargeSofaHumanPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1460, Name: TacticalOfficer, Ref: NPCHumanTemplate
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
# Info: bkiTacticalOfficer, display: true
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/TacticalOfficerPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1461, Name: CommandingOfficer, Ref: NPCHumanTemplate
NPCModelRotation: true
Group: cpgCrewStationHuman
Info: bkiCommandingOfficer, display: true
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficerPrefab
ShowUser: Yes
}
{ +Block Id: 1462, Name: SecurityGuard, Ref: NPCHumanTemplate
NPCModelRotation: true
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/SecurityGuardPrefab
ShowUser: Yes
}
{ +Block Id: 1463, Name: OperatorPilot, Ref: NPCHumanTemplate
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
BlockColor: "110,110,110"
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/OperatorPilotPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1464, Name: EngineerMainStation, Ref: NPCHumanTemplate
Group: cpgCrewStationHuman
IsAccessible: true, type: bool
BlockColor: "110,110,110"
# AllowedInBlueprint: false, display: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/EngineerMainStationPrefab
EnergyIn: 1, type: int, display: true, formatter: Watt
SizeInBlocks: "2,1,1", display: true
ShowUser: Yes
}
{ +Block Id: 1465, Name: AlienNPCBlocks
Material: human
Class: NPCDialogue
MarketPrice: 5850, display: true
Shape: Invisible
# Model: @models2/Entities/Decorations/DecoNPC/ControlStationNPCPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
Info: bkiBlockGroup, display: true
Mass: 80, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: false, formatter: Watt
HitPoints: 250, type: int, display: true
StackSize: 1000
Category: Devices
ChildBlocks: "CommandingOfficerAlien, SecurityGuardAlien, ControlStationNPC, ReceptionTableNPC, ScifiTableV2NPC, ScifiSofaNPC, ScifiTableNPC, ConsoleSmallNPC, SofaNPC, StandingNPC, StandingNPC2, ScifiLargeSofaNPC, ScifiTableNPC2, ScifiTableNPC3, DancingAlien1, DancingAlien2, GamblingTableTwoPerson, GamblingTableMultiplePeople, StandingNPCAlienCivilian1, ZiraxCommander, SecurityGuardZirax"
}
{ +Block Id: 1466, Name: HumanNPCBlocks
Material: human
Class: NPCDialogue
Shape: Invisible
MarketPrice: 5850, display: true
# Model: @models2/Entities/Decorations/DecoNPC/ConsoleSmallHumanPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
Info: bkiBlockGroup, display: true
Mass: 80, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
StackSize: 1000
EnergyIn: 1, type: int, display: false, formatter: Watt
Category: Devices
HitPoints: 250, type: int, display: true
ChildBlocks: "ConsoleSmallHuman, StandingHuman, StandingHuman2, ControlStationHuman, ControlStationHuman2, ReceptionTableHuman, ScifiTableHuman, ScifiLargeSofaHuman, TacticalOfficer, CommandingOfficer, CommandingOfficer2, SecurityGuard, SecurityGuard2, OperatorPilot, EngineerMainStation, DancingHuman1, DancingHuman2, DancingHuman3, CommandingOfficerMale"
}
{ +Block Id: 1467, Name: CommandingOfficer2, Ref: NPCHumanTemplate
Class: NPCDialogue
NPCModelRotation: false
Group: cpgCrewStationHuman
Info: bkiCommandingOfficer2, display: true
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
# HitPoints: 500, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficer2Prefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1468, Name: SecurityGuard2, Ref: NPCHumanTemplate
NPCModelRotation: true
Class: NPCDialogue
Group: cpgCrewStationHuman
Info: bkiSecurityGuard2, display: true
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
# HitPoints: 500, type: int, display: true
# HitPoints: 15, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/SecurityGuard2Prefab
ShowUser: Yes
}
{ +Block Id: 1469, Name: CommandingOfficerAlien, Ref: NPCAlienTemplate
Class: NPCDialogue
NPCModelRotation: true
Group: cpgCrewStationAlien
Info: bkiCommandingOfficerAlien, display: true
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
# HitPoints: 15, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficerAlienPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1470, Name: SecurityGuardAlien , Ref: NPCAlienTemplate
Class: NPCDialogue
NPCModelRotation: true
Group: cpgCrewStationAlien
Info: bkiSecurityGuardAlien, display: true
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
#HitPoints: 250, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/SecurityGuardAlienPrefab
EnergyIn: 0, type: int, display: true, formatter: Watt
ShowUser: Yes
}
{ +Block Id: 1471, Name: StandingTalon, Ref: NPCAlienTemplate
Class: NPCDialogue
NPCModelRotation: true
Group: cpgCrewStationAlien
Info: bkiStandingTalon, display: true
AllowedInBlueprint: false, display: true
IsAccessible: true, type: bool
# CanPickup: true
HitPoints: 250, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/StandingTalonPrefab
ShowUser: Yes
}
{ +Block Id: 1472, Name: StandingAlienAssassin, Ref: NPCAlienTemplate
Group: cpgCrewStationAlien
AllowedInBlueprint: false, display: true
IsAccessible: true, type: bool
# CanPickup: true
HitPoints: 250, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/StandingAlienAssassinPrefab
}
{ +Block Id: 1473, Name: StandingHexapod, Ref: NPCAlienTemplate
Group: cpgCrewStationAlien
AllowedInBlueprint: false, display: true
IsAccessible: true, type: bool
# CanPickup: true
HitPoints: 250, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/StandingHexapodPrefab
}
{ +Block Id: 1474, Name: DancingHuman1, Ref: NPCHumanTemplate
Model: @models2/Entities/Decorations/DecoNPC/DancingHuman1Prefab
}
{ +Block Id: 1475, Name: DancingHuman2, Ref: NPCHumanTemplate
Model: @models2/Entities/Decorations/DecoNPC/DancingHuman2Prefab
}
{ +Block Id: 1476, Name: DancingHuman3, Ref: NPCHumanTemplate
Model: @models2/Entities/Decorations/DecoNPC/DancingHuman3Prefab
}
{ +Block Id: 1477, Name: DancingAlien1, Ref: NPCAlienTemplate
Model: @models2/Entities/Decorations/DecoNPC/DancingAlien1Prefab
}
# Standard Plastic Small Block
{ +Block Id: 1478, Name: PlasticSmallBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: plastic
Texture: 77
MarketPrice: 5, display: true
BlockColor: "10,10,10"
Shape: Invisible
Place: Free
# Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
HitPoints: 20, type: int, display: false
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
StackSize: 2000
BlockSizeScale: 2
Category: BuildingBlocks
ChildBlocks: "PlasticFullSmall, PlasticThinSmall, PlasticExtendedSmall, PlasticExtendedSmall2, PlasticExtendedSmall3, PlasticExtendedSmall4, PlasticExtendedSmall5, PlasticExtendedSmall6, PlasticExtendedSmall7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Plastic Small Block
{ +Block Id: 1479, Name: PlasticFullSmall
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: plastic
Texture: 77
BlockColor: "10,10,10"
Shape: New
Place: Free
Model: Cube
TemplateRoot: PlasticSmallBlocks
AllowPlacingAt: "SS,GV", display: true
HitPoints: 20, type: int, display: true
Mass: 3, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullFullSmall, display: true
}
{ +Block Id: 1480, Name: PlasticThinSmall, Ref: PlasticFullSmall
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullThinSmall, display: true
}
# Standard Plastic Large Block
{ +Block Id: 1481, Name: PlasticLargeBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: plastic
Texture: 77
MarketPrice: 8, display: true
BlockColor: "10,10,10"
Shape: New
Place: Free
Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
HitPoints: 200, type: int, display: false
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "PlasticFullLarge, PlasticThinLarge, PlasticExtendedLarge, PlasticExtendedLarge2, PlasticExtendedLarge3, PlasticExtendedLarge4, PlasticExtendedLarge5, PlasticExtendedLarge6, PlasticExtendedLarge7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Plastic Large Block
{ +Block Id: 1482, Name: PlasticFullLarge
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: plastic
Texture: 77
BlockColor: "10,10,10"
Shape: New
Place: Free
Model: Cube
TemplateRoot: PlasticLargeBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 200, type: int, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullFullLarge, display: true
}
{ +Block Id: 1483, Name: PlasticThinLarge, Ref: PlasticFullLarge
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullThinLarge, display: true
}
{ +Block Id: 1484, Name: HoverEngineThruster
IndexName: HoverEngineV2
Group: cpgHoverEngine
MarketPrice: 285, display: true
EssentialCategory: "cpgHoverEngine, cpgThruster"
Material: metal
Shape: ModelEntity
ShowBlockName: true
BlockColor: "110,110,110"
Model: @models/Blocks/Spaceship/HoverEngineThrusterPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: GV, display: true
Place: FlyDirBottom, display: true
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Category: Devices
Info: bkiHoverEngineThruster, display: true
Mass: 74, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
StackSize: 2000
MaxCount: 4, type: int, display: true
ForceMaxCount: true
EnergyDynamicGroup: HoverEngine
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 400, type: int, display: true
Torque: 10, type: int, display: true, formatter: NewtonMeter
ThrusterForce: 20, type: int, display: true, formatter: Newton
HVEngineForce: 15, type: int, display: true, formatter: Newton
HVEngineDampCoef: 8, type: float, display: false, formatter: Hardness
HVEngineDampPow: 1.5, type: float, display: false, formatter: Hardness
HitPoints: 100, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Hover Vessel
}
{ +Block Id: 1485, Name: MobileAirCon
Material: metalhard
Shape: ModelEntity
MarketPrice: 15, display: true
Model: @models/Blocks/Devices/PortableHeaterCoolerFWNPrefab #1.11 update
#Model: @models/Blocks/Terrain/MobileAirConPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
Info: bkiMobileAirCon, display: true
IsTerrainDecoration: true
AllowPlacingAt: Terrain, display: true
StackSize: 2000
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
# Info: bkiConstructorSurvival, display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
Mass: 35, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
HitPoints: 150, type: int, display: true
BlockColor: "110,110,110"
Category: Devices
IsColorable: false
SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density)
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
Temperature: 25, display: false # Target temperature that device tries to attain
TemperatureGain: 30, display: true # Max temperature that device is able to cool down or heat up
# MapIcon: map_SurvConstructor
# MapName: ConstructorSurvival
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeParent: OxygenGeneratorSmall
TechTreeNames: Misc
}
{ +Block Id: 1486, Name: RepairBayCVT2, Ref: RepairBayCV
Model: @models/Blocks/Misc/RepairBayT2Prefab
MarketPrice: 143088, display: true
Mass: 11770, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
IsRepairToBlueprint: true
Info: bkiRepairBayT2, display: true
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: RepairBayCV
TechTreeNames: Capital Vessel
UpgradeTo: null, display: false
CPUIn: 50000, type: int, display: true
}
{ +Block Id: 1487, Name: CaptainChair01
Class: CockpitMS
IndexName: Cockpit
Group: cpgCockpit
EssentialCategory: cpgCockpit
ShowBlockName: true
Shape: ModelEntity
Model: @models/Blocks/Cockpits/CockpitCVCptChair01Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
Material: metal
Place: Cockpit
TemplateRoot: CockpitBlocksCV
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsLockable: true
IsIgnoreLC: true
Info: bkiCockpit, display: true
YawRotation: 150 # how far in degrees head of player can be rotated (default 75°)
StackSize: 25
Category: Devices
Mass: 100, type: float, display: true, formatter: Kilogram
HitPoints: 150, type: int, display: true
EnergyIn: 20, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 80
}
{ Block Id: 1488, Name: LightSensor, Ref: MotionSensor
Model: @models/Blocks/Misc/LightSensorPrefab
BlockColor: "102,0,0"
ShowUser: No
}
{ Block Id: 1489, Name: ChristmasTree, Ref: IndoorPlant01
Model: @models2/Entities/Decorations/Plants/ChristmasTreePrefab
SizeInBlocks: "2,2,2", display: true
}
{ +Block Id: 1490, Name: RepairBayConsole
Group: cpgRepair
Class: RepairBayConsole
Material: metallight
MarketPrice: 97615, display: true
Shape: ModelEntity
ShowBlockName: true
Info: bkiRepairBayConsole, display: true
Model: @models/Blocks/Mothership/RepairConsolePrefab
Mesh-Damage-1: Mesh/D0
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Category: Devices
StackSize: 1000
IsLockable: true
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 800, type: float, display: true, formatter: Liter
Mass: 630, type: float, display: true, formatter: Kilogram
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 2500, type: int, display: true
BlockColor: "110,110,110"
HitPoints: 500, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: RepairStation
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1491, Name: LightCorner, Ref: LightMS01
# CanPickup: true
Model: @models/Blocks/Mothership/LightCornerPrefab
Place: Free
}
{ +Block Id: 1492, Name: LightCorner02, Ref: LightMS01
# CanPickup: true
Model: @models/Blocks/Mothership/LightCorner02Prefab
Place: Free
}
{ +Block Id: 1493, Name: BunkBed02, Ref: DecoTemplate
Class: Sleeping
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
# CanPickup: true
Model: @models2/Entities/Decorations/Misc/BunkBed02Prefab
EnergyIn: 0, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
}
{ +Block Id: 1494, Name: SolarPanelBlocks
Class: SolarPanel
IndexName: SolarPanel
Group: cpgSolar
MarketPrice: 268, display: true
PanelAngle: 30
SolarPanelEfficiency: 1.8, display: true
EssentialCategory: cpgFuelTank
Material: metallight
Shape: Invisible
Place: Free
# Model: @models/Blocks/Misc/SolarPanelSlopePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: Base, display: true
Category: Devices
Mass: 730, type: float, display: true, formatter: Kilogram
Volume: 55, type: float, display: true, formatter: Liter
StackSize: 500
MaxCount: 15, type: int, display: true
CPUIn: 45, type: int, display: true
ChildBlocks: "SolarPanelSlope, SolarPanelSlope2, SolarPanelSlope3, SolarPanelHorizontal, SolarPanelHorizontal2, SolarPanelHorizontalMount, SolarPanelHorizontalStand"
Info: bkiSolarPanel, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeParent: SolarPanelSmallBlocks
TechTreeNames: "Base"
}
{ +Block Id: 1495, Name: SolarGenerator
Class: SolarGenerator
IndexName: SolarGenerator
Group: cpgSolar
MarketPrice: 380, display: true
EssentialCategory: cpgGenerator
IsSolarPanel: true
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/SolarGeneratorPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
StackSize: 500
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
SymType: 4
IsOxygenTight: false, display: true
Info: bkiSolarGenerator, display: true
Category: Devices
HitPoints: 150, type: int, display: true
EnergyDynamicGroup: SolarGenerator
IsActivateable: true
BlockColor: "110,110,110"
FuelCapacity: 1500, type: int, display: true
EnergyOut: 5000, type: int, display: false, formatter: Watt # do not display for solar generator
Mass: 2050, type: float, display: true, formatter: Kilogram
Volume: 150, type: float, display: true, formatter: Liter
CPUIn: 50, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 200
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Base"
}
{ +Block Id: 1496, Name: SolarPanelSlope
Class: SolarPanel
IndexName: SolarPanel
Group: cpgSolar
PanelAngle: 30
SolarPanelEfficiency: 1.8, display: true
EssentialCategory: cpgFuelTank
Material: metallight
Shape: ModelEntity
Place: Free
Model: @models/Blocks/Misc/SolarPanelSlopePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: Base, display: true
SizeInBlocks: "5,2,3", display: true
SizeInBlocksLocked: "Base,MS"
Category: Devices
HitPoints: 150, type: int, display: true
Mass: 730, type: float, display: true, formatter: Kilogram
MaxCount: 15, type: int, display: true
CPUIn: 45, type: int, display: true
TemplateRoot: SolarPanelBlocks
IsOxygenTight: false, display: true
BlockColor: "110,110,110"
}
{ +Block Id: 1497, Name: SolarPanelHorizontal, Ref: SolarPanelSlope
PanelAngle: 0
Model: @models/Blocks/Misc/SolarPanelHorizontalPrefab
SizeInBlocks: "5,1,3", display: true
SymType: 4
IsOxygenTight: true, display: true
}
{ +Block Id: 1498, Name: SolarPanelHorizontal2, Ref: SolarPanelSlope
PanelAngle: 0
Model: @models/Blocks/Misc/SolarPanelHorizontal2Prefab
SizeInBlocks: "5,1,3", display: true
SymType: 4
IsOxygenTight: true, display: true
}
{ +Block Id: 1499, Name: SolarPanelHorizontalMount, Ref: SolarPanelSlope
PanelAngle: 0
Model: @models/Blocks/Misc/SolarPanelHorizontalMountPrefab
SizeInBlocks: "5,1,3", display: true
SymType: 4
IsOxygenTight: true, display: true
}
{ +Block Id: 1500, Name: ForcefieldEmitterBlocks
Material: metallight
#Group: cpgForcefieldEmitter
ShowBlockName: true
Shape: Invisible
MarketPrice: 1578, display: true
# Model: @models/Blocks/Mothership/ForcefieldEmitter1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsOxygenTight: true, display: true
# IsActivateable: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
StackSize: 2000
BlockColor: "110,110,110"
ChildBlocks: "ForcefieldEmitter1x1, ForcefieldEmitter1x2, ForcefieldEmitter1x3, ForcefieldEmitter3x5, ForcefieldEmitter3x9, ForcefieldEmitter5x11, ForcefieldEmitter7x12"
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
# TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel"
TechTreeNames: Misc
}
{ +Block Id: 1501, Name: ForcefieldEmitter1x1
# Group: cpgForcefieldEmitter
Material: metallight
ShowBlockName: true
Shape: ModelEntity
Model: @models/Blocks/Mothership/ForcefieldEmitter1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: ForcefieldEmitterBlocks
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsOxygenTight: true, display: true
# IsActivateable: true
IsAccessible: false, type: bool # force field blocks are still airtight even if switched off, so we do not let them be switched off
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
#OccupySizeInBlocks: true # shape has no collider so don't voxelize it NEW: we added a special O2 collider so voxelize it now
}
{ +Block Id: 1502, Name: ForcefieldEmitter1x2, Ref: ForcefieldEmitter1x1
Model: @models/Blocks/Mothership/ForcefieldEmitter1x2Prefab
SizeInBlocks: "1,2,1", display: true
}
{ +Block Id: 1503, Name: ForcefieldEmitter1x3, Ref: ForcefieldEmitter1x1
Model: @models/Blocks/Mothership/ForcefieldEmitter1x3Prefab
SizeInBlocks: "1,3,1", display: true
}
{ +Block Id: 1504, Name: ForcefieldEmitter3x5, Ref: ForcefieldEmitter1x1
Model: @models/Blocks/Mothership/ForcefieldEmitter3x5Prefab
SizeInBlocks: "3,5,1", display: true
}
{ +Block Id: 1505, Name: ForcefieldEmitter3x9, Ref: ForcefieldEmitter1x1
Model: @models/Blocks/Mothership/ForcefieldEmitter3x9Prefab
SizeInBlocks: "3,9,1", display: true
}
{ +Block Id: 1506, Name: ForcefieldEmitter5x11, Ref: ForcefieldEmitter1x1
Model: @models/Blocks/Mothership/ForcefieldEmitter5x11Prefab
SizeInBlocks: "5,11,1", display: true
}
# De-activated since problem with SI - Mantis 6413
{ +Block Id: 1507, Name: ForcefieldEmitter7x14, Ref: ForcefieldEmitter1x1
Model: @models/Blocks/Mothership/ForcefieldEmitter7x14Prefab
SizeInBlocks: "7,14,1", display: true
ShowUser: NoButCSV
}
{ +Block Id: 1508, Name: ForcefieldEmitter7x12, Ref: ForcefieldEmitter1x1
Model: @models/Blocks/Mothership/ForcefieldEmitter7x12Prefab
SizeInBlocks: "7,12,1", display: true
}
{ +Block Id: 1509, Name: VentilatorThin, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorWallPrefab
HitPoints: 20, type: int, display: false
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
EnergyIn: 20, type: int, display: true, formatter: Watt
# UnlockCost: 3, display: true
# UnlockLevel: 3, display: true
# TechTreeparent: Core
# TechTreeNames: Misc
}
{ +Block Id: 1510, Name: SolarPanelSlope2, Ref: SolarPanelSlope
PanelAngle: 33
Model: @models/Blocks/Misc/SolarPanelSlope2Prefab
SizeInBlocks: "5,2,3", display: true
IsOxygenTight: true, display: true
}
{ +Block Id: 1511, Name: SolarPanelSlope3, Ref: SolarPanelSlope
PanelAngle: 27
Model: @models/Blocks/Misc/SolarPanelSlope3Prefab
SizeInBlocks: "5,2,3", display: true
IsOxygenTight: true, display: true
}
{ +Block Id: 1512, Name: SolarPanelHorizontalStand, Ref: SolarPanelSlope
PanelAngle: 0
Model: @models/Blocks/Misc/SolarPanelHorizontalStandPrefab
SizeInBlocks: "5,1,3", display: true
IsOxygenTight: false, display: true
}
# Small solar panels
{ +Block Id: 1513, Name: SolarPanelSmallBlocks
Class: SolarPanel
IndexName: SolarPanel
Group: cpgSolar
MarketPrice: 180, display: true
PanelAngle: 30
SolarPanelEfficiency: 1.0, display: true
EssentialCategory: cpgFuelTank
Material: metallight
Shape: Invisible
Place: Free
# Model: @models/Blocks/Misc/SolarPanelSlopeSmallPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "3,1,2", display: true
AllowPlacingAt: Base, display: true
Category: Devices
HitPoints: 100, type: int, display: true
Mass: 350, type: float, display: true, formatter: Kilogram
Volume: 50, type: float, display: true, formatter: Liter
StackSize: 1000
MaxCount: 15, type: int, display: true
CPUIn: 20, type: int, display: true
ChildBlocks: "SolarPanelSlopeSmall, SolarPanelSlope3Small, SolarPanelHorizontalSmall"
Info: bkiSolarPanel, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Base"
}
{ +Block Id: 1514, Name: SolarPanelSlope3Small
Class: SolarPanel
IndexName: SolarPanel
Group: cpgSolar
PanelAngle: 27
SolarPanelEfficiency: 1.0, display: true
EssentialCategory: cpgFuelTank
Material: metallight
Shape: ModelEntity
Place: Free
Model: @models/Blocks/Misc/SolarPanelSlope3SmallPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "3,1,2", display: true
AllowPlacingAt: Base, display: true
Category: Devices
HitPoints: 100, type: int, display: true
Mass: 350, type: float, display: true, formatter: Kilogram
MaxCount: 15, type: int, display: true
CPUIn: 20, type: int, display: true
TemplateRoot: SolarPanelSmallBlocks
IsOxygenTight: true, display: true
BlockColor: "110,110,110"
}
{ +Block Id: 1515, Name: SolarPanelSlopeSmall, Ref: SolarPanelSlope3Small
PanelAngle: 30
Model: @models/Blocks/Misc/SolarPanelSlopeSmallPrefab
IsOxygenTight: false, display: true
}
{ +Block Id: 1516, Name: SolarPanelHorizontalSmall, Ref: SolarPanelSlope3Small
PanelAngle: 0
Model: @models/Blocks/Misc/SolarPanelHorizontalSmallPrefab
SymType: 4
}
# New AI weapons for POI
{ +Block Id: 1517, Name: TurretEnemyRocket, Ref: TurretIONCannon #TurretAlienGeneric BA Rocket
Group: cpgTurret
IndexName: Turret
Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
SizeInBlocks: "3,2,3", display: true
BlockColor: "102,0,0"
WeaponItem: TurretEnemyRocketWeapon
RotSpeed: 150, type: int, display: true
CPUIn: 3160, type: int, display: true
AboveTerrainCheck: false
}
{ +Block Id: 1518, Name: TurretEnemyArtillery, Ref: TurretIONCannon #TurretAlienGeneric BA Artillery
Group: cpgTurret
IndexName: Turret
Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
SizeInBlocks: "3,2,3", display: true
BlockColor: "0,15,100"
WeaponItem: TurretEnemyArtilleryWeapon
RotSpeed: 150, type: int, display: true
CPUIn: 3390, type: int, display: true
HitPoints: 15800, type: int, display: true
AboveTerrainCheck: false
}
{ +Block Id: 1519, Name: CommandingOfficerMale, Ref: NPCHumanTemplate
Class: NPCDialogue
NPCModelRotation: true
# CustomIcon: CommandingOfficer
Group: cpgCrewStationHuman
Info: bkiCommandingOfficer, display: true
IsAccessible: true, type: bool
# AllowedInBlueprint: false, display: true
# CanPickup: true
# HitPoints: 15, type: int, display: true
Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficerMalePrefab
ShowUser: Yes
}
{ +Block Id: 1520, Name: SecurityGuardZirax # Ref: ZiraxNPCBlocks #Replace Icon
Model: @models2/Entities/Decorations/DecoNPC/SecurityGuardZiraxPrefab
Info: bkiSecurityGuardZirax, display: true
Class: NPCDialogue
NPCModelRotation: true
#DialogueState: Barking_Zirax_Anywhere_Init
#OmitCone: true
Group: cpgCrewStationAlien
Category: Deco Blocks
Material: human
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
Shape: ModelEntity
MarketPrice: 5850, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Place: Free
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: false
Volume: 40, type: float, display: true, formatter: Liter
StackSize: 1
EnergyIn: 1, type: int, display: false, formatter: Watt
HitPoints: 250, type: int, display: true
XpFactor: 0
BlastParticleIndex: 14
BlastRadius: 1
BlastDamage: 0
Mass: 80, type: float, display: true, formatter: Kilogram
ShowBlockName: true
# TemplateRoot: SecurityGuardZirax
# PickupTarget: SecurityGuardZirax
CanPickup: true
RpFactor: 0
#ShowUser: Yes
}
# available free 1521 - 1526
# Sprout
{ Block Id: 1527, Name: MushroomBellBrown01Stage1, Ref: PlantGrowingTemplate
Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage1Prefab
MarketPrice: 77, display: true
{ Child PlantGrowing
Next: MushroomBellBrown01Stage2
GrowthRate: 15
FertileLevel: 3
OnDeath: PlantDead
}
CropType: MushroomBrown, display: true
# CropYield: 4, display: true
GrowthTimeInfo: 110, type: int, display: true, formatter: Minutes
Info: bkiPlantSprout, display: true
Category: Farming
PickupTarget: MushroomBellBrown01Stage1 # disassemble
TemplateRoot: MushroomBellBrown01Stage2 # deconstruct - to avoid exploit
ShowUser: Yes
}
{ Block Id: 1528, Name: MushroomBellBrown01Stage2, Ref: PlantGrowingTemplate
Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage2Prefab
{ Child PlantGrowing
Next: MushroomBellBrown01Stage3
GrowthRate: 95
FertileLevel: 3
OnDeath: PlantDead
}
PickupTarget: MushroomBellBrown01Stage1
}
{ Block Id: 1529, Name: MushroomBellBrown01Stage3, Ref: PlantHarvestTemplate
Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage3Prefab
{ Child DropOnHarvest
Item: MushroomBrown
Count: 4
}
{ Child CropsGrown
OnHarvest: MushroomBellBrown01Stage3NoFruit
OnDeath: PlantDead
}
PickupTarget: MushroomBellBrown01Stage1
ShowUser: Yes
}
{ Block Id: 1530, Name: MushroomBellBrown01Stage3NoFruit, Ref: PlantGrowingTemplate
Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage3NoFruitPrefab
{ Child PlantGrowing
Next: MushroomBellBrown01Stage3
GrowthRate: 100
FertileLevel: 3
OnDeath: PlantDead
}
PickupTarget: MushroomBellBrown01Stage1
}
# Sprout
{ Block Id: 1531, Name: CobraLeavesPlantStage1, Ref: PlantGrowingTemplate
Model: @models2/Entities/Farming/SpeedTrees/CobraLeavesPlantStage1Prefab
MarketPrice: 77, display: true
{ Child PlantGrowing
Next: CobraLeavesPlantStage2
GrowthRate: 25
FertileLevel: 3
OnDeath: PlantDead
}
CropType: Spice, display: true
# CropYield: 3, display: true
GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes
Info: bkiPlantSprout, display: true
Category: Farming
PickupTarget: CobraLeavesPlantStage1 # disassemble
TemplateRoot: CobraLeavesPlantStage2 # deconstruct - to avoid exploit
ShowUser: Yes
}
{ Block Id: 1532, Name: CobraLeavesPlantStage2, Ref: PlantGrowingTemplate
Model: @models2/Entities/Farming/SpeedTrees/CobraLeavesPlantStage2Prefab
{ Child PlantGrowing
Next: CobraLeavesPlantStage3
GrowthRate: 25
FertileLevel: 3
OnDeath: PlantDead
}
PickupTarget: CobraLeavesPlantStage1
}
{ Block Id: 1533, Name: CobraLeavesPlantStage3, Ref: PlantHarvestTemplate
Model: @models2/Entities/Farming/SpeedTrees/CobraLeavesPlantStage3Prefab
{ Child DropOnHarvest
Item: Spice
Count: 3
}
{ Child CropsGrown
OnHarvest: CobraLeavesPlantStage1
OnDeath: PlantDead
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
PickupTarget: CobraLeavesPlantStage1
ShowUser: Yes
}
{ Block Id: 1534, Name: AlienPlant07Harvested, Ref: AlienPlant01
Class: PlantGrowing
{ Child PlantGrowing
Next: AlienPlant07
GrowthRate: 25
FertileLevel: 1
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
Model: @models2/Environment/Plants/AlienVegetation/AlienPlant07HarvestedPrefab
}
{ +Block Id: 1535, Name: SurvivalTent01
Class: SurvivalTent
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Terrain/SurvivalTent01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: Terrain, display: true
IsTerrainDecoration: true
StackSize: 2000
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
Mass: 1.3, type: float, display: true, formatter: Kilogram
HitPoints: 50, type: int, display: true
SizeInBlocks: "4,2,4", display: true
Category: Devices
IsColorable: false
TemplateRoot: SurvivalTent
MapIcon: map_Tent
MapName: SurvivalTent
BuffNamesActivate: "NeutralBodyTemp", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
}
{ Block Id: 1536, Name: SurvivalTent02, Ref: SurvivalTent01
Model: @models/Blocks/Terrain/SurvivalTent02Prefab
}
{ Block Id: 1537, Name: SurvivalTent03, Ref: SurvivalTent01
Model: @models/Blocks/Terrain/SurvivalTent03Prefab
}
{ Block Id: 1538, Name: RockResourceIron
Material: rockhard
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Resources/RockResourceIronPrefab
# Model: @models2/Environment/Rocks/Resources/RockResourceTitanPrefab
SizeInBlocks: "2,1,2"
BlockColor: "180,180,180"
ShowUser: No
HitPoints: 60, type: int, display: true
{ Child DropOnDestroy_1
Item: IronOre
Count: "2,3"
Prob: 1
}
}
{ Block Id: 1539, Name: RockResourceCobalt, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceCobaltPrefab
{ Child DropOnDestroy_1
Item: CobaltOre
Count: "1,2"
Prob: 1
}
}
{ Block Id: 1540, Name: RockResourceCopper, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceCopperPrefab
{ Child DropOnDestroy_1
Item: CopperOre
Count: "2,3"
Prob: 1
}
}
{ Block Id: 1541, Name: RockResourceSilicon, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceSiliconPrefab
{ Child DropOnDestroy_1
Item: SiliconOre
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1542, Name: RockResourceMagnesium, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceMagnesiumPrefab
{ Child DropOnDestroy_1
Item: MagnesiumOre
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1543, Name: RockResourceNeodymium, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceNeodymiumPrefab
{ Child DropOnDestroy_1
Item: NeodymiumOre
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1544, Name: RockResourceGold, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceGoldPrefab
{ Child DropOnDestroy_1
Item: GoldOre
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1545, Name: RockResourceErestrum, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceErestrumPrefab
{ Child DropOnDestroy_1
Item: ErestrumOre
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1546, Name: RockResourceSathium, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceSathiumPrefab
{ Child DropOnDestroy_1
Item: SathiumOre
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1547, Name: RockResourceZascosium, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourceZascosiumPrefab
{ Child DropOnDestroy_1
Item: ZascosiumOre
Count: "1,3"
Prob: 1
}
}
{ Block Id: 1548, Name: RockResourcePromethium, Ref: RockResourceIron
Model: @models2/Environment/Rocks/Resources/RockResourcePromethiumPrefab
{ Child DropOnDestroy_1
Item: PromethiumOre
Count: "1,3"
Prob: 1
}
}
{ +Block Id: 1549, Name: HeavyWindowBlocks
Material: hullcombat
Shape: Invisible
MarketPrice: 2155, display: true
# Model: @models/Blocks/Windows/Heavy/HeavyWindowAPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiWindows, display: true
IsOxygenTight: true, display: true
IsAccessible: false, type: bool
Category: BuildingBlocks
ChildBlocks: "HeavyWindowA, HeavyWindowB, HeavyWindowC, HeavyWindowD, HeavyWindowM, HeavyWindowK, HeavyWindowE, HeavyWindowF, HeavyWindowG, HeavyWindowH, HeavyWindowI, HeavyWindowJ, HeavyWindowL, HeavyWindowN, HeavyWindowO, HeavyWindowP, HeavyWindowQ, HeavyWindowV, HeavyWindowS, HeavyWindowT, HeavyWindowU, HeavyWindowPConnectLeft, HeavyWindowPConnectRight, HeavyWindowPConnectTwo, HeavyWindowQConnect, HeavyWindowQConnectTwo, HeavyWindowQConnectThree, HeavyWindowQConnectFour, HeavyWindowSConnect, HeavyWindowTConnect, HeavyWindowUConnect, HeavyWindowVConnect, HeavyWindowQConnectTwoDiagonal, HeavyWindowEGlass, HeavyWindowFGlass, HeavyWindowGGlass, HeavyWindowHGlass, HeavyWindowIGlass, HeavyWindowJGlass, HeavyWindowEBottom, HeavyWindowFBottom, HeavyWindowGBottom, HeavyWindowHBottom, HeavyWindowIBottom, HeavyWindowJBottom"
Collide: Transparent
TemplateRoot: HeavyWindowBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 1500, type: int, display: true
Mass: 880, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1550, Name: HeavyWindowA
Material: hullcombat
Shape: ModelEntity
Model: @models/Blocks/Windows/Heavy/HeavyWindowAPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: BuildingBlocks
BlockColor: "110,110,110"
Collide: Transparent
TemplateRoot: HeavyWindowBlocks
AllowPlacingAt: "Base,MS", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
HitPoints: 1500, type: int, display: true
Mass: 880, type: float, display: true, formatter: Kilogram
ShowUser: NoButCSV # inverted versions should not be display in H menu but should show up in EAH tool
}
{ +Block Id: 1551, Name: HeavyWindowB, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowBPrefab
MirrorTo: HeavyWindowC
}
{ +Block Id: 1552, Name: HeavyWindowC, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowCPrefab
MirrorTo: HeavyWindowB
}
{ +Block Id: 1553, Name: HeavyWindowD, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDPrefab
}
{ +Block Id: 1554, Name: HeavyWindowE, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowEPrefab
SymType: 2
}
{ +Block Id: 1555, Name: HeavyWindowF, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowFPrefab
SymType: 2
}
{ +Block Id: 1556, Name: HeavyWindowAInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowAInvPrefab
}
{ +Block Id: 1557, Name: HeavyWindowBInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowBInvPrefab
MirrorTo: HeavyWindowCInv
}
{ +Block Id: 1558, Name: HeavyWindowCInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowCInvPrefab
MirrorTo: HeavyWindowBInv
}
{ +Block Id: 1559, Name: HeavyWindowDInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDInvPrefab
}
{ +Block Id: 1560, Name: HeavyWindowEInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowEInvPrefab
SymType: 2
}
{ +Block Id: 1561, Name: HeavyWindowFInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowFInvPrefab
SymType: 2
}
# available free 1562 - 1565
{ Block Id: 1566, Name: BrainFungusHarvested, Ref: BrainFungus
Class: PlantGrowing
{ Child PlantGrowing
Next: BrainFungus
GrowthRate: 25
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/BrainFungusHarvestedPrefab
}
# Destroyed Wood Blocks (large) - block group
{ +Block Id: 1567, Name: WoodLargeDestroyedBlocks
CustomIcon: WoodBlocks
Material: woodblock
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 70
TextureTable: 1 # 1 = wood table
BlockColor: "187,135,90"
BlockSizeScale: 8
Shape: Invisible
PickupTarget: WoodPlanks
Info: bkiWoodLargeDestroyedBlocks, display: true
AllowPlacingAt: Base, display: true
HitPoints: 100, type: int, display: false
Mass: 360, type: float, display: true, formatter: Kilogram
StackSize: 1000
Category: BuildingBlocks
HideShapesWindow: true
ChildBlocks: "WoodFullLargeDestroyed, WoodThinLargeDestroyed"
IsOxygenTight: false, display: true
AllowedInBlueprint: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1568, Name: WoodFullLargeDestroyed
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: woodblock
Texture: 70
TextureTable: 1 # 1 = wood table
BlockColor: "187,135,90"
BlockSizeScale: 8
Shape: New
Place: Free
Model: Cube
TemplateRoot: WoodLargeDestroyedBlocks
AllowPlacingAt: Base, display: true
HitPoints: 100, type: int, display: true
Mass: 360, type: float, display: true, formatter: Kilogram
Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
UpgradeTo: WoodFull, display: true
IsOxygenTight: false, display: true
AllowedInBlueprint: false, display: true
}
{ +Block Id: 1569, Name: WoodThinLargeDestroyed, Ref: WoodFullLargeDestroyed
HitPoints: 75, type: int, display: true
Mass: 250, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
UpgradeTo: WoodThin, display: true
IsOxygenTight: false, display: true
}
{ Block Id: 1570, Name: DimpleDomeHarvested, Ref: DimpleDome
Class: PlantGrowing
{ Child PlantGrowing
Next: DimpleDome
GrowthRate: 25
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/DimpleDomeHarvestedPrefab
}
{ +Block Id: 1571, Name: MedicalStationBlocks
Material: metallight
Shape: Invisible
MarketPrice: 2975, display: true
# Model: @models/Blocks/Mothership/MedicStationPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
Info: bkiBlockGroup, display: true
Mass: 1350, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
StackSize: 250
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Devices
ChildBlocks: "MedicinelabMS, Console4, ScannerBase1, Scanner2, Scanner3"
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: CloneChamber
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1572, Name: ToiletModern, Ref: DecoTemplate
Model: @models2/Entities/Decorations/HomeSweetHome/BathroomToiletNewPrefab
Class: PassengerSeat
BlockColor: "220,220,220"
Group: cpgEquipment
IsAccessible: true, type: bool
IsLockable: true
DebuffNamesActivate: "Indigestion,Hangover,BadTrip", display: EffectiveAgainst
SfxBuffActivate: UseActions/BlockToilet
ShowUser: Yes
}
{ Block Id: 1573, Name: PulpitFungusHarvested, Ref: PulpitFungus
Class: PlantGrowing
{ Child PlantGrowing
Next: PulpitFungus
GrowthRate: 25
FertileLevel: 1
}
Model: @models2/Environment/Plants/FractalFlora/PulpitFungusHarvestedPrefab
}
{ Block Id: 1574, Name: BigFlowerHarvested, Ref: BigFlower
Class: PlantGrowing
{ Child PlantGrowing
Next: BigFlower
GrowthRate: 25
FertileLevel: 1
}
{ Child DropOnDestroy
Item: Fiber
Count: "1,2"
Prob: 1
}
Model: @models2/Environment/Plants/AlienFlora/BigFlowerHarvestedPrefab
}
{ +Block Id: 1575, Name: DetectorHVT1
Info: bkiDetector, display: true
WeaponItem: DetectorHVWeapon
MarketPrice: 110, display: true
WeaponItemRotation: false
CustomIcon: DetectorSVT1
IndexName: WeaponShip
Group: cpgEquipment
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Spaceship/DetectorSVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
AllowPlacingAt: "GV", display: true
IsAccessible: true, type: bool
BlockColor: "110,110,110"
SizeInBlocks: "1,1,1", display: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
# SymType: 4
StackSize: 1000
EnergyIn: 5, type: int, display: true, formatter: Watt
HitPoints: 120, type: int, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 93.75, type: float, display: true, formatter: Liter
Range: 2500, type: int, display: true
RangeSpace: 10000, type: int, display: true
CPUIn: 50, type: int, display: true
Category: Devices
UpgradeTo: DetectorHVEpic, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
# TechTreeParent: GeneratorSV
TechTreeNames: Hover Vessel
}
{ +Block Id: 1576, Name: DetectorHVT2, Ref: DetectorHVT1
Range: 3000, type: int, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
ShowUser: No
}
{ +Block Id: 1577, Name: ExplosiveBlockFull
Class: Explosive
Group: cpgSignal
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metallight
Texture: 46
BlockColor: "102,0,0"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullLargeBlocks
PickupTarget: HullLargeBlocks
AllowPlacingAt: "Base,MS", display: true
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
HitPoints: 150, type: int, display: false
CPUIn: 10, type: int, display: true
Mass: 500, type: float, display: true, formatter: Kilogram
Category: Devices
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
BlastParticleIndex: 8
BlastRadius: 1, display: Radius
BlastDamage: 5000
}
{ +Block Id: 1578, Name: ExplosiveBlockThin, Ref: ExplosiveBlockFull
HitPoints: 75, type: int, display: true
Mass: 250, type: float, display: true, formatter: Kilogram
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
}
{ +Block Id: 1579, Name: ExplosiveBlock2Full
Class: Explosive
Group: cpgSignal
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metallight
Texture: 46
BlockColor: "255,0,0"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullLargeBlocks
PickupTarget: HullLargeBlocks
AllowPlacingAt: "Base,MS", display: true
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
HitPoints: 150, type: int, display: false
CPUIn: 10, type: int, display: true
Mass: 1000, type: float, display: true, formatter: Kilogram
Category: Devices
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
BlastParticleIndex: 4
BlastRadius: 4, display: Radius
BlastDamage: 30000
BlastShieldDamage: 30000
}
{ +Block Id: 1580, Name: ExplosiveBlock2Thin, Ref: ExplosiveBlock2Full
Mass: 500, type: float, display: true, formatter: Kilogram
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
}
{ Block Id: 1581, Name: MushroomTallGreen01Harvested, Ref: MushroomTallGreen01
Class: PlantGrowing
{ Child PlantGrowing
Next: MushroomTallGreen01
GrowthRate: 25
FertileLevel: 1
}
Model: @models2/Environment/Plants/MushroomForest/MushroomTallGreen01HarvestedPrefab
}
{ +Block Id: 1582, Name: DrillAttachmentCV
LootList: 37 # still used?
IndexName: WeaponShip
Group: cpgHarvest
Material: metalhard
MarketPrice: 62079, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: DrillAttachmentCVWeapon
Model: @models/Blocks/WeaponsShip/DrillAttachmentCVRetractPrefab
# Model: @models/Blocks/WeaponsShip/DrillAttachmentT2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
BlockColor: "110,110,110"
Place: WeaponDir
IsActivateableInCP: true
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,6,1", display: true
SizeInBlocksLocked: "Base,MS"
Info: bkiDrill, display: true
Category: Weapons/Items
EnergyDynamicGroup: Drill
EnergyIn: 2220, type: int, display: true, formatter: Watt
CPUIn: 4000, type: int, display: true
EnergyInIdle: 16, type: int, display: true, formatter: Watt
Mass: 3650, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
HitPoints: 500, type: int, display: true
Damage: 30, display: true
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 20, display: true
UnlockLevel: 25, display: true
TechTreeParent: TurretMSToolBlocks
TechTreeNames: Capital Vessel
}
{ +Block Id: 1583, Name: CloneChamberHV
IndexName: SpawnPoint
Group: cpgMedic
Material: metal
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 300, display: true
Model: @models/Blocks/Spaceship/CloneChamberHVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "GV", display: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiCloneChamber, display: true
SizeInBlocks: "2,3,2", display: true
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
Mass: 890, type: float, display: true, formatter: Kilogram
Volume: 375, type: float, display: true, formatter: Liter
EnergyIn: 10, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: OxygenStationSV
TechTreeNames: Hover Vessel
}
# Do not change name of block since it is referenced in code (WdwVesselStatistics.cs)
{ +Block Id: 1584, Name: MedicStationHV
Class: MedicStation
# BuffName: MedicStation
# IndexName: SpawnPoint # no spawning in medic station HV
MarketPrice: 330, display: true
Group: cpgMedic
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Spaceship/MedicStationHVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: "GV", display: true
Info: bkiMedicStationHV, display: true
# ModelOffset: "0,0.5,0"
SizeInBlocks: "2,2,1", display: true
StackSize: 1000
BlockColor: "110,110,110"
BuffNameActivate: MedicStationMobile, display: StatusEffect
DebuffNamesActivate: "PoisonFood,DermalBurn,Frostbite,OpenWound,PoisonBit", display: EffectiveAgainst
Category: Devices
Mass: 130, type: float, display: true, formatter: Kilogram
Volume: 125, type: float, display: true, formatter: Liter
HitPoints: 50, type: int, display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 95, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
TechTreeParent: CloneChamberHV
TechTreeNames: Hover Vessel
}
{ +Block Id: 1585, Name: ThrusterJetRound2x5x2V2, Ref: ThrusterJetRound2x5x2
Info: bkiThrusterJetMSvariant, display: true
Model: @models/Blocks/Thrusters/ThrusterJetRound2x5x2V2Prefab
MarketPrice: 2390, display: true
UnlockCost: 14, display: true
UnlockLevel: 12, display: true
TechTreeParent: ThrusterJetRound1x3x1
TechTreeNames: Small Vessel
}
{ +Block Id: 1586, Name: DroneSpawner
AllowedInBlueprint: false, display: true
IndexName: DroneSpawner
Material: hullcombat
Shape: ModelEntity
Model: @models/Blocks/Misc/EntitySpawnerPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "255,247,0"
Place: Free
TemplateRoot: HullLargeBlocks
PickupTarget: SteelPlate
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 150, type: float, display: true, formatter: Kilogram
Info: bkiAlienMarkerBlock, display: true
MaxCount: 8, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
IsAccessible: true, type: bool
}
{ +Block Id: 1587, Name: DroneSpawner2, Ref: DroneSpawner
IndexName: DroneSpawner2
Info: bkiAlienMarker2Block, display: true
BlockColor: "0,15,100"
IsDuplicateable: false
MaxCount: 1, type: int, display: true
}
{ +Block Id: 1588, Name: FridgeBlocks
Material: metal
Shape: Invisible
MarketPrice: 923, display: true
# Model: @models/Blocks/Mothership/FridgeT1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
Info: bkiBlockGroup, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
Volume: 200, type: float, display: true, formatter: Liter
StackSize: 1000
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Devices
ChildBlocks: "FridgeMS, FridgeMS02, Freezer"
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1589, Name: HoverEngineSmallDeco, Ref: DecoTemplate
AllowedInBlueprint: false, display: true
Model: @models/Blocks/Spaceship/HoverEngineSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: Base, display: true
SizeInBlocksLocked: "Base,MS"
EnergyIn: 10, type: int, display: false, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
}
{ +Block Id: 1590, Name: HoverEngineLargeDeco, Ref: DecoTemplate
AllowedInBlueprint: false, display: true
SizeInBlocks: "2,1,2", display: true
Model: @models/Blocks/Spaceship/HoverEngineLargePrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: Base, display: true
SizeInBlocksLocked: "Base,MS"
EnergyIn: 10, type: int, display: false, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
}
{ +Block Id: 1591, Name: ThrusterJetRound3x10x3V2, Ref: ThrusterJetRound3x10x3
Info: bkiThrusterJetMSvariant, display: true
Model: @models/Blocks/Thrusters/ThrusterJetRound3x10x3V2Prefab
MarketPrice: 4350, display: true
UnlockCost: 15, display: true
UnlockLevel: 17, display: true
TechTreeParent: ThrusterJetRound3x7x3
TechTreeNames: Small Vessel
}
{ +Block Id: 1592, Name: ThrusterJetRound3x13x3V2, Ref: ThrusterJetRound3x13x3
Info: bkiThrusterJetMSvariant, display: true
Model: @models/Blocks/Thrusters/ThrusterJetRound3x13x3V2Prefab
MarketPrice: 5400, display: true
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: ThrusterJetRound3x10x3V2
TechTreeNames: Small Vessel
}
{ Block Id: 1593, Name: GasEmitter2Red, Ref: GasEmitter1
Model: @models2/Environment/Rocks/GasEmitters/GasEmitter2RedPrefab
SizeInBlocks: "14,10,14"
}
# Combat Steel Blocks (small blocks) - block group
{ +Block Id: 1594, Name: HullCombatSmallBlocks
Material: hullcombat
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 56
MarketPrice: 155, display: true
BlockColor: "170,170,170"
Shape: Invisible
# Model: Cube
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "GV", display: true
HitPoints: 400, type: int, display: false
Mass: 64, type: float, display: true, formatter: Kilogram
Volume: 12.5, type: float, display: true, formatter: Liter
StackSize: 1000
BlockSizeScale: 2
Category: BuildingBlocks
ChildBlocks: "HullCombatFullSmall, HullCombatThinSmall, HullCombatExtendedSmall, HullCombatExtendedSmall2, HullCombatExtendedSmall3, HullCombatExtendedSmall4, HullCombatExtendedSmall5, HullCombatExtendedSmall6, HullCombatExtendedSmall7"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
# Two shape families for Combat hull (small blocks)
{ +Block Id: 1595, Name: HullCombatFullSmall
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: hullcombat
Texture: 56
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullCombatSmallBlocks
AllowPlacingAt: "GV", display: true
HitPoints: 400, type: int, display: true
Mass: 64, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
{ +Block Id: 1596, Name: HullCombatThinSmall, Ref: HullCombatFullSmall
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
}
# Sprout
{ Block Id: 1597, Name: CoffeePlantStage1, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage1Prefab
MarketPrice: 77, display: true
{ Child PlantGrowing
Next: CoffeePlantStage2
GrowthRate: 36
FertileLevel: 5
OnDeath: PlantDead2
}
CropType: NaturalStimulant, display: true
# CropYield: 6, display: true
GrowthTimeInfo: 91, type: int, display: true, formatter: Minutes
PickupTarget: CoffeePlantStage1 # disassemble
TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1598, Name: CoffeePlantStage2, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage2Prefab
{ Child PlantGrowing
Next: CoffeePlantStage3
GrowthRate: 55
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: CoffeePlantStage1 # disassemble
TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1599, Name: CoffeePlantStage3, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage3Prefab
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: NaturalStimulant
Count: 6
}
{ Child CropsGrown
OnHarvest: CoffeePlantStage4
OnDeath: PlantDead2
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
# ShowUser: No
PickupTarget: CoffeePlantStage1 # disassemble
TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit
XpFactor: 0.25
}
# Harvested model
{ Block Id: 1600, Name: CoffeePlantStage4, Ref: ElderberryStage1
Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage4Prefab
{ Child PlantGrowing
Next: CoffeePlantStage3
GrowthRate: 84
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: CoffeePlantStage1 # disassemble
TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit
}
# Sprout
{ Block Id: 1601, Name: BigFlowerStage1, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/BigFlowerStage1Prefab
MarketPrice: 77, display: true
{ Child PlantGrowing
Next: BigFlowerStage2
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead2
}
CropType: Buds, display: true
# CropYield: 1, display: true
GrowthTimeInfo: 27, type: int, display: true, formatter: Minutes
PickupTarget: BigFlowerStage1 # disassemble
TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1602, Name: BigFlowerStage2, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/BigFlowerStage2Prefab
{ Child PlantGrowing
Next: BigFlowerStage3
GrowthRate: 17
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: BigFlowerStage1 # disassemble
TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit
}
{ Block Id: 1603, Name: BigFlowerStage3, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/BigFlowerStage3Prefab
Class: CropsGrown
AllowedInBlueprint: false, display: true
{ Child DropOnHarvest
Item: Buds
Count: 1
}
{ Child CropsGrown
OnHarvest: BigFlowerStage4
OnDeath: PlantDead2
}
{ Child DropOnDestroy
Item: Fiber
Count: "1"
Prob: 1
}
# ShowUser: No
PickupTarget: BigFlowerStage1 # disassemble
TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit
XpFactor: 0.25
}
# Harvested model
{ Block Id: 1604, Name: BigFlowerStage4, Ref: ElderberryStage1
Model: @models2/Entities/Farming/Misc/BigFlowerStage4Prefab
{ Child PlantGrowing
Next: BigFlowerStage3
GrowthRate: 25
FertileLevel: 5
OnDeath: PlantDead2
}
ShowUser: No
PickupTarget: BigFlowerStage1 # disassemble
TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit
}
{ +Block Id: 1605, Name: ModularWingTaperedL
Material: metal
Shape: ModelEntity
Model: @models/Blocks/WingsModular/ModWingTaperLPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
TemplateRoot: ModularWingBlocks
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "SS", display: true
Mass: 330, type: float, display: true, formatter: Kilogram
HitPoints: 390, type: int, display: true
EnergyIn: 1, type: int, display: false, formatter: Watt
Category: BuildingBlocks
SizeInBlocks: "1,2,7", display: true
}
{ +Block Id: 1606, Name: ModularWingTaperedM, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingTaperMPrefab
SizeInBlocks: "1,2,5", display: true
Mass: 245, type: float, display: true, formatter: Kilogram
HitPoints: 280, type: int, display: true
}
{ +Block Id: 1607, Name: ModularWingTaperedS, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingTaperSPrefab
SizeInBlocks: "1,2,3", display: true
Mass: 135, type: float, display: true, formatter: Kilogram
HitPoints: 145, type: int, display: true
}
{ +Block Id: 1608, Name: ModularWingStraightL, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingStraightLPrefab
SizeInBlocks: "1,2,7", display: true
Mass: 330, type: float, display: true, formatter: Kilogram
HitPoints: 390, type: int, display: true
}
{ +Block Id: 1609, Name: ModularWingStraightM, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingStraightMPrefab
SizeInBlocks: "1,2,5", display: true
Mass: 245, type: float, display: true, formatter: Kilogram
HitPoints: 280, type: int, display: true
}
{ +Block Id: 1610, Name: ModularWingStraightS, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingStraightSPrefab
SizeInBlocks: "1,2,3", display: true
Mass: 135, type: float, display: true, formatter: Kilogram
HitPoints: 145, type: int, display: true
}
{ +Block Id: 1611, Name: ModularWingDeltaL, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingDeltaLPrefab
SizeInBlocks: "1,2,7", display: true
Mass: 330, type: float, display: true, formatter: Kilogram
HitPoints: 390, type: int, display: true
}
{ +Block Id: 1612, Name: ModularWingDeltaM, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingDeltaMPrefab
SizeInBlocks: "1,2,5", display: true
Mass: 245, type: float, display: true, formatter: Kilogram
HitPoints: 280, type: int, display: true
}
{ +Block Id: 1613, Name: ModularWingDeltaS, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingDeltaSPrefab
SizeInBlocks: "1,2,3", display: true
Mass: 135, type: float, display: true, formatter: Kilogram
HitPoints: 145, type: int, display: true
}
{ +Block Id: 1614, Name: ModularWingSweptL, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingSweptLPrefab
SizeInBlocks: "1,2,8", display: true
Mass: 330, type: float, display: true, formatter: Kilogram
HitPoints: 445, type: int, display: true
}
{ +Block Id: 1615, Name: ModularWingSweptM, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingSweptMPrefab
SizeInBlocks: "1,2,6", display: true
Mass: 240, type: float, display: true, formatter: Kilogram
HitPoints: 190, type: int, display: true
}
{ +Block Id: 1616, Name: ModularWingSweptS, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingSweptSPrefab
SizeInBlocks: "1,2,4", display: true
Mass: 135, type: float, display: true, formatter: Kilogram
HitPoints: 140, type: int, display: true
}
{ +Block Id: 1617, Name: ModularWingLongL, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingLongLPrefab
SizeInBlocks: "1,4,7", display: true
Mass: 685, type: float, display: true, formatter: Kilogram
HitPoints: 780, type: int, display: true
}
{ +Block Id: 1618, Name: ModularWingLongM, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingLongMPrefab
SizeInBlocks: "1,4,5", display: true
Mass: 440, type: float, display: true, formatter: Kilogram
HitPoints: 490, type: int, display: true
}
{ +Block Id: 1619, Name: ModularWingLongS, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingLongSPrefab
SizeInBlocks: "1,4,3", display: true
Mass: 207, type: float, display: true, formatter: Kilogram
HitPoints: 210, type: int, display: true
}
{ +Block Id: 1620, Name: ModularWingAngledTaperedL, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingAngleTaperLPrefab
SizeInBlocks: "2,2,7", display: true
Mass: 330, type: float, display: true, formatter: Kilogram
HitPoints: 390, type: int, display: true
SymType: 4
}
{ +Block Id: 1621, Name: ModularWingAngledTaperedM, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingAngleTaperMPrefab
SizeInBlocks: "2,2,5", display: true
Mass: 245, type: float, display: true, formatter: Kilogram
HitPoints: 280, type: int, display: true
SymType: 4
}
{ +Block Id: 1622, Name: ModularWingAngledTaperedS, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingAngleTaperSPrefab
SizeInBlocks: "2,2,3", display: true
Mass: 135, type: float, display: true, formatter: Kilogram
HitPoints: 145, type: int, display: true
SymType: 4
}
{ +Block Id: 1623, Name: ModularWingTConnectorL, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingTConnectorLPrefab
SizeInBlocks: "1,1,8", display: true
Mass: 295, type: float, display: true, formatter: Kilogram
HitPoints: 280, type: int, display: true
}
{ +Block Id: 1624, Name: ModularWingTConnectorM, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingTConnectorMPrefab
SizeInBlocks: "1,1,4", display: true
Mass: 175, type: float, display: true, formatter: Kilogram
HitPoints: 140, type: int, display: true
}
{ +Block Id: 1625, Name: ModularWingPylon, Ref: ModularWingTaperedL
Model: @models/Blocks/WingsModular/ModWingPylonPrefab
SizeInBlocks: "1,1,2", display: true
Mass: 60, type: float, display: true, formatter: Kilogram
HitPoints: 70, type: int, display: true
ShowUser: NoButCSV
}
{ +Block Id: 1626, Name: ModularWingBlocks
MarketPrice: 134, display: true
Material: metal
Shape: Invisible
# Model: @models/Blocks/WingsModular/ModWingTaperLPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Category: BuildingBlocks
BlockColor: "110,110,110"
Place: Free
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "SS", display: true
Info: bkiBlockGroup, display: true
EnergyIn: 1, type: int, display: false, formatter: Watt
HitPoints: 250, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
Volume: 150, type: float, display: true, formatter: Liter
StackSize: 1000
ChildBlocks: "ModularWingTaperedL, ModularWingTaperedM, ModularWingTaperedS, ModularWingStraightL, ModularWingStraightM, ModularWingStraightS, ModularWingDeltaL, ModularWingDeltaM, ModularWingDeltaS, ModularWingSweptL, ModularWingSweptM, ModularWingSweptS, ModularWingLongL, ModularWingLongM, ModularWingLongS, ModularWingAngledTaperedL, ModularWingAngledTaperedM, ModularWingAngledTaperedS, ModularWingTConnectorL, ModularWingTConnectorM"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1627, Name: RemoteConnection
Class: RemoteConnector
IndexName: Connector
MarketPrice: 341, display: true
Group: cpgEquipment
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/RemoteConnectionPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
MaxCount: 10, type: int, display: true
ForceMaxCount: true
EnergyIn: 10, type: int, display: true, formatter: Watt
HitPoints: 100, type: int, display: false
Mass: 160, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
StackSize: 2000
Range: 100, type: int, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 100
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeNames: Misc
}
# "Base Constructor" for Bases and CV's (below Large Constructor)
{ +Block Id: 1628, Name: ConstructorT0, Ref: ConstructorT1V2
Class: ConstructorT0
MarketPrice: 8310, display: true
Model: @models/Blocks/Devices/ConstructorT0FWNPrefab #1.11 update
#Model: @models/Blocks/Mothership/ConstructorT0Prefab
SizeInBlocks: "1,1,1", display: true
Mass: 1660, type: float, display: true, formatter: Kilogram
Volume: 200, type: float, display: true, formatter: Liter
StackSize: 1000
EnergyIn: 250, type: int, display: true, formatter: Watt
CPUIn: 10000, type: int, display: true
EnergyInIdle: 5, type: int, display: true, formatter: Watt
UpgradeTo: null
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeParent: ""
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1629, Name: HeavyWindowG, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowGPrefab
SymType: 2
}
{ +Block Id: 1630, Name: HeavyWindowGInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowGInvPrefab
SymType: 2
}
{ +Block Id: 1631, Name: HeavyWindowH, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowHPrefab
SymType: 2
}
{ +Block Id: 1632, Name: HeavyWindowHInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowHInvPrefab
SymType: 2
}
{ +Block Id: 1633, Name: HeavyWindowI, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowIPrefab
SymType: 2
}
{ +Block Id: 1634, Name: HeavyWindowIInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowIInvPrefab
SymType: 2
}
{ +Block Id: 1635, Name: HeavyWindowJ, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowJPrefab
SymType: 2
}
{ +Block Id: 1636, Name: HeavyWindowJInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowJInvPrefab
SymType: 2
}
{ +Block Id: 1637, Name: TurretMSProjectileBlocks #TurretPlayer CV GROUP Projectile
Class: TurretManual
IndexName: Turret
Group: cpgTurret
MarketPrice: 19255, display: true
Material: metalhard
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretMSCannon, TurretMSCannonRetract, TurretMSMinigun, TurretMSMinigunRetract"
MaxCount: 12, type: int, display: true
StackSize: 500
AllowPlacingAt: MS, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 6120, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 2880, type: float, display: true, formatter: Liter
CPUIn: 2500, type: int, display: true
UnlockCost: 20, display: true
UnlockLevel: 7, display: true
TechTreeParent: SentryGunBlocks
TechTreeNames: Capital Vessel
}
{ +Block Id: 1638, Name: TurretMSRocketBlocks #TurretPlayer CV GROUP Rocket
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 79149, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSRocketPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretMSRocket, TurretMSRocketRetract, TurretMSFlak, TurretMSFlakRetract"
MaxCount: 10, type: int, display: true
StackSize: 500
AllowPlacingAt: MS, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 5777, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 2880, type: float, display: true, formatter: Liter
#CPUIn: 4860, type: int, display: true
UnlockCost: 30, display: true
UnlockLevel: 12, display: true
TechTreeParent: TurretMSProjectileBlocks
TechTreeNames: Capital Vessel
}
{ +Block Id: 1639, Name: TurretMSLaserBlocks #TurretPlayer CV GROUP Laser
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 57350, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretMSPulseLaser, TurretMSPulseLaserRetract, TurretMSPlasma, TurretMSPlasmaRetract"
MaxCount: 10, type: int, display: true
StackSize: 500
AllowPlacingAt: MS, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 8490, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 2880, type: float, display: true, formatter: Liter
#CPUIn: 10380, type: int, display: true
UnlockCost: 40, display: true
UnlockLevel: 20, display: true
TechTreeParent: TurretMSRocketBlocks
TechTreeNames: Capital Vessel
}
{ +Block Id: 1640, Name: TurretMSToolBlocks #TurretPlayer CV GROUP Tool
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 44456, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretMSTool, TurretMSToolRetract, TurretMSDrill, TurretMSDrillRetract"
MaxCount: 8, type: int, display: true
StackSize: 500
AllowPlacingAt: MS, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 9050, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 2880, type: float, display: true, formatter: Liter
#CPUIn: 1500, type: int, display: true
UnlockCost: 40, display: true
UnlockLevel: 20, display: true
# TechTreeParent: TurretMSRocketBlocks
TechTreeNames: Capital Vessel
}
{ +Block Id: 1641, Name: TurretMSArtilleryBlocks #TurretPlayer CV GROUP Artillery
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Invisible
MarketPrice: 156704, display: true
Place: Face
# Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretMSArtillery, TurretMSArtilleryRetract"
MaxCount: 2, type: int, display: true
StackSize: 250
AllowPlacingAt: MS, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 19800, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 7700, type: float, display: true, formatter: Liter
CPUIn: 21600, type: int, display: true
UnlockCost: 50, display: true
UnlockLevel: 25, display: true
TechTreeParent: TurretMSLaserBlocks
TechTreeNames: Capital Vessel
}
{ +Block Id: 1642, Name: DetectorSVT1, Ref: DetectorHVT1
Model: @models/Blocks/Spaceship/DetectorSVPrefab
Info: bkiDetector, display: true
WeaponItem: DetectorSVWeapon
WeaponItemRotation: false
MarketPrice: 208, display: true
SizeInBlocks: "1,1,1", display: true
AllowPlacingAt: "SS", display: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
Mass: 55, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
Range: 3500, type: int, display: true
RangeSpace: 14000, type: int, display: true
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: GeneratorSV
TechTreeNames: Small Vessel
}
{ Block Id: 1643, Name: TalonChief, Ref: NPCAlienTemplate
Class: NPCDialogue
NPCModelRotation: true
Group: cpgCrewStationAlien
Info: bkiTalonChief, display: true
AllowedInBlueprint: false, display: true
IsAccessible: true, type: bool
ShowBlockName: true
# CanPickup: true
Model: @models2/Entities/Decorations/DecoNPC/TalonChiefDecoPrefab
RpFactor: 2
ShowUser: Yes
HitPoints: 250, type: int, display: true
}
{ Block Id: 1644, Name: ZiraxCommander # Ref: ZiraxNPCBlocks
Model: @models2/Entities/Decorations/DecoNPC/ZiraxCommanderDecoPrefab
Info: bkiZiraxCommander, display: true
Class: NPCDialogue
NPCModelRotation: true
#DialogueState: Barking_Zirax_Anywhere_Init
#OmitCone: true
Category: Deco Blocks
Group: cpgCrewStationAlien
Material: human
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
Shape: ModelEntity
MarketPrice: 5850, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Place: Free
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: false
Volume: 40, type: float, display: true, formatter: Liter
StackSize: 1
EnergyIn: 1, type: int, display: false, formatter: Watt
HitPoints: 250, type: int, display: true
XpFactor: 0
BlastParticleIndex: 14
BlastRadius: 1
BlastDamage: 0
Mass: 80, type: float, display: true, formatter: Kilogram
ShowBlockName: true
# TemplateRoot: ZiraxCommander
# PickupTarget: ZiraxCommander
CanPickup: true
RpFactor: 0
#ShowUser: Yes
}
{ +Block Id: 1645, Name: DancingAlien2, Ref: NPCAlienTemplate
Model: @models2/Entities/Decorations/DecoNPC/DancingAlien2Prefab
}
{ +Block Id: 1646, Name: DancingAlien3, Ref: NPCAlienTemplate
Model: @models2/Entities/Decorations/DecoNPC/DancingAlien3Prefab
}
{ +Block Id: 1647, Name: DancingAlien4, Ref: NPCAlienTemplate
Model: @models2/Entities/Decorations/DecoNPC/DancingAlien4Prefab
}
# BA Turret Groups
{ +Block Id: 1648, Name: TurretBaseProjectileBlocks #TurretPlayer BA GROUP Projectile
Class: TurretManual
IndexName: Turret
Group: cpgTurret
MarketPrice: 16530, display: true
Material: metalhard
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretBaseCannon, TurretBaseCannonRetract, TurretBaseMinigun, TurretBaseMinigunRetract"
MaxCount: 12, type: int, display: true
StackSize: 500
AllowPlacingAt: Base, display: true
Volume: 2880, type: float, display: true, formatter: Liter
#CPUIn: 1440, type: int, display: true
Mass: 6120, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 12, display: true
UnlockLevel: 5, display: true
TechTreeParent: SentryGunBlocks
TechTreeNames: "Base"
}
{ +Block Id: 1649, Name: TurretBaseRocketBlocks #TurretPlayer BA GROUP Rocket
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Invisible
MarketPrice: 59302, display: true
Place: Face
# Model: @models/Blocks/Turrets/TurretMSRocketPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretBaseRocket, TurretBaseRocketRetract, TurretBaseFlak, TurretBaseFlakRetract"
MaxCount: 10, type: int, display: true
StackSize: 500
AllowPlacingAt: Base, display: true
Volume: 2880, type: float, display: true, formatter: Liter
#CPUIn: 5280, type: int, display: true
Mass: 5777, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 22, display: true
UnlockLevel: 10, display: true
TechTreeParent: TurretBaseProjectileBlocks
TechTreeNames: "Base"
}
{ +Block Id: 1650, Name: TurretBaseLaserBlocks #TurretPlayer BA GROUP Laser
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 44302, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretBasePulseLaser, TurretBasePulseLaserRetract, TurretBasePlasma, TurretBasePlasmaRetract"
MaxCount: 10, type: int, display: true
StackSize: 500
AllowPlacingAt: Base, display: true
Volume: 2880, type: float, display: true, formatter: Liter
#CPUIn: 11190, type: int, display: true
Mass: 11760, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 40, display: true
UnlockLevel: 15, display: true
TechTreeParent: TurretBaseRocketBlocks
TechTreeNames: "Base"
}
{ +Block Id: 1651, Name: TurretBaseArtilleryBlocks #TurretPlayer BA GROUP Artillery
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
Shape: Invisible
MarketPrice: 147188, display: true
Place: Face
# Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretBaseArtillery, TurretBaseArtilleryRetract"
MaxCount: 2, type: int, display: true
StackSize: 250
AllowPlacingAt: Base, display: true
Volume: 7700, type: float, display: true, formatter: Liter
CPUIn: 22600, type: int, display: true
Mass: 19800, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 30, display: true
UnlockLevel: 20, display: true
TechTreeParent: TurretBaseLaserBlocks
TechTreeNames: "Base"
}
# BA Retractable Turrets
{ +Block Id: 1652, Name: TurretBaseFlakRetract, Ref: TurretBaseFlak
Model: @models/Blocks/Turrets/TurretMSFlakRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 4500, type: int, display: true
Mass: 13660, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1653, Name: TurretBasePlasmaRetract, Ref: TurretBasePlasma
Model: @models/Blocks/Turrets/TurretMSPlasmaRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 4250, type: int, display: true
Mass: 16140, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1654, Name: TurretBaseCannonRetract, Ref: TurretBaseCannon
Model: @models/Blocks/Turrets/TurretMSCannonRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 4500, type: int, display: true
Mass: 13840, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1655, Name: TurretBaseRocketRetract, Ref: TurretBaseRocket
Model: @models/Blocks/Turrets/TurretMSRocketRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 4500, type: int, display: true
Mass: 11850, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1656, Name: TurretBaseMinigunRetract, Ref: TurretBaseMinigun
Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 4500, type: int, display: true
Mass: 11850, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1657, Name: TurretBasePulseLaserRetract, Ref: TurretBasePulseLaser
Model: @models/Blocks/Turrets/TurretMSPulseLaserRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 4850, type: int, display: true
Mass: 15960, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1658, Name: TurretBaseArtilleryRetract, Ref: TurretBaseArtillery
Model: @models/Blocks/Turrets/TurretMSArtilleryRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "5,4,5", display: true
HitPoints: 7500, type: int, display: true
Mass: 62800, type: float, display: true, formatter: Kilogram
}
# HV Turret Groups
{ +Block Id: 1659, Name: TurretGVMinigunBlocks #TurretPlayer HV GROUP Minigun
Class: TurretManual
IndexName: Turret
Group: cpgTurret
MarketPrice: 481, display: true
Material: metalhard
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretGVMinigun, TurretGVMinigunRetract"
MaxCount: 6, type: int, display: true
StackSize: 1000
AllowPlacingAt: GV, display: true
Volume: 281.25, type: float, display: true, formatter: Liter
CPUIn: 900, type: int, display: true
Mass: 500, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: WeaponSV02
TechTreeNames: Hover Vessel
}
{ +Block Id: 1660, Name: TurretGVRocketBlocks #TurretPlayer HV GROUP Rocket
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 1010, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSRocketPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretGVRocket, TurretGVRocketRetract"
MaxCount: 4, type: int, display: true
StackSize: 1000
AllowPlacingAt: GV, display: true
Volume: 281.25, type: float, display: true, formatter: Liter
CPUIn: 450, type: int, display: true
Mass: 530, type: float, display: true, formatter: Kilogram
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: TurretGVMinigunBlocks
TechTreeNames: Hover Vessel
}
{ +Block Id: 1661, Name: TurretGVPlasmaBlocks #TurretPlayer HV GROUP Plasma
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 6330, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretGVPlasma, TurretGVPlasmaRetract"
MaxCount: 4, type: int, display: true
StackSize: 1000
AllowPlacingAt: GV, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 1050, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 281.25, type: float, display: true, formatter: Liter
CPUIn: 1560, type: int, display: true
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: TurretGVMinigunBlocks
TechTreeNames: Hover Vessel
}
{ +Block Id: 1662, Name: TurretGVArtilleryBlocks #TurretPlayer HV GROUP Artillery
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 9500, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretGVArtillery, TurretGVArtilleryRetract"
MaxCount: 1, type: int, display: true
StackSize: 500
AllowPlacingAt: GV, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 4350, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 1562.5, type: float, display: true, formatter: Liter
CPUIn: 5820, type: int, display: true
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: TurretGVPlasmaBlocks
TechTreeNames: Hover Vessel
}
{ +Block Id: 1663, Name: TurretGVToolBlocks #TurretPlayer HV GROUP Tool
Class: TurretManual
IndexName: Turret
Group: cpgTurret
Material: metalhard
MarketPrice: 2800, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretGVTool, TurretGVToolRetract, TurretGVDrill, TurretGVDrillRetract"
MaxCount: 2, type: int, display: true
StackSize: 1000
AllowPlacingAt: GV, display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 790, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed
Volume: 281.25, type: float, display: true, formatter: Liter
CPUIn: 3000, type: int, display: true
UnlockCost: 30, display: true
UnlockLevel: 15, display: true
TechTreeParent: DrillAttachmentLarge
TechTreeNames: Hover Vessel
}
# HV Retractable Turrets
{ +Block Id: 1664, Name: TurretGVMinigunRetract, Ref: TurretGVMinigun
Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 950, type: int, display: true
Mass: 800, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1665, Name: TurretGVRocketRetract, Ref: TurretGVRocket
Model: @models/Blocks/Turrets/TurretMSRocketRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 950, type: int, display: true
Mass: 820, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1666, Name: TurretGVPlasmaRetract, Ref: TurretGVPlasma
Model: @models/Blocks/Turrets/TurretMSPlasmaRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 950, type: int, display: true
Mass: 1350, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1667, Name: TurretGVArtilleryRetract, Ref: TurretGVArtillery
Model: @models/Blocks/Turrets/TurretMSArtilleryRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "5,4,5", display: true
HitPoints: 1930, type: int, display: true
Mass: 5300, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1668, Name: TurretGVDrillRetract, Ref: TurretGVDrill
Model: @models/Blocks/Turrets/TurretGVDrillRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
# Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 1200, type: int, display: true
Mass: 1090, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1669, Name: TurretGVToolRetract, Ref: TurretGVTool
Model: @models/Blocks/Turrets/TurretGVToolRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
# Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 1200, type: int, display: true
Mass: 1090, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1670, Name: SentryGun03Retract, Ref: SentryGun03
Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
# Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "1,2,1", display: true
HitPoints: 175, type: int, display: true
}
{ +Block Id: 1671, Name: SentryGun05, Ref: SentryGun03 #Sentry NOT USED
Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanWallPrefab
Place: Free
}
# obsolete but do not remove
{ Block Id: 1672, Name: SentryGun05RetractV2, Ref: SentryGun03 #Sentry NOT USED
Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanWallRetractV2Prefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
# Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "1,1,2", display: true
ShowUser: NoButCSV
}
# Player used Sentry Guns
{ +Block Id: 1673, Name: SentryGunBlocks #SentryPlayer GROUP Sentry
Class: TurretManual
IndexName: Turret
Group: cpgTurret
MarketPrice: 1373, display: true
Material: metal
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "SentryGun03, SentryGun03Retract, SentryGun05, SentryGun05Retract"
MaxCount: 8, type: int, display: true
StackSize: 1000
AllowPlacingAt: "Base,MS", display: true
Info: bkiBlockGroup, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 320, type: float, display: true, formatter: Kilogram
Volume: 400, type: float, display: true, formatter: Liter # do not display mass, otherwise mass from material will be displayed
CPUIn: 1400, type: int, display: true
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeNames: "Base,Capital Vessel"
}
# obsolete but do not remove
{ Block Id: 1674, Name: SentryGun01RetractV2, Ref: SentryGun01 #Sentry NOT USED
Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallRetractV2Prefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
# Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "1,1,2", display: true
ShowUser: NoButCSV
}
{ +Block Id: 1675, Name: SentryGun02Retract, Ref: SentryGun02
Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienRetractPrefab
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsRetractable: true
IsOxygenTight: true, display: true
# Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "1,2,1", display: true
HitPoints: 175, type: int, display: true
}
# New Container Blocks
{ +Block Id: 1676, Name: CargoContainerSmall
Class: Container
IndexName: Container
Group: cpgCargoBox
LootList: 76 # 128 slots
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Mothership/CargoContainerSmallPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 600, type: float, display: true, formatter: Kilogram
Volume: 43, type: float, display: true, formatter: Liter
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
BlockColor: "110,110,110"
Info: bkiContainer, display: true
StackSize: 1000
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 100, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
CPUIn: 960, type: int, display: true
# UnlockCost: 3, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1677, Name: CargoContainerMedium, Ref: CargoContainerSmall
Model: @models/Blocks/Mothership/CargoContainerMediumPrefab
SizeInBlocks: "2,1,1", display: true
LootList: 76 # 128 slots
Mass: 1000, type: float, display: true, formatter: Kilogram
Volume: 72, type: float, display: true, formatter: Liter
VolumeCapacity: 16000, type: float, display: true, formatter: Liter
HitPoints: 500, type: int, display: true
IsOxygenTight: false, display: true
CPUIn: 1920, type: int, display: true
# UnlockCost: 5, display: true
# UnlockLevel: 3, display: true
# TechTreeParent: CargoContainerSmall
# TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1678, Name: CargoContainerSV, Ref: CargoContainerSmall
Model: @models/Blocks/Spaceship/CargoContainerSVPrefab
AllowPlacingAt: "SS,GV", display: true
TemplateRoot: ContainerSmallBlocks
Mass: 45, type: float, display: true, formatter: Kilogram
Volume: 8, type: float, display: true, formatter: Liter
VolumeCapacity: 125, type: float, display: true, formatter: Liter
HitPoints: 40, type: int, display: true
StackSize: 2000
IsOxygenTight: false, display: true
CPUIn: 15, type: int, display: true
# UnlockCost: 3, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: "Small Vessel,Hover Vessel"
ShowUser: NoButCSV
}
{ +Block Id: 1679, Name: TurretAlien #TurretFaction CVBA AntiProton LEGACY
Model: @models/Blocks/Turrets/TurretAlienPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
AllowedInBlueprint: false, display: true
Info: bkiTurretAlien, display: true
RepairToTemplate: false, display: true
Class: TurretAuto
Group: cpgTurret
IndexName: Turret
Material: metalhard
Shape: Turret
# TemplateRoot: TurretBaseCannon
PickupTarget: TurretBaseLaserBlocks
Place: Face
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SoundOnEnter: UseActions/DOOROpen02
WeaponItem: TurretEnemyLaserWeaponT2
IsActivateable: true
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 4500, type: float, display: true, formatter: Liter
Mass: 8500, type: float, display: true, formatter: Kilogram
StackSize: 250
Category: Weapons/Items
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 100
HitPoints: 5000, type: int, display: true
RotSpeed: 160, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
CPUIn: 90000, type: int, display: true
XpFactor: 2
AboveTerrainCheck: false
# ShowUser: No
}
{ +Block Id: 1680, Name: TurretEnemyEMP, Ref: TurretIONCannon #TurretAlien Generic EMP
Group: cpgTurret
IndexName: Turret
Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
SizeInBlocks: "3,2,3", display: true
BlockColor: "255,247,0"
WeaponItem: TurretEnemyEMPWeapon
RotSpeed: 100, type: int, display: true
CPUIn: 5400, type: int, display: true
AboveTerrainCheck: false
}
{ Block Id: 1681, Name: FillerBlock
Material: dirt
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 85
BlockColor: "26,50,89"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: "Base", display: true
Mass: 150, type: float, display: true, formatter: Kilogram
StackSize: 1000
IsTextureable: false
# ShowUser: No
}
{ +Block Id: 1682, Name: ContainerControllerLarge
Class: ContainerController
IndexName: Container
Group: cpgCargoBox
MarketPrice: 258, display: true
LootList: 76 # 128 slots
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Mothership/ContainerControllerLargePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
Mass: 625, type: float, display: true, formatter: Kilogram
Volume: 52, type: float, display: true, formatter: Liter
StackSize: 1000
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
MaxVolumeCapacity: 320000, type: float, display: true, formatter: Liter # 40 Containers
Info: bkiContainerController, display: true # adapt
ShowBlockName: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: true, display: true
IsDuplicateable: false
Category: Devices
EnergyIn: 10, type: int, display: true, formatter: Watt
CPUIn: 960, type: int, display: true
HitPoints: 250, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
# ShowUser: No
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: ContainerLargeBlocks
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1683, Name: ContainerExtensionLarge
Class: ContainerExtension
Group: cpgCargoBox
LootList: 68 # 63 slots
Material: metal
Shape: New
MarketPrice: 155, display: true
Place: Free
Model: Cube
# Texture: 15
# Texture: 20
Texture: 286
TextureTable: 4 # 4 = container extension table
BlockColor: "110,110,110"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
AllowPlacingAt: "Base,MS", display: true
Mass: 616, type: float, display: true, formatter: Kilogram
Volume: 160, type: float, display: true, formatter: Liter
StackSize: 1000
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
Info: bkiContainerExtension, display: true # adapt
ShowBlockName: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: true, display: true
IsDuplicateable: false # keep false to avoid exploits when placing several blocks in a line and connect two or more CCs
# IsTextureable: false
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 960, type: int, display: true
HitPoints: 500, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 50
# ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium, SlopeHalf, CornerSmallA"
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium"
# ShowUser: No
UnlockCost: 8, display: true
UnlockLevel: 7, display: true
TechTreeParent: ContainerControllerLarge
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1684, Name: ContainerControllerSmall, Ref: ContainerControllerLarge
Model: @models/Blocks/Spaceship/ContainerControllerSmallPrefab
Mass: 55, type: float, display: true, formatter: Kilogram
Volume: 11, type: float, display: true, formatter: Liter
MarketPrice: 78, display: true
HitPoints: 100, type: int, display: true
StackSize: 2000
VolumeCapacity: 125, type: float, display: true, formatter: Liter
CPUIn: 15, type: int, display: true
MaxVolumeCapacity: 32000, type: float, display: true, formatter: Liter # 256 Containers
EnergyIn: 3, type: int, display: true, formatter: Watt
AllowPlacingAt: "SS,GV", display: true
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeParent: ContainerSmallBlocks
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 1685, Name: ContainerExtensionSmall, Ref: ContainerExtensionLarge
Mass: 52, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
MarketPrice: 15, display: true
Volume: 11, type: float, display: true, formatter: Liter
StackSize: 2000
VolumeCapacity: 125, type: float, display: true, formatter: Liter
CPUIn: 15, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
AllowPlacingAt: "SS,GV", display: true
# ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium, SlopeHalf, CornerSmallA"
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium"
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: ContainerControllerSmall
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 1686, Name: ContainerHarvestControllerSmall, Ref: ContainerControllerLarge
Class: ContainerController
Group: cpgHarvest
MarketPrice: 75, display: true
IndexName: HarvestCntr
Model: @models/Blocks/Spaceship/ContainerHarvestControllerSmallPrefab
BlockColor: "62,30,10"
Info: bkiContainerHarvest, display: true # adapt
Mass: 52, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
Volume: 11, type: float, display: true, formatter: Liter
VolumeCapacity: 125, type: float, display: true, formatter: Liter
CPUIn: 15, type: int, display: true
MaxVolumeCapacity: 32000, type: float, display: true, formatter: Liter # 256 Containers
EnergyIn: 3, type: int, display: true, formatter: Watt
AllowPlacingAt: "SS,GV", display: true
UnlockCost: 5, display: true
UnlockLevel: 3, display: true
TechTreeParent: ContainerSmallBlocks
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 1687, Name: ContainerHarvestControllerLarge, Ref: ContainerControllerLarge
Class: ContainerController
Group: cpgHarvest
IndexName: HarvestCntr
MarketPrice: 258, display: true
Model: @models/Blocks/Mothership/ContainerHarvestControllerLargePrefab
BlockColor: "62,30,10"
Info: bkiContainerHarvest, display: true # adapt
EnergyIn: 10, type: int, display: true, formatter: Watt
AllowPlacingAt: "MS", display: true
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeParent: ContainerExtensionLarge
TechTreeNames: Capital Vessel
}
{ +Block Id: 1688, Name: ContainerAmmoControllerSmall, Ref: ContainerControllerLarge
Class: ContainerController
Group: cpgAmmo
IndexName: AmmoCntr
MarketPrice: 75, display: true
Model: @models/Blocks/Spaceship/ContainerAmmoControllerSmallPrefab
BlockColor: "0,40,0"
Info: bkiContainerAmmo, display: true # adapt
Mass: 52, type: float, display: true, formatter: Kilogram
HitPoints: 100, type: int, display: true
Volume: 20, type: float, display: true, formatter: Liter
VolumeCapacity: 125, type: float, display: true, formatter: Liter
CPUIn: 15, type: int, display: true
MaxVolumeCapacity: 32000, type: float, display: true, formatter: Liter # 256 Containers
EnergyIn: 3, type: int, display: true, formatter: Watt
AllowPlacingAt: "SS,GV", display: true
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeParent: ContainerSmallBlocks
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 1689, Name: ContainerAmmoControllerLarge, Ref: ContainerControllerLarge
Class: ContainerController
Group: cpgAmmo
IndexName: AmmoCntr
MarketPrice: 610, display: true
Model: @models/Blocks/Mothership/ContainerAmmoControllerLargePrefab
BlockColor: "0,40,0"
Info: bkiContainerAmmo, display: true # adapt
EnergyIn: 10, type: int, display: true, formatter: Watt
AllowPlacingAt: "Base,MS", display: true
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: "ContainerAmmoLarge"
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1690, Name: WalkwaySmallBlocks
Material: metallight
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: Invisible
Place: Free
MarketPrice: 15, display: true
Mesh: cutout
# Model: Walkway
Texture: 61
IsAccessible: false, type: bool
Info: bkiBlockGroup, display: true
IsOxygenTight: false, display: true
Category: BuildingBlocks
IsTextureable: false
ChildBlocks: "WalkwayVertNew, WalkwaySlopeNew, WalkwaySlope, RailingVert, RailingDiagonal, RailingSlopeLeft, RailingSlopeRight, RailingL, RailingRound, RailingVertGlass, RailingDiagonalGlass, RailingSlopeGlassLeft, RailingSlopeGlassRight, RailingLGlass, RailingRoundGlass"
# Parent properties
TemplateRoot: WalkwaySmallBlocks
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "SS,GV"
# HitPoints: 250, type: int, display: true
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
StackSize: 2000
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1691, Name: WalkwayLargeBlocks
Material: metallight
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: Invisible
Place: Free
MarketPrice: 65, display: true
Mesh: cutout
# Model: Walkway
Texture: 61
IsAccessible: false, type: bool
Info: bkiBlockGroup, display: true
IsOxygenTight: false, display: true
Category: BuildingBlocks
IsTextureable: false
ChildBlocks: "WalkwayVertNew, WalkwaySlopeNew, WalkwaySlope, RailingVert, RailingDiagonal, RailingSlopeLeft, RailingSlopeRight, RailingL, RailingRound, RailingVertGlass, RailingDiagonalGlass, RailingSlopeGlassLeft, RailingSlopeGlassRight, RailingLGlass, RailingRoundGlass, RailingVertMetal, RailingDiagonalMetal, RailingLMetal, RailingRoundMetal, RailingSlopeMetalLeft, RailingSlopeMetalRight, RailingVertGlassModular, RailingDiagonalGlassModular, RailingLGlassModular, RailingRoundGlassModular, RailingSlopeGlassLeftModular, RailingSlopeGlassRightModular, RailingDoubleVert, RailingDoubleVertGlass, RailingDoubleVertMetal, RailingDoubleVertGlassModular"
# Parent properties
# TemplateRoot: WalkwayLargeBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
HitPoints: 100, type: int, display: true
Mass: 195, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
StackSize: 1000
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1692, Name: RampLargeBlocks
Class: Door
IndexName: Door
Material: hullarmored
Shape: Invisible
MarketPrice: 1428, display: true
# Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
Info: bkiBlockGroup, display: true
BlockColor: "110,110,110"
StackSize: 1000
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Devices
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
# PlayerTriggersOpen: true
ChildBlocks: "Ramp1x1x1, Ramp3x1x1, Ramp1x2x1, Ramp3x2x1, Ramp1x3x1, Ramp3x3x1, Ramp1x4x2, Ramp3x4x2, Ramp3x5x3, Ramp1x1x1Airtight, Ramp3x1x1Airtight, Ramp1x2x1Airtight, Ramp3x2x1Airtight, Ramp1x3x1Airtight, Ramp3x3x1Airtight, Ramp1x4x2Airtight, Ramp3x4x2Airtight, Ramp3x5x3Airtight"
# Parent properties
TemplateRoot: RampLargeBlocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
HitPoints: 250, type: int, display: true
Volume: 800, type: float, display: true, formatter: Liter
Mass: 790, type: float, display: true, formatter: Kilogram
UnlockCost: 10, display: true
UnlockLevel: 5, display: true
TechTreeParent: DoorBlocks
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1693, Name: RampSmallBlocks
Class: Door
IndexName: Door
Material: hullarmored
MarketPrice: 395, display: true
Shape: Invisible
# Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
Info: bkiBlockGroup, display: true
BlockColor: "110,110,110"
StackSize: 1000
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Devices
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
# PlayerTriggersOpen: true
ChildBlocks: "Ramp1x1x1, Ramp3x1x1, Ramp1x2x1, Ramp3x2x1, Ramp1x3x1, Ramp3x3x1, Ramp1x4x2, Ramp3x4x2, Ramp3x5x3, Ramp1x1x1Airtight, Ramp3x1x1Airtight, Ramp1x2x1Airtight, Ramp3x2x1Airtight, Ramp1x3x1Airtight, Ramp3x3x1Airtight, Ramp1x4x2Airtight, Ramp3x4x2Airtight, Ramp3x5x3Airtight"
# Parent properties
TemplateRoot: RampSmallBlocks
AllowPlacingAt: "SS,GV", display: true
HitPoints: 100, type: int, display: true
Volume: 93.75, type: float, display: true, formatter: Liter
Mass: 150, type: float, display: true, formatter: Kilogram
UnlockCost: 8, display: true
UnlockLevel: 5, display: true
TechTreeParent: DoorBlocksSV
TechTreeNames: "Small Vessel,Hover Vessel"
}
# retractable landinggear
{ +Block Id: 1694, Name: LandingGearSVRetDouble, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetDoublePrefab
SizeInBlocks: "1,2,2", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
# retractable landinggear
{ +Block Id: 1695, Name: LandingGearSVSideStrut, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVSideStrutPrefab
SizeInBlocks: "1,3,1", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SymType: 4
}
# retractable landinggear
{ +Block Id: 1696, Name: LandingGearSVSingle, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVSinglePrefab
SizeInBlocks: "1,3,3", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
# retractable landinggear
{ +Block Id: 1697, Name: LandingGearSVRetSkid, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetSkidPrefab
SizeInBlocks: "1,1,2", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
}
# retractable landinggear
# too high - temporarily deactivated
{ +Block Id: 1698, Name: LandingGearSVRetLargeDouble, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetLargeDoublePrefab
SizeInBlocks: "2,5,4", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
ShowUser: No
}
# retractable landinggear
{ +Block Id: 1699, Name: LandingGearSVRetLargeDoubleV2, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetLargeDoubleV2Prefab
TemplateRoot: LandinggearBlocksHeavySV
SizeInBlocks: "1,3,2", display: true
Mass: 300, type: float, display: true, formatter: Kilogram
HitPoints: 175, type: int, display: false
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
# retractable landinggear
{ +Block Id: 1700, Name: LandingGearSVRetLargeDoubleV3, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetLargeDoubleV3Prefab
TemplateRoot: LandinggearBlocksHeavySV
SizeInBlocks: "1,2,2", display: true
Mass: 300, type: float, display: true, formatter: Kilogram
HitPoints: 175, type: int, display: false
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
# retractable landinggear
# too high - temporarily deactivated
{ +Block Id: 1701, Name: LandingGearSVRetLargeSingle, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetLargeSinglePrefab
SizeInBlocks: "2,5,2", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
ShowUser: No
}
# retractable landinggear
{ +Block Id: 1702, Name: LandingGearSVRetLargeSingleV2, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetLargeSingleV2Prefab
TemplateRoot: LandinggearBlocksHeavySV
SizeInBlocks: "1,3,1", display: true
Mass: 150, type: float, display: true, formatter: Kilogram
HitPoints: 120, type: int, display: false
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
# retractable landinggear
{ +Block Id: 1703, Name: LandingGearSVRetLargeSingleV3, Ref: LandinggearSV
Model: @models/Blocks/Landinggears/LandingGearSVRetLargeSingleV3Prefab
TemplateRoot: LandinggearBlocksHeavySV
SizeInBlocks: "1,2,1", display: true
Mass: 200, type: float, display: true, formatter: Kilogram
HitPoints: 120, type: int, display: false
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
# retractable landinggear
{ +Block Id: 1704, Name: LandingGearCVRetLargeDouble, Ref: LandinggearMSHeavy
Model: @models/Blocks/Landinggears/LandingGearCVRetLargeDoublePrefab
SizeInBlocks: "1,2,2", display: true
HitPoints: 945, type: int, display: true
Mass: 2980, type: float, display: true, formatter: Kilogram
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
# retractable landinggear
{ +Block Id: 1705, Name: LandingGearCVRetLargeSingle, Ref: LandinggearMSHeavy
Model: @models/Blocks/Landinggears/LandingGearCVRetLargeSinglePrefab
SizeInBlocks: "1,2,1", display: true
HitPoints: 644, type: int, display: true
Mass: 1830, type: float, display: true, formatter: Kilogram
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
IsOxygenTight: true, display: true
}
{ +Block Id: 1706, Name: BoardingRampBlocks
Class: Door
IndexName: Door
Group: cpgRamp
Material: hullarmored
Shape: Invisible
MarketPrice: 1910, display: true
# Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x5Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 1920, type: float, display: true, formatter: Liter
Mass: 3400, type: float, display: true, formatter: Kilogram
StackSize: 500
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: Devices
# EnergyIn: 1, type: int, display: true, formatter: Watt
SoundOpen: UseActions/HangarDoor
SoundClose: UseActions/HangarDoor
# ChildBlocks: "BoardingRamp1x2x3, BoardingRamp2x2x3, BoardingRamp3x2x3, BoardingRamp3x3x5"
ChildBlocks: "BoardingRamp1x2x3, BoardingRamp2x2x3, BoardingRamp3x2x3, BoardingRamp1x4x6, BoardingRamp2x4x6, BoardingRamp3x4x6, BoardingRamp5x4x6, BoardingRamp5x4x9, BoardingRamp8x6x12"
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
TechTreeParent: RampLargeBlocks
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1707, Name: BoardingRamp1x2x3, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp1x2x3Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 430, type: int, display: true
Mass: 2830, type: float, display: true, formatter: Kilogram
SizeInBlocks: "1,2,3", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
}
{ +Block Id: 1708, Name: BoardingRamp2x2x3, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp2x2x3Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 860, type: int, display: true
Mass: 5660, type: float, display: true, formatter: Kilogram
SizeInBlocks: "2,2,3", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
{ +Block Id: 1709, Name: BoardingRamp3x2x3, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x2x3Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 1290, type: int, display: true
Mass: 8500, type: float, display: true, formatter: Kilogram
SizeInBlocks: "3,2,3", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
# height of 3 blocks is problematic to integrate into BA/CV
{ Block Id: 1710, Name: BoardingRamp3x3x5, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x3x5Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 2140, type: int, display: true
Mass: 10590, type: float, display: true, formatter: Kilogram
SizeInBlocks: "3,3,5", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
ShowUser: No
}
{ +Block Id: 1711, Name: ContainerLargeBlocks
Material: metal
Shape: Invisible
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
MarketPrice: 155, display: true
AllowPlacingAt: "Base,MS", display: true
Mass: 1250, type: float, display: true, formatter: Kilogram
Volume: 90, type: float, display: true, formatter: Liter
HitPoints: 500, type: int, display: true
Info: bkiContainer, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
StackSize: 1000
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
ChildBlocks: "ContainerMS01Large, ScifiContainer1Large, ScifiContainer2Large, ScifiContainerPowerLarge, CargoContainerSmall, CargoContainerMedium, ContainerMS02Large, ContainerMS03Large, ContainerMS04Large, ContainerMS05Large, CargoPalette01, CargoPalette02, CargoPalette03, CargoPalette04"
UnlockCost: 3, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Base,Capital Vessel"
}
{ +Block Id: 1712, Name: ContainerSmallBlocks
Material: metal
Shape: Invisible
MarketPrice: 15, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "SS,GV", display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 15, type: float, display: true, formatter: Liter
HitPoints: 100, type: int, display: true
Info: bkiContainer, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
StackSize: 2000
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
ChildBlocks: "ContainerMS01Small, ScifiContainer1Small, ScifiContainer2Small, ScifiContainerPowerSmall, CargoContainerSV"
UnlockCost: 3, display: true
UnlockLevel: 1, display: true
TechTreeNames: "Small Vessel,Hover Vessel"
# UnlockCost: 3, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: "Base,Capital Vessel"
}
# # Container Blocks
{ +Block Id: 1713, Name: ContainerMS01Large, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/CargoBoxPrefab
Mass: 250, type: float, display: true, formatter: Kilogram
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
CPUIn: 960, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}# Container Blocks
{ +Block Id: 1714, Name: ScifiContainer1Large, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab
# Model: @models/Blocks/Mothership/ScifiContainer1LargePrefab
SizeInBlocks: "2,1,1", display: true
Mass: 500, type: float, display: true, formatter: Kilogram
VolumeCapacity: 16000, type: float, display: true, formatter: Liter
CPUIn: 1920, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1715, Name: ScifiContainer2Large, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab
# Model: @models/Blocks/Mothership/ScifiContainer2LargePrefab
SizeInBlocks: "2,1,1", display: true
Mass: 250, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
CPUIn: 960, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1716, Name: ScifiContainerPowerLarge, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab
# Model: @models/Blocks/Mothership/ScifiContainerPowerLargePrefab
SizeInBlocks: "2,1,1", display: true
Mass: 500, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 16000, type: float, display: true, formatter: Liter
CPUIn: 1920, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
# Same as SentryGun01RetractV2 but rotated correctly
{ +Block Id: 1717, Name: SentryGun01Retract, Ref: SentryGun01RetractV2
Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallRetractPrefab
}
# Same as SentryGun05RetractV2 but rotated correctly
{ +Block Id: 1718, Name: SentryGun05Retract, Ref: SentryGun05RetractV2
Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanWallRetractPrefab
}
{ +Block Id: 1719, Name: DecoVesselBlocks
Material: metal
Shape: Invisible
MarketPrice: 150, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
Info: bkiBlockGroup, display: true
AllowPlacingAt: "Base,MS,SS,GV", display: true
Volume: 40, type: float, display: true, formatter: Liter
Mass: 115, type: float, display: true, formatter: Kilogram
StackSize: 1000
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Deco Blocks
ChildBlocks: "SVDecoAeroblister01, SVDecoAirbrake01, SVDecoAntenna01, SVDecoAntenna02, SVDecoArmor1x, SVDecoArmor2x, SVDecoFin01, SVDecoFin02, SVDecoFin03, SVDecoGreeble01, SVDecoGreeble02, SVDecoGreeble03, SVDecoIntake01, SVDecoIntake02New, SVDecoLightslot2x, SVDecoLightslot3x, SVDecoStrake01, SVDecoStrake02, SVDecoVent01, SVDecoVent02"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Id: 1720, Name: SVDecoAeroblister01
Material: metal
Shape: ModelEntity
Model: @models/Blocks/SpaceshipParts/SVDecoAeroblister01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Category: Deco Blocks
Place: Free
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
TemplateRoot: DecoVesselBlocks
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS,SS,GV", display: true
SizeInBlocks: "1,3,1", display: true
EnergyIn: 1, type: int, display: false, formatter: Watt
ShowUser: No
}
{ +Block Id: 1721, Name: SVDecoAirbrake01, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoAirbrake01Prefab
SizeInBlocks: "2,2,2", display: true
}
{ +Block Id: 1722, Name: SVDecoAntenna01, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoAntenna01Prefab
SizeInBlocks: "1,1,6", display: true
}
{ +Block Id: 1723, Name: SVDecoAntenna02, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoAntenna02Prefab
SizeInBlocks: "1,4,2", display: true
# Place: Face
}
{ +Block Id: 1724, Name: SVDecoArmor1x, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoArmor1xPrefab
SizeInBlocks: "1,1,1", display: true
# Place: Face
}
{ +Block Id: 1725, Name: SVDecoArmor2x, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoArmor2xPrefab
SizeInBlocks: "2,1,2", display: true
# Place: Face
}
{ +Block Id: 1726, Name: SVDecoFin01, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoFin01Prefab
SizeInBlocks: "1,3,2", display: true
}
{ +Block Id: 1727, Name: SVDecoFin02, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoFin02Prefab
SizeInBlocks: "1,3,2", display: true
}
{ +Block Id: 1728, Name: SVDecoFin03, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoFin03Prefab
SizeInBlocks: "1,4,3", display: true
}
{ +Block Id: 1729, Name: SVDecoGreeble01, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoGreeble01Prefab
SizeInBlocks: "1,1,1", display: true
# Place: Face
}
{ +Block Id: 1730, Name: SVDecoGreeble02, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoGreeble02Prefab
SizeInBlocks: "1,1,2", display: true
# Place: Face
}
{ +Block Id: 1731, Name: SVDecoGreeble03, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoGreeble03Prefab
SizeInBlocks: "1,1,2", display: true
# Place: Face
}
{ +Block Id: 1732, Name: SVDecoIntake01, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoIntake01Prefab
SizeInBlocks: "1,1,2", display: true
# Place: Face
}
# Obsolete - wrong rotation
{ +Block Id: 1733, Name: SVDecoIntake02a, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoIntake02aPrefab
SizeInBlocks: "1,1,2", display: true
}
{ +Block Id: 1734, Name: SVDecoLightslot2x, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoLightslot2xPrefab
SizeInBlocks: "1,1,2", display: true
# Place: Face
}
{ +Block Id: 1735, Name: SVDecoLightslot3x, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoLightslot3xPrefab
SizeInBlocks: "1,1,3", display: true
# Place: Face
}
{ +Block Id: 1736, Name: SVDecoStrake01, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoStrake01Prefab
SizeInBlocks: "1,1,3", display: true
# Place: Face
}
{ +Block Id: 1737, Name: SVDecoStrake02, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoStrake02Prefab
SizeInBlocks: "1,1,3", display: true
# Place: Face
}
{ +Block Id: 1738, Name: SVDecoVent01, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoVent01Prefab
SizeInBlocks: "2,1,2", display: true
# Place: Face
IsBlocksThrusters: false, display: true
}
{ +Block Id: 1739, Name: DecoTribalBlocks, Ref: DecoBlocks
AllowPlacingAt: Base, display: true
SizeInBlocksLocked: "Base,MS"
Shape: Invisible
# Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiBlockGroup, display: true
SizeInBlocks: "1,1,1", display: true
ChildBlocks: "TribalBarrels, TribalBox, TribalBarrow, TribalBoat, TribalBaskets, TribalBed1, TribalBed2, TribalBookcase1, TribalBookcase2, TribalBuckets, TribalCabinet1, TribalCabinet2, TribalCauldron, TribalCauldron2, TribalTub, TribalDryFish, TribalLoom, TribalOven, TribalHearth, TribalSacks, TribalTable1, TribalTable2, TribalChair, TribalWoodSaw, TribalFirewood, TribalTrunkAxe, TribalTorch, TribalFirepit, TribalAnvil" #29 of 32
}
{ +Block Id: 1740, Name: TribalBarrels, Ref: DecoTemplate
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
Material: woodblock
DropInventoryEntity: DropContainer
LootList: 56
VolumeCapacity: 750, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1741, Name: TribalBarrow, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalBarrowPrefab
SizeInBlocks: "1,1,2", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1742, Name: TribalBaskets, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 203
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBasketsPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1743, Name: TribalBed1, Ref: DecoTemplate
Class: Sleeping
# Group: cpgEquipment
# IsAccessible: true, type: bool
# IsLockable: true
BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalBed1Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1744, Name: TribalBed2, Ref: DecoTemplate
Class: Sleeping
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalBed2Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
# Group: cpgEquipment
# IsAccessible: true, type: bool
# IsLockable: true
BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
}
{ +Block Id: 1745, Name: TribalBookcase1, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 62
VolumeCapacity: 800, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase1Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1746, Name: TribalBookcase2, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 62
VolumeCapacity: 400, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase2Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1747, Name: TribalBuckets, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 204
VolumeCapacity: 350, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1748, Name: TribalCabinet1, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 59
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet1Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1749, Name: TribalCabinet2, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 59
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet2Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1750, Name: TribalCauldron, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
VolumeCapacity: 500, type: float, display: true, formatter: Liter
LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1751, Name: TribalDryFish, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalDryFishPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1752, Name: TribalLoom, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalLoomPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1753, Name: TribalOven, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalOvenPrefab
SizeInBlocks: "1,2,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1754, Name: TribalSacks, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 202
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalSacksPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1755, Name: TribalTable1, Ref: DecoTemplate
Material: woodblock
# Model: @models2/Entities/Decorations/TribalAssets/TribalTable1Prefab
Model: @models2/Entities/Decorations/TribalAssets/TribalTable4Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1756, Name: TribalTable2, Ref: DecoTemplate
Material: woodblock
# Model: @models2/Entities/Decorations/TribalAssets/TribalTable2Prefab
Model: @models2/Entities/Decorations/TribalAssets/TribalTable3Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1757, Name: TribalWoodSaw, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalWoodSawPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1758, Name: TribalTrunkAxe, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalTrunkAxePrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1759, Name: TribalTorch, Ref: DecoTemplate
IndexName: Light
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalTorchPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
Temperature: 40, display: true
}
{ +Block Id: 1760, Name: TribalFirepit, Ref: DecoTemplate
IndexName: Light
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalFirepitPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
Temperature: 45, display: true
}
{ +Block Id: 1761, Name: TribalFirewood, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalFirewoodPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1762, Name: TribalBoat, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalBoatPrefab
SizeInBlocks: "1,1,2", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1763, Name: TribalChair, Ref: DecoTemplate
Material: woodblock
# Model: @models2/Entities/Decorations/TribalAssets/TribalChairPrefab
Model: @models2/Entities/Decorations/TribalAssets/TribalChair2Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1764, Name: TribalAnvil, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalAnvilPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1765, Name: TribalCauldron2, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
VolumeCapacity: 500, type: float, display: true, formatter: Liter
LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalCauldron2Prefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1766, Name: TribalHearth, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalHearthPrefab
SizeInBlocks: "1,1,2", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1767, Name: TribalTub, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
VolumeCapacity: 500, type: float, display: true, formatter: Liter
LootList: 201
Model: @models2/Entities/Decorations/TribalAssets/TribalTubPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
{ +Block Id: 1768, Name: TribalBox, Ref: DecoTemplate
Material: woodblock
Class: Container
IsAccessible: true, type: bool
IndexName: Container
Group: cpgCargoBox
Category: Devices
IsLockable: true
DropInventoryEntity: DropContainer
LootList: 56
VolumeCapacity: 100, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: DecoTribalBlocks
}
# # Container Blocks
{ +Block Id: 1769, Name: ContainerMS01Small, Ref: ContainerMS01
TemplateRoot: ContainerSmallBlocks
AllowPlacingAt: "SS,GV", display: true
Mass: 45, type: float, display: true, formatter: Kilogram
VolumeCapacity: 125, type: float, display: true, formatter: Liter
HitPoints: 40, type: int, display: true
CPUIn: 15, type: int, display: true
}
{ +Block Id: 1770, Name: ScifiContainer1Small, Ref: ContainerMS01
LootList: 68
# Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab
Model: @models/Blocks/Spaceship/ScifiContainer1SmallPrefab
SizeInBlocks: "2,1,1", display: true
Mass: 100, type: float, display: true, formatter: Kilogram
VolumeCapacity: 250, type: float, display: true, formatter: Liter
CPUIn: 30, type: int, display: true
TemplateRoot: ContainerSmallBlocks
AllowPlacingAt: "SS,GV", display: true
}
{ +Block Id: 1771, Name: ScifiContainer2Small, Ref: ContainerMS01
LootList: 67
# Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab
Model: @models/Blocks/Spaceship/ScifiContainer2SmallPrefab
SizeInBlocks: "2,1,1", display: true
Mass: 90, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 219, type: float, display: true, formatter: Liter
CPUIn: 30, type: int, display: true
TemplateRoot: ContainerSmallBlocks
AllowPlacingAt: "SS,GV", display: true
}
{ +Block Id: 1772, Name: ScifiContainerPowerSmall, Ref: ContainerMS01
LootList: 68
# Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab
Model: @models/Blocks/Spaceship/ScifiContainerPowerSmallPrefab
SizeInBlocks: "2,1,1", display: true
Mass: 90, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 235, type: float, display: true, formatter: Liter
CPUIn: 30, type: int, display: true
TemplateRoot: ContainerSmallBlocks
AllowPlacingAt: "SS,GV", display: true
}
# New AI weapons for POI
{ +Block Id: 1773, Name: TurretEnemyBallista, Ref: TurretIONCannon #TurretAlien Talon Ballista
Group: cpgTurret
IndexName: Turret
# { +Block Id: 1773, Name: TurretEnemyBallista, Ref: TurretBaseFlak
Model: @models/Blocks/Turrets/TurretsEnemy/TurretBallistaPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
SizeInBlocks: "2,1,2", display: true
WeaponItem: TurretEnemyBallistaWeapon
RotSpeed: 80, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateSlow
BlastParticleIndex: 13
BlastRadius: 3
BlastDamage: 100
}
{ +Block Id: 1774, Name: ThrusterGVRoundNormalT2, Ref: ThrusterGVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundNormalT2Prefab
SizeInBlocks: "1,2,1", display: true
MarketPrice: 1425, display: true
HitPoints: 220, type: int, display: true
Mass: 485, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
CPUIn: 120, type: int, display: true
ThrusterForce: 185, type: int, display: true, formatter: Newton
EnergyIn: 58, type: int, display: true, formatter: Watt
Temperature: 150, display: true
TemplateRoot: ThrusterGVRoundNormalT2
UnlockCost: 10, display: true
UnlockLevel: 10, display: true
TechTreeParent: ThrusterGVRoundBlocks
TechTreeNames: Hover Vessel
UpgradeTo: null, display: false
DowngradeTo: ThrusterGVRoundNormal, display: true
}
{ +Block Id: 1775, Name: ThrusterGVRoundLarge, Ref: ThrusterGVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargePrefab
MarketPrice: 1307, display: true
SizeInBlocks: "1,3,1", display: true
HitPoints: 350, type: int, display: true
Volume: 96.75, type: float, display: true, formatter: Liter
Mass: 390, type: float, display: true, formatter: Kilogram
ThrusterForce: 235, type: int, display: true, formatter: Newton
EnergyIn: 45, type: int, display: true, formatter: Watt
CPUIn: 145, type: int, display: true
Temperature: 120, display: true
TemplateRoot: ThrusterGVRoundLarge
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
TechTreeParent: ThrusterGVRoundBlocks
TechTreeNames: Hover Vessel
UpgradeTo: ThrusterGVRoundLargeT2, display: true
}
{ +Block Id: 1776, Name: ThrusterGVRoundLargeT2, Ref: ThrusterGVRoundNormal
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargeT2Prefab
MarketPrice: 2865, display: true
SizeInBlocks: "1,3,1", display: true
HitPoints: 400, type: int, display: true
Volume: 96.75, type: float, display: true, formatter: Liter
Mass: 473, type: float, display: true, formatter: Kilogram
ThrusterForce: 345, type: int, display: true, formatter: Newton
EnergyIn: 80, type: int, display: true, formatter: Watt
CPUIn: 198, type: int, display: true
Temperature: 180, display: true
TemplateRoot: ThrusterGVRoundLargeT2
UnlockCost: 12, display: true
UnlockLevel: 12, display: true
TechTreeParent: ThrusterGVRoundLarge
TechTreeNames: Hover Vessel
UpgradeTo: null, display: false
}
{ +Block Id: 1777, Name: CargoPalette01, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/CargoPalette01Prefab
Mass: 300, type: float, display: true, formatter: Kilogram
VolumeCapacity: 3880, type: float, display: true, formatter: Liter
CPUIn: 480, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
IsOxygenTight: false, display: true
}
{ +Block Id: 1778, Name: CargoPalette02, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/CargoPalette02Prefab
Mass: 300, type: float, display: true, formatter: Kilogram
VolumeCapacity: 5380, type: float, display: true, formatter: Liter
CPUIn: 480, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
IsOxygenTight: false, display: true
}
{ +Block Id: 1779, Name: CargoPalette03, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/CargoPalette03Prefab
Mass: 300, type: float, display: true, formatter: Kilogram
VolumeCapacity: 5130, type: float, display: true, formatter: Liter
CPUIn: 480, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
IsOxygenTight: false, display: true
}
{ +Block Id: 1780, Name: CargoPalette04, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/CargoPalette04Prefab
Mass: 300, type: float, display: true, formatter: Kilogram
VolumeCapacity: 4880, type: float, display: true, formatter: Liter
CPUIn: 480, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
IsOxygenTight: false, display: true
}
{ Block Id: 1781, Name: TextureMulti18
StackSize: 999
Material: hull
Texture: "79,79,79,79,79,79"
AllowPlacingAt: "Base,MS,SS,GV", display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowUser: No
}
# BA / CV
{ +Block Id: 1782, Name: WoodExtended, Ref: WoodFull
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
#max32 ChildShapes reached!
UpgradeTo: ConcreteExtended, display: true
}
{ +Block Id: 1783, Name: ConcreteExtended, Ref: ConcreteFull
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
UpgradeTo: ConcreteArmoredExtended, display: true
}
{ +Block Id: 1784, Name: ConcreteArmoredExtended, Ref: ConcreteArmoredFull
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
}
{ +Block Id: 1785, Name: PlasticExtendedLarge, Ref: PlasticFullLarge
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
UpgradeTo: HullExtendedLarge, display: true
}
{ +Block Id: 1786, Name: HullExtendedLarge, Ref: HullFullLarge
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
UpgradeTo: HullArmoredExtendedLarge, display: true
DowngradeTo: PlasticExtendedLarge, display: true
}
{ +Block Id: 1787, Name: HullArmoredExtendedLarge, Ref: HullArmoredFullLarge
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
UpgradeTo: HullCombatExtendedLarge, display: true
}
{ +Block Id: 1788, Name: HullCombatExtendedLarge, Ref: HullCombatFullLarge
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
}
{ +Block Id: 1789, Name: AlienExtended, Ref: AlienFull
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
}
# SV / HV
{ +Block Id: 1790, Name: PlasticExtendedSmall, Ref: PlasticFullSmall
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
UpgradeTo: HullExtendedSmall, display: true
}
{ +Block Id: 1791, Name: HullExtendedSmall, Ref: HullFullSmall
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
UpgradeTo: HullArmoredExtendedSmall, display: true
DowngradeTo: PlasticExtendedSmall, display: true
}
{ +Block Id: 1792, Name: HullArmoredExtendedSmall, Ref: HullArmoredFullSmall
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
UpgradeTo: HullCombatExtendedSmall, display: true
}
{ +Block Id: 1793, Name: HullCombatExtendedSmall, Ref: HullCombatFullSmall
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
}
# BA / CV
{ +Block Id: 1794, Name: AlienExtendedLarge, Ref: AlienFullLarge
ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright"
}
# Container Blocks
{ +Block Id: 1795, Name: ContainerMS02Large, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/ContainerMS02LargePrefab
SizeInBlocks: "2,1,1", display: true
Mass: 600, type: float, display: true, formatter: Kilogram
VolumeCapacity: 16000, type: float, display: true, formatter: Liter
CPUIn: 1920, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1796, Name: ContainerMS03Large, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/ContainerMS03LargePrefab
SizeInBlocks: "2,1,1", display: true
Mass: 300, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
CPUIn: 960, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1797, Name: ContainerMS04Large, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/ContainerMS04LargePrefab
SizeInBlocks: "2,1,1", display: true
Mass: 600, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
VolumeCapacity: 16000, type: float, display: true, formatter: Liter
CPUIn: 1920, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1798, Name: SVDecoVent02, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoVent02Prefab
SizeInBlocks: "1,1,1", display: true
# Place: Face
IsBlocksThrusters: false, display: true
}
{ +Block Id: 1799, Name: Level4Prop4, Ref: DecoTemplate
TemplateRoot: DecoBlocks2
Class: Container
IndexName: Container
DropInventoryEntity: DropContainer
LootList: 58
Model: @models2/Entities/Decorations/LaboratoryPack/Level4Prop4Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
ShowUser: Yes
VolumeCapacity: 600, type: float, display: true, formatter: Liter
}
{ +Block Id: 1800, Name: CockpitBlocksSVT2
Class: CockpitSS
IndexName: Cockpit
Group: cpgCockpit
MarketPrice: 2910, display: true
EssentialCategory: cpgCockpit
Material: metalhard
Shape: Invisible
# Model: @models/Blocks/Cockpits/CockpitSS04Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Cockpit
Info: bkiCockpit, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
HitPoints: 1600, type: int, display: false
AllowPlacingAt: "SS,GV", display: true
Volume: 400, type: float, display: true, formatter: Liter
Mass: 1390, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
StackSize: 500
Category: Devices
ChildBlocks: "CockpitSV01T2, CockpitSV_ShortRangeT2, CockpitSV02NewT2, CockpitSV04T2, CockpitSV05NewT2, CockpitSV06T2, CockpitSV07NewT2, CockpitSV03NewT2"
MaxCount: 2, type: int, display: true
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: CockpitBlocksSV
TechTreeNames: "Small Vessel,Hover Vessel"
}
{ +Block Id: 1801, Name: CockpitSV01T2, Ref: CockpitSV01
Model: @models/Blocks/Cockpits/CockpitSS01T2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1390, type: float, display: true, formatter: Kilogram
HitPoints: 1800, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1802, Name: CockpitSV_ShortRangeT2, Ref: CockpitSV_ShortRange
Model: @models/Blocks/Cockpits/CockpitSV_ShortRangeT2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1390, type: float, display: true, formatter: Kilogram
HitPoints: 1800, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1803, Name: CockpitSV02NewT2, Ref: CockpitSV02New
Model: @models/Blocks/Cockpits/CockpitSS02NewT2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1390, type: float, display: true, formatter: Kilogram
HitPoints: 1800, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1804, Name: CockpitSV04T2, Ref: CockpitSV04
Model: @models/Blocks/Cockpits/CockpitSS04T2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1390, type: float, display: true, formatter: Kilogram
HitPoints: 1800, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1805, Name: CockpitSV05NewT2, Ref: CockpitSV05New
Model: @models/Blocks/Cockpits/CockpitSS05NewT2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 775, type: float, display: true, formatter: Kilogram
HitPoints: 1110, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1806, Name: CockpitSV06T2, Ref: CockpitSV06
Model: @models/Blocks/Cockpits/CockpitSS06T2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1140, type: float, display: true, formatter: Kilogram
HitPoints: 1700, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1807, Name: CockpitSV07NewT2, Ref: CockpitSV07New
Model: @models/Blocks/Cockpits/CockpitSS07NewT2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1250, type: float, display: true, formatter: Kilogram
HitPoints: 1600, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1808, Name: ShieldGeneratorBA
Info: bkiShieldGenerator, display: true
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 165345, display: true
#Group: cpgEquipment
Group: cpgForcefieldEmitter
Material: metal
Shape: ModelEntity
ShowBlockName: true
#Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab #Old T1 model; round rotating
#Model: @models/Blocks/Devices/ShieldGeneratorT0FWNPrefab #Full block type T1
Model: @models/Blocks/Devices/ShieldGeneratorT1_v2_FWNPrefab #New T1
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
IsActivateable: true
IsActivatedOnPlace: false
IsAccessible: true, type: bool
IsDuplicateable: false
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,3,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 250
Category: Devices
BlockColor: "110,110,110"
HitPoints: 1000, type: int, display: true
Mass: 12920, type: float, display: true, formatter: Kilogram
Volume: 4320, type: float, display: true, formatter: Liter
EnergyIn: 25000, type: int, display: true, formatter: Watt
CPUIn: 24700, type: int, display: true
EnergyInIdle: 1000, type: int, display: true, formatter: Watt
ShieldCapacity: 25000, type: int, display: true
ShieldRecharge: 150, type: int, display: true # per second
ShieldCooldown: 15, type: int, display: true # in seconds
ShieldPerCrystal: 1000, type: int, display: true
UpgradeTo: ShieldGeneratorBAT2, display: true
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
# TechTreeParent: PentaxidTank
TechTreeNames: "Base"
}
{ +Block Id: 1809, Name: ShieldGeneratorCV, Ref: ShieldGeneratorBA
#Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab #Old T1 model; round rotating
#Model: @models/Blocks/Devices/ShieldGeneratorT0FWNPrefab #Full block type T1
Model: @models/Blocks/Devices/ShieldGeneratorT1_v2_FWNPrefab #New T1
MarketPrice: 186675, display: true
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "MS", display: true
HitPoints: 500, type: int, display: true
Mass: 12920, type: float, display: true, formatter: Kilogram
Volume: 4320, type: float, display: true, formatter: Liter
EnergyIn: 18000, type: int, display: true, formatter: Watt
CPUIn: 18100, type: int, display: true
EnergyInIdle: 800, type: int, display: true, formatter: Watt
ShieldCapacity: 18000, type: int, display: true
ShieldRecharge: 120, type: int, display: true # recharge rate per sec
UpgradeTo: ShieldGeneratorCVT2, display: true
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
# TechTreeParent: PentaxidTank
TechTreeNames: "Capital Vessel"
}
{ +Block Id: 1810, Name: ShieldGeneratorSV, Ref: ShieldGeneratorBA
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
MarketPrice: 22823, display: true
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,3", display: true
AllowPlacingAt: "SS", display: true
HitPoints: 250, type: int, display: true
Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 187.5, type: float, display: true, formatter: Liter
EnergyIn: 3600, type: int, display: true, formatter: Watt
CPUIn: 16300, type: int, display: true
EnergyInIdle: 360, type: int, display: true, formatter: Watt
ShieldCapacity: 4000, type: int, display: true
ShieldRecharge: 500, type: int, display: true # recharge rate per sec
UpgradeTo: null
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
# TechTreeParent: FuelTankSV
TechTreeNames: "Small Vessel"
}
{ +Block Id: 1811, Name: ShieldGeneratorCVT2, Ref: ShieldGeneratorCV
#Model: @models/Blocks/Misc/ShieldGeneratorLargeT2Prefab #old T2 model
#Model: @models/Blocks/Devices/ShieldGeneratorT1FWNPrefab #cubic T2 model
Model: @models/Blocks/Devices/ShieldGeneratorT0_v2_FWNPrefab #T2 (bulkier version of T1)
MarketPrice: 260796, display: true
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiShieldGeneratorT2, display: true
Mass: 14635, type: float, display: true, formatter: Kilogram
Volume: 4320, type: float, display: true, formatter: Liter
EnergyIn: 36000, type: int, display: true, formatter: Watt
CPUIn: 33100, type: int, display: true
EnergyInIdle: 1600, type: int, display: true, formatter: Watt
ShieldCapacity: 36000, type: int, display: true
ShieldRecharge: 120, type: int, display: true # recharge rate per sec
PickupTarget: ShieldGeneratorCV # Avoid getting back T2 and then be able to place T1 and T2
UpgradeTo: null
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: ShieldGeneratorCV
TechTreeNames: "Capital Vessel"
# TechTreeNames: Hidden
}
{ +Block Id: 1812, Name: ShieldGeneratorBAT2, Ref: ShieldGeneratorBA
#Model: @models/Blocks/Misc/ShieldGeneratorLargeT2Prefab #old T2 model
#Model: @models/Blocks/Devices/ShieldGeneratorT1FWNPrefab #cubic T2 model
Model: @models/Blocks/Devices/ShieldGeneratorT0_v2_FWNPrefab #T2 (bulkier version of T1)
MarketPrice: 229245, display: true
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Info: bkiShieldGeneratorT2, display: true
Mass: 14635, type: float, display: true, formatter: Kilogram
Volume: 4320, type: float, display: true, formatter: Liter
EnergyIn: 50000, type: int, display: true, formatter: Watt
CPUIn: 45500, type: int, display: true
EnergyInIdle: 1500, type: int, display: true, formatter: Watt
ShieldCapacity: 50000, type: int, display: true
ShieldRecharge: 150, type: int, display: true # recharge rate per sec
PickupTarget: ShieldGeneratorBA # Avoid getting back T2 and then be able to place T1 and T2
UpgradeTo: null
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: ShieldGeneratorBA
TechTreeNames: "Base"
# TechTreeNames: Hidden
}
{ +Block Id: 1813, Name: ShieldGeneratorPOI, Ref: ShieldGeneratorBA
#Model: @models/Blocks/Misc/ShieldGeneratorLargeT2Prefab #old T2 model
#Model: @models/Blocks/Devices/ShieldGeneratorT1FWNPrefab #cubic T2 model
Model: @models/Blocks/Devices/ShieldGeneratorT0_v2_FWNPrefab #T2 (bulkier version of T1)
AllowedInBlueprint: false, display: true
AllowPlacingAt: "Base,MS", display: true
PickupTarget: ShieldGeneratorBA # Avoid getting back POI shield generator
TemplateRoot: ShieldGeneratorBA
UpgradeTo: null
UnlockCost: 0
UnlockLevel: 1
TechTreeParent: ""
TechTreeNames: ""
}
{ +Block Id: 1814, Name: ContainerMS05Large, Ref: ContainerMS01
LootList: 76 # 128 slots
Model: @models/Blocks/Mothership/ContainerMS05LargePrefab
Mass: 600, type: float, display: true, formatter: Kilogram
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
CPUIn: 960, type: int, display: true
TemplateRoot: ContainerLargeBlocks
AllowPlacingAt: "Base,MS", display: true
# IsDuplicateable: false # problem with mirror Mantis: 03845
}
{ +Block Id: 1815, Name: DoorSingleLArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleLPrefab
HitPoints: 210, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
MirrorTo: DoorSingleRArmored
}
{ +Block Id: 1816, Name: DoorSingleGlassLArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleGlassLPrefab
HitPoints: 190, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
MirrorTo: DoorSingleGlassRArmored
}
{ +Block Id: 1817, Name: DoorSingleGlassFullLArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleGlassFullLPrefab
HitPoints: 170, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
MirrorTo: DoorSingleGlassFullRArmored
}
{ +Block Id: 1818, Name: BoardingRamp1x4x6, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp1x4x6Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 860, type: int, display: true
Mass: 5160, type: float, display: true, formatter: Kilogram
SizeInBlocks: "1,4,6", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
{ +Block Id: 1819, Name: BoardingRamp2x4x6, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp2x4x6Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 1710, type: int, display: true
Mass: 10330, type: float, display: true, formatter: Kilogram
SizeInBlocks: "2,4,6", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
{ +Block Id: 1820, Name: BoardingRamp3x4x6, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x4x6Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 2570, type: int, display: true
Mass: 15500, type: float, display: true, formatter: Kilogram
SizeInBlocks: "3,4,6", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
{ +Block Id: 1821, Name: BoardingRamp5x4x6, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp5x4x6Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 4280, type: int, display: true
Mass: 25830, type: float, display: true, formatter: Kilogram
SizeInBlocks: "5,4,6", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
{ +Block Id: 1822, Name: BoardingRamp5x4x9, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp5x4x9Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 6410, type: int, display: true
Mass: 32250, type: float, display: true, formatter: Kilogram
SizeInBlocks: "5,4,9", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
{ +Block Id: 1823, Name: BoardingRamp8x6x12, Ref: RampTemplate
Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp8x6x12Prefab
AllowPlacingAt: "Base,MS", display: true
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
HitPoints: 13680, type: int, display: true
Mass: 65000, type: float, display: true, formatter: Kilogram
SizeInBlocks: "8,6,12", display: true
IsOxygenTight: true, display: true
Voxelize: false # need this if the ramp should be oxygen tight
TemplateRoot: BoardingRampBlocks
}
# ============================ Extended 2 ============================
# max32 ChildShapes reached!
# ====================================================================
# BA / CV
{ +Block Id: 1824, Name: WoodExtended2, Ref: WoodFull
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: ConcreteExtended2, display: true
}
{ +Block Id: 1825, Name: ConcreteExtended2, Ref: ConcreteFull
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: ConcreteArmoredExtended2, display: true
}
{ +Block Id: 1826, Name: ConcreteArmoredExtended2, Ref: ConcreteArmoredFull
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
}
{ +Block Id: 1827, Name: PlasticExtendedLarge2, Ref: PlasticFullLarge
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: HullExtendedLarge2, display: true
}
{ +Block Id: 1828, Name: HullExtendedLarge2, Ref: HullFullLarge
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: HullArmoredExtendedLarge2, display: true
DowngradeTo: PlasticExtendedLarge2, display: true
}
{ +Block Id: 1829, Name: HullArmoredExtendedLarge2, Ref: HullArmoredFullLarge
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: HullCombatExtendedLarge2, display: true
}
{ +Block Id: 1830, Name: HullCombatExtendedLarge2, Ref: HullCombatFullLarge
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
}
{ +Block Id: 1831, Name: AlienExtended2, Ref: AlienFull
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
}
# SV / HV
{ +Block Id: 1832, Name: PlasticExtendedSmall2, Ref: PlasticFullSmall
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: HullExtendedSmall2, display: true
}
{ +Block Id: 1833, Name: HullExtendedSmall2, Ref: HullFullSmall
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: HullArmoredExtendedSmall2, display: true
DowngradeTo: PlasticExtendedSmall2, display: true
}
{ +Block Id: 1834, Name: HullArmoredExtendedSmall2, Ref: HullArmoredFullSmall
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
UpgradeTo: HullCombatExtendedSmall2, display: true
}
{ +Block Id: 1835, Name: HullCombatExtendedSmall2, Ref: HullCombatFullSmall
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
}
# BA / CV
{ +Block Id: 1836, Name: AlienExtendedLarge2, Ref: AlienFullLarge
ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed"
}
# ============================ Extended 3 ============================
# BA / CV
{ +Block Id: 1837, Name: WoodExtended3, Ref: WoodFull
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: ConcreteExtended3, display: true
}
{ +Block Id: 1838, Name: ConcreteExtended3, Ref: ConcreteFull
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: ConcreteArmoredExtended3, display: true
}
{ +Block Id: 1839, Name: ConcreteArmoredExtended3, Ref: ConcreteArmoredFull
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
}
{ +Block Id: 1840, Name: PlasticExtendedLarge3, Ref: PlasticFullLarge
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: HullExtendedLarge3, display: true
}
{ +Block Id: 1841, Name: HullExtendedLarge3, Ref: HullFullLarge
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: HullArmoredExtendedLarge3, display: true
DowngradeTo: PlasticExtendedLarge3, display: true
}
{ +Block Id: 1842, Name: HullArmoredExtendedLarge3, Ref: HullArmoredFullLarge
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: HullCombatExtendedLarge3, display: true
}
{ +Block Id: 1843, Name: HullCombatExtendedLarge3, Ref: HullCombatFullLarge
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
}
{ +Block Id: 1844, Name: AlienExtended3, Ref: AlienFull
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
}
# SV / HV
{ +Block Id: 1845, Name: PlasticExtendedSmall3, Ref: PlasticFullSmall
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: HullExtendedSmall3, display: true
}
{ +Block Id: 1846, Name: HullExtendedSmall3, Ref: HullFullSmall
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: HullArmoredExtendedSmall3, display: true
DowngradeTo: PlasticExtendedSmall3, display: true
}
{ +Block Id: 1847, Name: HullArmoredExtendedSmall3, Ref: HullArmoredFullSmall
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
UpgradeTo: HullCombatExtendedSmall3, display: true
}
{ +Block Id: 1848, Name: HullCombatExtendedSmall3, Ref: HullCombatFullSmall
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
}
# BA / CV
{ +Block Id: 1849, Name: AlienExtendedLarge3, Ref: AlienFullLarge
ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
}
# ============================ Extended 4 ============================
# BA / CV
{ +Block Id: 1850, Name: WoodExtended4, Ref: WoodFull
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: ConcreteExtended4, display: true
}
{ +Block Id: 1851, Name: ConcreteExtended4, Ref: ConcreteFull
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: ConcreteArmoredExtended4, display: true
}
{ +Block Id: 1852, Name: ConcreteArmoredExtended4, Ref: ConcreteArmoredFull
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
}
{ +Block Id: 1853, Name: PlasticExtendedLarge4, Ref: PlasticFullLarge
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: HullExtendedLarge4, display: true
}
{ +Block Id: 1854, Name: HullExtendedLarge4, Ref: HullFullLarge
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: HullArmoredExtendedLarge4, display: true
DowngradeTo: PlasticExtendedLarge4, display: true
}
{ +Block Id: 1855, Name: HullArmoredExtendedLarge4, Ref: HullArmoredFullLarge
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: HullCombatExtendedLarge4, display: true
}
{ +Block Id: 1856, Name: HullCombatExtendedLarge4, Ref: HullCombatFullLarge
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
}
{ +Block Id: 1857, Name: AlienExtended4, Ref: AlienFull
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
}
# SV / HV
{ +Block Id: 1858, Name: PlasticExtendedSmall4, Ref: PlasticFullSmall
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: HullExtendedSmall4, display: true
}
{ +Block Id: 1859, Name: HullExtendedSmall4, Ref: HullFullSmall
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: HullArmoredExtendedSmall4, display: true
DowngradeTo: PlasticExtendedSmall4, display: true
}
{ +Block Id: 1860, Name: HullArmoredExtendedSmall4, Ref: HullArmoredFullSmall
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
UpgradeTo: HullCombatExtendedSmall4, display: true
}
{ +Block Id: 1861, Name: HullCombatExtendedSmall4, Ref: HullCombatFullSmall
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
}
# BA / CV
{ +Block Id: 1862, Name: AlienExtendedLarge4, Ref: AlienFullLarge
ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
}
# ============================ Extended 5 ============================
# max32 ChildShapes reached!
# =================================
# BA / CV
{ +Block Id: 1863, Name: WoodExtended5, Ref: WoodFull
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: ConcreteExtended5, display: true
}
{ +Block Id: 1864, Name: ConcreteExtended5, Ref: ConcreteFull
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: ConcreteArmoredExtended5, display: true
}
{ +Block Id: 1865, Name: ConcreteArmoredExtended5, Ref: ConcreteArmoredFull
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
}
{ +Block Id: 1866, Name: PlasticExtendedLarge5, Ref: PlasticFullLarge
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: HullExtendedLarge5, display: true
}
{ +Block Id: 1867, Name: HullExtendedLarge5, Ref: HullFullLarge
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: HullArmoredExtendedLarge5, display: true
DowngradeTo: PlasticExtendedLarge5, display: true
}
{ +Block Id: 1868, Name: HullArmoredExtendedLarge5, Ref: HullArmoredFullLarge
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: HullCombatExtendedLarge5, display: true
}
{ +Block Id: 1869, Name: HullCombatExtendedLarge5, Ref: HullCombatFullLarge
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
}
{ +Block Id: 1870, Name: AlienExtended5, Ref: AlienFull
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
}
# SV / HV
{ +Block Id: 1871, Name: PlasticExtendedSmall5, Ref: PlasticFullSmall
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: HullExtendedSmall5, display: true
}
{ +Block Id: 1872, Name: HullExtendedSmall5, Ref: HullFullSmall
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: HullArmoredExtendedSmall5, display: true
DowngradeTo: PlasticExtendedSmall5, display: true
}
{ +Block Id: 1873, Name: HullArmoredExtendedSmall5, Ref: HullArmoredFullSmall
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
UpgradeTo: HullCombatExtendedSmall5, display: true
}
{ +Block Id: 1874, Name: HullCombatExtendedSmall5, Ref: HullCombatFullSmall
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
}
# BA / CV
{ +Block Id: 1875, Name: AlienExtendedLarge5, Ref: AlienFullLarge
ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
}
{ +Block Id: 1876, Name: DrillAttachmentLarge, Ref: DrillAttachment
Model: @models/Blocks/WeaponsShip/DrillAttachmentLargePrefab
MarketPrice: 2710, display: true
IsRetractable: false, display: true
WeaponItem: DrillAttachmentLargeWeapon
SizeInBlocks: "3,8,3", display: true
MaxCount: 2, type: int, display: true
CPUIn: 1200, type: int, display: true
Mass: 2600, type: float, display: true, formatter: Kilogram
Volume: 843.75, type: float, display: true, formatter: Liter
StackSize: 500
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: DrillAttachment
TechTreeNames: Hover Vessel
}
{ +Block Id: 1877, Name: Antenna06, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna06Prefab
SizeInBlocks: "1,5,1", display: true
}
{ +Block Id: 1878, Name: Antenna07, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna07Prefab
SizeInBlocks: "1,5,1", display: true
}
{ +Block Id: 1879, Name: Antenna08, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna08Prefab
SizeInBlocks: "1,8,1", display: true
}
{ +Block Id: 1880, Name: Antenna09, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna09Prefab
SizeInBlocks: "1,5,1", display: true
}
{ +Block Id: 1881, Name: Antenna10, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna10Prefab
SizeInBlocks: "1,8,1", display: true
}
{ +Block Id: 1882, Name: Antenna11, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna11Prefab
SizeInBlocks: "1,5,1", display: true
}
{ +Block Id: 1883, Name: Antenna12, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna12Prefab
SizeInBlocks: "1,5,1", display: true
}
{ +Block Id: 1884, Name: Antenna13, Ref: Antenna
Model: @models/Blocks/Mothership/Antenna13Prefab
SizeInBlocks: "1,5,1", display: true
}
{ +Block Id: 1885, Name: DoorSingleRArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleRPrefab
HitPoints: 210, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
MirrorTo: DoorSingleLArmored
}
{ +Block Id: 1886, Name: DoorSingleGlassRArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleGlassRPrefab
HitPoints: 190, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
MirrorTo: DoorSingleGlassLArmored
}
{ +Block Id: 1887, Name: DoorSingleGlassFullRArmored, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleGlassFullRPrefab
HitPoints: 170, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
MirrorTo: DoorSingleGlassFullLArmored
}
{ +Block Id: 1888, Name: ShieldGeneratorHV, Ref: ShieldGeneratorBA
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
MarketPrice: 17755, display: true
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,3", display: true
AllowPlacingAt: "GV", display: true
HitPoints: 250, type: int, display: true
Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 187.5, type: float, display: true, formatter: Liter
EnergyIn: 3600, type: int, display: true, formatter: Watt
CPUIn: 15400, type: int, display: true
EnergyInIdle: 360, type: int, display: true, formatter: Watt
ShieldCapacity: 6000, type: int, display: true
ShieldRecharge: 400, type: int, display: true # recharge rate per sec
UpgradeTo: null
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
# TechTreeParent: FuelTankSV
TechTreeNames: Hover Vessel
}
{ +Block Id: 1889, Name: HangarDoor10x7, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x7Prefab
SizeInBlocks: "10,7,1", display: true
HitPoints: 12020, type: int, display: true
Mass: 11430, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1890, Name: HangarDoor5x4, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor5x4Prefab
SizeInBlocks: "5,4,1", display: true
HitPoints: 3440, type: int, display: true
Mass: 9240, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1891, Name: HangarDoor6x5, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor6x5Prefab
SizeInBlocks: "6,5,1", display: true
HitPoints: 5150, type: int, display: true
Mass: 9960, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1892, Name: HangarDoor7x6, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor7x6Prefab
HitPoints: 7210, type: int, display: true
Mass: 10530, type: float, display: true, formatter: Kilogram
SizeInBlocks: "7,6,1", display: true
}
{ +Block Id: 1893, Name: HangarDoor9x7, Ref: HangarDoor10x5
Model: @models/Blocks/Mothership/HangarDoor/HangarDoor9x7Prefab
HitPoints: 10820, type: int, display: true
Mass: 11250, type: float, display: true, formatter: Kilogram
SizeInBlocks: "9,7,1", display: true
}
{ +Block Id: 1894, Name: ShutterDoor1x3, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x3Prefab
SizeInBlocks: "1,3,1", display: true
HitPoints: 360, type: int, display: true
Mass: 510, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1895, Name: ShutterDoor1x4, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x4Prefab
SizeInBlocks: "1,4,1", display: true
HitPoints: 480, type: int, display: true
Mass: 660, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1896, Name: ShutterDoor4x3, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor4x3Prefab
SizeInBlocks: "4,3,1", display: true
HitPoints: 1430, type: int, display: true
Mass: 2330, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1897, Name: ShutterDoor1x5, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x5Prefab
SizeInBlocks: "1,5,1", display: true
HitPoints: 600, type: int, display: true
Mass: 810, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1898, Name: ShutterDoor5x3, Ref: ShutterDoor1x1
TemplateRoot: ShutterDoorLargeBlocks
Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor5x3Prefab
SizeInBlocks: "5,3,1", display: true
HitPoints: 1790, type: int, display: true
Mass: 2680, type: float, display: true, formatter: Kilogram
}
{ +Block Id: 1899, Name: Ramp1x4x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x4x1Prefab
SizeInBlocks: "1,4,1", display: true
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1900, Name: Ramp3x4x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x4x1Prefab
SizeInBlocks: "3,4,1", display: true
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1901, Name: Ramp1x5x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x5x1Prefab
SizeInBlocks: "1,5,1", display: true
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1902, Name: Ramp3x5x1, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x5x1Prefab
SizeInBlocks: "3,5,1", display: true
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1903, Name: Ramp1x5x2, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x5x2Prefab
SizeInBlocks: "1,5,2", display: true
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1904, Name: Ramp3x5x2, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x5x2Prefab
SizeInBlocks: "3,5,2", display: true
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1905, Name: Ramp1x5x3, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x5x3Prefab
SizeInBlocks: "1,5,3", display: true
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Id: 1906, Name: HeavyWindowK, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowKPrefab
SymType: 1
}
{ +Block Id: 1907, Name: HeavyWindowKInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowKInvPrefab
SymType: 1
}
{ +Block Id: 1908, Name: HeavyWindowL, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowLPrefab
SymType: 1
}
{ +Block Id: 1909, Name: HeavyWindowLInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowLInvPrefab
SymType: 1
}
{ +Block Id: 1910, Name: HeavyWindowM, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowMPrefab
SymType: 1
}
{ +Block Id: 1911, Name: HeavyWindowMInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowMInvPrefab
SymType: 1
}
{ +Block Id: 1912, Name: HeavyWindowN, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowNPrefab
SymType: 1
}
{ +Block Id: 1913, Name: HeavyWindowNInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowNInvPrefab
SymType: 1
}
{ +Block Id: 1914, Name: HeavyWindowO, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowOPrefab
SymType: 1
}
{ +Block Id: 1915, Name: HeavyWindowOInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowOInvPrefab
SymType: 1
}
{ +Block Id: 1916, Name: HeavyWindowP, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPPrefab
SymType: 1
}
{ +Block Id: 1917, Name: HeavyWindowPInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPInvPrefab
SymType: 1
}
{ +Block Id: 1918, Name: HeavyWindowQ, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQPrefab
SymType: 1
}
{ +Block Id: 1919, Name: HeavyWindowQInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQInvPrefab
SymType: 1
}
{ +Block Id: 1920, Name: HeavyWindowV, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowVPrefab
SymType: 2
}
{ +Block Id: 1921, Name: HeavyWindowVInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowVInvPrefab
SymType: 2
}
{ +Block Id: 1922, Name: HeavyWindowS, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowSPrefab
SymType: 2
}
{ +Block Id: 1923, Name: HeavyWindowSInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowSInvPrefab
SymType: 2
}
{ +Block Id: 1924, Name: HeavyWindowT, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowTPrefab
SymType: 2
}
{ +Block Id: 1925, Name: HeavyWindowTInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowTInvPrefab
SymType: 2
}
{ +Block Id: 1926, Name: HeavyWindowU, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowUPrefab
SymType: 2
}
{ +Block Id: 1927, Name: HeavyWindowUInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowUInvPrefab
SymType: 2
}
# Connect windows + low tint
{ +Block Id: 1928, Name: HeavyWindowPConnectLeft, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectLeftPrefab
MirrorTo: HeavyWindowPConnectRight
}
{ +Block Id: 1929, Name: HeavyWindowPConnectTwo, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectTwoPrefab
SymType: 1
}
{ +Block Id: 1930, Name: HeavyWindowQConnect, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectPrefab
SymType: 2
}
{ +Block Id: 1931, Name: HeavyWindowQConnectTwo, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoPrefab
SymType: 1
}
{ +Block Id: 1932, Name: HeavyWindowQConnectThree, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectThreePrefab
SymType: 2
}
{ +Block Id: 1933, Name: HeavyWindowSConnect, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowSConnectPrefab
SymType: 2
}
{ +Block Id: 1934, Name: HeavyWindowTConnect, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowTConnectPrefab
SymType: 2
}
{ +Block Id: 1935, Name: HeavyWindowUConnect, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowUConnectPrefab
SymType: 2
}
{ +Block Id: 1936, Name: HeavyWindowPConnectLeftInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectLeftInvPrefab
MirrorTo: HeavyWindowPConnectRightInv
}
{ +Block Id: 1937, Name: HeavyWindowPConnectTwoInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectTwoInvPrefab
SymType: 1
}
{ +Block Id: 1938, Name: HeavyWindowQConnectInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectInvPrefab
SymType: 2
}
{ +Block Id: 1939, Name: HeavyWindowQConnectTwoInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoInvPrefab
SymType: 1
}
{ +Block Id: 1940, Name: HeavyWindowQConnectThreeInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectThreeInvPrefab
SymType: 2
}
{ +Block Id: 1941, Name: HeavyWindowSConnectInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowSConnectInvPrefab
SymType: 2
}
{ +Block Id: 1942, Name: HeavyWindowTConnectInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowTConnectInvPrefab
SymType: 2
}
{ +Block Id: 1943, Name: HeavyWindowUConnectInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowUConnectInvPrefab
SymType: 2
}
{ +Block Id: 1944, Name: HeavyWindowQConnectFourInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectFourInvPrefab
SymType: 2
}
{ +Block Id: 1945, Name: HeavyWindowPConnectRight, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectRightPrefab
MirrorTo: HeavyWindowPConnectLeft
}
{ +Block Id: 1946, Name: HeavyWindowPConnectRightInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectRightInvPrefab
MirrorTo: HeavyWindowPConnectLeftInv
}
{ +Block Id: 1947, Name: HeavyWindowVConnect, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowVConnectPrefab
SymType: 2
}
{ +Block Id: 1948, Name: HeavyWindowVConnectInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowVConnectInvPrefab
SymType: 2
}
{ +Block Id: 1949, Name: HeavyWindowQConnectFour, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectFourPrefab
SymType: 2
}
{ +Block Id: 1950, Name: CockpitSV03New, Ref: CockpitSV03
Model: @models/Blocks/Cockpits/CockpitSS03NewPrefab
TemplateRoot: CockpitBlocksSV
Mass: 845, type: float, display: true, formatter: Kilogram
HitPoints: 900, type: int, display: true
UpgradeTo: CockpitSV03NewT2, display: true
}
{ +Block Id: 1951, Name: CockpitSV03NewT2, Ref: CockpitSV03New
Model: @models/Blocks/Cockpits/CockpitSS03NewT2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1390, type: float, display: true, formatter: Kilogram
HitPoints: 1800, type: int, display: true
UpgradeTo: null
}
{ +Block Id: 1952, Name: SVDecoIntake02New, Ref: SVDecoAeroblister01
Model: @models/Blocks/SpaceshipParts/SVDecoIntake02Prefab
SizeInBlocks: "1,1,2", display: true
}
{ +Block Id: 1953, Name: DoorSingleTwoWings, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleTwoWingsPrefab
HitPoints: 410, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
SizeInBlocks: "2,1,1", display: true
}
{ +Block Id: 1954, Name: DoorSingleTwoWingsGlass, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleTwoWingsGlassPrefab
HitPoints: 380, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
SizeInBlocks: "2,1,1", display: true
}
{ +Block Id: 1955, Name: DoorSingleTwoWingsGlassFull, Ref: DoorArmored
Model: @models/Blocks/Mothership/DoorSingleTwoWingsGlassFullPrefab
HitPoints: 340, type: int, display: false
Mass: 900, type: float, display: true, formatter: Kilogram
SizeInBlocks: "2,1,1", display: true
}
{ +Block Id: 1956, Name: VentilatorBlocks
Material: hull
Shape: Invisible
MarketPrice: 210, display: true
# Model: @models/Blocks/Mothership/VentilatorCubePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "Base,MS,SS,GV", display: true
StackSize: 1000
BlockColor: "110,110,110"
IsOxygenTight: true, display: true
Info: bkiVentilator, display: true
Volume: 31.25, type: float, display: true, formatter: Liter
EnergyIn: 20, type: int, display: true, formatter: Watt
Category: Devices
ChildBlocks: "Ventilator, VentilatorCubeHalf, VentilatorThin, VentilatorRampC, VentilatorCubeQuarter, VentilatorCylinder, VentilatorCylinderThin, VentilatorEdgeRoundLowHalf, VentilatorEdgeRoundMediumHalf, VentilatorEdgeRound, VentilatorRampD"
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
# TechTreeparent: Core
TechTreeNames: Misc
}
{ +Block Id: 1957, Name: VentilatorCubeHalf, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorCubeHalfPrefab
HitPoints: 30, type: int, display: false
Mass: 25, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
}
{ +Block Id: 1958, Name: VentilatorRampC, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorRampCPrefab
HitPoints: 30, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
SymType: 4
# ShowUser: No
}
{ Block Id: 1959, Name: HeavyWindowQConnectTwoDiagonalMirror, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalMirrorPrefab
MirrorTo: HeavyWindowQConnectTwoDiagonal
ShowUser: No
}
{ +Block Id: 1960, Name: VentilatorCubeQuarter, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorCubeQuarterPrefab
HitPoints: 30, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
SymType: 4
# ShowUser: No
}
{ +Block Id: 1961, Name: VentilatorCylinder, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorCylinderPrefab
HitPoints: 30, type: int, display: false
Mass: 40, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
# ShowUser: No
}
{ +Block Id: 1962, Name: VentilatorCylinderThin, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorCylinderThinPrefab
HitPoints: 30, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
# ShowUser: No
}
{ +Block Id: 1963, Name: VentilatorEdgeRoundLowHalf, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorEdgeRoundLowHalfPrefab
HitPoints: 30, type: int, display: false
Mass: 30, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
SymType: 4
# ShowUser: No
}
{ +Block Id: 1964, Name: VentilatorEdgeRoundMediumHalf, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorEdgeRoundMediumHalfPrefab
HitPoints: 30, type: int, display: false
Mass: 20, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
SymType: 4
# ShowUser: No
}
{ +Block Id: 1965, Name: VentilatorEdgeRound, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorEdgeRoundPrefab
HitPoints: 30, type: int, display: false
Mass: 10, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
SymType: 4
# ShowUser: No
}
{ +Block Id: 1966, Name: VentilatorRampD, Ref: Ventilator
Model: @models/Blocks/Mothership/VentilatorRampDPrefab
HitPoints: 30, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
EnergyIn: 20, type: int, display: true, formatter: Watt
SymType: 4
#ShowUser: No
}
## ========== Double Railings =======
{ +Block Id: 1967, Name: RailingDoubleVert, Ref: RailingDiagonal
Model: Mothership/RailingDoubleVert, param1: RailingDoubleVert
SymType: 1
}
{ +Block Id: 1968, Name: RailingDoubleVertGlass, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassPrefab
SymType: 1
}
{ +Block Id: 1969, Name: RailingDoubleVertMetal
Material: hull
Shape: ModelEntity
Model: @models/Blocks/Windows/Railing/RailingDoubleVertMetalPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
IsAccessible: false, type: bool
Category: BuildingBlocks
HitPoints: 25, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
AllowPlacingAt: "Base,MS,SS,GV", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Collide: Transparent
ParentBlocks: "WalkwayLargeBlocks"
SymType: 1
}
{ +Block Id: 1970, Name: RailingDoubleVertGlassModular, Ref: RailingDoubleVertMetal
Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassModularPrefab
SymType: 1
}
# ============= RAILINGS =================
{ +Block Id: 1971, Name: RailingDiagonalGlassModular
Material: hull
Shape: ModelEntity
Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassModularPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
IsAccessible: false, type: bool
Category: BuildingBlocks
HitPoints: 25, type: int, display: false
Mass: 15, type: float, display: true, formatter: Kilogram
AllowPlacingAt: "Base,MS,SS,GV", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Collide: Transparent
ParentBlocks: "WalkwayLargeBlocks"
# ShowUser: No
SymType: 2
}
{ +Block Id: 1972, Name: RailingDiagonalMetal, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingDiagonalMetalPrefab
SymType: 2
}
{ +Block Id: 1973, Name: RailingLGlassModular, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingLGlassModularPrefab
SymType: 2
}
{ +Block Id: 1974, Name: RailingLMetal, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingLMetalPrefab
SymType: 2
}
{ +Block Id: 1975, Name: RailingRoundGlassModular, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingRoundGlassModularPrefab
SymType: 2
}
{ +Block Id: 1976, Name: RailingRoundMetal, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingRoundMetalPrefab
SymType: 2
}
{ +Block Id: 1977, Name: RailingSlopeGlassLeftModular, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLeftPrefab
SymType: 4
MirrorTo: RailingSlopeGlassRightModular
}
{ +Block Id: 1978, Name: RailingSlopeMetalLeft, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingSlopeMetalLeftPrefab
SymType: 4
MirrorTo: RailingSlopeMetalRight
}
{ +Block Id: 1979, Name: RailingSlopeGlassRightModular, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRightPrefab
SymType: 4
MirrorTo: RailingSlopeGlassLeftModular
}
{ +Block Id: 1980, Name: RailingSlopeMetalRight, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingSlopeMetalRightPrefab
SymType: 4
MirrorTo: RailingSlopeMetalLeft
}
{ +Block Id: 1981, Name: RailingVertGlassModular, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingVertGlassModularPrefab
SymType: 1
}
{ +Block Id: 1982, Name: RailingVertMetal, Ref: RailingDiagonalGlassModular
Model: @models/Blocks/Windows/Railing/RailingVertMetalPrefab
SymType: 1
}
## ============= Heavy Window full glass and bottom socket =====
{ +Block Id: 1983, Name: HeavyWindowEBottom, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowEBottomPrefab
SymType: 2
}
{ Block Id: 1984, Name: HeavyWindowEBottomInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowEBottomInvPrefab
SymType: 2
}
{ +Block Id: 1985, Name: HeavyWindowFBottom, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowFBottomPrefab
SymType: 2
}
{ Block Id: 1986, Name: HeavyWindowFBottomInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowFBottomInvPrefab
SymType: 2
}
{ +Block Id: 1987, Name: HeavyWindowGBottom, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowGBottomPrefab
SymType: 2
}
{ Block Id: 1988, Name: HeavyWindowGBottomInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowGBottomInvPrefab
SymType: 2
}
{ +Block Id: 1989, Name: HeavyWindowHBottom, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowHBottomPrefab
SymType: 2
}
{ Block Id: 1990, Name: HeavyWindowHBottomInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowHBottomInvPrefab
SymType: 2
}
{ +Block Id: 1991, Name: HeavyWindowIBottom, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowIBottomPrefab
SymType: 2
}
{ Block Id: 1992, Name: HeavyWindowIBottomInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowIBottomInvPrefab
SymType: 2
}
{ +Block Id: 1993, Name: HeavyWindowJBottom, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowJBottomPrefab
SymType: 2
}
{ Block Id: 1994, Name: HeavyWindowJBottomInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowJBottomInvPrefab
SymType: 2
}
{ +Block Id: 1995, Name: HeavyWindowEGlass, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowEGlassPrefab
SymType: 2
}
{ Block Id: 1996, Name: HeavyWindowEGlassInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowEGlassInvPrefab
SymType: 2
}
{ +Block Id: 1997, Name: HeavyWindowFGlass, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowFGlassPrefab
SymType: 2
}
{ Block Id: 1998, Name: HeavyWindowFGlassInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowFGlassInvPrefab
SymType: 2
}
{ +Block Id: 1999, Name: HeavyWindowGGlass, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowGGlassPrefab
SymType: 2
}
{ Block Id: 2000, Name: HeavyWindowGGlassInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowGGlassInvPrefab
SymType: 2
}
{ +Block Id: 2001, Name: HeavyWindowHGlass, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowHGlassPrefab
SymType: 2
}
{ Block Id: 2002, Name: HeavyWindowHGlassInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowHGlassInvPrefab
SymType: 2
}
{ +Block Id: 2003, Name: HeavyWindowIGlass, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowIGlassPrefab
SymType: 2
}
{ Block Id: 2004, Name: HeavyWindowIGlassInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowIGlassInvPrefab
SymType: 2
}
{ +Block Id: 2005, Name: HeavyWindowJGlass, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowJGlassPrefab
SymType: 2
}
{ Block Id: 2006, Name: HeavyWindowJGlassInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowJGlassInvPrefab
SymType: 2
}
{ +Block Id: 2007, Name: HeavyWindowQConnectTwoDiagonal, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalPrefab
MirrorTo: HeavyWindowQConnectTwoDiagonalMirror
}
{ Block Id: 2008, Name: HeavyWindowQConnectTwoDiagonalInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalInvPrefab
MirrorTo: HeavyWindowQConnectTwoDiagonalMirrorInv
}
# ============== ARMORED DOORS Round Vertical Centered Variants =======
{ +Block Id: 2009, Name: DoorCenteredArmored01
Model: @models/Blocks/Mothership/DoorCenteredArmored01Prefab
Class: Door
IndexName: Door
Group: cpgDoor
Material: metalhard
Shape: ModelEntity
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: DoorArmoredBlocks
BlockColor: "110,110,110"
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 250, type: float, display: true, formatter: Liter
HitPoints: 220, type: int, display: false
Mass: 1600, type: float, display: true, formatter: Kilogram
SymType: 1
ShowUser: No
}
{ +Block Id: 2010, Name: DoorCenteredArmored02, Ref: DoorCenteredArmored01
Model: @models/Blocks/Mothership/DoorCenteredArmored02Prefab
HitPoints: 220, type: int, display: false
Mass: 1600, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
SymType: 1
}
{ +Block Id: 2011, Name: DoorRoundArmored01, Ref: DoorCenteredArmored01
Model: @models/Blocks/Mothership/DoorRoundArmored01Prefab
Mass: 900, type: float, display: true, formatter: Kilogram
HitPoints: 220, type: int, display: true
SymType: 2
}
{ +Block Id: 2012, Name: DoorRoundArmored02, Ref: DoorCenteredArmored01
Model: @models/Blocks/Mothership/DoorRoundArmored02Prefab
HitPoints: 220, type: int, display: false
Mass: 1000, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
SymType: 2
}
{ +Block Id: 2013, Name: DoorCornerArmored01, Ref: DoorCenteredArmored01
Model: @models/Blocks/Mothership/DoorCornerArmored01Prefab
HitPoints: 220, type: int, display: false
Mass: 1000, type: float, display: true, formatter: Kilogram
SymType: 2
}
{ +Block Id: 2014, Name: DoorCornerArmored02, Ref: DoorCenteredArmored01
Model: @models/Blocks/Mothership/DoorCornerArmored02Prefab
HitPoints: 220, type: int, display: false
Mass: 700, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
SymType: 2
}
# ============== DOORS Round Vertical Centered Variants =======
{ +Block Id: 2015, Name: DoorCentered01
Class: Door
IndexName: Door
Group: cpgDoor
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Mothership/DoorCentered01Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: DoorBlocks
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Volume: 250, type: float, display: true, formatter: Liter
Mass: 300, type: float, display: true, formatter: Kilogram
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: true, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
SoundOpen: Items/automaticdoor
SoundClose: Items/automaticdoor
SymType: 1
UpgradeTo: DoorCenteredArmored01, display: true
# ShowUser: No
}
{ +Block Id: 2016, Name: DoorCentered02, Ref: DoorCentered01
Model: @models/Blocks/Mothership/DoorCentered02Prefab
HitPoints: 220, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
SymType: 1
UpgradeTo: DoorCenteredArmored02, display: true
}
{ +Block Id: 2017, Name: DoorCorner01, Ref: DoorCentered01
Model: @models/Blocks/Mothership/DoorCorner01Prefab
HitPoints: 220, type: int, display: false
Mass: 350, type: float, display: true, formatter: Kilogram
SymType: 2
UpgradeTo: DoorCornerArmored01, display: true
}
{ +Block Id: 2018, Name: DoorCorner02, Ref: DoorCentered01
Model: @models/Blocks/Mothership/DoorCorner02Prefab
HitPoints: 220, type: int, display: false
Mass: 350, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
SymType: 2
UpgradeTo: DoorCornerArmored02, display: true
}
{ +Block Id: 2019, Name: DoorRound01, Ref: DoorCentered01
Model: @models/Blocks/Mothership/DoorRound01Prefab
HitPoints: 220, type: int, display: false
Mass: 350, type: float, display: true, formatter: Kilogram
SymType: 2
UpgradeTo: DoorRoundArmored01, display: true
}
{ +Block Id: 2020, Name: DoorRound02, Ref: DoorCentered01
Model: @models/Blocks/Mothership/DoorRound02Prefab
HitPoints: 220, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
SymType: 2
UpgradeTo: DoorRoundArmored02, display: true
}
{ Block Id: 2021, Name: RailingDoubleVertGlassInv, Ref: RailingVertGlass
Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassInvPrefab
SymType: 1
ShowUser: NoButCSV
}
{ Block Id: 2022, Name: HeavyWindowQConnectTwoDiagonalMirrorInv, Ref: HeavyWindowA
Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalMirrorInvPrefab
MirrorTo: HeavyWindowQConnectTwoDiagonalInv
ShowUser: No
}
## ======= ID 2023-2034 NEW Core Extender Blocks =========
{ +Block Id: 2023, Name: CPUExtenderHVT2
# Class: CPUExtender
Group: cpgCore
IndexName: CPUExtender
# EssentialCategory: cpgCPUExtender
Material: metal
MarketPrice: 4048, display: true
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderSmallT2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Faction: Player
Place: Free
AllowPlacingAt: "GV", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
StackSize: 1000
EnergyIn: 5, type: int, display: true, formatter: Watt
# CPUOut: 3000, type: int, display: true
CPUExtenderLevel: 2, type: int, display: true
HitPoints: 200, type: int, display: true
AllowWander: true
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
TechTreeNames: Hover Vessel
TechTreeParent: Core
# ShowUser: No
}
{ +Block Id: 2024, Name: CPUExtenderHVT3
# Class: CPUExtender
Group: cpgCore
MarketPrice: 59618, display: true
IndexName: CPUExtender
# EssentialCategory: cpgCPUExtender
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderSmallT3Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,1", display: true
Faction: Player
Place: Free
AllowPlacingAt: "GV", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 2, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 500, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
StackSize: 500
EnergyIn: 7, type: int, display: true, formatter: Watt
# CPUOut: 3000, type: int, display: true
CPUExtenderLevel: 3, type: int, display: true
HitPoints: 300, type: int, display: true
AllowWander: true
UpgradeTo: CPUExtenderHVT4, display: true
UnlockCost: 12, display: true
UnlockLevel: 12, display: true
TechTreeNames: Hover Vessel
TechTreeParent: CPUExtenderHVT2
# ShowUser: No
}
{ +Block Id: 2025, Name: CPUExtenderHVT4, Ref: CPUExtenderHVT3
Model: @models/Blocks/Misc/CPUExtenderSmallT4Prefab
SizeInBlocks: "2,1,1", display: true
MarketPrice: 155390, display: true
Mass: 750, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
MaxCount: 4, type: int, display: true
ForceMaxCount: true
EnergyIn: 10, type: int, display: true, formatter: Watt
# CPUOut: 3000, type: int, display: true
CPUExtenderLevel: 4, type: int, display: true
HitPoints: 330, type: int, display: true
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeNames: Hover Vessel
TechTreeParent: CPUExtenderHVT3
UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block
# ShowUser: No
}
{ +Block Id: 2026, Name: CPUExtenderSVT2
# Class: CPUExtender
Group: cpgCore
IndexName: CPUExtender
MarketPrice: 6020, display: true
# EssentialCategory: cpgCPUExtender
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderSmallT2Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Faction: Player
Place: Free
AllowPlacingAt: "SS", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
StackSize: 1000
EnergyIn: 5, type: int, display: true, formatter: Watt
# CPUOut: 6000, type: int, display: true
CPUExtenderLevel: 2, type: int, display: true
HitPoints: 200, type: int, display: true
AllowWander: true
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
TechTreeNames: Small Vessel
TechTreeParent: Core
# ShowUser: No
}
{ +Block Id: 2027, Name: CPUExtenderSVT3
# Class: CPUExtender
Group: cpgCore
MarketPrice: 144180, display: true
IndexName: CPUExtender
# EssentialCategory: cpgCPUExtender
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderSmallT3Prefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,1", display: true
Faction: Player
Place: Free
AllowPlacingAt: "SS", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 2, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 500, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
StackSize: 500
EnergyIn: 7, type: int, display: true, formatter: Watt
# CPUOut: 6000, type: int, display: true
CPUExtenderLevel: 3, type: int, display: true
HitPoints: 300, type: int, display: true
AllowWander: true
UpgradeTo: CPUExtenderSVT4, display: true
UnlockCost: 12, display: true
UnlockLevel: 12, display: true
TechTreeNames: Small Vessel
TechTreeParent: CPUExtenderSVT2
# ShowUser: No
}
{ +Block Id: 2028, Name: CPUExtenderSVT4, Ref: CPUExtenderSVT3
Model: @models/Blocks/Misc/CPUExtenderSmallT4Prefab
SizeInBlocks: "2,1,1", display: true
MarketPrice: 267950, display: true
Mass: 750, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
MaxCount: 4, type: int, display: true
ForceMaxCount: true
EnergyIn: 10, type: int, display: true, formatter: Watt
# CPUOut: 6000, type: int, display: true
CPUExtenderLevel: 4, type: int, display: true
HitPoints: 330, type: int, display: true
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeNames: Small Vessel
TechTreeParent: CPUExtenderSVT3
UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block
# ShowUser: No
}
{ +Block Id: 2029, Name: CPUExtenderCVT2
MarketPrice: 12750, display: true
# Class: CPUExtender
Group: cpgCore
IndexName: CPUExtender
# EssentialCategory: cpgCPUExtender
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderAPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Faction: Player
Place: Free
AllowPlacingAt: "MS", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 1075, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
StackSize: 500
EnergyIn: 50, type: int, display: true, formatter: Watt
# CPUOut: 200000, type: int, display: true
CPUExtenderLevel: 2, type: int, display: true
HitPoints: 650, type: int, display: true
AllowWander: true
UnlockCost: 10, display: true
UnlockLevel: 10, display: true
TechTreeNames: Capital Vessel
TechTreeParent: Core
# ShowUser: No
}
{ +Block Id: 2030, Name: CPUExtenderCVT3
# Class: CPUExtender
MarketPrice: 543600, display: true
Group: cpgCore
IndexName: CPUExtender
# EssentialCategory: cpgCPUExtender
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderBPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,1", display: true
Faction: Player
Place: Free
AllowPlacingAt: "MS", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 2, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 2150, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
StackSize: 500
EnergyIn: 85, type: int, display: true, formatter: Watt
# CPUOut: 200000, type: int, display: true
CPUExtenderLevel: 3, type: int, display: true
HitPoints: 900, type: int, display: true
AllowWander: true
UpgradeTo: CPUExtenderCVT4, display: true
UnlockCost: 15, display: true
UnlockLevel: 15, display: true
TechTreeNames: Capital Vessel
TechTreeParent: CPUExtenderCVT2
# ShowUser: No
}
{ +Block Id: 2031, Name: CPUExtenderCVT4, Ref: CPUExtenderCVT3
Model: @models/Blocks/Misc/CPUExtenderCPrefab
SizeInBlocks: "2,1,1", display: true
MarketPrice: 1074250, display: true
Mass: 3225, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
MaxCount: 4, type: int, display: true
ForceMaxCount: true
EnergyIn: 100, type: int, display: true, formatter: Watt
# CPUOut: 200000, type: int, display: true
CPUExtenderLevel: 4, type: int, display: true
HitPoints: 950, type: int, display: true
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeNames: Capital Vessel
TechTreeParent: CPUExtenderCVT3
UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block
# ShowUser: No
}
{ +Block Id: 2032, Name: CPUExtenderBAT2
MarketPrice: 11050, display: true
# Class: CPUExtender
Group: cpgCore
IndexName: CPUExtender
# EssentialCategory: cpgCPUExtender
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderAPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Faction: Player
Place: Free
AllowPlacingAt: "Base", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 1150, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
StackSize: 500
EnergyIn: 50, type: int, display: true, formatter: Watt
# CPUOut: 300000, type: int, display: true
CPUExtenderLevel: 2, type: int, display: true
HitPoints: 650, type: int, display: true
AllowWander: true
UnlockCost: 7, display: true
UnlockLevel: 7, display: true
TechTreeNames: Base
TechTreeParent: Core
# ShowUser: No
}
{ +Block Id: 2033, Name: CPUExtenderBAT3
# Class: CPUExtender
MarketPrice: 471150, display: true
Group: cpgCore
IndexName: CPUExtender
# EssentialCategory: cpgCPUExtender
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/CPUExtenderBPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,1", display: true
Faction: Player
Place: Free
AllowPlacingAt: "Base", display: true
IsActivateable: false
IsDuplicateable: false
IsIgnoreLC: true
MaxCount: 2, type: int, display: true
ForceMaxCount: true
IsOxygenTight: true, display: true
Info: bkiCore, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 300
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
Mass: 2150, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
StackSize: 500
EnergyIn: 85, type: int, display: true, formatter: Watt
# CPUOut: 300000, type: int, display: true
CPUExtenderLevel: 3, type: int, display: true
HitPoints: 900, type: int, display: true
AllowWander: true
UpgradeTo: CPUExtenderBAT4, display: true
UnlockCost: 12, display: true
UnlockLevel: 12, display: true
TechTreeNames: Base
TechTreeParent: CPUExtenderBAT2
# ShowUser: No
}
{ +Block Id: 2034, Name: CPUExtenderBAT4, Ref: CPUExtenderBAT3
Model: @models/Blocks/Misc/CPUExtenderCPrefab
SizeInBlocks: "2,1,1", display: true
MarketPrice: 934750, display: true
Mass: 3225, type: float, display: true, formatter: Kilogram
Volume: 1600, type: float, display: true, formatter: Liter
MaxCount: 4, type: int, display: true
ForceMaxCount: true
EnergyIn: 100, type: int, display: true, formatter: Watt
# CPUOut: 300000, type: int, display: true
CPUExtenderLevel: 4, type: int, display: true
HitPoints: 950, type: int, display: true
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeNames: Base
TechTreeParent: CPUExtenderBAT3
UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block
# ShowUser: No
}
========================= Material Extended 6 ============================
# BA / CV
{ +Block Id: 2035, Name: WoodExtended6, Ref: WoodFull
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: ConcreteExtended6, display: true
}
{ +Block Id: 2036, Name: ConcreteExtended6, Ref: ConcreteFull
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: ConcreteArmoredExtended6, display: true
}
{ +Block Id: 2037, Name: ConcreteArmoredExtended6, Ref: ConcreteArmoredFull
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
}
{ +Block Id: 2038, Name: PlasticExtendedLarge6, Ref: PlasticFullLarge
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: HullExtendedLarge6, display: true
}
{ +Block Id: 2039, Name: HullExtendedLarge6, Ref: HullFullLarge
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: HullArmoredExtendedLarge6, display: true
DowngradeTo: PlasticExtendedLarge6, display: true
}
{ +Block Id: 2040, Name: HullArmoredExtendedLarge6, Ref: HullArmoredFullLarge
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: HullCombatExtendedLarge6, display: true
}
{ +Block Id: 2041, Name: HullCombatExtendedLarge6, Ref: HullCombatFullLarge
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
}
{ +Block Id: 2042, Name: AlienExtended6, Ref: AlienFull
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
}
{ +Block Id: 2043, Name: AlienExtendedLarge6, Ref: AlienFullLarge
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
}
# SV / HV - no corridor shapes
{ +Block Id: 2044, Name: PlasticExtendedSmall6, Ref: PlasticFullSmall
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: HullExtendedSmall6, display: true
}
{ +Block Id: 2045, Name: HullExtendedSmall6, Ref: HullFullSmall
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: HullArmoredExtendedSmall6, display: true
DowngradeTo: PlasticExtendedSmall6, display: true
}
{ +Block Id: 2046, Name: HullArmoredExtendedSmall6, Ref: HullArmoredFullSmall
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
UpgradeTo: HullCombatExtendedSmall6, display: true
}
{ +Block Id: 2047, Name: HullCombatExtendedSmall6, Ref: HullCombatFullSmall
ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft"
}
# =================================================================================
# ================================ Non-ID Blocks ==================================
# =================================================================================
# ========================= Material Extended 7 ============================
#
# ==========================================================================
# BA / CV
{ Block Name: WoodExtended7, Ref: WoodFull
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: ConcreteExtended7, display: true
}
{ Block Name: ConcreteExtended7, Ref: ConcreteFull
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: ConcreteArmoredExtended7, display: true
}
{ Block Name: ConcreteArmoredExtended7, Ref: ConcreteArmoredFull
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
}
{ Block Name: PlasticExtendedLarge7, Ref: PlasticFullLarge
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: HullExtendedLarge7, display: true
}
{ Block Name: HullExtendedLarge7, Ref: HullFullLarge
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: HullArmoredExtendedLarge7, display: true
DowngradeTo: PlasticExtendedLarge7, display: true
}
{ Block Name: HullArmoredExtendedLarge7, Ref: HullArmoredFullLarge
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: HullCombatExtendedLarge7, display: true
}
{ Block Name: HullCombatExtendedLarge7, Ref: HullCombatFullLarge
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
}
{ Block Name: AlienExtended7, Ref: AlienFull
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
}
{ Block Name: AlienExtendedLarge7, Ref: AlienFullLarge
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
}
# SV / HV - no corridor shapes
{ Block Name: PlasticExtendedSmall7, Ref: PlasticFullSmall
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: HullExtendedSmall7, display: true
}
{ Block Name: HullExtendedSmall7, Ref: HullFullSmall
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: HullArmoredExtendedSmall7, display: true
DowngradeTo: PlasticExtendedSmall7, display: true
}
{ Block Name: HullArmoredExtendedSmall7, Ref: HullArmoredFullSmall
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
UpgradeTo: HullCombatExtendedSmall7, display: true
}
{ Block Name: HullCombatExtendedSmall7, Ref: HullCombatFullSmall
ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight"
}
#===========================
{ Block Name: BlastShutterDoors3x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors3x1x1Prefab
SizeInBlocks: "1,1,4", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors4x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors4x1x1Prefab
SizeInBlocks: "1,1,5", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors5x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors5x1x1Prefab
SizeInBlocks: "1,1,6", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors6x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors6x1x1Prefab
SizeInBlocks: "1,1,7", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors7x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors7x1x1Prefab
SizeInBlocks: "1,1,8", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors8x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors8x1x1Prefab
SizeInBlocks: "1,1,9", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors9x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors9x1x1Prefab
SizeInBlocks: "1,1,10", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors10x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors10x1x1Prefab
SizeInBlocks: "1,1,11", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors11x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors11x1x1Prefab
SizeInBlocks: "1,1,12", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors12x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors12x1x1Prefab
SizeInBlocks: "1,1,13", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: BlastShutterDoors13x1x1, Ref: BlastShutterDoors1x1x1
Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors13x1x1Prefab
SizeInBlocks: "1,1,14", display: true
Mass: 7290, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 3200, type: int, display: true
}
{ Block Name: TalonFoodProcessor
Material: woodblock
AllowedInBlueprint: false, display: true
CustomIcon: TribalCauldron
Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab
SizeInBlocks: "1,1,1", display: true
Class: FoodProcessorV2
IndexName: Constructor
MarketPrice: 2894, display: true
Group: cpgFoodProcessor
DontDecayFood: true # now this loot container is a fridge
Shape: ModelEntity
ShowBlockName: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "Base", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 80, type: float, display: true, formatter: Liter
Mass: 120, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Info: bkiFoodProcessor, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 0, type: int, display: true
EnergyInIdle: 0, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
HitPoints: 125, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 30
ShowUser: No
}
{ Block Name: TalonBarrels
Material: woodblock
AllowedInBlueprint: false, display: true
CustomIcon: TribalBarrels
DropInventoryEntity: DropContainer
LootList: 56
VolumeCapacity: 750, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab
SizeInBlocks: "1,1,1", display: true
Mass: 200, type: float, display: true, formatter: Kilogram
CPUIn: 0, type: int, display: true
AllowPlacingAt: "Base", display: true
Class: Container
IndexName: Container
Group: cpgCargoBox
Shape: ModelEntity
ShowBlockName: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
SizeInBlocksLocked: "Base,MS" # scaled small on SV, GV
Volume: 20, type: float, display: true, formatter: Liter
BlockColor: "110,110,110"
Info: bkiContainer, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
# IsAccessible: false, type: bool
IsActivateableInCP: true
IsLockable: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 125, type: int, display: true
BlastParticleIndex: 4
BlastDamage: 10
ShowUser: No
}
{ Block Name: TalonBox, Ref: TalonBarrels
Material: woodblock
AllowedInBlueprint: false, display: true
CustomIcon: TribalBox
DropInventoryEntity: DropContainer
LootList: 56
VolumeCapacity: 100, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab
SizeInBlocks: "1,1,1", display: true
ShowUser: No
}
{ Block Name: TalonFurnace
Material: woodblock
AllowedInBlueprint: false, display: true
CustomIcon: TribalHearth
Model: @models2/Entities/Decorations/TribalAssets/TribalHearthPrefab
SizeInBlocks: "1,1,2", display: true
Class: Furnace
IndexName: Constructor
Group: cpgConstructor
MarketPrice: 7500, display: true
Shape: ModelEntity
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
Info: bkiFurnace, display: true
AllowPlacingAt: Base, display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
# ModelOffset: "0,0.5,0"
SymType: 4
StackSize: 250
BlockColor: "110,110,110"
Category: Devices
Mass: 31825, type: float, display: true, formatter: Kilogram
Volume: 4320, type: float, display: true, formatter: Liter
EnergyIn: 2500, type: int, display: true, formatter: Watt
CPUIn: 0, type: int, display: true
EnergyInIdle: 1, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Constructor
HitPoints: 350, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
Temperature: 150, display: true
ShowUser: No
}
#===== Alternative Player Respawn
{ Block Name: PlayerRespawnPOI
CustomIcon: EntitySpawnerPlateThin
Info: bkiNoInfo, display: true
Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
# Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IndexName: SpawnPoint
Group: cpgTransportation
Category: Devices
Material: wood
Shape: ModelEntity
MarketPrice: 700, display: true
ShowBlockName: true
Place: Free
AllowPlacingAt: "Base", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base"
Volume: 1, type: float, display: true, formatter: Liter
Mass: 1, type: float, display: true, formatter: Kilogram
IsLockable: true
IsOxygenTight: false, display: true
StackSize: 1000
BlockColor: "110,110,110"
EnergyIn: 0, type: int, display: true, formatter: Watt
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
#BuffNamesActivate: "Resurrected", display: Activates
#DebuffNamesActivate: "WellFed,Rested", display: Deactivates
ShowUser: Yes
AllowedInBlueprint: false, display: true
}
{ Block Name: PlayerRespawnSV
CustomIcon: EntitySpawnerPlateThin
Info: bkiNoInfo, display: true
Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
# Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IndexName: SpawnPoint
Group: cpgTransportation
Category: Devices
Material: wood
Shape: ModelEntity
MarketPrice: 700, display: true
ShowBlockName: true
Place: Free
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "2,1,2", display: true
SizeInBlocksLocked: "Base"
Volume: 1, type: float, display: true, formatter: Liter
Mass: 1, type: float, display: true, formatter: Kilogram
# IsLockable: true
IsOxygenTight: false, display: true
StackSize: 1000
BlockColor: "110,110,110"
EnergyIn: 0, type: int, display: true, formatter: Watt
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
#BuffNamesActivate: "Resurrected", display: Activates
#DebuffNamesActivate: "WellFed,Rested", display: Deactivates
ShowUser: No
AllowedInBlueprint: false, display: true
}
# ===== Posters Deco ========
{ Block Name: PosterARest
Model: @models2/Entities/Decorations/Posters/aRestPosterPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
RepairToTemplate: false, display: true
MarketPrice: 1899, display: true
Material: metallight
Shape: ModelEntity
ShowBlockName: true
Place: Free
#CanPickup: true #no CanPickup because text is on poster when looking at it!
PickupTarget: PosterARest
Category: Deco Blocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Info: bkiPosterARest, display: true
IsOxygenTight: false, display: true
StackSize: 1000
Mass: 0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: true, formatter: Liter
CPUIn: 0, type: int, display: true
RpFactor: 0
XpFactor: 0
}
{ Block Name: PosterBiker, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/BikerPosterPrefab
PickupTarget: PosterBiker
Info: bkiPosterBiker, display: true
}
{ Block Name: PosterBoyband, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/BoybandPosterPrefab
PickupTarget: PosterBoyband
Info: bkiNoInfo, display: true
ShowUser: No
}
{ Block Name: PosterDontHide, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/DontHidePosterPrefab
PickupTarget: PosterDontHide
Info: bkiPosterDontHide, display: true
}
{ Block Name: PosterForeignWorld, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/ForeignWorldPosterPrefab
PickupTarget: PosterForeignWorld
Info: bkiPosterForeignWorld, display: true
}
{ Block Name: PosterJump, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/JumpPosterPrefab
PickupTarget: PosterJump
Info: bkiPosterJump, display: true
}
{ Block Name: PosterNewWorld, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/NewWorldPosterPrefab
PickupTarget: PosterNewWorld
Info: bkiPosterNewWorld, display: true
}
{ Block Name: PosterSoleDesert, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/SoleDesertPosterPrefab
PickupTarget: PosterSoleDesert
Info: bkiPosterSoleDesert, display: true
}
{ Block Name: PosterStranger, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/StrangerPosterPrefab
PickupTarget: PosterStranger
Info: bkiPosterStranger, display: true
}
{ Block Name: PosterSurvivor, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/SurvivorPosterPrefab
PickupTarget: PosterSurvivor
Info: bkiPosterSurvivor, display: true
}
{ Block Name: PosterTakingABreak, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/TakeingaBreakPosterPrefab
PickupTarget: PosterTakingABreak
Info: bkiPosterTakingABreak, display: true
}
{ Block Name: PosterTalon, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/TalonPosterPrefab
PickupTarget: PosterTalon
Info: bkiPosterTalon, display: true
}
{ Block Name: PosterTrader, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/TraderPosterPrefab
PickupTarget: PosterTrader
Info: bkiPosterTrader, display: true
}
{ Block Name: PosterZiraxAlienWorld, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/ZiraxAlienWorldPosterPrefab
PickupTarget: PosterZiraxAlienWorld
Info: bkiPosterZiraxAlienWorld, display: true
}
{ Block Name: PosterCrystalMoon, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/CrystalMoonPosterPrefab
PickupTarget: PosterCrystalMoon
Info: bkiPosterZiraxAlienWorld, display: true
}
{ Block Name: PosterOffIntoTheUnknown, Ref: PosterARest
Model: @models2/Entities/Decorations/Posters/OffIntoTheUnknownPosterPrefab
PickupTarget: PosterOffIntoTheUnknown
Info: bkiPosterZiraxAlienWorld, display: true
}
# === Heavy Windows with ornaments ===
{ Block Name: HeavyWindowDetailedBlocks
Material: hullcombat
CustomIcon: HeavyWindowDetailedCT2COR
Shape: Invisible
MarketPrice: 2155, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
IsAccessible: false, type: bool
Category: BuildingBlocks
ChildBlocks: "HeavyWindowDetailedA,HeavyWindowDetailedACL,HeavyWindowDetailedACR,HeavyWindowDetailedAO,HeavyWindowDetailedAT,HeavyWindowDetailedATCL,HeavyWindowDetailedATCR,HeavyWindowDetailedATO,HeavyWindowDetailedBT,HeavyWindowDetailedBX,HeavyWindowDetailedBXT,HeavyWindowDetailedBXCL,HeavyWindowDetailedCL,HeavyWindowDetailedCCL,HeavyWindowDetailedCCR,HeavyWindowDetailedCOL,HeavyWindowDetailedCTL,HeavyWindowDetailedCTOL,HeavyWindowDetailedCTCOL,HeavyWindowDetailedCTCOR,HeavyWindowDetailedCT2L,HeavyWindowDetailedCT2OL,HeavyWindowDetailedCT2COL,HeavyWindowDetailedCT2COR"
Collide: Transparent
TemplateRoot: HeavyWindowDetailedBlocks
AllowPlacingAt: "Base,MS", display: true
HitPoints: 1500, type: int, display: true
Mass: 880, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ Block Name: HeavyWindowDetailedA
Material: hullcombat
Shape: ModelEntity
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedAPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
Place: Free
IsAccessible: false, type: bool
IsOxygenTight: true, display: true
Category: BuildingBlocks
BlockColor: "110,110,110"
Collide: Transparent
TemplateRoot: HeavyWindowDetailedBlocks
AllowPlacingAt: "Base,MS", display: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
HitPoints: 1500, type: int, display: true
Mass: 880, type: float, display: true, formatter: Kilogram
# ShowUser: NoButCSV # inverted versions should not be display in H menu but should show up in EAH tool
}
{ Block Name: HeavyWindowDetailedACL, Ref: HeavyWindowDetailedA #Requires Mirror R
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedACLPrefab
MirrorTo: HeavyWindowDetailedACR
}
{ Block Name: HeavyWindowDetailedACR, Ref: HeavyWindowDetailedA #Requires Mirror L
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedACRPrefab
MirrorTo: HeavyWindowDetailedACL
}
{ Block Name: HeavyWindowDetailedAO, Ref: HeavyWindowDetailedA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedAOPrefab
SymType: 1
}
{ Block Name: HeavyWindowDetailedAT, Ref: HeavyWindowDetailedA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATPrefab
SymType: 1
}
{ Block Name: HeavyWindowDetailedATCL, Ref: HeavyWindowDetailedA #Requires Mirror R
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATCLPrefab
MirrorTo: HeavyWindowDetailedATCR
}
{ Block Name: HeavyWindowDetailedATCR, Ref: HeavyWindowDetailedA #Requires Mirror L
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATCRPrefab
MirrorTo: HeavyWindowDetailedATCL
}
{ Block Name: HeavyWindowDetailedATO, Ref: HeavyWindowDetailedA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATOPrefab
SymType: 1
}
{ Block Name: HeavyWindowDetailedBT, Ref: HeavyWindowDetailedA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBTPrefab
SymType: 1
}
{ Block Name: HeavyWindowDetailedBX, Ref: HeavyWindowDetailedA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXPrefab
SymType: 1
}
{ Block Name: HeavyWindowDetailedBXT, Ref: HeavyWindowDetailedA
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXTPrefab
SymType: 1
}
{ Block Name: HeavyWindowDetailedBXCL, Ref: HeavyWindowDetailedA #Requires Mirror R
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXCLPrefab
MirrorTo: HeavyWindowDetailedBXCR
}
{ Block Name: HeavyWindowDetailedBXCR, Ref: HeavyWindowDetailedA #only mirror; not required for selection
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXCRPrefab
MirrorTo: HeavyWindowDetailedBXCL
ShowUser: No
}
{ Block Name: HeavyWindowDetailedCL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCLPrefab
MirrorTo: HeavyWindowDetailedCR
}
{ Block Name: HeavyWindowDetailedCR, Ref: HeavyWindowDetailedA #only mirror; not required for selection
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCRPrefab
MirrorTo: HeavyWindowDetailedCL
ShowUser: No
}
{ Block Name: HeavyWindowDetailedCCL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCCLPrefab
MirrorTo: HeavyWindowDetailedCCR
}
{ Block Name: HeavyWindowDetailedCCR, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCCRPrefab
MirrorTo: HeavyWindowDetailedCCL
}
{ Block Name: HeavyWindowDetailedCOL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCOLPrefab
MirrorTo: HeavyWindowDetailedCOR
}
{ Block Name: HeavyWindowDetailedCOR, Ref: HeavyWindowDetailedA #only mirror; not required for selection
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCORPrefab
MirrorTo: HeavyWindowDetailedCOL
ShowUser: No
}
{ Block Name: HeavyWindowDetailedCTL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTLPrefab
MirrorTo: HeavyWindowDetailedCTR
}
{ Block Name: HeavyWindowDetailedCTR, Ref: HeavyWindowDetailedA #only mirror; not required for selection
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTRPrefab
MirrorTo: HeavyWindowDetailedCTL
ShowUser: No
}
{ Block Name: HeavyWindowDetailedCTOL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTOLPrefab
MirrorTo: HeavyWindowDetailedCTOR
}
{ Block Name: HeavyWindowDetailedCTOR, Ref: HeavyWindowDetailedA #only mirror; not required for selection
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTORPrefab
MirrorTo: HeavyWindowDetailedCTOL
ShowUser: No
}
{ Block Name: HeavyWindowDetailedCTCOL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTCOLPrefab
MirrorTo: HeavyWindowDetailedCTCOR
}
{ Block Name: HeavyWindowDetailedCTCOR, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTCORPrefab
MirrorTo: HeavyWindowDetailedCTCOL
}
{ Block Name: HeavyWindowDetailedCT2L, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2LPrefab
MirrorTo: HeavyWindowDetailedCT2R
}
{ Block Name: HeavyWindowDetailedCT2R, Ref: HeavyWindowDetailedA #only mirror; not required for selection
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2RPrefab
MirrorTo: HeavyWindowDetailedCT2L
ShowUser: No
}
{ Block Name: HeavyWindowDetailedCT2OL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2OLPrefab
MirrorTo: HeavyWindowDetailedCT2OR
}
{ Block Name: HeavyWindowDetailedCT2OR, Ref: HeavyWindowDetailedA #only mirror; not required for selection
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2ORPrefab
MirrorTo: HeavyWindowDetailedCT2OL
ShowUser: No
}
{ Block Name: HeavyWindowDetailedCT2COL, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2COLPrefab
MirrorTo: HeavyWindowDetailedCT2COR
}
{ Block Name: HeavyWindowDetailedCT2COR, Ref: HeavyWindowDetailedA #Requires Mirror
Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2CORPrefab
MirrorTo: HeavyWindowDetailedCT2COL
}
# === High Tier sphere turret types (generic)===
{ +Block Name: TurretEnemyBlack, Ref: TurretAlien #Random; not assigned to faction yet
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyColored, display: true
Model: @models/Blocks/Turrets/TurretEnemyBlackPrefab
WeaponItem: TurretEnemyLaserWeaponBlack
}
{ +Block Name: TurretEnemyBlue, Ref: TurretAlien #Plasma; not assigned to faction yet
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyColored, display: true
Model: @models/Blocks/Turrets/TurretEnemyBluePrefab
WeaponItem: TurretEnemyLaserWeaponBlue
}
{ +Block Name: TurretEnemyCyan, Ref: TurretAlien #Random; not assigned to faction yet
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyColored, display: true
Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab
WeaponItem: TurretEnemyLaserWeaponCyan
}
{ +Block Name: TurretEnemyGreen, Ref: TurretAlien #Random; Tresari faction
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyColored, display: true
Model: @models/Blocks/Turrets/TurretEnemyGreenPrefab
WeaponItem: TurretEnemyLaserWeaponGreen
}
{ +Block Name: TurretEnemyOrange, Ref: TurretAlien #Random; not assigned to faction yet
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyColored, display: true
Model: @models/Blocks/Turrets/TurretEnemyOrangePrefab
WeaponItem: TurretEnemyLaserWeaponOrange
}
{ +Block Name: TurretEnemyPurple, Ref: TurretAlien #Turret Faction CVBA DarkMatter TESCH
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyTESCH, display: true
Model: @models/Blocks/Turrets/TurretEnemyPurplePrefab
WeaponItem: TurretEnemyLaserWeaponPurple
}
{ +Block Name: TurretEnemyRed, Ref: TurretAlien #Laser; not assigned to faction yet
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyColored, display: true
Model: @models/Blocks/Turrets/TurretEnemyRedPrefab
WeaponItem: TurretEnemyLaserWeaponRed
}
{ +Block Name: TurretEnemyYellow, Ref: TurretAlien #EMP; not assigned to faction yet
Group: cpgTurret
IndexName: Turret
Info: bkiTurretEnemyColored, display: true
Model: @models/Blocks/Turrets/TurretEnemyYellowPrefab
WeaponItem: TurretEnemyLaserWeaponYellow
}
# Tier-ed Teleporters
{ +Block Name: TeleporterBAT1
Info: bkiTeleporterBAT1, display: true
Class: Teleporter
MarketPrice: 2200, display: true
Group: cpgTransportation
Category: Devices
IndexName: Teleporter
CustomIcon: TeleporterCV
# AllowedInBlueprint: false, display: true
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/TeleporterPadPrefab #CV Model to indicate low range.
# Model: @models/Blocks/Misc/TeleporterPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
#TemplateRoot: TeleporterCV
#PickupTarget: TeleporterBAT1
BlockColor: "110,110,110"
IsActivateable: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 1000
Mass: 320, type: float, display: true, formatter: Kilogram
EnergyIn: 1200, type: int, display: true, formatter: Watt
CPUIn: 350, type: int, display: true
Volume: 200, type: float, display: true, formatter: Liter
HitPoints: 350, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
RangeLY: 0 # a value of 0 allows to teleport only within the current sector
#UnlockCost: 20, display: true
#UnlockLevel: 15, display: true
# TechTreeParent: PentaxidTank
#TechTreeNames: Base
# ShowUser: No
}
# =================================================================================
# ================================ EPIC Devices ==================================
# =================================================================================
{ +Block Name: TeleporterBAEpic
Info: bkiTeleporterBAEpic, display: true
Class: Teleporter
# MarketPrice: 2200, display: true
Group: cpgTransportation
Category: Devices
IndexName: Teleporter
# RepairToTemplate: false #Blocks can be placed, and used for R2T when destroyed
AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks!
CustomIcon: TeleporterBA
# AllowedInBlueprint: false, display: true
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/TeleporterPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
# TemplateRoot: HullLargeBlocks
# PickupTarget: SteelPlate
BlockColor: "110,110,110"
IsActivateable: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 1000
DowngradeTo: TeleporterBA, display: true
PickupTarget: TeleporterBAEpicUpgradeKit
IsDuplicateable: false
Mass: 320, type: float, display: true, formatter: Kilogram
EnergyIn: 1200, type: int, display: true, formatter: Watt
CPUIn: 350, type: int, display: true
Volume: 200, type: float, display: true, formatter: Liter
HitPoints: 350, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
RangeLY: 300 # a value of 0 allows to teleport only within the current sector
#UnlockCost: 20, display: true
#UnlockLevel: 15, display: true
# TechTreeParent: PentaxidTank
#TechTreeNames: Base
ShowUser: No
}
{ +Block Name: WarpDriveCVEpic
Info: bkiWarpDriveCVEpic, display: true
Class: WarpDrive
Group: cpgWarp
IndexName: WarpDrive
Material: metal
Shape: ModelEntity
MarketPrice: 83216, display: true
ShowBlockName: true
RepairToTemplate: false #Blocks can NOT be placed, and used for R2T when destroyed
AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks!
Model: @models/Blocks/Mothership/WarpDriveT2Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,2,5", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 4800, type: float, display: true, formatter: Liter
Mass: 82200, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
PickupTarget: WarpDriveCVEpicUpgradeKit
IsOxygenTight: false, display: true
# ModelOffset: "0,0.5,0"
# BlockColor: "26,50,89"
StackSize: 250
BlockColor: "110,110,110"
Category: Devices
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 40000, type: int, display: true
HitPoints: 1150, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 200
ItemPerAU: PentaxidCrystal, display: true
CostPerAU: 2, display: true
CostPerLY: 1, display: true
RangeAU: 250, display: true
RangeLY: 150, display: true
# Short Range Warp
CostPerKM: 4, display: true
RangeKM: 60000, display: true
#RangeKMuseDetector: true, display: true
MicroWarpCooldown: 25, dipslay: true
Radiation: 25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 40, display: true
# UnlockCost: 15, display: true
# UnlockLevel: 10, display: true
# TechTreeParent: PentaxidTank
# TechTreeNames: Capital Vessel
DowngradeTo: WarpDriveT2, display: true
ShowUser: No
}
{ +Block Name: DetectorHVEpic
Info: bkiDetectorHVEpic, display: true
WeaponItem: DetectorHVEpicWeapon
MarketPrice: 110, display: true
WeaponItemRotation: false
RepairToTemplate: false #Blocks can be placed, and used for R2T when destroyed
AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks!
CustomIcon: DetectorSVT1
IndexName: WeaponShip
Group: cpgEquipment
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Spaceship/DetectorSVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
AllowPlacingAt: "GV", display: true
IsAccessible: true, type: bool
BlockColor: "110,110,110"
SizeInBlocks: "1,1,1", display: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
DowngradeTo: DetectorHVT1, display: true
IsDuplicateable: false
PickupTarget: DetectorHVEpicUpgradeKit
# SymType: 4
StackSize: 1000
EnergyIn: 5, type: int, display: true, formatter: Watt
HitPoints: 120, type: int, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 93.75, type: float, display: true, formatter: Liter
Range: 2500, type: int, display: true
RangeSpace: 10000, type: int, display: true
CPUIn: 50, type: int, display: true
Category: Devices
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
# UnlockCost: 5, display: true
# UnlockLevel: 3, display: true
# TechTreeParent: GeneratorSV
# TechTreeNames: Hover Vessel
ShowUser: No
}
{ +Block Name: DetectorCVEpic
CustomIcon: DetectorCV
Info: bkiDetectorCVEpic, display: true
WeaponItem: DetectorCVEpicWeapon
WeaponItemRotation: false
RepairToTemplate: false #Blocks can be placed, and used for R2T when destroyed
AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks!
MarketPrice: 10195, display: true
IndexName: WeaponShip
Group: cpgEquipment
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Spaceship/DetectorCVPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Face
AllowPlacingAt: "MS", display: true
IsAccessible: true, type: bool
BlockColor: "110,110,110"
SizeInBlocks: "1,1,1", display: true
MaxCount: 1, type: int, display: true
ForceMaxCount: true
DowngradeTo: DetectorCV, display: true
IsDuplicateable: false
PickupTarget: DetectorCVEpicUpgradeKit
# SymType: 4
StackSize: 1000
EnergyIn: 320, type: int, display: true, formatter: Watt
HitPoints: 300, type: int, display: true
Mass: 3520, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
Range: 6000, type: int, display: true
RangeSpace: 100000, type: int, display: true
CPUIn: 1500, type: int, display: true
Category: Devices
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
# UnlockCost: 10, display: true
# UnlockLevel: 7, display: true
# TechTreeParent: GeneratorSV
# TechTreeNames: Capital Vessel
ShowUser: No
}
{ +Block Name: AutoMiningDeviceEpic
Model: @models/Blocks/Devices/AutoMinerT3FWNPrefab #1.11 update
#Model: @models/Blocks/Terrain/AutoMiningDeviceT3Prefab
CustomIcon: AutoMiningDeviceT3
Class: AutoMiner
Material: metalhard
Shape: ModelEntity
MarketPrice: 38367, display: true
#Mesh-Damage-1: Mesh/geo/D0
#Mesh-Damage-2: Mesh/geo/D1
#Mesh-Damage-3: Mesh/geo/D2
#Mesh-Damage-4: Mesh/geo/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: NoRotation
Info: bkiAutoMinerEpic, display: true
AllowPlacingAt: Terrain, display: true
IsTerrainDecoration: true
HitPoints: 1500, type: int, display: true
EnergyIn: 20, type: int, display: true, formatter: Watt
ItemsPerHour: 500, display: true # Attention: ItemsPerHour max is hard coded and set to 500
ItemStorageLimit: 16000, display: true
Mass: 5000, type: float, display: true, formatter: Kilogram
Volume: 300, type: float, display: true, formatter: Liter
StackSize: 1
CanPickup: true
PickupToToolbar: true
XpFactor: 0 # to avoid farming of xp through placement/pickup cycle
ForceNoPvEDamage: true
Category: Devices
IsColorable: false
SizeInBlocks: "3,6,3"
# ModelOffset: "0,0.5,0"
BlockColor: "110,110,110"
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
# UnlockCost: 15, display: true
#UnlockLevel: 12, display: true
#TechTreeNames: Misc
#UpgradeTo: AutoMiningDeviceT2, display: true
MapIcon: map_Drill
MapName: AutoMiningDeviceT3
# Temperature: 30, display: true
}
# =================================================================================
# ================================ Faction Turrets ==================================
# =================================================================================
#
# ==========================================
# ===== Faction Turrets BA CV ====
# ===== Faction turrets cannot be bought or crafted by the player. He might get them through missions or lucky salvaging, though.
# ===== Faction turrets are 20% better compared to DPS/damage/other params compared to player turrets
# ===== Faction turrets cannot be R2T and not be added to blueprints to avoid repro exploits and make them more valuable).
# ==========================================
{ Block Name: TurretTemplateFaction #Used for any FACTION turret
# Info: bkiTurret, display: true
Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab # REQUIRED entry for a TEMPLATE (otherwise CoQ on loading)
# WeaponItem: TurretMSMinigunWeapon
Class: TurretManual # TurretAuto ?
IndexName: Turret
Group: cpgTurret # Indicates non-player origin; default cpgTurret
Category: Weapons/Items
RepairToTemplate: false, display: true #Blocks can be placed, but not R2T when destroyed
AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks!
Place: Face # If turret is retractable: Free; other: Face
# AllowPlacingAt: MS, display: true
Material: metalhard
Shape: Turret
BlockColor: "110,110,110"
SizeInBlocks: "3,1,3", display: true # Needs to be adjusted in config of larger turrets, like Artillery!
SizeInBlocksLocked: "Base,MS"
# IsTextureable: true # Required for RETRACTABLE turrets so their 'base' can be textured + colored
# Texture: 50 # Use with RETRACTABLE turrets for their base
IsGPUInstance: false # Do not let this be handled by GPU (possible issues with code not applying to this unity feature?)
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsActivateable: true
IsActivateableInCP: true
# IsOxygenTight: false, display: true
# IsRetractable: true
# AboveTerrainCheck: false # Required?
StackSize: 500
# MaxCount: 4, type: int, display: true
# MarketPrice: 2200, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
Mass: 6150, type: float, display: true, formatter: Kilogram
Volume: 2880, type: float, display: true, formatter: Liter
HitPoints: 3450, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
# CPUIn: 2500, type: int, display: true
# RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
XpFactor: 2 # XP given on destroying turret (also when player placed?)
ShowUser: No
}
# == UCH (Minigun, Flak)
{ Block Name: TurretMSMinigunFaction, Ref: TurretTemplateFaction #TurretFaction UCH CV Minigun
Info: bkiTurretMSMinigunFaction, display: true
CustomIcon: TurretMSMinigun
Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
WeaponItem: TurretMinigunFactionWeapon
IsGPUInstance: false # !!!
AllowPlacingAt: MS, display: true
CPUIn: 2800, type: int, display: true
RotSpeed: 150, type: int, display: true
}
{ Block Name: TurretBaseMinigunFaction, Ref: TurretTemplateFaction #TurretFaction UCH BA Minigun
Info: bkiTurretBaseMinigunFaction, display: true
CustomIcon: TurretBaseMinigun
Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
WeaponItem: TurretMinigunFactionWeapon
AllowPlacingAt: Base, display: true
CPUIn: 2800, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretMSFlakFaction, Ref: TurretTemplateFaction #TurretFaction UCH CV Flak
Info: bkiTurretMSFlakFaction, display: true
CustomIcon: TurretMSFlak
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
WeaponItem: TurretFlakFactionWeapon
AllowPlacingAt: MS, display: true
SoundRotate: Weapons/Turret/TurretRotateVeryFast
CPUIn: 1300, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretBaseFlakFaction, Ref: TurretTemplateFaction #TurretFaction UCH BA Flak
Info: bkiTurretBaseFlakFaction, display: true
CustomIcon: TurretBaseFlak
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
WeaponItem: TurretFlakFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: Base, display: true
CPUIn: 1300, type: int, display: true
RotSpeed: 110, type: int, display: true
}
# Zirax (Cannon, Rocket, Artillery)
{ Block Name: TurretMSCannonFaction, Ref: TurretTemplateFaction #TurretFaction CV Cannon
Info: bkiTurretMSCannonFaction, display: true
CustomIcon: TurretZiraxMSPlasma
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
WeaponItem: TurretCannonFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateFast
AllowPlacingAt: MS, display: true
CPUIn: 8600, type: int, display: true
RotSpeed: 150, type: int, display: true
}
{ Block Name: TurretBaseCannonFaction, Ref: TurretTemplateFaction #TurretFaction BA Cannon
Info: bkiTurretBaseCannonFaction, display: true
CustomIcon: TurretBaseCannon
Model: @models/Blocks/Turrets/TurretMSCannonPrefab
WeaponItem: TurretCannonFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateFast
AllowPlacingAt: Base, display: true
CPUIn: 8600, type: int, display: true
RotSpeed: 150, type: int, display: true
}
{ Block Name: TurretMSRocketFaction, Ref: TurretTemplateFaction #TurretFaction CV Rocket
Info: bkiTurretMSRocketFaction, display: true
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
CustomIcon: TurretZiraxMSRocket
WeaponItem: TurretRocketFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: MS, display: true
CPUIn: 10500, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretBaseRocketFaction, Ref: TurretTemplateFaction #TurretFaction BA Rocket
Info: bkiTurretBaseRocketFaction, display: true
Model: @models/Blocks/Turrets/TurretMSRocketPrefab
CustomIcon: TurretBaseRocket
WeaponItem: TurretRocketFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: Base, display: true
CPUIn: 10500, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretMSArtilleryFaction, Ref: TurretTemplateFaction #TurretFaction CV Artillery
Info: bkiTurretMSArtilleryFaction, display: true
Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
SizeInBlocks: "5,2,5", display: true
CustomIcon: TurretMSArtillery
WeaponItem: TurretArtilleryFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: MS, display: true
CPUIn: 22600, type: int, display: true
Mass: 6000, type: float, display: true, formatter: Kilogram
Volume: 6000, type: float, display: true, formatter: Liter
HitPoints: 4250, type: int, display: true
RotSpeed: 60, type: int, display: true
}
{ Block Name: TurretBaseArtilleryFaction, Ref: TurretTemplateFaction #TurretFaction BA Artillery
Info: bkiTurretBaseArtilleryFaction, display: true
Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
SizeInBlocks: "5,2,5", display: true
CustomIcon: TurretBaseArtillery
WeaponItem: TurretArtilleryFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: Base, display: true
CPUIn: 22600, type: int, display: true
Mass: 6000, type: float, display: true, formatter: Kilogram
Volume: 6000, type: float, display: true, formatter: Liter
HitPoints: 4250, type: int, display: true
RotSpeed: 60, type: int, display: true
}
# Kriel (Railgun)
{ Block Name: TurretRailgunFaction, Ref: TurretTemplateFaction #TurretFaction CVBA Railgun
Info: bkiTurretRailgunFaction, display: true
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
CustomIcon: TurretBasePlasma
WeaponItem: TurretRailgunFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: "Base,MS", display: true
CPUIn: 20700, type: int, display: true
RotSpeed: 120, type: int, display: true
}
# Polaris (Laser)
{ Block Name: TurretMSPulseLaserFaction, Ref: TurretTemplateFaction #TurretFaction CV Laser
Info: bkiTurretMSPulseLaserFaction, display: true
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
CustomIcon: TurretMSPulseLaser
WeaponItem: TurretPulseLaserFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: MS, display: true
CPUIn: 15000, type: int, display: true
RotSpeed: 100, type: int, display: true
}
{ Block Name: TurretBasePulseLaserFaction, Ref: TurretTemplateFaction #TurretFaction BA Laser
Info: bkiTurretBasePulseLaserFaction, display: true
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
CustomIcon: TurretBasePulseLaser
WeaponItem: TurretPulseLaserFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: Base, display: true
CPUIn: 15000, type: int, display: true
RotSpeed: 100, type: int, display: true
}
# Traders (Plasma)
{ Block Name: TurretMSPlasmaFaction, Ref: TurretTemplateFaction #TurretFaction CV Plasma
Info: bkiTurretMSPlasmaFaction, display: true
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
CustomIcon: TurretMSPlasma
WeaponItem: TurretPlasmaFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: MS, display: true
CPUIn: 20700, type: int, display: true
RotSpeed: 80, type: int, display: true
}
{ Block Name: TurretBasePlasmaFaction, Ref: TurretTemplateFaction #TurretFaction BA Plasma
Info: bkiTurretBasePlasmaFaction, display: true
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
CustomIcon: TurretBasePlasma
WeaponItem: TurretPlasmaFactionWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: Base, display: true
CPUIn: 20700, type: int, display: true
RotSpeed: 80, type: int, display: true
}
# Legacy (AntiProton)
# see: Block Id: 1679, Name: TurretAlien >> TurretFaction CVBA AntiProton
# Tesch (DarkMatter)
# see: TurretEnemyPurple >> TurretFaction CVBA DarkMatter
# ====================================================================================
# ===== Faction: Upgrade Turrets BA CV ===============================================
# ===== UPGRADE turrets are NOT use by the MAIN Factions BUT by AUX factions: Colonists, Pirates, Warlords etc pp, while the AUX factions do NOT use the FACTION turrets! Player MIGHT gain UPGRADE turrets from MAIN-factions traders, though!
# ===== Upgrade turrets are 10% better compared to DPS/damage/other params compared to player turrets
# ===== Upgrade turrets CAN be R2T but not be added to blueprints to avoid repro exploits and make them more valuable).
# ====================================================================================
{ Block Name: TurretTemplateUpgrade #Used for any UPGRADE turret
# Info: bkiTurret, display: true
Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab # REQUIRED entry for a TEMPLATE (otherwise CoQ on loading)
# WeaponItem: TurretMSMinigunWeapon
Class: TurretManual # TurretAuto ?
IndexName: Turret
Group: cpgAlien # Indicates non-player origin; default cpgTurret
Category: Weapons/Items
#RepairToTemplate: false #Blocks can be placed, but not R2T when destroyed
AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks!
Place: Face # If turret is retractable: Free; other: Face
# AllowPlacingAt: MS, display: true
Material: metalhard
Shape: Turret
BlockColor: "110,110,110"
SizeInBlocks: "3,1,3", display: true # Needs to be adjusted in config of larger turrets, like Artillery!
SizeInBlocksLocked: "Base,MS"
# IsTextureable: true # Required for RETRACTABLE turrets so their 'base' can be textured + colored
# Texture: 50 # Use with RETRACTABLE turrets for their base
IsGPUInstance: false # Do not let this be handled by GPU (possible issues with code not applying to this unity feature?)
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateNormal
SoundOpen: UseActions/TurretOpen
SoundClose: UseActions/TurretClose
IsActivateable: true
IsActivateableInCP: true
# IsOxygenTight: false, display: true
# IsRetractable: true
# AboveTerrainCheck: false # Required?
StackSize: 500
# MaxCount: 4, type: int, display: true
# MarketPrice: 2200, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 80
Mass: 6150, type: float, display: true, formatter: Kilogram
Volume: 2880, type: float, display: true, formatter: Liter
HitPoints: 3450, type: int, display: true
EnergyIn: 5, type: int, display: true, formatter: Watt
# CPUIn: 2500, type: int, display: true
# RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
XpFactor: 2 # XP given on destroying turret (also when player placed?)
ShowUser: No
}
# == UCH (Minigun, Flak)
{ Block Name: TurretMSMinigunUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH CV Minigun
Info: bkiTurretMSMinigunUpgrade, display: true
CustomIcon: TurretMSMinigun
Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
WeaponItem: TurretMinigunUpgradeWeapon
IsGPUInstance: false # !!!
AllowPlacingAt: MS, display: true
CPUIn: 2800, type: int, display: true
RotSpeed: 150, type: int, display: true
}
{ Block Name: TurretBaseMinigunUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH BA Minigun
Info: bkiTurretBaseMinigunUpgrade, display: true
CustomIcon: TurretBaseMinigun
Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
WeaponItem: TurretMinigunUpgradeWeapon
AllowPlacingAt: Base, display: true
CPUIn: 2800, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretMSFlakUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH CV Flak
Info: bkiTurretMSFlakUpgrade, display: true
CustomIcon: TurretMSFlak
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
WeaponItem: TurretFlakUpgradeWeapon
AllowPlacingAt: MS, display: true
SoundRotate: Weapons/Turret/TurretRotateVeryFast
CPUIn: 1300, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretBaseFlakUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH BA Flak
Info: bkiTurretBaseFlakUpgrade, display: true
CustomIcon: TurretBaseFlak
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
WeaponItem: TurretFlakUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: Base, display: true
CPUIn: 1300, type: int, display: true
RotSpeed: 110, type: int, display: true
}
# Zirax (Cannon, Rocket, Artillery)
{ Block Name: TurretMSCannonUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Cannon
Info: bkiTurretMSCannonUpgrade, display: true
CustomIcon: TurretZiraxMSLaser
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
WeaponItem: TurretCannonUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateFast
AllowPlacingAt: MS, display: true
CPUIn: 8600, type: int, display: true
RotSpeed: 150, type: int, display: true
}
{ Block Name: TurretBaseCannonUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Cannon
Info: bkiTurretBaseCannonUpgrade, display: true
CustomIcon: TurretBaseCannon
Model: @models/Blocks/Turrets/TurretMSCannonPrefab
WeaponItem: TurretCannonUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateFast
AllowPlacingAt: Base, display: true
CPUIn: 8600, type: int, display: true
RotSpeed: 150, type: int, display: true
}
{ Block Name: TurretMSRocketUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Rocket
Info: bkiTurretMSRocketUpgrade, display: true
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
CustomIcon: TurretZiraxMSRocket
WeaponItem: TurretRocketUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: MS, display: true
CPUIn: 10500, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretBaseRocketUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Rocket
Info: bkiTurretBaseRocketUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSRocketPrefab
CustomIcon: TurretBaseRocket
WeaponItem: TurretRocketUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateVeryFast
AllowPlacingAt: Base, display: true
CPUIn: 10500, type: int, display: true
RotSpeed: 120, type: int, display: true
}
{ Block Name: TurretMSArtilleryUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Artillery
Info: bkiTurretMSArtilleryUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
SizeInBlocks: "5,2,5", display: true
CustomIcon: TurretMSArtillery
WeaponItem: TurretArtilleryUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: MS, display: true
CPUIn: 22600, type: int, display: true
Mass: 6000, type: float, display: true, formatter: Kilogram
Volume: 6000, type: float, display: true, formatter: Liter
HitPoints: 4250, type: int, display: true
RotSpeed: 60, type: int, display: true
}
{ Block Name: TurretBaseArtilleryUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Artillery
Info: bkiTurretBaseArtilleryUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
SizeInBlocks: "5,2,5", display: true
CustomIcon: TurretBaseArtillery
WeaponItem: TurretArtilleryUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: Base, display: true
CPUIn: 22600, type: int, display: true
Mass: 6000, type: float, display: true, formatter: Kilogram
Volume: 6000, type: float, display: true, formatter: Liter
HitPoints: 4250, type: int, display: true
RotSpeed: 60, type: int, display: true
}
# Kriel (Railgun)
{ Block Name: TurretRailgunUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CVBA Railgun
Info: bkiTurretRailgunUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
CustomIcon: TurretBasePlasma
WeaponItem: TurretRailgunUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: "Base,MS", display: true
CPUIn: 20700, type: int, display: true
RotSpeed: 120, type: int, display: true
}
# Polaris (Laser)
{ Block Name: TurretMSPulseLaserUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Laser
Info: bkiTurretMSPulseLaserUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
CustomIcon: TurretMSPulseLaser
WeaponItem: TurretPulseLaserUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: MS, display: true
CPUIn: 15000, type: int, display: true
RotSpeed: 100, type: int, display: true
}
{ Block Name: TurretBasePulseLaserUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Laser
Info: bkiTurretBasePulseLaserUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
CustomIcon: TurretBasePulseLaser
WeaponItem: TurretPulseLaserUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: Base, display: true
CPUIn: 15000, type: int, display: true
RotSpeed: 100, type: int, display: true
}
# Traders (Plasma)
{ Block Name: TurretMSPlasmaUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Plasma
Info: bkiTurretMSPlasmaUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
CustomIcon: TurretMSPlasma
WeaponItem: TurretPlasmaUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: MS, display: true
CPUIn: 20700, type: int, display: true
RotSpeed: 80, type: int, display: true
}
{ Block Name: TurretBasePlasmaUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Plasma
Info: bkiTurretBasePlasmaUpgrade, display: true
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
CustomIcon: TurretBasePlasma
WeaponItem: TurretPlasmaUpgradeWeapon
SoundRotate: Weapons/Turret/TurretRotateSlow
AllowPlacingAt: Base, display: true
CPUIn: 20700, type: int, display: true
RotSpeed: 80, type: int, display: true
}
# =====================================
# ======== EVENT =====================
# =====================================
{ Block Name: WarpDriveSVEvent
Class: WarpDrive
CustomIcon: WarpDriveSV
Group: cpgWarp
IndexName: WarpDrive
Material: metal
Shape: ModelEntity
Model: @models/Blocks/Spaceship/WarpDriveSVPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowBlockName: true
Place: Free
AllowPlacingAt: SS, display: true
MarketPrice: 999999999, display: true
SizeInBlocks: "3,2,5", display: true
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: false, display: true
Mass: 1490, type: float, display: true, formatter: Kilogram
Volume: 937.5, type: float, display: true, formatter: Liter
CPUIn: 1, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 1000, type: int, display: true
Info: bkiWarpDriveSV, display: true
PickupTarget: Presents
StackSize: 250
BlockColor: "110,110,110"
Category: Devices
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 200
ItemPerAU: Presents, display: true
CostPerAU: 1, display: true
CostPerLY: 1, display: true
RangeAU: 1000, display: true
RangeLY: 1000, display: true
Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 40, display: true
RepairToTemplate: false
AllowedInBlueprint: false, display: true
ShowUser: No
}
{ Block Name: PentaxidTankSVEvent
Class: WarpDriveTank
CustomIcon: PentaxidTankSV
Group: cpgWarp
MarketPrice: 2737, display: true
IndexName: WarpDriveTank
LootList: 13 # lootcontainer Warp Drive Tank SV
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Spaceship/WarpDriveTankSVPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
BlockColor: "110,110,110"
Place: Free
IsActivateableInCP: true
IsLockable: true
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
AllowPlacingAt: "SS,GV", display: true
# ModelOffset: "0,0.5,0"
SizeInBlocks: "1,1,2", display: true
Category: Devices
PickupTarget: Presents
Mass: 328, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
StackSize: 1000
VolumeCapacity: 1000, type: float, display: true, formatter: Liter
HitPoints: 1000, type: int, display: true
CPUIn: 1, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
BlastParticleIndex: 10
BlastRadius: 5
BlastDamage: 300
WarpAccept: Presents
Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 35, display: true
RepairToTemplate: false
AllowedInBlueprint: false, display: true
ShowUser: No
}
{ Block Name: ShieldGeneratorSVEvent
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
Class: ShieldGenerator
CustomIcon: ShieldGeneratorSV
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 22823, display: true
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
Group: cpgEquipment
Material: metal
Shape: ModelEntity
ShowBlockName: true
Place: Free
RepairToTemplate: false
PickupTarget: Presents
AllowedInBlueprint: false, display: true
IsActivateable: true
IsActivatedOnPlace: false
IsAccessible: true, type: bool
IsDuplicateable: false
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,3", display: true
AllowPlacingAt: "SS", display: true
StackSize: 1
Category: Devices
BlockColor: "110,110,110"
HitPoints: 1000, type: int, display: true
Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 187.5, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 1, type: int, display: true
EnergyInIdle: 1, type: int, display: true, formatter: Watt
ShieldCapacity: 250000, type: int, display: true
ShieldRecharge: 5000, type: int, display: true # recharge rate per sec
ShieldCooldown: 15, type: int, display: true # in seconds
ShieldPerCrystal: 250000, type: int, display: true
ShowUser: No
}
{ +Block Name: RCSBlockSVEvent # low-performance 'broken' variant for special setups
IndexName: RCS
CustomIcon: RCSBlockSV
Group: cpgRCS
Material: metal
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 805, display: true
Model: @models/Blocks/Mothership/RCS_BlockPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "SS,GV", display: true
AllowedInBlueprint: false, display: true
TemplateRoot: PlasticSmallBlocks
PickupTarget: PlasticSmallBlocks
SizeInBlocks: "1,1,1", display: true
Mass: 256, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
IsActivateable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
Info: bkiRCBlockSVEvent, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
BlockColor: "110,110,110"
Category: Devices
Torque: 17, type: int, display: true, formatter: NewtonMeter #RCSlight: 50
EnergyDynamicGroup: RCS
EnergyIn: 50, type: int, display: true, formatter: Watt #original: 10; damaged = facto 5
CPUIn: 450, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 25
UpgradeTo: RCSBlockSV, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: ThrusterSVSmallEvent # low-performance 'broken' variant for special setups
Class: Thruster
CustomIcon: ThrusterSVRoundNormal
IndexName: Thruster
Group: cpgThruster
MarketPrice: 685, display: true
AllowedInBlueprint: false, display: true
TemplateRoot: PlasticSmallBlocks
PickupTarget: PlasticSmallBlocks
EssentialCategory: cpgThruster
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
StackSize: 1000
BlockColor: "110,110,110"
Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSDirectionalPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 184, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
Info: bkiThrusterSVSmallEvent, display: true
HitPoints: 75, type: int, display: true
ThrusterForce: 25, type: int, display: true, formatter: Newton #Default 75
EnergyIn: 100, type: int, display: true, formatter: Watt #original: 20; damaged = facto 5
EnergyDynamicGroup: Thruster
CPUIn: 56, type: int, display: true
Category: Devices
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
UpgradeTo: ThrusterSVDirectional, display: true
Temperature: 203, display: true
}
{ +Block Name: FuelTankSVSmallEvent # low-performance 'broken' variant for special setups
Model: @models/Blocks/Spaceship/FuelTankSVSmallPrefab
CustomIcon: FuelTankSVSmall
Class: FuelTank
IndexName: FuelTank
Group: cpgFuelTank
MarketPrice: 120, display: true
AllowedInBlueprint: false, display: true
TemplateRoot: PlasticSmallBlocks
PickupTarget: PlasticSmallBlocks
EssentialCategory: cpgFuelTank
# LootList: 26 # 10 slots
Material: metallight
Shape: ModelEntity
ShowBlockName: true
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
# IsActivateable: false # fuel tanks activate themselves if they contain fuel
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
IsIgnoreLC: true
# IsClosedOnMoving: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
Volume: 8, type: float, display: true, formatter: Liter
Mass: 42, type: float, display: true, formatter: Kilogram
Info: bkiFuelTankSVSmallEvent, display: true
StackSize: 2000
BlockColor: "110,110,110"
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 75, type: int, display: true
Category: Devices
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall"
FuelCapacity: 100, type: int, display: true #Default: 300
BlastParticleIndex: 10
BlastRadius: 3
BlastDamage: 150
Radiation: 0.5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
UpgradeTo: FuelTankSVSmall, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: GeneratorSVSmallEvent # low-performance 'broken' variant for special setups to quickly overload
Model: @models/Blocks/Spaceship/GeneratorSVSmallPrefab
CustomIcon: GeneratorSVSmall
IndexName: Generator
Class: Generator
Group: cpgGenerator
MarketPrice: 400, display: true
AllowedInBlueprint: false, display: true
TemplateRoot: PlasticSmallBlocks
PickupTarget: PlasticSmallBlocks
EssentialCategory: cpgGenerator
LootList: 1
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,1,1", display: true
Volume: 31.25, type: float, display: true, formatter: Liter
Mass: 148, type: float, display: true, formatter: Kilogram
Info: bkiGeneratorSVSmallEvent, display: true
# ModelOffset: "0,0.5,0"
StackSize: 1000
IsOxygenTight: true, display: true
IsActivateable: true
IsIgnoreLC: true
HitPoints: 125, type: int, display: true
EnergyOut: 50, type: int, display: true, formatter: Watt #Original: 750
CPUIn: 87, type: int, display: true
Category: Devices
BlastParticleIndex: 2
BlastRadius: 3
BlastDamage: 200
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
UpgradeTo: GeneratorSVSmall, display: true
Temperature: 50, display: true
Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
}
{ +Block Name: TeleporterBAEvent
Info: bkiTeleporterBAEvent, display: true
Class: Teleporter
# MarketPrice: 2200, display: true
Group: cpgTransportation
Category: Devices
IndexName: Teleporter
RepairToTemplate: false
AllowedInBlueprint: false, display: true
CustomIcon: TeleporterBA
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/TeleporterPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
# TemplateRoot: HullLargeBlocks
PickupTarget: TeleporterBA
BlockColor: "110,110,110"
IsActivateable: true
IsLockable: true
IsOxygenTight: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 1000
IsDuplicateable: false
Mass: 320, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
CPUIn: 1, type: int, display: true
Volume: 200, type: float, display: true, formatter: Liter
HitPoints: 1000, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
RangeLY: 325 # a value of 0 allows to teleport only within the current sector
ShowUser: No
}
## ============= Growable Crystals =======
{ Block Name: CrystalsPyramidBlueStage1
Class: PlantGrowing
AllowedInBlueprint: false, display: true
MarketPrice: 76, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage1Prefab.prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
{ Child PlantGrowing
Next: CrystalsPyramidBlueStage2
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead
}
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Vegetables, display: true
# CropYield: 2, display: true
GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: DurianRoot # disassemble
TemplateRoot: CrystalsPyramidBlueStage2 # deconstruct - to avoid exploit
}
{ Block Name: CrystalsPyramidBlueStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: CrystalsPyramidBlueStage3
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage2Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Face
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV
}
{ Block Name: CrystalsPyramidBlueStage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: PentaxidOre
Count: 2
}
{ Child CropsGrown
OnHarvest: CrystalsPyramidBlueStage3Harvested
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage3Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# ShowUser: NoButCSV
XpFactor: 0.25
}
{ Block Name: CrystalsPyramidBlueStage3Harvested
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: CrystalsPyramidBlueStage3
GrowthRate: 45
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage3HarvestedPrefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV
}
{ Block Name: CrystalsPyramidOrangeStage1
Class: PlantGrowing
AllowedInBlueprint: false, display: true
MarketPrice: 76, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
{ Child PlantGrowing
Next: CrystalsPyramidOrangeStage2
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead
}
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Vegetables, display: true
# CropYield: 2, display: true
GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: DurianRoot # disassemble
TemplateRoot: CrystalsPyramidOrangeStage2 # deconstruct - to avoid exploit
}
{ Block Name: CrystalsPyramidOrangeStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: CrystalsPyramidOrangeStage3
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage2Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Face
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV
}
{ Block Name: CrystalsPyramidOrangeStage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: PentaxidOre
Count: 2
}
{ Child CropsGrown
OnHarvest: CrystalsPyramidOrangeStage3Harvested
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage3Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# ShowUser: NoButCSV
XpFactor: 0.25
}
{ Block Name: CrystalsPyramidOrangeStage3Harvested
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: CrystalsPyramidOrangeStage3
GrowthRate: 45
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage3HarvestedPrefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV
}
{ Block Name: CrystalStraightStage1
Class: PlantGrowing
AllowedInBlueprint: false, display: true
MarketPrice: 76, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalStraightStage1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
{ Child PlantGrowing
Next: CrystalStraightStage2
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead
}
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# CropType: Vegetables, display: true
# CropYield: 2, display: true
GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes
Mass: 1, type: float, display: true, formatter: Kilogram
Info: bkiPlantSprout, display: true
Category: Farming
XpFactor: 1
PickupTarget: DurianRoot # disassemble
TemplateRoot: CrystalStraightStage2 # deconstruct - to avoid exploit
}
{ Block Name: CrystalStraightStage2
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: CrystalStraightStage3
GrowthRate: 10
FertileLevel: 5
OnDeath: PlantDead2
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalStraightStage2Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Place: Face
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV
}
{ Block Name: CrystalStraightStage3
Class: CropsGrown
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child DropOnHarvest
Item: PentaxidOre
Count: 1
}
{ Child CropsGrown
OnHarvest: CrystalStraightStage3Harvested
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalStraightStage3Prefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
Category: Farming
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
# ShowUser: NoButCSV
XpFactor: 0.25
}
{ Block Name: CrystalStraightStage3Harvested
Class: PlantGrowing
AllowedInBlueprint: false, display: true
IndexName: Plant
{ Child PlantGrowing
Next: CrystalStraightStage3
GrowthRate: 45
FertileLevel: 5
OnDeath: PlantDead
}
Material: plants
Shape: ModelEntity
Model: @models2/Entities/Farming/Crystals/CrystalStraightStage3HarvestedPrefab
PickupTarget: DurianRoot
IsAccessible: false, type: bool
Collide: "bullet,rocket,melee,sight"
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
ShowBlockName: true
ShowUser: NoButCSV
}
# ============= Airthight Ramps (with Forcefields) =============
{ +Block Name: Ramp1x1x1Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x1x1AirtightPrefab
SizeInBlocks: "1,1,1", display: true
Volume: 50, type: float, display: true, formatter: Liter
IsOxygenTight: true, display: true
HitPoints: 100, type: int, display: true
Mass: 15, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp3x1x1Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1AirtightPrefab
SizeInBlocks: "3,1,1", display: true
IsOxygenTight: true, display: true
# Volume: 100, type: float, display: true, formatter: Liter
HitPoints: 100, type: int, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp3x2x1Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x2x1AirtightPrefab
SizeInBlocks: "3,2,1", display: true
IsOxygenTight: true, display: true
Volume: 300, type: float, display: true, formatter: Liter
HitPoints: 120, type: int, display: true
Mass: 50, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp3x3x1Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x3x1AirtightPrefab
SizeInBlocks: "3,3,1", display: true
IsOxygenTight: true, display: true
Volume: 400, type: float, display: true, formatter: Liter
HitPoints: 150, type: int, display: true
Mass: 75, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp3x4x2Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x4x2AirtightPrefab
SizeInBlocks: "3,4,2", display: true
IsOxygenTight: true, display: true
Volume: 1000, type: float, display: true, formatter: Liter
HitPoints: 200, type: int, display: true
Mass: 125, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp3x5x3Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp3x5x3AirtightPrefab
SizeInBlocks: "3,5,3", display: true
IsOxygenTight: true, display: true
Volume: 2000, type: float, display: true, formatter: Liter
HitPoints: 250, type: int, display: true
Mass: 175, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp1x2x1Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x2x1AirtightPrefab
SizeInBlocks: "1,2,1", display: true
IsOxygenTight: true, display: true
Volume: 70, type: float, display: true, formatter: Liter
HitPoints: 110, type: int, display: true
Mass: 20, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp1x3x1Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x3x1AirtightPrefab
SizeInBlocks: "1,3,1", display: true
IsOxygenTight: true, display: true
Volume: 100, type: float, display: true, formatter: Liter
HitPoints: 120, type: int, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ +Block Name: Ramp1x4x2Airtight, Ref: RampTemplate
Model: @models/Blocks/Mothership/Ramps/Ramp1x4x2AirtightPrefab
SizeInBlocks: "1,4,2", display: true
IsOxygenTight: true, display: true
Volume: 400, type: float, display: true, formatter: Liter
HitPoints: 130, type: int, display: true
Mass: 50, type: float, display: true, formatter: Kilogram
EnergyIn: 3, type: int, display: true, formatter: Watt
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
# === Special Mission Loot Devices / Blocks
# === Use for missions which give a mission item to allow all players of the mission can grab it from the box (Personal Locker mode)
{ +Block Name: PersonalLootBlocks
CustomIcon: ScifiStorage
AllowedInBlueprint: false, display: true
Group: cpgCargoBox
StackSize: 4000
Material: metal
Shape: Invisible
# Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
#CPUIn: 1, type: int, display: true
#Mass: 1, type: float, display: true, formatter: Kilogram
#EnergyIn: 1, type: int, display: true, formatter: Watt
ChildBlocks: "PLBLockerTriple, PLBScifiNightstand, PLBScifiStorage, PLBTank1, PLBTank2, PLBContainerMS01Large, PLBScifiContainer1Large, PLBScifiContainer2Large, PLBScifiContainerPowerLarge, PLBCargoContainerSmall, PLBCargoContainerMedium, PLBContainerMS02Large, PLBContainerMS03Large, PLBContainerMS04Large, PLBContainerMS05Large, PLBCargoPalette01, PLBCargoPalette02, PLBCargoPalette03, PLBCargoPalette04"
ShowBlockName: true
}
{ +Block Name: PLBLockerTriple
CustomIcon: ContainerPersonal
Info: bkiPersonalLootBlocks, display: true
LootList: 66
Class: ContainerPersonal
Category: Devices
Group: cpgCargoBox
AllowedInBlueprint: false, display: true
AllowPlacingAt: "Base,MS", display: false
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Material: metal
Place: Free
Shape: ModelEntity
PickupTarget: SteelPlate
TemplateRoot: DecoBlocks
Model: @models/Blocks/Mothership/ContainerPersonalPrefab
# ModelOffset: "0,0.5,0" #
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
BlockColor: "110,110,110"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowBlockName: true
DropInventoryEntity: DropContainer
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
#Volume: 400, type: float, display: true, formatter: Liter
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
#CPUIn: 0, type: int, display: true
#Mass: 0, type: float, display: true, formatter: Kilogram
#EnergyIn: 0, type: int, display: true, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 10
ShowUser: Yes
}
{ +Block Name: PLBScifiNightstand, Ref: PLBLockerTriple
CustomIcon: ScifiNightstand
LootList: 65
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiNightstandPrefab
}
{ +Block Name: PLBScifiStorage, Ref: PLBLockerTriple
CustomIcon: ScifiStorage
LootList: 64
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiStoragePrefab
}
{ +Block Name: PLBTank1, Ref: PLBLockerTriple
CustomIcon: Tank1
LootList: 60
SizeInBlocks: "2,1,1", display: true
SymType: 4
Model: @models2/Entities/Decorations/LaboratoryPack/Tank1Prefab
}
{ +Block Name: PLBTank2, Ref: PLBLockerTriple
CustomIcon: Tank2
LootList: 60
Model: @models2/Entities/Decorations/LaboratoryPack/Tank2Prefab
}
# == PLB Containers
{ +Block Name: PLBContainerMS01Large, Ref: PLBLockerTriple
CustomIcon: ContainerMS01Large
LootList: 60
Model: @models/Blocks/Mothership/CargoBoxPrefab
}
{ +Block Name: PLBScifiContainer1Large, Ref: PLBLockerTriple
CustomIcon: ScifiContainer1Large
LootList: 60
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab
}
{ +Block Name: PLBScifiContainer2Large, Ref: PLBLockerTriple
CustomIcon: ScifiContainer2Large
LootList: 60
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab
}
{ +Block Name: PLBScifiContainerPowerLarge, Ref: PLBLockerTriple
CustomIcon: ScifiContainerPowerLarge
LootList: 60
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab
}
{ +Block Name: PLBCargoContainerSmall, Ref: PLBLockerTriple
CustomIcon: CargoContainerSmall
LootList: 60
Model: @models/Blocks/Mothership/CargoContainerSmallPrefab
}
{ +Block Name: PLBCargoContainerMedium, Ref: PLBLockerTriple
CustomIcon: CargoContainerMedium
LootList: 60
Model: @models/Blocks/Mothership/CargoContainerMediumPrefab
}
{ +Block Name: PLBContainerMS02Large, Ref: PLBLockerTriple
CustomIcon: ContainerMS02Large
LootList: 60
Model: @models/Blocks/Mothership/ContainerMS02LargePrefab
}
{ +Block Name: PLBContainerMS03Large, Ref: PLBLockerTriple
CustomIcon: ContainerMS03Large
LootList: 60
Model: @models/Blocks/Mothership/ContainerMS03LargePrefab
}
{ +Block Name: PLBContainerMS04Large, Ref: PLBLockerTriple
CustomIcon: ContainerMS04Large
LootList: 60
Model: @models/Blocks/Mothership/ContainerMS04LargePrefab
}
{ +Block Name: PLBContainerMS05Large, Ref: PLBLockerTriple
CustomIcon: ContainerMS05Large
LootList: 60
Model: @models/Blocks/Mothership/ContainerMS05LargePrefab
}
{ +Block Name: PLBCargoPalette01, Ref: PLBLockerTriple
CustomIcon: CargoPalette01
LootList: 60
Model: @models/Blocks/Mothership/CargoPalette01Prefab
}
{ +Block Name: PLBCargoPalette02, Ref: PLBLockerTriple
CustomIcon: CargoPalette02
LootList: 60
Model: @models/Blocks/Mothership/CargoPalette02Prefab
}
{ +Block Name: PLBCargoPalette03, Ref: PLBLockerTriple
CustomIcon: CargoPalette03
LootList: 60
Model: @models/Blocks/Mothership/CargoPalette03Prefab
}
{ +Block Name: PLBCargoPalette04, Ref: PLBLockerTriple
CustomIcon: CargoPalette04
LootList: 60
Model: @models/Blocks/Mothership/CargoPalette04Prefab
}
{ +Block Name: PersonalLootBlocksTribal
CustomIcon: TribalBox
AllowedInBlueprint: false, display: true
Group: cpgCargoBox
StackSize: 4000
Material: metal
Shape: Invisible
# Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
#CPUIn: 1, type: int, display: true
#Mass: 1, type: float, display: true, formatter: Kilogram
#EnergyIn: 1, type: int, display: true, formatter: Watt
ChildBlocks: "PLBTribalBox, PLBTribalBarrels, PLBTribalBaskets, PLBTribalSacks, PLBTribalBookcase1, PLBTribalBookcase2, PLBTribalCabinet1, PLBTribalCabinet2, PLBTribalCauldron, PLBTribalCauldron2, PLBTribalTub, PLBTribalBuckets"
ShowBlockName: true
}
{ +Block Name: PLBTribalBox
CustomIcon: TribalBox
Info: bkiPersonalLootBlocks, display: true
LootList: 56
Class: ContainerPersonal
Category: Devices
Group: cpgCargoBox
AllowedInBlueprint: false, display: true
AllowPlacingAt: "Base,MS", display: false
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
Material: woodblock
Place: Free
Shape: ModelEntity
PickupTarget: WoodLogs
TemplateRoot: DecoTribalBlocks
Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab
# ModelOffset: "0,0.5,0" #
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
BlockColor: "110,110,110"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
ShowBlockName: true
DropInventoryEntity: DropContainer
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
#Volume: 400, type: float, display: true, formatter: Liter
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
#CPUIn: 0, type: int, display: true
#Mass: 0, type: float, display: true, formatter: Kilogram
#EnergyIn: 0, type: int, display: true, formatter: Watt
#BlastParticleIndex: 4
#BlastRadius: 1
#BlastDamage: 10
ShowUser: Yes
}
{ +Block Name: PLBTribalBarrels, Ref: PLBTribalBox
CustomIcon: TribalBarrels
LootList: 56
Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab
}
{ +Block Name: PLBTribalBaskets, Ref: PLBTribalBox
CustomIcon: TribalBaskets
LootList: 55
Model: @models2/Entities/Decorations/TribalAssets/TribalBasketsPrefab
}
{ +Block Name: PLBTribalSacks, Ref: PLBTribalBox
CustomIcon: TribalSacks
LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalSacksPrefab
}
{ +Block Name: PLBTribalBookcase1, Ref: PLBTribalBox
CustomIcon: TribalBookcase1
LootList: 62
Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase1Prefab
}
{ +Block Name: PLBTribalBookcase2, Ref: PLBTribalBox
CustomIcon: TribalBookcase2
LootList: 62
Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase2Prefab
}
{ +Block Name: PLBTribalCabinet1, Ref: PLBTribalBox
CustomIcon: TribalCabinet1
LootList: 59
Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet1Prefab
}
{ +Block Name: PLBTribalCabinet2, Ref: PLBTribalBox
CustomIcon: TribalCabinet2
LootList: 59
Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet2Prefab
}
{ +Block Name: PLBTribalCauldron, Ref: PLBTribalBox
CustomIcon: TribalCauldron
LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab
}
{ +Block Name: PLBTribalCauldron2, Ref: PLBTribalBox
CustomIcon: TribalCauldron2
LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalCauldron2Prefab
}
{ +Block Name: PLBTribalTub, Ref: PLBTribalBox
CustomIcon: TribalTub
LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalTubPrefab
}
{ +Block Name: PLBTribalBuckets, Ref: PLBTribalBox
CustomIcon: TribalBuckets
LootList: 55
Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab
}
# ===========================================
# SPECIAL 'Effect' Blocks
# ===========================================
#
# = Destroy per signal =
{ +Block Name: WoodDestroyedRemoteEffectBlocks
Material: woodblock
#CustomIcon: WoodBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 70
TextureTable: 1 # 2 = concrete table
BlockColor: "187,135,90"
Shape: Invisible
# Model: Cube
PickupTarget: WoodPlanks
Info: bkiWoodDestroyedRemoteEffectBlocks, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 100, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
Category: BuildingBlocks
ChildBlocks: "WoodFullDestroyedRemoteEffect, WoodThinDestroyedRemoteEffect"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: WoodFullDestroyedRemoteEffect
Material: woodblock
#CustomIcon: WoodBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 70
TextureTable: 1 # 2 = concrete table
BlockColor: "187,135,90"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 100, type: int, display: true
Mass: 300, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: WoodLargeDestroyedBlocks
Class: Explosive
# Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
UpgradeTo: WoodFull, display: true
}
{ +Block Name: WoodThinDestroyedRemoteEffect, Ref: WoodFullDestroyedRemoteEffect
HitPoints: 50, type: int, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
IsOxygenTight: false, display: true
UpgradeTo: WoodThin, display: true
}
{ +Block Name: WoodDestroyedOnTouchEffectBlocks
Material: woodblock
#CustomIcon: WoodBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 70
TextureTable: 1 # 2 = concrete table
BlockColor: "187,135,90"
Shape: Invisible
# Model: Cube
PickupTarget: WoodPlanks
Info: bkiWoodDestroyedRemoteEffectBlocks, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 100, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
Category: BuildingBlocks
ChildBlocks: "WoodFullDestroyedOnTouchEffectBlocks, WoodThinDestroyedOnTouchEffectBlocks"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: WoodFullDestroyedOnTouchEffectBlocks
Material: woodblock
#CustomIcon: WoodBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 70
TextureTable: 1 # 2 = concrete table
BlockColor: "187,135,90"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 100, type: int, display: true
Mass: 300, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: WoodLargeDestroyedBlocks
UpgradeTo: WoodFull, display: true
#Class: Explosive
Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
}
{ +Block Name: WoodThinDestroyedOnTouchEffectBlocks, Ref: WoodFullDestroyedOnTouchEffectBlocks
HitPoints: 50, type: int, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
IsOxygenTight: false, display: true
UpgradeTo: WoodThin, display: true
}
{ +Block Name: ConcreteDestroyedRemoteEffectBlocks
Material: concrete
CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: Invisible
# Model: Cube
PickupTarget: Cement
Info: bkiConcreteDestroyedRemoteEffectBlocks, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 400, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
Category: BuildingBlocks
ChildBlocks: "ConcreteFullDestroyedRemoteEffect, ConcreteThinDestroyedRemoteEffect"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: ConcreteFullDestroyedRemoteEffect
Material: concrete
CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 400, type: int, display: true
Mass: 300, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: ConcreteDestroyedBlocks
Class: Explosive
# Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
UpgradeTo: ConcreteFull, display: true
IsOxygenTight: false, display: true
}
{ +Block Name: ConcreteThinDestroyedRemoteEffect, Ref: ConcreteFullDestroyedRemoteEffect
HitPoints: 200, type: int, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
UpgradeTo: ConcreteThin, display: true
IsOxygenTight: false, display: true
}
{ +Block Name: ConcreteDestroyedOnTouchEffectBlocks
Material: concrete
CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: Invisible
# Model: Cube
PickupTarget: Cement
Info: bkiConcreteDestroyedOnTouchEffectBlocks, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 400, type: int, display: false
Mass: 300, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
Category: BuildingBlocks
ChildBlocks: "ConcreteFullDestroyedOnTouchEffect, ConcreteThinDestroyedOnTouchEffect"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: ConcreteFullDestroyedOnTouchEffect
Material: concrete
CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 92
TextureTable: 2 # 2 = concrete table
BlockColor: "170,170,170"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 400, type: int, display: true
Mass: 300, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: ConcreteDestroyedBlocks
# Class: Explosive
Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
UpgradeTo: ConcreteFull, display: true
IsOxygenTight: false, display: true
}
{ +Block Name: ConcreteThinDestroyedOnTouchEffect, Ref: ConcreteFullDestroyedOnTouchEffect
HitPoints: 200, type: int, display: true
Mass: 150, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
UpgradeTo: ConcreteThin, display: true
IsOxygenTight: false, display: true
}
{ +Block Name: HullLargeDestroyedRemoteEffectBlocks
Material: hullarmored
CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: Invisible
PickupTarget: SteelPlate
Info: bkiHullLargeDestroyedRemoteEffectBlocks, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 250, type: int, display: false
Mass: 500, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
Category: BuildingBlocks
ChildBlocks: "HullFullLargeDestroyedRemoteEffect, HullThinLargeDestroyedRemoteEffect"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: HullFullLargeDestroyedRemoteEffect
Material: hullarmored
CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 250, type: int, display: true
Mass: 500, type: float, display: true, formatter: Kilogram
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: HullLargeDestroyedBlocks
Class: Explosive
# Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
UpgradeTo: HullFullLarge, display: true
}
{ +Block Name: HullThinLargeDestroyedRemoteEffect, Ref: HullFullLargeDestroyedRemoteEffect
HitPoints: 125, type: int, display: true
Mass: 250, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
IsOxygenTight: false, display: true
UpgradeTo: HullThinLarge, display: true
}
{ +Block Name: HullLargeDestroyedOnTouchEffect
Material: hullarmored
CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: Invisible
PickupTarget: SteelPlate
Info: bkiHullLargeDestroyedOnTouchEffect, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 250, type: int, display: false
Mass: 500, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
Category: BuildingBlocks
ChildBlocks: "HullFullLargeDestroyedOnTouchEffect, HullThinLargeDestroyedOnTouchEffect"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: HullFullLargeDestroyedOnTouchEffect
Material: hullarmored
CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon!
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 50
BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 250, type: int, display: true
Mass: 500, type: float, display: true, formatter: Kilogram
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: HullLargeDestroyedBlocks
UpgradeTo: HullFullLarge, display: true
#Class: Explosive
Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
}
{ +Block Name: HullThinLargeDestroyedOnTouchEffect, Ref: HullFullLargeDestroyedOnTouchEffect
HitPoints: 125, type: int, display: true
Mass: 250, type: float, display: true, formatter: Kilogram
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
IsOxygenTight: false, display: true
UpgradeTo: HullThinLarge, display: true
}
{ +Block Name: XenoDestroyedRemoteEffectBlocks #Xeno Steel = AlienLargeBlocks = non-radioactive
Material: alien
#CustomIcon: AlienLargeBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 36
TextureTable: 3
# BlockColor: "110,110,110"
Shape: Invisible
PickupTarget: XenoSubstrate
Info: bkiXenoDestroyedRemoteEffectBlocks, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 1300, type: int, display: false
Mass: 1300, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
#BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "XenoFullDestroyedRemoteEffect, XenoThinDestroyedRemoteEffect"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: XenoFullDestroyedRemoteEffect
Material: alien
#CustomIcon: AlienLargeBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 36
TextureTable: 3
# BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 1300, type: int, display: true
Mass: 1300, type: float, display: true, formatter: Kilogram
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: XenoLargeDestroyedBlocks
UpgradeTo: AlienFullLarge, display: true
Class: Explosive
# Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
}
{ +Block Name: XenoThinDestroyedRemoteEffect, Ref: XenoFullDestroyedRemoteEffect
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
HitPoints: 750, type: int, display: true
Mass: 750, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
UpgradeTo: AlienThinLarge, display: true
}
{ +Block Name: XenoDestroyedOnTouchEffect #Xeno Steel = AlienLargeBlocks = non-radioactive
Material: alien
#CustomIcon: AlienLargeBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 36
TextureTable: 3
# BlockColor: "110,110,110"
Shape: Invisible
PickupTarget: XenoSubstrate
Info: bkiXenoDestroyedRemoteEffectBlocks, display: true
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 1300, type: int, display: false
Mass: 1300, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
StackSize: 1000
#BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "XenoFullDestroyedOnTouchEffect, XenoThinDestroyedOnTouchEffect"
HideShapesWindow: true
IsOxygenTight: false, display: true
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: XenoFullDestroyedOnTouchEffect
Material: alien
#CustomIcon: AlienLargeBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Texture: 36
TextureTable: 3
# BlockColor: "110,110,110"
Shape: New
Place: Free
Model: Cube
AllowPlacingAt: Base, display: true
AllowedInBlueprint: false, display: true
HitPoints: 1300, type: int, display: true
Mass: 1300, type: float, display: true, formatter: Kilogram
ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
TemplateRoot: XenoLargeDestroyedBlocks
UpgradeTo: AlienFullLarge, display: true
#Class: Explosive
Class: TrapDoorOneTime
Group: cpgSignal
Category: Devices
BlastParticleIndex: 13
BlastRadius: 1, display: Radius
BlastDamage: 0
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
}
{ +Block Name: XenoThinDestroyedOnTouchEffect, Ref: XenoFullDestroyedOnTouchEffect
ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
HitPoints: 750, type: int, display: true
Mass: 750, type: float, display: true, formatter: Kilogram
IsOxygenTight: false, display: true
UpgradeTo: AlienThinLarge, display: true
}
# === Explosive Blocks for small vessels
{ +Block Name: ExplosiveSmallBlocksSelf
Class: Explosive
Group: cpgSignal
CustomIcon: ExplosiveBlocks
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metallight
Texture: 46
BlockColor: "102,0,0"
# Shape: Invisible # cannot set to invisible because id=1263 is used in several POIs
Shape: New
Model: Cube
Place: Free
PickupTarget: HullSmallBlocks
AllowPlacingAt: "SS,GV", display: true
AllowedInBlueprint: false, display: true
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
HitPoints: 50, type: int, display: false
# CPUIn: 10, type: int, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
StackSize: 1000
HideShapesWindow: true
Category: Devices
ChildBlocks: "ExplosiveSmallBlocksSelfFull, ExplosiveSmallBlocksSelfThin"
BlastParticleIndex: 4
BlastRadius: 1, display: Radius
BlastDamage: 500
}
{ +Block Name: ExplosiveSmallBlocksSelfFull
Class: Explosive
Group: cpgSignal
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metallight
Texture: 46
BlockColor: "102,0,0"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullSmallBlocks
AllowPlacingAt: "SS,GV", display: true
AllowedInBlueprint: false, display: true
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
HitPoints: 50, type: int, display: false
# CPUIn: 10, type: int, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
Category: Devices
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
BlastParticleIndex: 4
BlastRadius: 0, display: Radius
BlastDamage: 100
}
{ +Block Name: ExplosiveSmallBlocksSelfThin, Ref: ExplosiveSmallBlocksSelfFull
HitPoints: 25, type: int, display: true
Mass: 15, type: float, display: true, formatter: Kilogram
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
}
{ +Block Name: ExplosiveSmallBlocksRadius, Ref: ExplosiveSmallBlocksSelf
BlockColor: "255,0,0"
Mass: 15, type: float, display: true, formatter: Kilogram
PickupTarget: HullSmallBlocks
CustomIcon: ExplosiveBlocks2
ChildBlocks: "ExplosiveSmallBlocksRadiusFull, ExplosiveSmallBlocksRadiusThin"
BlastParticleIndex: 4
BlastRadius: 3, display: Radius
BlastDamage: 1500
}
{ +Block Name: ExplosiveSmallBlocksRadiusFull
Class: Explosive
Group: cpgSignal
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Material: metallight
Texture: 46
BlockColor: "255,0,0"
Shape: New
Place: Free
Model: Cube
TemplateRoot: HullLargeBlocks
AllowPlacingAt: "SS,GV", display: true
AllowedInBlueprint: false, display: true
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: true, display: true
HitPoints: 50, type: int, display: false
# CPUIn: 10, type: int, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
Category: Devices
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
BlastParticleIndex: 4
BlastRadius: 3, display: Radius
BlastDamage: 1500
BlastShieldDamage: 500
}
{ +Block Name: ExplosiveSmallBlocksRadiusThin, Ref: ExplosiveSmallBlocksRadiusFull
Mass: 15, type: float, display: true, formatter: Kilogram
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
}
# === Special Dialogue Devices / Blocks
{ +Block Name: PDAdialogueDevices
CustomIcon: PDAsingle
AllowedInBlueprint: false, display: true
Group: cpgLCD
StackSize: 4000
Material: metal
Shape: Invisible
# Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
#VolumeCapacity: 8000, type: float, display: true, formatter: Liter
#CPUIn: 1, type: int, display: true
#Mass: 1, type: float, display: true, formatter: Kilogram
#EnergyIn: 1, type: int, display: true, formatter: Watt
HitPoints: 15, type: int, display: false
ChildBlocks: "PDAsingle, PDAsingleLeft, PDAsingleTilted"
ShowBlockName: true
}
{ +Block Name: PDAsingle
# CustomIcon: PDA
Material: metallight
Class: NPCDialogue
Category: Devices
Info: bkiPDAsingle, display: true
IndexName: LCD
Group: cpgLCD
Shape: ModelEntity
Model: @models/Blocks/Misc/PDAsinglePrefab
DropMeshfile: Entities/Misc/PDADropPrefab
Place: Free
NPCModelRotation: false
#BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS,SS,GV", display: true
IsAccessible: true, type: bool
#IsActivateableInCP: true
#IsLockable: true
IsOxygenTight: false, display: true
# CanPickup: true
#IsActivateable: true
#EnergyIn: 1, type: int, display: true, formatter: Watt
# ModelOffset: "0,0.5,0"
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
TemplateRoot: LCDScreenBlocks
PickupTarget: PlasticMaterial
RepairToTemplate: false
AllowedInBlueprint: false, display: true
Volume: 1, type: float, display: true, formatter: Liter
Mass: 1, type: float, display: true, formatter: Kilogram
HitPoints: 25, type: int, display: true
EnergyIn: 0, type: int, display: true, formatter: Watt
}
{ +Block Name: PDAsingleLeft, Ref: PDAsingle
CustomIcon: PDAsingle
Model: @models/Blocks/Misc/PDAsingleLeftPrefab
DropMeshfile: Entities/Misc/PDADropPrefab
}
{ +Block Name: PDAsingleTilted, Ref: PDAsingle
CustomIcon: PDAsingle
Model: @models/Blocks/Misc/PDAsingleTiltedPrefab
DropMeshfile: Entities/Misc/PDADropPrefab
}
{ +Block Name: ConsoleGIN
CustomIcon: ConsoleTrading
Class: NPCDialogue
DialogueState: GIN_Console_Initialize
NPCModelRotation: false
Group: cpgCrewStationAlien
Material: metallight
Shape: ModelEntity
Model: @models/Blocks/Mothership/TradingConsolePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiConsoleGIN, display: true
Category: Deco Blocks
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsAccessible: true, type: bool
# IsLockable: true
IsOxygenTight: false, display: true
# TemplateRoot: ConsoleBlocks
Mass: 65, type: float, display: true, formatter: Kilogram
Volume: 12, type: float, display: true, formatter: Liter
# ModelOffset: "0,0.5,0"
EnergyIn: 1, type: int, display: true, formatter: Watt
# BlockColor: "0,64,255"
BlockColor: "0,255,255"
BlastParticleIndex: 11
BlastRadius: 1
BlastDamage: 80
}
{ +Block Name: TribalSkeletonAnimalChest, Ref: DecoTemplate
Material: woodblock
Model: @models2/Entities/Decorations/TribalAssets/TribalSkeletonAnimalChestPrefab
SizeInBlocks: "1,1,1", display: true
TemplateRoot: TribalSkeletonAnimalChest
PickupTarget: TribalSkeletonAnimalChest
}
{ +Block Name: DeadAnimalBlocks
Info: bkiDeadAnimalBlocks, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
# Class: NPCDialogue
# NPCModelRotation: false
Class: Container
IndexName: Container
Category: Deco Blocks
BlockColor: "110,110,110"
Material: human
Shape: ModelEntity
Place: Free
# ModelOffset: "0,0.5,0"
SizeInBlocks: "1,1,1", display: true
AllowPlacingAt: "Base,MS", display: false
SizeInBlocksLocked: "Base,MS"
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
StackSize: 1000
HitPoints: 250, type: int, display: true
Mass: 80, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: false, formatter: Watt
VolumeCapacity: 8000, type: float, display: true, formatter: Liter
XpFactor: 0
BlastParticleIndex: 14
BlastRadius: 1
BlastDamage: 0
ChildBlocks: "DeadRipperDog"
}
{ +Block Name: DeadRipperDog, Ref: DeadAnimalBlocks
Model: @models2/Entities/Decorations/DeadAnimals/RipperDogDeadStaticPrefab
LootList: 20
Shape: ModelEntity
IsLockable: true
Group: cpgCrewStationAlien
TemplateRoot: TribalSkeletonAnimalChest
PickupTarget: Meat
HitPoints: 50, type: int, display: false
}
{ +Block Name: HoverbikeStatic
Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeStaticPrefab
Info: bkiHoverbikeStatic, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
# Class: NPCDialogue
# NPCModelRotation: false
Class: PassengerSeat
# IndexName: Container
Category: Deco Blocks
# TemplateRoot: PlayerBike
PickupTarget: PlayerBike #Gives the player back a usable playerbike
BlockColor: "110,110,110"
Material: metallight
Shape: ModelEntity
Place: Free
# ModelOffset: "0,0.5,0"
CanPickup: true
SizeInBlocks: "1,1,1", display: true
AllowPlacingAt: "Base,MS", display: false
SizeInBlocksLocked: "Base,MS"
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
#IsAccessible: true, type: bool
IsOxygenTight: false, display: true
StackSize: 100
HitPoints: 100, type: int, display: true
Mass: 60, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
EnergyIn: 1, type: int, display: false, formatter: Watt
# VolumeCapacity: 8000, type: float, display: true, formatter: Liter
MarketPrice: 1200, display: true
XpFactor: 0
RPFactor: 0
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
# ChildBlocks: "HoverbikeStatic"
}
{ +Block Name: HoverbikeDestroyedStatic, Ref: HoverbikeStatic
Info: bkiHoverbikeDestroyedStatic, display: true
PickupTarget: PlayerBikeKit
Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeDestroyedStaticPrefab
}
{ +Block Name: HoverbikeHowlerStatic, Ref: HoverbikeStatic
Info: bkiHoverbikeHowlerStatic, display: true
PickupTarget: HoverbikeHowler #Gives the player back a usable playerbike
MarketPrice: 1250, display: true
Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeHowlerStaticPrefab
}
{ +Block Name: HoverbikeHunterStatic, Ref: HoverbikeStatic
Info: bkiHoverbikeHunterStatic, display: true
PickupTarget: HoverbikeHunter #Gives the player back a usable playerbike
MarketPrice: 1420, display: true
Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeHunterStaticPrefab
}
{ +Block Name: HoverbikeSpeedstarStatic, Ref: HoverbikeStatic
Info: bkiHoverbikeSpeedstarStatic, display: true
MarketPrice: 1750, display: true
PickupTarget: HoverbikeSpeedstar #Gives the player back a usable playerbike
Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeSpeedstarStaticPrefab
}
{ +Block Name: HoverbikeWaspStatic, Ref: HoverbikeStatic
Info: bkiHoverbikeWaspStatic, display: true
MarketPrice: 2158, display: true
PickupTarget: HoverbikeWasp #Gives the player back a usable playerbike
Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeWaspStaticPrefab
}
# ======= DECO & Furnishings =====
{ +Block Name: DecoIndoorTrees # Deco Tree
Material: metallight
Shape: Invisible
BlockColor: "110,110,110"
#Model: @models2/Entities/Decorations/Trees/Alien_Plant_01_1DecoPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 10, type: float, display: true, formatter: Liter
Mass: 14, type: float, display: true, formatter: Kilogram
HitPoints: 15, type: int, display: true
Info: bkiDecoTrees, display: true
IsAccessible: false, type: bool
StackSize: 2000
# ModelOffset: "0,0.5,0"
Category: Deco Blocks
MarketPrice: 20, display: true
XpFactor: 0
RPFactor: 0
CanPickup: true
ChildBlocks: "Alien_Plant_01_1Deco, Alien_ShroomTree_01_3Deco, Alien_Shroom_plant2_1Deco, Alien_Plant_12Deco, AlienDesertPlantDeco, Palmetto_Sabal_Desktop_FallDeco, Alien_ShroomTree_02_1Deco, Alien_Tree_09_1Deco, Alien_Plant_06_2Deco, Palm_Coconut_Desktop_2_SpringDeco, Alien_Plant_14Deco, OmicronPalmGreenDeco, Alien_Plant_16Deco, Alien_Plant_04Deco, Cactus2Deco, UmbrellaTreeDeco, Alien_Plant_8_4Deco, Alien_Plant_11_2Deco, Alien_Plant_02_2Deco, Alien_Plant_03_2Deco" #max 32 entries
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ +Block Name: Alien_Plant_01_1Deco
Material: metallight
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_01_1DecoPrefab
TemplateRoot: DecoIndoorTrees
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 10, type: float, display: true, formatter: Liter
Mass: 14, type: float, display: true, formatter: Kilogram
HitPoints: 15, type: int, display: true
Info: bkiDecoTrees, display: true
IsAccessible: false, type: bool
# ModelOffset: "0,0.5,0"
Category: Deco Blocks
MarketPrice: 20, display: true
XpFactor: 0
RPFactor: 0
}
{ +Block Name: Alien_ShroomTree_01_3Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_ShroomTree_01_3DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Shroom_plant2_1Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Shroom_plant2_1DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_12Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_12DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: AlienDesertPlantDeco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/AlienDesertPlantDecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Palmetto_Sabal_Desktop_FallDeco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Palmetto_Sabal_Desktop_FallDecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_ShroomTree_02_1Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_ShroomTree_02_1DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Tree_09_1Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Tree_09_1DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_06_2Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_06_2DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Palm_Coconut_Desktop_2_SpringDeco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Palm_Coconut_Desktop_2_SpringDecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_14Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_14DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: OmicronPalmGreenDeco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/OmicronPalmGreenDecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_16Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_16DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_04Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_04DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Cactus2Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Cactus2DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: UmbrellaTreeDeco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/UmbrellaTreeDecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_8_4Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_8_4DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_11_2Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_11_2DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_02_2Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_02_2DecoPrefab
TemplateRoot: DecoIndoorTrees
}
{ +Block Name: Alien_Plant_03_2Deco, Ref: Alien_Plant_01_1Deco
Shape: ModelEntity
Model: @models2/Entities/Decorations/Trees/Alien_Plant_03_2DecoPrefab
TemplateRoot: DecoIndoorTrees
}
# ================================ Destroyed blocks Extensions ===================================
#{ +Block Name: HullExtendedLargeDestroyed, Ref: HullFullLargeDestroyed
# #HitPoints: 250, type: int, display: true
# #Mass: 209, type: float, display: true, formatter: Kilogram
# ChildShapes: "RoundCornerLongThinDestroyedRight"
# #UpgradeTo: HullFullLarge, display: true
# #IsOxygenTight: false, display: true
#}
#{ +Block Name: HullExtendedSmallDestroyed, Ref: HullFullSmallDestroyed
# #HitPoints: 12, type: int, display: true
# #Mass: 8, type: float, display: true, formatter: Kilogram
# ChildShapes: "RoundCornerLongThinDestroyedRight"
# #UpgradeTo: HullFullSmall, display: true
# #IsOxygenTight: false, display: true
#}
#{ +Block Name: ConcreteExtendedDestroyed, Ref: ConcreteFullDestroyed
# #HitPoints: 200, type: int, display: true
# #Mass: 150, type: float, display: true, formatter: Kilogram
# ChildShapes: "RoundCornerLongThinDestroyedRight"
# #UpgradeTo: ConcreteFull, display: true
# #IsOxygenTight: false, display: true
#}
# ================================ HULL SHAPES TEST ===================================
# { Block Id: 2048, Name: HullTest
# Material: hullarmored
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Texture: 53
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Wall
# Info: bkiBlockGroup, display: true
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: false
# Mass: 100, type: float, display: true, formatter: Kilogram
# # Category: BuildingBlocks
# ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector"
# ChildBlocks: "HullTestShapes1"
# ShowUser: No
#}
# ================================== REPOSITORY ==============================
# ====== Add ANY new device and blocks HERE if not advised otherwise! ========
# ====== Add a DESCRIPTIVE headline to group the new device/blocks ===========
# ====== Always add new stuff to the TOP of the list, not to the END! ========
# ====== Always add ANYTHING as commented out with a # like seen below! ======
# ============================================================================
## Device Model Repository ##
# Model: @models/Blocks/Mothership/ArmorLockerPrefab (old BACV model)
# Model: @models/Blocks/Windows/Railing/LadderVertTopPrefab (ladder top frame; not working yet)
# Model: @models/Blocks/Misc/SecurityCamera01Prefab (non-functional/non-textured)
# Model: @models/Blocks/Misc/SecurityCamera02Prefab (non-functional/non-textured)
# Model: @models/Blocks/Misc/SecurityCamera03Prefab (non-functional/non-textured)
#
#
# # WINDOW TEST
# { Block Id: 1970, Name: Window_v1x1Bottom
# Material: hull
# Shape: ModelEntity
# Model: @models/Blocks/Windows/Standard/Window_v1x1BottomPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
# Mesh-Damage-3: Mesh/D2
# Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Place: Free
# Info: bkiWindowNoShutterSemiTrans, display: true
# IsAccessible: false, type: bool
# Category: BuildingBlocks
# BlockColor: "110,110,110"
# IsOxygenTight: true, display: true
# Collide: Transparent
#
# AllowPlacingAt: "Base,MS,SS,GV", display: false
# SizeInBlocks: "1,1,1", display: true
# SymType: 1
# ShowUser: No
# }
# { Block Id: 1971, Name: Window_v1x1BottomConnect1, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect1Prefab
# SymType: 1
# }
# { Block Id: 1972, Name: Window_v1x1BottomConnect2, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect2Prefab
# SymType: 1
# }
# { Block Id: 1973, Name: Window_v1x1L, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1LBottomLeftPrefab
# SymType: 1
# }
# { Block Id: 1974, Name: Window_v1x1LConnect, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1LBottomLeftConnectPrefab
# SymType: 1
# }
# { Block Id: 1975, Name: Window_v1x1C, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1CBottomPrefab
# SymType: 1
# }
# { Block Id: 1976, Name: Window_v1x1TopBottom, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1TopBottomPrefab
# SymType: 1
# }
# { Block Id: 1977, Name: Window_v1x1Glass, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1GlassPrefab
# SymType: 1
# }
# { Block Id: 1978, Name: Window_v1x1Connect1, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect1Prefab
# SymType: 1
# }
# { Block Id: 1979, Name: Window_v1x1Connect2, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2Prefab
# SymType: 1
# }
# { Block Id: 1980, Name: Window_v1x1Connect2Diagonal, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2DiagonalPrefab
# SymType: 1
# }
# { Block Id: 1981, Name: Window_v1x1Connect3, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect3Prefab
# SymType: 1
# }
# { Block Id: 1982, Name: Window_v1x1Connect4, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect4Prefab
# SymType: 1
# }
# { Block Id: 1983, Name: Window_3side1x1B, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_3side1x1BPrefab
# SymType: 1
# }
# { Block Id: 1984, Name: Window_L1x1B, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_L1x1BPrefab
# SymType: 1
# }
# { Block Id: 1985, Name: Window_L1x1C, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_L1x1CPrefab
# SymType: 1
# }
# { Block Id: 1986, Name: Window_L1x1D, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_L1x1DPrefab
# SymType: 1
# }
# { Block Id: 1987, Name: Window_3side1x1BThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_3side1x1BThickPrefab
# SymType: 1
# }
# { Block Id: 1988, Name: Window_L1x1BThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_L1x1BThickPrefab
# SymType: 1
# }
# { Block Id: 1989, Name: Window_L1x1CThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_L1x1CThickPrefab
# SymType: 1
# }
# { Block Id: 1990, Name: Window_L1x1DThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_L1x1DThickPrefab
# SymType: 1
# }
# { Block Id: 1991, Name: Window_v1x1BottomConnect1Thick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect1ThickPrefab
# SymType: 1
# }
# { Block Id: 1992, Name: Window_v1x1BottomConnect2Thick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect2ThickPrefab
# SymType: 1
# }
# { Block Id: 1993, Name: Window_v1x1BottomThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1BottomThickPrefab
# SymType: 1
# }
# { Block Id: 1994, Name: Window_v1x1BottomTopThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1BottomTopThickPrefab
# SymType: 1
# }
# { Block Id: 1995, Name: Window_v1x1Connect1Thick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect1ThickPrefab
# SymType: 1
# }
# { Block Id: 1996, Name: Window_v1x1Connect2DiagonalThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2DiagonalThickPrefab
# SymType: 1
# }
# { Block Id: 1997, Name: Window_v1x1Connect2Thick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2ThickPrefab
# SymType: 1
# }
# { Block Id: 1998, Name: Window_v1x1Connect3Thick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect3ThickPrefab
# SymType: 1
# }
# { Block Id: 1999, Name: Window_v1x1Connect4Thick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1Connect4ThickPrefab
# SymType: 1
# }
# { Block Id: 2000, Name: Window_v1x1GlassThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1GlassThickPrefab
# SymType: 1
# }
# { Block Id: 2001, Name: Window_v1x1LConnectThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1LConnectThickPrefab
# SymType: 1
# }
# { Block Id: 2002, Name: Window_v1x1LThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1LThickPrefab
# SymType: 1
# }
# { Block Id: 2003, Name: Window_v1x1CBottomThick, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1CBottomThickPrefab
# SymType: 1
# }
# { Block Id: 2004, Name: Window_v1x1DiagonalBottomConnect1Left, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalBottomConnect1LeftPrefab
# SymType: 1
# }
# { Block Id: 2005, Name: Window_v1x1DiagonalBottomConnect1Right, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalBottomConnect1RightPrefab
# SymType: 1
# }
# { Block Id: 2006, Name: Window_v1x1DiagonalBottomConnect2, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalBottomConnect2Prefab
# SymType: 1
# }
# { Block Id: 2007, Name: Window_v1x1DiagonalCBottom, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalCBottomPrefab
# SymType: 1
# }
# { Block Id: 2008, Name: Window_v1x1DiagonalCLeft, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalCLeftPrefab
# SymType: 1
# }
# { Block Id: 2011, Name: Window_v1x1DiagonalConnect1Left, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect1LeftPrefab
# SymType: 1
# }
# { Block Id: 2012, Name: Window_v1x1DiagonalConnect1Right, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect1RightPrefab
# SymType: 1
# }
# { Block Id: 2013, Name: Window_v1x1DiagonalConnect2Bottom, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalCLeftPrefab
# SymType: 1
# }
# { Block Id: 2014, Name: Window_v1x1DiagonalConnect2DiagonalLeft, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect2DiagonalLeftPrefab
# SymType: 1
# }
# { Block Id: 2015, Name: Window_v1x1DiagonalConnect2DiagonalRight, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect2DiagonalRightPrefab
# SymType: 1
# }
# { Block Id: 2016, Name: Window_v1x1DiagonalConnect2Left, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect2LeftPrefab
# SymType: 1
# }
# { Block Id: 2017, Name: Window_v1x1DiagonalConnect3Left, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect3LeftPrefab
# SymType: 1
# }
# { Block Id: 2018, Name: Window_v1x1DiagonalConnect3Right, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect3RightPrefab
# SymType: 1
# }
# { Block Id: 2019, Name: Window_v1x1DiagonalConnect4, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect4Prefab
# SymType: 1
# }
# { Block Id: 2020, Name: Window_v1x1DiagonalGlass, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalGlassPrefab
# SymType: 1
# }
# { Block Id: 2021, Name: Window_v1x1DiagonalLBottomLeftConnect, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomLeftConnectPrefab
# SymType: 1
# }
# { Block Id: 2022, Name: Window_v1x1DiagonalLBottomLeft, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomLeftPrefab
# SymType: 1
# }
# { Block Id: 2023, Name: Window_v1x1DiagonalLBottomRightConnect, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomRightConnectPrefab
# SymType: 1
# }
# { Block Id: 2024, Name: Window_v1x1DiagonalLBottomRight, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomRightPrefab
# SymType: 1
# }
# { Block Id: 2025, Name: Window_v1x1DiagonalLeftConnect1Bottom, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftConnect1BottomPrefab
# SymType: 1
# }
# { Block Id: 2026, Name: Window_v1x1DiagonalLeftConnect1Top, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftConnect1TopPrefab
# SymType: 1
# }
# { Block Id: 2027, Name: Window_v1x1DiagonalLeftConnect2, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftConnect2Prefab
# SymType: 1
# }
# { Block Id: 2028, Name: Window_v1x1DiagonalLeft, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftPrefab
# SymType: 1
# }
# { Block Id: 2029, Name: Window_v1x1DiagonalLeftRight, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftRightPrefab
# SymType: 1
# }
# { Block Id: 2030, Name: Window_v1x1Diagonal, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalPrefab
# SymType: 1
# }
# { Block Id: 2031, Name: Window_v1x1DiagonalTopBottom, Ref: Window_v1x1Bottom
# Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalTopBottomPrefab
# SymType: 1
# }
### =========== HEAVY WINDOWS ===========
# { Block Id: 1984, Name: HeavyWindowEI, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowEIPrefab
# # SymType: 1
# MirrorTo: HeavyWindowEIMirror
# }
# { Block Id: 1985, Name: HeavyWindowEIMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowEIMirrorPrefab
# MirrorTo: HeavyWindowEI
# }
# { Block Id: 1986, Name: HeavyWindowEL, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowELPrefab
# MirrorTo: HeavyWindowELMirror
# }
# { Block Id: 1987, Name: HeavyWindowELMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowELMirrorPrefab
# MirrorTo: HeavyWindowEL
# }
# { Block Id: 1988, Name: HeavyWindowEU, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowEUPrefab
# MirrorTo: HeavyWindowEUMirror
# }
# { Block Id: 1989, Name: HeavyWindowEUMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowEUMirrorPrefab
# MirrorTo: HeavyWindowEU
# }
# { Block Id: 1991, Name: HeavyWindowFI, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowFIPrefab
# MirrorTo: HeavyWindowFIMirror
# }
# { Block Id: 1992, Name: HeavyWindowFIMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowFIMirrorPrefab
# MirrorTo: HeavyWindowFI
# }
# { Block Id: 1993, Name: HeavyWindowFL, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowFLPrefab
# MirrorTo: HeavyWindowFLMirror
# }
# { Block Id: 1994, Name: HeavyWindowFLMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowFLMirrorPrefab
# MirrorTo: HeavyWindowFL
# }
# { Block Id: 1995, Name: HeavyWindowFU, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowFUPrefab
# MirrorTo: HeavyWindowFUMirror
# }
# { Block Id: 1996, Name: HeavyWindowFUMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowFUMirrorPrefab
# MirrorTo: HeavyWindowFUMirror
# }
# { Block Id: 1998, Name: HeavyWindowGI, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowGIPrefab
# MirrorTo: HeavyWindowGIMirror
# }
# { Block Id: 1999, Name: HeavyWindowGIMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowGIMirrorPrefab
# MirrorTo: HeavyWindowGI
# }
# { Block Id: 2000, Name: HeavyWindowGL, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowGLPrefab
# MirrorTo: HeavyWindowGLMirror
# }
# { Block Id: 2001, Name: HeavyWindowGLMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowGLMirrorPrefab
# MirrorTo: HeavyWindowGL
# }
# { Block Id: 2002, Name: HeavyWindowGU, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowGUPrefab
# MirrorTo: HeavyWindowGUMirror
# }
# { Block Id: 2003, Name: HeavyWindowGUMirror, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowGUMirrorPrefab
# MirrorTo: HeavyWindowGU
# }
# { Block Id: 2014, Name: HeavyWindowEClosed, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowEClosedPrefab
# SymType: 2
# }
# { Block Id: 2015, Name: HeavyWindowFClosed, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowFClosedPrefab
# SymType: 2
# }
# { Block Id: 2016, Name: HeavyWindowGClosed, Ref: HeavyWindowA
# Model: @models/Blocks/Windows/Heavy/HeavyWindowGClosedPrefab
# SymType: 2
# }
####ID 2017 is further down in test shapes
####TEST - DOUBLE RAILINGS
# { Block Id: 2018, Name: RailingDoubleLGlassModular, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassModularPrefab
# SymType: 2
# }
# { Block Id: 2019, Name: RailingDoubleLMetal, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleLMetalPrefab
# SymType: 2
# }
# { Block Id: 2020, Name: RailingDoubleRoundGlassModular, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassModularPrefab
# SymType: 2
# }
# { Block Id: 2021, Name: RailingDoubleRoundMetal, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleRoundMetalPrefab
# SymType: 2
# }
# { Block Id: 2022, Name: RailingDoubleSlopeGlassModular, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassModularPrefab
# SymType: 4
# }
# { Block Id: 2023, Name: RailingDoubleSlopeMetal, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeMetalPrefab
# SymType: 4
# }
# { +Block Id: 2026, Name: RailingDoubleL, Ref: RailingDiagonal
# Model: Mothership/RailingDoubleL, param1: RailingDoubleL
# SymType: 2
# }
# { +Block Id: 2027, Name: RailingDoubleRound, Ref: RailingDiagonal
# Model: Mothership/RailingDoubleRound, param1: RailingDoubleRound
# SymType: 2
# }
# { +Block Id: 2028, Name: RailingDoubleSlope, Ref: RailingDiagonal
# Model: Mothership/RailingDoubleSlope, param1: RailingDoubleSlope
# SymType: 4
# }
#
# { Block Id: 2030, Name: RailingDoubleLGlass, Ref: RailingVertGlass
# Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassPrefab
# SymType: 2
# }
# { Block Id: 2031, Name: RailingDoubleRoundGlass, Ref: RailingVertGlass
# Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassPrefab
# SymType: 2
# }
# { Block Id: 2032, Name: RailingDoubleSlopeGlass, Ref: RailingVertGlass
# Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassPrefab
# SymType: 4
# }
#
#### INVERTED REAILINGS (single and double)
#
# { Block Id: 2033, Name: RailingDoubleLGlassInv, Ref: RailingVertGlass
# Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassInvPrefab
# SymType: 2
# }
# { Block Id: 2034, Name: RailingDoubleLGlassModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassModularInvPrefab
# SymType: 2
# }
# { Block Id: 2035, Name: RailingDoubleRoundGlassInv, Ref: RailingVertGlass
# Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassInvPrefab
# SymType: 2
# }
# { Block Id: 2036, Name: RailingDoubleRoundGlassModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassModularInvPrefab
# SymType: 2
# }
# { Block Id: 2037, Name: RailingDoubleSlopeGlassInv, Ref: RailingVertGlass
# Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassInvPrefab
# SymType: 4
# }
# { Block Id: 2038, Name: RailingDoubleSlopeGlassModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassModularInvPrefab
# SymType: 4
# }
#
# { Block Id: 2040, Name: RailingDoubleVertGlassModularInv, Ref: RailingDoubleVertMetal
# Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassModularInvPrefab
# SymType: 1
# }
# { Block Id: 2041, Name: RailingDiagonalGlassModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassModularInvPrefab
# SymType: 2
# }
# { Block Id: 2042, Name: RailingLGlassModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingLGlassModularInvPrefab
# SymType: 2
# }
# { Block Id: 2043, Name: RailingRoundGlassModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingRoundGlassModularInvPrefab
# SymType: 2
# }
# { Block Id: 2044, Name: RailingSlopeGlassLeftModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLeftInvPrefab
# SymType: 4
# MirrorTo: RailingSlopeGlassRightModularInv
# }
# { Block Id: 2045, Name: RailingSlopeGlassRightModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRightInvPrefab
# SymType: 4
# MirrorTo: RailingSlopeGlassLeftModularInv
# }
# { Block Id: 2046, Name: RailingVertGlassModularInv, Ref: RailingDiagonalGlassModular
# Model: @models/Blocks/Windows/Railing/RailingVertGlassModularInvPrefab
# SymType: 1
# }
#### ================= MATERIAL TEST SHAPES
# { Block Id: 1993, Name: HullTestShapes1
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# ChildShapes: "CorridorPillarD, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
# }
# { Block Id: 1992, Name: HullTestShapes2
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
# }
# { Block Id: 1993, Name: HullTestShapes3, Ref: HullTestShapes1
# HitPoints: 25, type: int, display: true
# Mass: 4, type: float, display: true, formatter: Kilogram
# ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
# }
# # free
# { Block Id: 2000, Name: HullWedgeLong
# Material: metal
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Model: WedgeLong
# TemplateRoot: HullLargeBlocks
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: false
# Mass: 60, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# SizeInBlocks: "1,1,3"
# ShowUser: No
# }
# { Block Id: 2001, Name: HullCubeLong
# Material: metal
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Model: CubeLong
# TemplateRoot: HullLargeBlocks
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: false
# Mass: 60, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# SizeInBlocks: "1,1,3"
# ShowUser: No
# }
# { Block Id: 2002, Name: HullBigTest
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hullarmored
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube_3x3x1
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: true
# Mass: 1000, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# SizeInBlocks: "3,3,1", display: true
# ShowUser: No
# }
# { Block Id: 2003, Name: Hullx2
# Material: hull
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# # do not change - block used in old structures
# Texture: 50
# BlockColor: "110,110,110"
# Shape: Invisible
# Place: Free
# # Model: Cube
# TemplateRoot: HullSmallBlocks
# Info: bkiBlockGroup, display: true
# IsOxygenTight: true, display: true
# AllowPlacingAt: "Base,MS", display: true
# HitPoints: 50, type: int, display: false
# Mass: 15, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# ChildBlocks: "Hullx2Full, Hullx2Thin"
# ShowUser: No
# }
# { Block Id: 2004, Name: Hullx2Full
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# SizeInBlocks: "2,2,2"
# ModelScale: 2
# Category: BuildingBlocks
# ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
# ShowUser: No
# }
# { Block Id: 2005, Name: Hullx2Thin, Ref: Hullx2Full
# HitPoints: 25, type: int, display: true
# Mass: 4, type: float, display: true, formatter: Kilogram
# ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
# }
# { Block Id: 2006, Name: Hullx4
# Material: hull
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# # do not change - block used in old structures
# Texture: 50
# BlockColor: "110,110,110"
# Shape: Invisible
# Place: Free
# # Model: Cube
# TemplateRoot: HullSmallBlocks
# Info: bkiBlockGroup, display: true
# IsOxygenTight: true, display: true
# AllowPlacingAt: "Base,MS", display: true
# HitPoints: 50, type: int, display: false
# Mass: 15, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# ChildBlocks: "Hullx4Full, Hullx4Thin"
# ShowUser: No
# }
# { Block Id: 2007, Name: Hullx4Full
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# SizeInBlocks: "4,4,4"
# ModelScale: 4
# Category: BuildingBlocks
# ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
# ShowUser: No
# }
# { Block Id: 2008, Name: Hullx4Thin, Ref: Hullx4Full
# HitPoints: 25, type: int, display: true
# Mass: 4, type: float, display: true, formatter: Kilogram
# ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
# }
# { Block Id: 1990, Name: HullTest
# Material: hullarmored
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Texture: 53
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Wall
# Info: bkiBlockGroup, display: true
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: false
# Mass: 100, type: float, display: true, formatter: Kilogram
# # Category: BuildingBlocks
# ChildBlocks: "HullTestShapes1, HullTestShapes2, HullTestShapes3"
# ShowUser: No
# }
# { Block Id: 1991, Name: HullTestShapes1
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# ChildShapes: "CorridorPillarD, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth"
# }
# { Block Id: 1992, Name: HullTestShapes2
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy"
# }
# { Block Id: 1993, Name: HullTestShapes3, Ref: HullTestShapes1
# HitPoints: 25, type: int, display: true
# Mass: 4, type: float, display: true, formatter: Kilogram
# ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted"
# }
# # free
# { Block Id: 2000, Name: HullWedgeLong
# Material: metal
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Model: WedgeLong
# TemplateRoot: HullLargeBlocks
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: false
# Mass: 60, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# SizeInBlocks: "1,1,3"
# ShowUser: No
# }
# { Block Id: 2001, Name: HullCubeLong
# Material: metal
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Model: CubeLong
# TemplateRoot: HullLargeBlocks
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: false
# Mass: 60, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# SizeInBlocks: "1,1,3"
# ShowUser: No
# }
# { Block Id: 2002, Name: HullBigTest
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hullarmored
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube_3x3x1
# AllowPlacingAt: "Base,MS,SS,GV", display: true
# HitPoints: 50, type: int, display: true
# Mass: 1000, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# SizeInBlocks: "3,3,1", display: true
# ShowUser: No
# }
# { Block Id: 2003, Name: Hullx2
# Material: hull
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# # do not change - block used in old structures
# Texture: 50
# BlockColor: "110,110,110"
# Shape: Invisible
# Place: Free
# # Model: Cube
# TemplateRoot: HullSmallBlocks
# Info: bkiBlockGroup, display: true
# IsOxygenTight: true, display: true
# AllowPlacingAt: "Base,MS", display: true
# HitPoints: 50, type: int, display: false
# Mass: 15, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# ChildBlocks: "Hullx2Full, Hullx2Thin"
# ShowUser: No
# }
# { Block Id: 2004, Name: Hullx2Full
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# SizeInBlocks: "2,2,2"
# ModelScale: 2
# Category: BuildingBlocks
# ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
# ShowUser: No
# }
# { Block Id: 2005, Name: Hullx2Thin, Ref: Hullx2Full
# HitPoints: 25, type: int, display: true
# Mass: 4, type: float, display: true, formatter: Kilogram
# ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
# }
# { Block Id: 2006, Name: Hullx4
# Material: hull
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# # do not change - block used in old structures
# Texture: 50
# BlockColor: "110,110,110"
# Shape: Invisible
# Place: Free
# # Model: Cube
# TemplateRoot: HullSmallBlocks
# Info: bkiBlockGroup, display: true
# IsOxygenTight: true, display: true
# AllowPlacingAt: "Base,MS", display: true
# HitPoints: 50, type: int, display: false
# Mass: 15, type: float, display: true, formatter: Kilogram
# Category: BuildingBlocks
# ChildBlocks: "Hullx4Full, Hullx4Thin"
# ShowUser: No
# }
# { Block Id: 2007, Name: Hullx4Full
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Material: hull
# Texture: 50
# BlockColor: "110,110,110"
# Shape: New
# Place: Free
# Model: Cube
# TemplateRoot: HullSmallBlocks
# AllowPlacingAt: "Base,MS", display: true
# Info: bkiHull, display: true
# HitPoints: 50, type: int, display: true
# Mass: 8, type: float, display: true, formatter: Kilogram
# SizeInBlocks: "4,4,4"
# ModelScale: 4
# Category: BuildingBlocks
# ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
# ShowUser: No
# }
# { Block Id: 2008, Name: Hullx4Thin, Ref: Hullx4Full
# HitPoints: 25, type: int, display: true
# Mass: 4, type: float, display: true, formatter: Kilogram
# ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
# }
# END Blocks
# =====================================================
### ====================
### Test Area
### ====================
# { +Block Id: 2003, Name: WindowHeavySmallBlocks
# Material: hullarmored
# Shape: ModelEntity
# Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Place: Free
# Info: bkiBlockGroup, display: true
# IsOxygenTight: true, display: true
# IsAccessible: false, type: bool
# Category: BuildingBlocks
# # ModelOffset: "0,0.5,0"
# RemoveOnSI: true
# ChildBlocks: "Window_v1x1Thick, Window_v1x2Thick, Window_v2x2Thick, Window_s1x1Thick, Window_s1x2Thick, Window_sd1x1Thick, Window_sd1x2Thick, Window_sd1x2V2Thick, Window_c1x1Thick, Window_c1x2Thick, Window_cr1x1Thick, Window_crc1x1Thick, Window_crsd1x1Thick, Window_L1x1Thick, Window_3side1x1Thick, Window_crctw1x1Thick, Window_creA1x1Thick, Window_creB1x1Thick, Window_crl1x1Thick, Window_crse1x1Thick, Window_cc1x1Thick"
# Collide: Transparent
# UnlockCost: 0
# UnlockLevel: 1
# TechTreeNames: ""
# # Parent properties
# TemplateRoot: WindowHeavySmallBlocks
# AllowPlacingAt: "GV", display: true
# Mass: 50, type: float, display: true, formatter: Kilogram
# HitPoints: 250, type: int, display: true
# }
# { +Block Id: 2005, Name: MedicStationHVT2
# # IndexName: SpawnPoint # no spawning in medic station HV
# Group: cpgMedic
# Material: metal
# Shape: ModelEntity
# Model: @models/Blocks/Spaceship/MedicStationHVPrefab
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# Place: Free
# IsLockable: true
# IsOxygenTight: false, display: true
# AllowPlacingAt: "GV", display: true
# Info: bkiMedicinelabMS, display: true
# # ModelOffset: "0,0.5,0"
# SizeInBlocks: "2,2,1", display: true
# StackSize: 6
# BlockColor: "110,110,110"
# DebuffNamesActivate: "Hangover,BadTrip,DermalParasite,Indigestion,PoisonFood,PoisonBit,Frostbite,Necrosis,OpenWound,DermalBurn,RadiationBurn,FractureClosed", display: EffectiveAgainst
# Category: Devices
# Mass: 200, type: float, display: true, formatter: Kilogram
# HitPoints: 100, type: int, display: true
# EnergyIn: 10, type: int, display: true, formatter: Watt
# BlastParticleIndex: 4
# BlastRadius: 2
# BlastDamage: 100
# UnlockCost: 7, display: true
# UnlockLevel: 10, display: true
# TechTreeParent: MedicStationHV
# TechTreeNames: Hover Vessel
# }
{ Block Name: Alien_Dead_trunk_01
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_01
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 82, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Dead_trunk_02
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_02
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 88, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 4"
Prob: 1
}
}
{ Block Name: Alien_Fern1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Fern1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 37, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Flower1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Flower1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 4, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Flower2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Flower2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Flower3
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Flower3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 21, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Ground_Cover1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 5, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Ground_Cover2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Liana1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Liana1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 143, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Liana2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Liana2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 143, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Liana3
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Liana3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 143, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big3
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big4
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big4
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 17, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big5
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big5
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 9, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Nephente1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Nephente1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 19, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Nephente2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Nephente2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_01_1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Collide: "bullet,rocket,melee,sight"
Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 58, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_01_2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_2
DecoParticle: chinesebanyan
Collide: "bullet,rocket,melee,sight"
ShowUser: No
HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_02_1
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 49, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_02_2
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 38, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_03_1
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 71, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Plant_03_2
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 66, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_03_3
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 56, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_04
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_04
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_5_1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 60, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_5_2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 57, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_06_1
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 94, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Plant_06_2
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 93, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Plant_07
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_07
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 27, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_1
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 64, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_2
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 65, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_3
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 45, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_4
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_4
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 87, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Plant_9
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_9
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 23, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_10_1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 36, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_10_2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 21, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_11_1
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 52, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_11_2
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 72, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Plant_12
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_12
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 149, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Plant_13A
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_13A
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 66, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_13B
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_13B
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 40, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_14
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_14
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 33, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_15A
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_15A
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 191, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "5, 12"
Prob: 1
}
}
{ Block Name: Alien_Plant_15B
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_15B
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 131, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Plant_15C
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_15C
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 186, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "5, 9"
Prob: 1
}
}
{ Block Name: Alien_Plant_16
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_16
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 48, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Roots Cover
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Roots Cover
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 18, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Roots_01
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Roots_01
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 67, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant1_1
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 55, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant1_2
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 55, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant1_3
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 23, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_1
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 13, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_2
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 13, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_3
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 10, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_4
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_4
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_ShroomTree_01_1
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 257, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 13"
Prob: 1
}
}
{ Block Name: Alien_ShroomTree_01_2
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 136, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_ShroomTree_01_3
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 110, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Shroomtree_02_1
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 87, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Shroomtree_02_2
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 73, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Tree_01_1
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 177, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "5, 9"
Prob: 1
}
}
{ Block Name: Alien_Tree_01_2
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 119, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_02_1
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_02_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 163, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "5, 8"
Prob: 1
}
}
{ Block Name: Alien_Tree_03_1
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 111, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_03_2
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 111, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_04_1
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 211, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 11"
Prob: 1
}
}
{ Block Name: Alien_Tree_04_2
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 224, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 11"
Prob: 1
}
}
{ Block Name: Alien_Tree_04_3
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 222, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 11"
Prob: 1
}
}
{ Block Name: Alien_Tree_05_1
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 400, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "11, 20"
Prob: 1
}
}
{ Block Name: Alien_Tree_05_2
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 394, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "11, 20"
Prob: 1
}
}
{ Block Name: Alien_Tree_06_1
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 142, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Tree_06_2
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 140, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Tree_06_3
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_3
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 69, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Tree_07
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_07
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 531, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "15, 27"
Prob: 1
}
}
{ Block Name: Alien_Tree_08
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_08
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 95, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Tree_09_1
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 124, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_09_2
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 124, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_Small_07_1
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_1
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 86, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Tree_Small_07_2
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_2
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 60, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Seedling
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Seedling
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Sapling
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Sapling
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 32, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Hero_Forest
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Forest
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 329, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "9, 16"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Hero_Field
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Field
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 319, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "9, 16"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Desktop_Forest
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Forest
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 322, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "9, 16"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Desktop_Field
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Field
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 317, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "9, 16"
Prob: 1
}
}
{ Block Name: _Moss_Club_Desktop_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Moss_Club_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 46, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Hero_2_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Hero_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 18, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_2_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_2_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_1_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_1_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Cinnamon_Hero_1_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 22, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Cinnamon_Hero_1_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 22, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Palmetto_Sabal_Desktop_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 112, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palmetto_Sabal_Desktop_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 111, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Hero_1_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 121, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Hero_1_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 121, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_Sapling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 20, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_Sapling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 19, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_2_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 149, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_2_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 149, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Dracaena_Sapling_Desktop_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Dracaena_Sapling_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 22, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Sapling_Spring
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Sapling_Fall
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Desktop_2_Forest_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 158, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "5, 8"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Desktop_2_Forest_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 153, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 8"
Prob: 1
}
}
{ Block Name: _Acacia_Sapling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Acacia_Sapling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_2_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_2_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Hero_Forest_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 253, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Hero_Forest_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 253, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 13"
Prob: 1
}
}
{ Block Name: _SweetGum_Sapling_Desktop_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 26, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _SweetGum_Sapling_Desktop_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 26, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Pine_Eastern_White_Desktop_Forest_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 252, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Pine_Eastern_White_Desktop_Forest_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 252, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Seedling_Desktop_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 7, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Seedling_Desktop_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 6, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Sapling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 32, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Sapling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 32, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Maple_Red_Hero_Field_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 144, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Maple_Red_Hero_Field_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 144, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Hickory_Pignut_Undergrowth_1_Hero
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Undergrowth_1_Hero
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 8, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Hickory_Pignut_Sapling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 30, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Hickory_Pignut_Sapling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 30, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_3_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 141, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_3_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 141, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_2_Spring
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 81, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_2_Fall
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 81, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_1_Spring
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 78, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_1_Fall
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 78, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 4"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Desktop_Forest_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "8, 14"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Desktop_Forest_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "8, 14"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Desktop_Field_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "8, 14"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Desktop_Field_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "8, 14"
Prob: 1
}
}
{ Block Name: _Oak_White_Sapling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 31, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Oak_White_Sapling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 31, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Forest_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 245, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Forest_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 245, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 231, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 226, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 11"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_3_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 239, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_3_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 240, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_2_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 231, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_2_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 231, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_1_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 154, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 8"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_1_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 154, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 8"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Seedling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Seedling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Sapling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Sapling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Desktop_2_Forest_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 138, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Desktop_2_Forest_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 138, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Desktop_1_Field_Spring
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 251, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Desktop_1_Field_Fall
Material: woodhard
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 251, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Birch_River_Desktop_2_Forest_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 134, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Birch_River_Desktop_2_Forest_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 134, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Spring'
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Spring'
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 67, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Small_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Small_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Fall
Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 67, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Forest_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 203, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Forest_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 203, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Field_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 208, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Field_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 208, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Field_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 211, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Field_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 211, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Forest_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 202, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Forest_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 202, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_2_Forest_Fall
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 210, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_2_Forest_Spring
Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 210, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Sapling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 28, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Sapling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 28, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Seedling_Fall
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Fall
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Seedling_Spring
Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Spring
DecoParticle: chinesebanyan
ShowUser: No
HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
Item: Fiber
Count: "1, 1"
Prob: 1
}
}
{ Block Name: Rock_small_2_4
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 11, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_4
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "2,2"
Prob: 1
}
}
{ Block Name: Rock_small_2_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 15, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_3
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "2,3"
Prob: 1
}
}
{ Block Name: Rock_small_2_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 13, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_2
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "2,3"
Prob: 1
}
}
{ Block Name: Rock_small_2_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 18, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_1
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "3,4"
Prob: 1
}
}
{ Block Name: Rock_small_1_5
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 2, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_5
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
{ Block Name: Rock_small_1_4
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 6, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_4
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
{ Block Name: Rock_small_1_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 5, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_3
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
{ Block Name: Rock_small_1_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 8, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_2
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,2"
Prob: 1
}
}
{ Block Name: Rock_small_1_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 15, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_1
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "2,3"
Prob: 1
}
}
{ Block Name: Rock_Group_22_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 193, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_22_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,39"
Prob: 1
}
}
{ Block Name: Rock_Group_21_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 260, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_21_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "39,52"
Prob: 1
}
}
{ Block Name: Rock_Group_20_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 163, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_20_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "24,33"
Prob: 1
}
}
{ Block Name: Rock_Group_19_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 215, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_19_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "32,43"
Prob: 1
}
}
{ Block Name: Rock_Group_18_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 180, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_18_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "27,36"
Prob: 1
}
}
{ Block Name: Rock_Group_17_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 98, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_17_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "15,20"
Prob: 1
}
}
{ Block Name: Rock_Group_16_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 101, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_16_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "15,20"
Prob: 1
}
}
{ Block Name: Rock_Group_15_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 138, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_15_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "21,28"
Prob: 1
}
}
{ Block Name: Rock_Group_14_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 266, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_14_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "40,53"
Prob: 1
}
}
{ Block Name: Rock_Group_13_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 196, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_13_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "29,39"
Prob: 1
}
}
{ Block Name: Rock_Group_12_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 162, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_12_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "24,32"
Prob: 1
}
}
{ Block Name: Rock_Group_11_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 361, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_11_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "54,72"
Prob: 1
}
}
{ Block Name: Rock_Group_10_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 247, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_10_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "37,49"
Prob: 1
}
}
{ Block Name: Rock_Group_09_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 281, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_09_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "42,56"
Prob: 1
}
}
{ Block Name: Rock_Group_08_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 268, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_08_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "40,54"
Prob: 1
}
}
{ Block Name: Rock_Group_07_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 257, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_07_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "39,51"
Prob: 1
}
}
{ Block Name: Rock_Group_06_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 331, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_06_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "50,66"
Prob: 1
}
}
{ Block Name: Rock_Group_05_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 235, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_05_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "35,47"
Prob: 1
}
}
{ Block Name: Rock_Group_04_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 118, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_04_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "18,24"
Prob: 1
}
}
{ Block Name: Rock_Group_03_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 132, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_03_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "20,26"
Prob: 1
}
}
{ Block Name: Rock_Group_02_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 120, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_02_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "18,24"
Prob: 1
}
}
{ Block Name: Rock_Group_01_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 95, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_01_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "14,19"
Prob: 1
}
}
{ Block Name: Rock_16_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 33, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_16_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "5,7"
Prob: 1
}
}
{ Block Name: Rock_15_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 45, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_15_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_14_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 36, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_14_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "5,7"
Prob: 1
}
}
{ Block Name: Rock_13_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 56, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_13_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "8,11"
Prob: 1
}
}
{ Block Name: Rock_12_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 50, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_12_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "7,10"
Prob: 1
}
}
{ Block Name: Rock_11_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 58, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_11_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "9,12"
Prob: 1
}
}
{ Block Name: Rock_10_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 47, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_10_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_09_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 27, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_09_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "4,5"
Prob: 1
}
}
{ Block Name: Rock_08_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 25, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_08_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "4,5"
Prob: 1
}
}
{ Block Name: Rock_07_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 44, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_07_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_06_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 45, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_06_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_05_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 46, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_05_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_04_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 51, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_04_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "8,10"
Prob: 1
}
}
{ Block Name: Rock_03_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 38, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_03_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "6,8"
Prob: 1
}
}
{ Block Name: Rock_02_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 41, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_02_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "6,8"
Prob: 1
}
}
{ Block Name: Rock_01_LoDed
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 48, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_01_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "7,10"
Prob: 1
}
}
{ Block Name: P_Stone_Group_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 113, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_3
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "17,23"
Prob: 1
}
}
{ Block Name: P_Stone_Group_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 106, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_2
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "16,21"
Prob: 1
}
}
{ Block Name: P_Stone_Group_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 62, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_1
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "9,12"
Prob: 1
}
}
{ Block Name: P_Stone_4
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 23, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_4
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "3,5"
Prob: 1
}
}
{ Block Name: P_Stone_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 17, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_3
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "3,3"
Prob: 1
}
}
{ Block Name: P_Stone_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 36, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_2
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "5,7"
Prob: 1
}
}
{ Block Name: P_Stone_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 33, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_1
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "5,7"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_5
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 349, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_5
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "52,70"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_4
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 381, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_4
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "57,76"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 398, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_3
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "60,80"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 523, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_2
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "78,105"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 414, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_1
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "62,83"
Prob: 1
}
}
{ Block Name: P_Rock_4
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 572, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Rock_4
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "86,114"
Prob: 1
}
}
{ Block Name: P_Rock_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 222, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Rock_3
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "33,44"
Prob: 1
}
}
{ Block Name: P_Rock_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 642, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Rock_2
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "96,128"
Prob: 1
}
}
{ Block Name: P_Rock_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
Model: @models2/EnvironmentNew/Rocks/P_Rock_1
HitPoints: 298, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "45,60"
Prob: 1
}
}
{ Block Name: P_Pebble_Group_4
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 24, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_4
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "4,5"
Prob: 1
}
}
{ Block Name: P_Pebble_Group_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 10, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_3
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "2,2"
Prob: 1
}
}
{ Block Name: P_Pebble_Group_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 10, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_2
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "2,2"
Prob: 1
}
}
{ Block Name: P_Pebble_Group_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 31, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_1
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "5,6"
Prob: 1
}
}
{ Block Name: P_Pebble_4
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 2, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Pebble_4
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
{ Block Name: P_Pebble_3
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
Model: @models2/EnvironmentNew/Rocks/P_Pebble_3
HitPoints: 1, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
{ Block Name: P_Pebble_2
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
Model: @models2/EnvironmentNew/Rocks/P_Pebble_2
HitPoints: 2, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
{ Block Name: P_Pebble_1
Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
HitPoints: 2, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Pebble_1
{ Child DropOnDestroy_1
Item: CrushedStone
Count: "1,1"
Prob: 1
}
}
## Gravity Generators
{ Block Name: GravityGeneratorBlocksBACV
Info: bkiGravityGeneratorBlocks, display: true
IndexName: Gravity
Group: cpgGravityGenerator
Category: Devices
Material: metal
Mass: 9540, type: float, display: true, formatter: Kilogram #Only relevant for the group item; calculated as an average of devices!
Volume: 3240, type: float, display: true, formatter: Liter #Only relevant for the group item; calculated as an average of devices!
MarketPrice: 9205, display: true #Only relevant for the group item; calculated as an average of devices!
IsOxygenTight: false, display: true #all of the group!
StackSize: 250
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: Invisible #Blockgroup!
ShowBlockName: true
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "Base,MS", display: true
UnlockCost: 11, display: true
UnlockLevel: 7, display: true
# TechTreeParent: GeneratorBA
TechTreeNames: "Base,Capital Vessel"
ChildBlocks: "GravityGeneratorMS, GravityGeneratorBACVMedium, GravityGeneratorBACVSmall, GravityGeneratorBACVVerySmall"
}
{ Block Name: GravityGeneratorBACVMedium, Ref: GravityGeneratorMS
HitPoints: 300, type: int, display: true
EnergyIn: 600, type: int, display: true, formatter: Watt
CPUIn: 40, type: int, display: true
Mass: 11200, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 50, type: int, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVMediumPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,2", display: true
BlastParticleIndex: 4
BlastRadius: 4
BlastDamage: 90
Radiation: 4, display: RadiationLevel
Temperature: 32, display: true
}
{ Block Name: GravityGeneratorBACVSmall, Ref: GravityGeneratorMS
HitPoints: 200, type: int, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
CPUIn: 30, type: int, display: true
Mass: 3200, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 25, type: int, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVSmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "1,1,1", display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 80
Radiation: 3, display: RadiationLevel
Temperature: 32, display: true
}
{ Block Name: GravityGeneratorBACVVerySmall, Ref: GravityGeneratorMS
HitPoints: 100, type: int, display: true
EnergyIn: 150, type: int, display: true, formatter: Watt
CPUIn: 20, type: int, display: true
Mass: 960, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 12, type: int, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVVerySmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "1,1,1", display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 70
Radiation: 2, display: RadiationLevel
Temperature: 32, display: true
}
## Gravity Generators SVHV
{ Block Name: GravityGeneratorBlocksSVHV #Block Group
Info: bkiGravityGeneratorBlocks, display: true
IndexName: Gravity
Group: cpgGravityGenerator
Category: Devices
Material: metal
Mass: 564, type: float, display: true, formatter: Kilogram #Only relevant for the group item; calculated as an average of devices!
Volume: 564, type: float, display: true, formatter: Liter #Only relevant for the group item; calculated as an average of devices!
MarketPrice: 2085, display: true #Only relevant for the group item; calculated as an average of devices!
IsOxygenTight: false, display: true #all of the group!
StackSize: 250
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: Invisible #Blockgroup!
ShowBlockName: true
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "SS,GV", display: true
UnlockCost: 11, display: true
UnlockLevel: 7, display: true
# TechTreeParent: GeneratorBA
TechTreeNames: "Small Vessel,Hover Vessel"
ChildBlocks: "GravityGeneratorSVHVLarge, GravityGeneratorSVHVMedium, GravityGeneratorSVHVSmall, GravityGeneratorSVHVVerySmall"
}
{ Block Name: GravityGeneratorSVHVLarge
Class: Generator
Info: bkiGravityGeneratorBlocksPreviewInfo, display: true
CustomIcon: GravityGeneratorBlocksSVHV
IndexName: Gravity
Group: cpgGravityGenerator
Category: Devices
TemplateRoot: GravityGeneratorBlocksSVHV
Material: metal
HitPoints: 100, type: int, display: true
EnergyIn: 150, type: int, display: true, formatter: Watt
CPUIn: 20, type: int, display: true
Mass: 960, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 12, type: int, display: true
IsActivateable: true
IsOxygenTight: false, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVLargePrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Shape: ModelEntity
# ModelOffset: "0,0.5,0"
ShowBlockName: true
BlockColor: "110,110,110"
Place: Free
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "2,2,2", display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 70
Radiation: 2, display: RadiationLevel
Temperature: 32, display: true
}
{ Block Name: GravityGeneratorSVHVMedium, Ref: GravityGeneratorSVHVLarge
HitPoints: 90, type: int, display: true
EnergyIn: 125, type: int, display: true, formatter: Watt
CPUIn: 18, type: int, display: true
Mass: 672, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 8, type: int, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVMediumPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "2,1,2", display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
Radiation: 1, display: RadiationLevel
Temperature: 32, display: true
}
{ Block Name: GravityGeneratorSVHVSmall, Ref: GravityGeneratorSVHVLarge
HitPoints: 80, type: int, display: true
EnergyIn: 100, type: int, display: true, formatter: Watt
CPUIn: 16, type: int, display: true
Mass: 384, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 4, type: int, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVSmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "1,1,1", display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
Radiation: 1, display: RadiationLevel
Temperature: 32, display: true
}
{ Block Name: GravityGeneratorSVHVVerySmall, Ref: GravityGeneratorSVHVLarge
HitPoints: 70, type: int, display: true
EnergyIn: 75, type: int, display: true, formatter: Watt
CPUIn: 14, type: int, display: true
Mass: 240, type: float, display: true, formatter: Kilogram
GravityGeneratorRadius: 2, type: int, display: true
Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVVerySmallPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
# DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
SizeInBlocks: "1,1,1", display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
Radiation: 1, display: RadiationLevel
Temperature: 32, display: true
}
# New Consoles and Tables [04-2024]
{ Block Name: ComputerStation_C01, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/ComputerStation_C01_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: ComputerStation_C02, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/ComputerStation_C02_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: ConsoleDesk_C03, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/ConsoleDesk_C03_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: ConsoleDesk_C04, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/ConsoleDesk_C04_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: ConsoleDesk_C05, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/ConsoleDesk_C05_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: StandConsole_C06, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/StandConsole_C06_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: StandConsole_C07, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/StandConsole_C07_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: StandConsole_C17, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/StandConsole_C17_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: ConsoleStation_C18, Ref: DecoTemplate
Class: NPCDialogue
NPCModelRotation: false
Info: bkiGeneralPurposeConsole, display: true
TemplateRoot: ConsoleBlocks
Model: @models2/Entities/Decorations/Consoles/ConsoleStation_C18_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
# New tables with dedicated group (other DecoBlocks is too filled) [04-2024]
{ Block Name: DecoTables
Material: metallight
Shape: Invisible
MarketPrice: 10, display: true
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 40, type: float, display: true, formatter: Liter
Info: bkiBlockGroup, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
StackSize: 1000
IsAccessible: false, type: bool
IsOxygenTight: false, display: true
Category: Deco Blocks
ChildBlocks: "Table_C09, Table_C12, Table_C13, Table_C15, Table_C16, Table_C19, Table_C21, Table_C27"
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
}
{ Block Name: Table_C09, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C09_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: Table_C12, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C12_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: Table_C13, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C13_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: Table_C15, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C15_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: Table_C16, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C16_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: Table_C19, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C19_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: Table_C21, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C21_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
{ Block Name: Table_C27, Ref: DecoTemplate
TemplateRoot: DecoTables
Model: @models2/Entities/Decorations/Tables/Table_C27_Prefab
EnergyIn: 1, type: int, display: true, formatter: Watt
BlockColor: "110,110,110"
ShowUser: Yes
}
# Lamps and Lights [04-2024]
# Light Large Blocks
{ Block Name: CeilingLamp01 #New Floor/Ceiling Lamps
Material: metallight
Class: Light
Group: cpgLight
IndexName: Light
CanSetColor: true
Shape: ModelEntity
Place: Face
TemplateRoot: LightLargeBlocks
# Collide: "bullet,rocket"
Model: @models2/Entities/Decorations/Lights/CeilingLamp01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
IsDuplicateable: false
SizeInBlocks: "1,1,1", display: true
ModelScaleLocked: false
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 4000
IsActivateable: true
# CanPickup: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
Mass: 0.4, type: float, display: true, formatter: Kilogram
RemoveOnSI: true
StabilitySupport: false
}
{ Block Name: CeilingLamp01Corner, Ref: CeilingLamp01
Model: @models2/Entities/Decorations/Lights/CeilingLamp01CornerPrefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: LampRing, Ref: CeilingLamp01
Model: @models2/Entities/Decorations/Lights/LampRingPrefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: LampRingB, Ref: CeilingLamp01
Model: @models2/Entities/Decorations/Lights/LampRingBPrefab
SizeInBlocks: "1,1,1", display: true
Info: bkiLampRingB, display: true
}
{ Block Name: FloorLamp04, Ref: CeilingLamp01
Model: @models2/Entities/Decorations/Lights/FloorLamp04Prefab
SizeInBlocks: "1,1,1", display: true
# Collide: "bullet,rocket,melee"
}
# Street light blocks
{ Block Name: StreetLightBlocks # lights higher than 1 block and/or lamps that would be placed singular or NOT neccessarily at a ceiling but besides walkways, streets etc; All HAVE colliders!
Material: metallight
Shape: Invisible
MarketPrice: 255, display: true
# Model: @models/Blocks/Mothership/lightMS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
Info: bkiStreetLightBlocks, display: true
# ModelOffset: "0,0.5,0"
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 4000
ChildBlocks: "ConstructionLamp02b, ConstructionLamp02, LampPole01, LampPole01b, LampPole02, LampPole02b, FloorLamp03, FloorLamp03Corner, FloorLamp03bCorner, FloorLamp03bEdge, ExplorationLamp01, ExplorationLamp01Quarter, ExplorationLamp01QuarterCorner, ExplorationLamp01QuarterEdge, FloorLamp08" #max of 32
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeParent: ""
TechTreeNames: "Base,Capital Vessel"
}
{ Block Name: ConstructionLamp02 #StreetLights
Model: @models2/Entities/Decorations/Lights/ConstructionLamp02Prefab
Info: bkiLampBlockClipping, display: true
TemplateRoot: StreetLightBlocks
Material: metallight
Class: Light
Group: cpgLight
IndexName: Light
CanSetColor: true
Shape: ModelEntity
Place: Free
# Collide: "bullet,rocket"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
IsDuplicateable: false
SizeInBlocks: "1,1,1", display: true #1,3,1
ModelScaleLocked: false
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 4000
IsActivateable: true
# CanPickup: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
Mass: 0.4, type: float, display: true, formatter: Kilogram
RemoveOnSI: true
StabilitySupport: false
}
{ Block Name: ConstructionLamp02b, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/ConstructionLamp02bPrefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true #1,5,1
Info: bkiLampBlockClipping, display: true
}
{ Block Name: LampPole01, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/LampPole01Prefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true #1,5,1
Info: bkiLampBlockClipping, display: true
}
{ Block Name: LampPole01b, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/LampPole01bPrefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true #1,3,1
Info: bkiLampBlockClipping, display: true
}
{ Block Name: LampPole02, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/LampPole02Prefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true #1,5,1
Info: bkiLampBlockClipping, display: true
}
{ Block Name: LampPole02b, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/LampPole02bPrefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true #1,3,1
Info: bkiLampBlockClipping, display: true
}
{ Block Name: FloorLamp03, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/FloorLamp03Prefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true
Info: bkiFloorLightExtention, display: true
}
{ Block Name: FloorLamp03Corner, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/FloorLamp03CornerPrefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true
Info: bkiFloorLightExtention, display: true
}
{ Block Name: FloorLamp03bCorner, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/FloorLamp03bCornerPrefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true
Info: bkiFloorLightNormal, display: true
}
{ Block Name: FloorLamp03bEdge, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/FloorLamp03bEdgePrefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true
Info: bkiFloorLightNormal, display: true
}
{ Block Name: ExplorationLamp01, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/ExplorationLamp01Prefab
SizeInBlocks: "1,1,1", display: true
Info: bkiExplorationLamp01, display: true
}
{ Block Name: ExplorationLamp01Quarter, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/ExplorationLamp01QuarterPrefab
SizeInBlocks: "1,1,1", display: true
Info: bkiExplorationLamp01, display: true
}
{ Block Name: ExplorationLamp01QuarterCorner, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/ExplorationLamp01QuarterCornerPrefab
SizeInBlocks: "1,1,1", display: true
Info: bkiExplorationLamp01, display: true
}
{ Block Name: ExplorationLamp01QuarterEdge, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/ExplorationLamp01QuarterEdgePrefab
SizeInBlocks: "1,1,1", display: true
Info: bkiExplorationLamp01, display: true
}
{ Block Name: FloorLamp08, Ref: ConstructionLamp02
Model: @models2/Entities/Decorations/Lights/FloorLamp08Prefab
TemplateRoot: StreetLightBlocks
SizeInBlocks: "1,1,1", display: true
Info: bkiFloorLamp08, display: true
}
# Work light blocks
{ Block Name: WorkLightBlocks
Info: bkiWorkLightBlocks, display: true
CustomIcon: ConstructionLamp01
Material: metallight
Shape: Invisible
MarketPrice: 255, display: true
# Model: @models/Blocks/Mothership/lightMS01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
# ModelOffset: "0,0.5,0"
Category: Devices
EnergyIn: 1, type: int, display: false, formatter: Watt
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 4000
ChildBlocks: "ConstructionLamp01, ConstructionLamp01Corner, ConstructionLamp01Edge, DeskLamp01, DeskLamp01Corner, DeskLamp01Edge, FloorLamp01, WorkLight01, WorkLight01CornerRotated" #max of 32
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeParent: ""
TechTreeNames: "Base,Capital Vessel"
}
{ Block Name: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/ConstructionLamp01Prefab
Info: bkiWorkLightBlocks, display: true
CanPickup: true
TemplateRoot: WorkLightBlocks
Material: metallight
Class: Light
Group: cpgLight
IndexName: Light
CanSetColor: true
Shape: ModelEntity
Place: Free
# Collide: "bullet,rocket"
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
AllowPlacingAt: "Base,MS", display: true
IsDuplicateable: false
SizeInBlocks: "1,1,1", display: true
ModelScaleLocked: false
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 4000
IsActivateable: true
# CanPickup: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
Mass: 0.4, type: float, display: true, formatter: Kilogram
RemoveOnSI: true
StabilitySupport: false
}
{ Block Name: ConstructionLamp01Corner, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/ConstructionLamp01CornerPrefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: ConstructionLamp01Edge, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/ConstructionLamp01EdgePrefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: DeskLamp01, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/DeskLamp01Prefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: DeskLamp01Corner, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/DeskLamp01CornerPrefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: DeskLamp01Edge, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/DeskLamp01EdgePrefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: FloorLamp01, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/FloorLamp01Prefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: WorkLight01, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/WorkLight01Prefab
SizeInBlocks: "1,1,1", display: true
}
{ Block Name: WorkLight01CornerRotated, Ref: ConstructionLamp01
Model: @models2/Entities/Decorations/Lights/WorkLight01CornerRotatedPrefab
SizeInBlocks: "1,1,1", display: true
}
# Outdoor Deco - Trees [04-2024]
{ +Block Name: Acacia_Sapling_Fall_BA
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
Material: metallight
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Acacia_Sapling_Fall_BAPrefab
# TemplateRoot: DecoIndoorTrees
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
PickupTarget: WoodLogs
# SizeInBlocksLocked: "Base,MS"
Volume: 10, type: float, display: true, formatter: Liter
Mass: 14, type: float, display: true, formatter: Kilogram
HitPoints: 24, type: int, display: true
Info: bkiOutdoorTrees, display: true
IsAccessible: false, type: bool
# ModelOffset: "0,0.5,0"
Category: Deco Blocks
MarketPrice: 20, display: true
XpFactor: 0
RPFactor: 0
}
{ +Block Name: Alien_Shroomtree_02_1_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_1_BAPrefab
HitPoints: 87, type: int, display: true
}
{ +Block Name: Alien_Shroomtree_02_2_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_2_BAPrefab
HitPoints: 73, type: int, display: true
}
{ +Block Name: Alien_Tree_01_1_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Tree_01_1_BAPrefab
HitPoints: 177, type: int, display: true
}
{ +Block Name: Alien_Tree_01_2_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Tree_01_2_BAPrefab
HitPoints: 119, type: int, display: true
}
{ +Block Name: Alien_Tree_04_3_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Tree_04_3_BAPrefab
HitPoints: 222, type: int, display: true
}
{ +Block Name: Birch_Paper_Desktop_Forest_Fall_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Desktop_Forest_Fall_BAPrefab
HitPoints: 203, type: int, display: true
}
{ +Block Name: Birch_Paper_Desktop_Forest_Spring_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Desktop_Forest_Spring_BAPrefab
HitPoints: 203, type: int, display: true
}
{ +Block Name: Birch_Paper_Sapling_Fall_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Sapling_Fall_BAPrefab
HitPoints: 67, type: int, display: true
}
{ +Block Name: Birch_Paper_Sapling_Spring_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Sapling_Spring_BAPrefab
HitPoints: 67, type: int, display: true
}
{ +Block Name: ElderberryBushBlue_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/ElderberryBushBlue_BAPrefab
HitPoints: 100, type: int, display: true
}
{ +Block Name: ElderberryBushNoFruitPrefab_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/ElderberryBushNoFruitPrefab_BAPrefab
HitPoints: 100, type: int, display: true
}
{ +Block Name: Maple_Red_Hero_Field_Fall_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Maple_Red_Hero_Field_Fall_BAPrefab
HitPoints: 144, type: int, display: true
}
{ +Block Name: Oak_White_Desktop_Field_Fall_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Oak_White_Desktop_Field_Fall_BAPrefab
HitPoints: 226, type: int, display: true
}
{ +Block Name: Oak_White_Desktop_Field_Spring_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Oak_White_Desktop_Field_Spring_BAPrefab
HitPoints: 231, type: int, display: true
}
{ +Block Name: Palm_Coconut_Hero_1_Spring_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Palm_Coconut_Hero_1_Spring_BAPrefab
HitPoints: 121, type: int, display: true
}
{ +Block Name: Redwood_Sierra_Hero_Field_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Redwood_Sierra_Hero_Field_BAPrefab
HitPoints: 319, type: int, display: true
}
{ +Block Name: Sycamore_American_Hero_Forest_Fall_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Sycamore_American_Hero_Forest_Fall_BAPrefab
HitPoints: 253, type: int, display: true
}
{ +Block Name: Sycamore_American_Hero_Forest_Spring_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Sycamore_American_Hero_Forest_Spring_BAPrefab
HitPoints: 253, type: int, display: true
}
{ +Block Name: Sycamore_American_Sapling_1_Spring_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Sycamore_American_Sapling_1_Spring_BAPrefab
HitPoints: 78, type: int, display: true
}
# NPC Spawners with console/models attached [04-2024]
{ Block Name: EntitySpawnerDeviceBlocks # ESD
CustomIcon: ESD_ComputerStation_C01
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
Material: metal
Shape: Invisible
# Model: @models2/Entities/NPCSpawners/EntitySpawnerDevice_ParentPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
# ModelOffset: "0,0.5,0"
Place: Free
AllowPlacingAt: "Base,MS", display: false
Info: bkiEntitySpawnerDeviceBlocks, display: true
Mass: 1, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: false, formatter: Watt
Category: Devices
ChildBlocks: "ESD_ComputerStation_C01, ESD_ComputerStation_C02, ESD_ConsoleDesk_C03, ESD_ConsoleDesk_C04, ESD_ConsoleDesk_C05, ESD_StandConsole_C06, ESD_StandConsole_C07, ESD_StandConsole_C11, ESD_StandConsole_C17, ESD_ConsoleMS01, ESD_ConsoleSmallMS01, ESD_ConsoleLargeMS01, ESD_ConsoleLargeMS01a, ESD_ConsoleLargeMS02, ESD_ConsoleMapMS01, ESD_ScifiComputerTable, ESD_StationConsole, ESD_GeneralPurposeConsole, ESD_ConsoleTrading, ESD_ReceptionTableWorkstation" # 20 of 32
}
{ Block Name: ESD_ComputerStation_C01
Info: bkiEntitySpawnerDeviceBlocks, display: true
Class: Spawner
Group: cpgNPCSpawner
IndexName: EntitySpawner
SpawnClass: ServantCyborgStatic
SpawnCount: 1
AllowedInBlueprint: false, display: true
RepairToTemplate: false, display: true
IsActivateable: true
IsAccessible: true, type: bool
Model: @models2/Entities/NPCSpawners/ESD_ComputerStation_C01Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab
Shape: Config3DCollider
Material: metallight
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
# Texture: 51
# BlockColor: "170,5,5"
IsTextureable: true # !!!
IsGPUInstance: false # !!!
#Collide: "bullet,rocket,melee,sight" # do not set for this spawner as the device needs to collide!
# AllowWander: true
Place: Free
AllowPlacingAt: "Base,MS", display: true
RemoveOnSI: true # avoid to show the dummy block on SI collapse
TemplateRoot: ConsoleBlocks
PickupTarget: SteelPlate
Volume: 50, type: float, display: true, formatter: Liter
Mass: 200, type: float, display: true, formatter: Kilogram
HitPoints: 50, type: int, display: true
EnergyIn: 1, type: int, display: false, formatter: Watt
BlastParticleIndex: 4
BlastRadius: 1
BlastDamage: 10
}
{ Block Name: ESD_ComputerStation_C02, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ComputerStation_C02Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleDesk_C03, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleDesk_C03Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleDesk_C04, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleDesk_C04Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleDesk_C05, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleDesk_C05Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_StandConsole_C06, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C06Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_StandConsole_C07, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C07Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_StandConsole_C11, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C11Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_StandConsole_C17, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C17Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleMS01, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleMS01Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleSmallMS01, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleSmallMS01Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleLargeMS01, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleLargeMS01Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
SizeInBlocks: "2,2,1", display: true
SizeInBlocksLocked: "Base,MS"
}
{ Block Name: ESD_ConsoleLargeMS01a, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleLargeMS01aPrefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleLargeMS02, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleLargeMS02Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
SizeInBlocks: "2,1,1", display: true
SizeInBlocksLocked: "Base,MS"
}
{ Block Name: ESD_ConsoleMapMS01, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleMapMS01Prefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ScifiComputerTable, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ScifiComputerTablePrefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_StationConsole, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_StationConsolePrefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_GeneralPurposeConsole, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_GeneralPurposeConsolePrefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ConsoleTrading, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ConsoleTradingPrefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
{ Block Name: ESD_ReceptionTableWorkstation, Ref: ESD_ComputerStation_C01
Model: @models2/Entities/NPCSpawners/ESD_ReceptionTableWorkstationPrefab
SpawnClass: ServantCyborgStatic
SpawnCount: 1
}
# Shroom Tree smaller variants
{ +Block Name: Alien_Shroomtree_02_1_h2_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_1_h2_BAPrefab
HitPoints: 87, type: int, display: true
}
{ +Block Name: Alien_Shroomtree_02_2_h2_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_2_h2_BAPrefab
HitPoints: 73, type: int, display: true
}
{ +Block Name: Alien_Shroomtree_02_2_h3_BA, Ref: Acacia_Sapling_Fall_BA
Shape: ModelEntity
Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_2_h3_BAPrefab
HitPoints: 73, type: int, display: true
}
# New NPC Spawners
{ Block Name: EntitySpawnerPlateThinOffsetBack, Ref: EntitySpawnerPlateThin #2648
Texture: 51
BlockColor: "170,5,5"
Model: @models/Blocks/Misc/EntitySpawnerPlateThinOffsetBackPrefab
Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
SpawnClass: UCHGuard01Female
SpawnCount: 1
IsTextureable: true # !!!
IsGPUInstance: false # !!!
AllowWander: true
RemoveOnSI: true # avoid to show the dummy block on SI collapse
}
{ Block Name: EntitySpawnerPlateThinOffsetFront, Ref: EntitySpawnerPlateThin #2649
Texture: 51
BlockColor: "170,5,5"
Model: @models/Blocks/Misc/EntitySpawnerPlateThinOffsetFrontPrefab
Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
SpawnClass: UCHCivilianFemale01
SpawnCount: 1
IsTextureable: true # !!!
IsGPUInstance: false # !!!
AllowWander: true
RemoveOnSI: true # avoid to show the dummy block on SI collapse
}
{ Block Name: EntitySpawnerPlateThinEdgeInwards, Ref: EntitySpawnerPlateThin #2649
Texture: 51
BlockColor: "170,5,5"
Model: @models/Blocks/Misc/EntitySpawnerPlateThinEdgeInwardsPrefab
Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
SpawnClass: UCHCivilianFemale01
SpawnCount: 1
IsTextureable: true # !!!
IsGPUInstance: false # !!!
AllowWander: true
RemoveOnSI: true # avoid to show the dummy block on SI collapse
}
{ Block Name: EntitySpawnerPlateThinEdgeOutwards, Ref: EntitySpawnerPlateThin #2649
Texture: 51
BlockColor: "170,5,5"
Model: @models/Blocks/Misc/EntitySpawnerPlateThinEdgeOutwardsPrefab
Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
SpawnClass: UCHCivilianFemale01
SpawnCount: 1
IsTextureable: true # !!!
IsGPUInstance: false # !!!
AllowWander: true
RemoveOnSI: true # avoid to show the dummy block on SI collapse
}
# Shield and Walkway Emitter blocks
# Shield: Player and NPC can walk through but not shoot through
{ Block Name: ForcefieldShieldEmitterBlocks
Material: forcefield
Info: "Force fields take damage from being shot at, but you can walk through them. They are not airtight. Note: Force fields higher than 1 block can extend into other block areas without colliding.", display: true
ShowBlockName: true
Shape: Invisible
MarketPrice: 2600, display: true
# Model: @models2/Entities/Forcefields/ForcefieldEmitter1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
IsOxygenTight: false, display: true
# IsActivateable: true
Category: Devices
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 800, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
CPUIn: 200, type: int, display: true
StackSize: 2000
BlockColor: "110,110,110"
ChildBlocks: "ForcefieldShieldEmitter1x1, ForcefieldShieldEmitter1x1_Half, ForcefieldShieldEmitter1x2, ForcefieldShieldEmitter1x3, ForcefieldShieldEmitter2x3, ForcefieldShieldEmitter2x4, ForcefieldShieldEmitter3x5, ForcefieldShieldEmitter4x5, ForcefieldShieldEmitter5x5, ForcefieldShieldEmitter6x7, ForcefieldShieldEmitter7x7"
UnlockCost: 10, display: true
UnlockLevel: 15, display: true
# TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel"
TechTreeNames: Misc
TechTreeParent: ForcefieldWalkwayEmitterBlocks
}
{ +Block Name: ForcefieldShieldEmitter1x1
Group: cpgForcefieldEmitter
Category: Devices
Info: bkiForcefieldShieldEmitterBlocks, display: true
Material: forcefield
ShowBlockName: true
Shape: ModelEntity
SizeInBlocks: "1,1,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield1x1Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: ForcefieldShieldEmitterBlocks
AllowPlacingAt: "Base,MS", display: true
IsOxygenTight: false, display: true
IsActivateable: true
IsAccessible: true, type: bool
EnergyIn: 350, type: int, display: true, formatter: Watt
#EnergyDynamicGroup: Shield
#EnergyInIdle: 1000, type: int, display: true, formatter: Watt
CPUIn: 150, type: int, display: true
HitPoints: 300, type: int, display: true #for testing!
Mass: 40, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
}
{ +Block Name: ForcefieldShieldEmitter1x1_Half, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "1,1,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield1x1_Half_Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 180, type: int, display: true, formatter: Watt
CPUIn: 80, type: int, display: true
HitPoints: 150, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter1x2, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "1,2,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield1x2Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 525, type: int, display: true, formatter: Watt
CPUIn: 225, type: int, display: true
HitPoints: 621, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter1x3, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "1,3,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield1x3Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 700, type: int, display: true, formatter: Watt
CPUIn: 300, type: int, display: true
HitPoints: 937, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter2x3, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "2,3,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield2x3Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 1225, type: int, display: true, formatter: Watt
CPUIn: 525, type: int, display: true
HitPoints: 1887, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter2x4, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "2,4,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield2x4Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 1575, type: int, display: true, formatter: Watt
CPUIn: 675, type: int, display: true
HitPoints: 2523, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter3x5, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "3,5,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield3x5Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 2800, type: int, display: true, formatter: Watt
CPUIn: 1200, type: int, display: true
HitPoints: 4751, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter4x5, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "4,5,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield4x5Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 3675, type: int, display: true, formatter: Watt
CPUIn: 1575, type: int, display: true
HitPoints: 6346, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter5x5, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "5,5,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield5x5Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 4550, type: int, display: true, formatter: Watt
CPUIn: 1950, type: int, display: true
HitPoints: 7943, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter6x7, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "6,7,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield6x7Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 7525, type: int, display: true, formatter: Watt
CPUIn: 3225, type: int, display: true
HitPoints: 13382, type: int, display: true
}
{ +Block Name: ForcefieldShieldEmitter7x7, Ref: ForcefieldShieldEmitter1x1
SizeInBlocks: "7,7,1", display: true
Model: @models2/Entities/Forcefields/ForcefieldShield7x7Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
EnergyIn: 8750, type: int, display: true, formatter: Watt
CPUIn: 3750, type: int, display: true
HitPoints: 15625, type: int, display: true
}
{ Block Name: ForcefieldWalkwayEmitterBlocks
Material: forcefield
Info: bkiForcefieldWalkwayEmitterBlocks, display: true
ShowBlockName: true
Shape: Invisible
MarketPrice: 2600, display: true
# Model: @models2/Entities/Forcefields/ForcefieldEmitter1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: "Base,MS", display: true
IsOxygenTight: false, display: true
# IsActivateable: true
Category: Devices
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
StackSize: 2000
BlockColor: "110,110,110"
ChildBlocks: "ForcefieldWalkwayEmitter1x1,ForcefieldWalkwayEmitter1x1_HalfHeight, ForcefieldWalkwayEmitter1x1_QuarterHeight,ForcefieldWalkwayEmitter1x1_Half,ForcefieldWalkwayEmitter1x1_Ramp,ForcefieldWalkwayEmitter1x1_RampHalf,ForcefieldWalkwayEmitter1x1_RampQuarterToHalf,ForcefieldWalkwayEmitter1x1_RampQuarter,ForcefieldWalkwayEmitter1x2_Ramp,ForcefieldWalkwayEmitter1x3_Ramp,ForcefieldWalkwayEmitter1x5_Ramp"
UnlockCost: 7, display: true
UnlockLevel: 10, display: true
# TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel"
TechTreeNames: Misc
TechTreeParent: ForcefieldEmitterBlocks
}
{ +Block Name: ForcefieldWalkwayEmitter1x1 #White
Group: cpgForcefieldEmitter
Info: bkiForcefieldWalkwayEmitterBlocks, display: true
Material: forcefield
ShowBlockName: true
Shape: ModelEntity
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
TemplateRoot: ForcefieldWalkwayEmitterBlocks
AllowPlacingAt: "Base,MS", display: true
IsOxygenTight: false, display: true
IsActivateable: true
IsAccessible: true, type: bool
Category: Devices
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
BlockColor: "110,110,110"
SizeInBlocks: "1,1,1", display: true
#OccupySizeInBlocks: true # shape has no collider so don't voxelize it NEW: we added a special O2 collider so voxelize it now
#Collide: "movement,sight" #Only for walkway. Does not stop bullets
}
{ +Block Name: ForcefieldWalkwayEmitter1x1_HalfHeight, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_HalfHeight_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
}
{ +Block Name: ForcefieldWalkwayEmitter1x1_QuarterHeight, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_QuarterHeight_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
}
{ +Block Name: ForcefieldWalkwayEmitter1x1_Half, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_Half_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
}
{ +Block Name: ForcefieldWalkwayEmitter1x1_Ramp, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_Ramp_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
}
{ +Block Name: ForcefieldWalkwayEmitter1x1_RampHalf, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_RampHalf_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
}
{ +Block Name: ForcefieldWalkwayEmitter1x1_RampQuarterToHalf, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_RampQuarterToHalf_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
}
{ +Block Name: ForcefieldWalkwayEmitter1x1_RampQuarter, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_RampQuarter_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
}
{ +Block Name: ForcefieldWalkwayEmitter1x2_Ramp, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x2_Ramp_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
SizeInBlocks: "1,2,1", display: true
}
{ +Block Name: ForcefieldWalkwayEmitter1x3_Ramp, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x3_Ramp_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
SizeInBlocks: "1,3,1", display: true
}
{ +Block Name: ForcefieldWalkwayEmitter1x5_Ramp, Ref: ForcefieldWalkwayEmitter1x1
Model: @models2/Entities/Forcefields/ForcefieldWalkway1x5_Ramp_Prefab
EnergyIn: 100, type: int, display: true, formatter: Watt
HitPoints: 80, type: int, display: true
Mass: 40, type: float, display: true, formatter: Kilogram
SizeInBlocks: "1,5,3", display: true
}
# Field RepairBay
{ +Block Name: FieldRepairStation
Class: FieldRepairStation
Info: bkiFieldRepairStation, display: true
IndexName: Container
Group: cpgRepair
Category: Devices
MarketPrice: 120538, display: true
GridSize: "4,4"
Material: metallight
Shape: ModelEntity
Model: @models2/Devices/FieldRepairStationPrefab
#Mesh-Damage-1: Mesh/D0
#Mesh-Damage-2: Mesh/D1
#Mesh-Damage-3: Mesh/D2
#Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
BlockColor: "110,110,110"
IsActivateable: true
IsActivateableInCP: false
IsAccessible: true, type: bool
IsLockable: true
IsDuplicateable: false
IsOxygenTight: false, display: true
StackSize: 500
Mass: 630, type: float, display: true, formatter: Kilogram
Volume: 800, type: float, display: true, formatter: Liter
# VolumeCapacity: 200, type: float, display: true, formatter: Liter
CPUIn: 10000, type: int, display: true
HitPoints: 500, type: int, display: true
EnergyIn: 1500, type: int, display: true, formatter: Watt
SoundOpen: UseActions/LightBarrier
SoundClose: UseActions/LightBarrier
MaxCount: 1, type: int, display: true
ForceMaxCount: true
UnlockCost: 10, display: true
UnlockLevel: 10, display: true
TechTreeParent: RepairStation
TechTreeNames: "Base,Capital Vessel"
}
# Shield Extenders
{ Block Name: ShieldExtenderBA
Info: bkiShieldExtender, display: true
Group: cpgForcefieldEmitter
IndexName: ShieldExtender
Category: Devices
Material: metal
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Devices/CapacitorFWNPrefab
DropMeshfile: Entities/Misc/BagSmallPrefab
Place: Free
AllowPlacingAt: "Base", display: true
SizeInBlocks: "1,1,1", display: true
BlockColor: "110,110,110"
# SizeInBlocksLocked: "Base"
StackSize: 250
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsAccessible: true, type: bool
IsActivateable: false
IsActivatedOnPlace: true
IsDuplicateable: false
EnergyIn: 3125, type: int, display: true, formatter: Watt
EnergyInIdle: 50, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Shield
HitPoints: 500, type: int, display: true
Mass: 6460, type: float, display: true, formatter: Kilogram
Volume: 2160, type: float, display: true, formatter: Liter
CPUIn: 16055, type: int, display: true
ShieldCapacityBonus: 12500, type: int, display: true
ShieldRechargeBonus: 0, type: int, display: true
MarketPrice: 82672, display: true
ShowUser: Yes
UnlockCost: 20, display: true
UnlockLevel: 25, display: true
TechTreeParent: ShieldGeneratorBA
TechTreeNames: "Base"
}
{ Block Name: ShieldExtenderCV, Ref: ShieldExtenderBA
AllowPlacingAt: "MS", display: true
SizeInBlocks: "1,1,1", display: true
BlockColor: "110,110,110"
# SizeInBlocksLocked: "MS"
EnergyIn: 2250, type: int, display: true, formatter: Watt
EnergyInIdle: 25, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Shield
HitPoints: 500, type: int, display: true
Mass: 6460, type: float, display: true, formatter: Kilogram
Volume: 2160, type: float, display: true, formatter: Liter
CPUIn: 11765, type: int, display: true
ShieldCapacityBonus: 9000, type: int, display: true
ShieldRechargeBonus: 0, type: int, display: true
MarketPrice: 82672, display: true
ShowUser: Yes
TechTreeParent: ShieldGeneratorCV
TechTreeNames: "Capital Vessel"
}
{ Block Name: ShieldExtenderSV, Ref: ShieldExtenderBA
AllowPlacingAt: "SS", display: true
SizeInBlocks: "1,1,1", display: true
BlockColor: "110,110,110"
# SizeInBlocksLocked: "SS"
MaxCount: 1, type: int, display: true
EnergyIn: 450, type: int, display: true, formatter: Watt
EnergyInIdle: 5, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Shield
HitPoints: 250, type: int, display: true
Mass: 815, type: float, display: true, formatter: Kilogram
Volume: 93.75, type: float, display: true, formatter: Liter
CPUIn: 10595, type: int, display: true
ShieldCapacityBonus: 2000, type: int, display: true
ShieldRechargeBonus: 0, type: int, display: true
MarketPrice: 11411, display: true
ShowUser: Yes
UnlockLevel: 12, display: true
TechTreeParent: ShieldGeneratorSV
TechTreeNames: "Small Vessel"
}
{ Block Name: ShieldExtenderHV, Ref: ShieldExtenderBA
AllowPlacingAt: "GV", display: true
SizeInBlocks: "1,1,1", display: true
BlockColor: "110,110,110"
# SizeInBlocksLocked: "GV"
MaxCount: 1, type: int, display: true
EnergyIn: 450, type: int, display: true, formatter: Watt
EnergyInIdle: 5, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Shield
HitPoints: 250, type: int, display: true
Mass: 815, type: float, display: true, formatter: Kilogram
Volume: 93.75, type: float, display: true, formatter: Liter
CPUIn: 10010, type: int, display: true
ShieldCapacityBonus: 3000, type: int, display: true
ShieldRechargeBonus: 0, type: int, display: true
MarketPrice: 8877, display: true
ShowUser: Yes
UnlockLevel: 12, display: true
TechTreeParent: ShieldGeneratorHV
TechTreeNames: "Hover Vessel"
}
{ +Block Name: ThrusterJetMSRound1x3x1
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Class: Thruster
IndexName: Thruster
Group: cpgThruster
EssentialCategory: cpgThruster
Category: Devices
Place: Free
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
# ModelOffset: "0,0.5,0"
ParticleOffset: "-1.3,0.5,0.5"
BlockColor: "110,110,110"
AllowPlacingAt: MS, display: true
OccupySizeInBlocks: true # do not allow to place blocks in the middle
IsDuplicateable: false
IsActivateable: true
IsOxygenTight: true, display: true
IsIgnoreLC: true
StackSize: 500
Info: bkiThrusterJetMS, display: true
#CustomIcon: ThrusterJetRound1x3x1
Model: @models/Blocks/Thrusters/ThrusterJetMSRound1x3x1Prefab
SizeInBlocks: "1,3,1", display: true
MarketPrice: 8609, display: true
Volume: 1140, type: float, display: true, formatter: Liter
Mass: 2733, type: float, display: true, formatter: Kilogram
HitPoints: 1225, type: int, display: true
ThrusterForce: 19301, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 1096, type: int, display: true, formatter: Watt
EnergyDynamicGroup: Thruster
CPUIn: 10803, type: int, display: true
Temperature: 1017, display: true
Radiation: 4, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 113
UnlockCost: 10, display: true
UnlockLevel: 10, display: true
TechTreeParent: ThrusterMSDirectional
TechTreeNames: Capital Vessel
}
{ +Block Name: ThrusterJetMSRound2x5x2, Ref: ThrusterJetMSRound1x3x1
Info: bkiThrusterJetMS, display: true
#CustomIcon: ThrusterJetRound2x5x2
Model: @models/Blocks/Thrusters/ThrusterJetMSRound2x5x2Prefab
SizeInBlocks: "2,5,2", display: true
MarketPrice: 39272, display: true
Volume: 3343, type: float, display: true, formatter: Liter
Mass: 11128, type: float, display: true, formatter: Kilogram
HitPoints: 6503, type: int, display: true
ThrusterForce: 193847, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 5496, type: int, display: true, formatter: Watt
CPUIn: 65502, type: int, display: true
Temperature: 1205, display: true
Radiation: 6, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 150
UnlockCost: 12, display: true
UnlockLevel: 12, display: true
TechTreeParent: ThrusterJetMSRound1x3x1
TechTreeNames: Capital Vessel
UpgradeTo: ThrusterJetMSRound2x5x2V2, display: true
}
{ +Block Name: ThrusterJetMSRound2x5x2V2, Ref: ThrusterJetMSRound1x3x1
Info: bkiThrusterJetMSvariant, display: true
#CustomIcon: ThrusterJetRound2x5x2V2
Model: @models/Blocks/Thrusters/ThrusterJetMSRound2x5x2V2Prefab
SizeInBlocks: "2,5,2", display: true
MarketPrice: 39272, display: true
Volume: 3343, type: float, display: true, formatter: Liter
Mass: 11128, type: float, display: true, formatter: Kilogram
HitPoints: 6503, type: int, display: true
ThrusterForce: 193847, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 5496, type: int, display: true, formatter: Watt
CPUIn: 65502, type: int, display: true
Temperature: 1205, display: true
Radiation: 6, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 150
UnlockCost: 12, display: true
UnlockLevel: 12, display: true
TechTreeParent: ThrusterJetMSRound1x3x1
TechTreeNames: Capital Vessel
DowngradeTo: ThrusterJetMSRound2x5x2, display: true
}
{ +Block Name: ThrusterJetMSRound3x7x3, Ref: ThrusterJetMSRound1x3x1
Info: bkiThrusterJetMS, display: true
#CustomIcon: ThrusterJetRound3x7x3
Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x7x3Prefab
SizeInBlocks: "3,7,3", display: true
MarketPrice: 98341, display: true
Volume: 6408, type: float, display: true, formatter: Liter
Mass: 26010, type: float, display: true, formatter: Kilogram
HitPoints: 17849, type: int, display: true
ThrusterForce: 782357, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 14575, type: int, display: true, formatter: Watt
CPUIn: 194828, type: int, display: true
Temperature: 1336, display: true
Radiation: 7, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 178
UnlockCost: 15, display: true
UnlockLevel: 15, display: true
TechTreeParent: ThrusterJetMSRound2x5x2
TechTreeNames: Capital Vessel
}
{ +Block Name: ThrusterJetMSRound3x10x3, Ref: ThrusterJetMSRound1x3x1
Info: bkiThrusterJetMS, display: true
#CustomIcon: ThrusterJetRound3x10x3
Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x10x3Prefab
SizeInBlocks: "3,10,3", display: true
MarketPrice: 130814, display: true
Volume: 7844, type: float, display: true, formatter: Liter
Mass: 33867, type: float, display: true, formatter: Kilogram
HitPoints: 24431, type: int, display: true
ThrusterForce: 1207163, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 19737, type: int, display: true, formatter: Watt
CPUIn: 273406, type: int, display: true
Temperature: 1379, display: true
Radiation: 8, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 188
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeParent: ThrusterJetMSRound3x7x3
TechTreeNames: Capital Vessel
UpgradeTo: ThrusterJetMSRound3x10x3V2, display: true
}
{ +Block Name: ThrusterJetMSRound3x10x3V2, Ref: ThrusterJetMSRound1x3x1
Info: bkiThrusterJetMSvariant, display: true
#CustomIcon: ThrusterJetRound3x10x3V2
Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x10x3V2Prefab
SizeInBlocks: "3,10,3", display: true
MarketPrice: 130814, display: true
Volume: 7844, type: float, display: true, formatter: Liter
Mass: 33867, type: float, display: true, formatter: Kilogram
HitPoints: 24431, type: int, display: true
ThrusterForce: 1207163, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 19737, type: int, display: true, formatter: Watt
CPUIn: 273406, type: int, display: true
Temperature: 1379, display: true
Radiation: 8, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 188
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeParent: ThrusterJetMSRound2x5x2V2
TechTreeNames: Capital Vessel
DowngradeTo: ThrusterJetMSRound3x10x3, display: true
}
{ +Block Name: ThrusterJetMSRound3x13x3, Ref: ThrusterJetMSRound1x3x1
Info: bkiThrusterJetMS, display: true
#CustomIcon: ThrusterJetRound3x13x3
Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x13x3Prefab
SizeInBlocks: "3,13,3", display: true
MarketPrice: 161365, display: true
Volume: 9102, type: float, display: true, formatter: Liter
Mass: 41124, type: float, display: true, formatter: Kilogram
HitPoints: 30776, type: int, display: true
ThrusterForce: 1660814, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 24667, type: int, display: true, formatter: Watt
CPUIn: 350796, type: int, display: true
Temperature: 1412, display: true
Radiation: 8, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 196
UnlockCost: 25, display: true
UnlockLevel: 25, display: true
TechTreeParent: ThrusterJetMSRound3x10x3
TechTreeNames: Capital Vessel
UpgradeTo: ThrusterJetMSRound3x13x3V2, display: true
}
{ +Block Name: ThrusterJetMSRound3x13x3V2, Ref: ThrusterJetMSRound1x3x1
Info: bkiThrusterJetMSvariant, display: true
#CustomIcon: ThrusterJetRound3x13x3V2
Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x13x3V2Prefab
SizeInBlocks: "3,13,3", display: true
MarketPrice: 161365, display: true
Volume: 9102, type: float, display: true, formatter: Liter
Mass: 41124, type: float, display: true, formatter: Kilogram
HitPoints: 30776, type: int, display: true
ThrusterForce: 1660814, type: int, display: true, formatter: Newton
ThrusterBoosterFactor: 1.25, type: float, display: true
EnergyIn: 24667, type: int, display: true, formatter: Watt
CPUIn: 350796, type: int, display: true
Temperature: 1412, display: true
Radiation: 8, display: true
BlastParticleIndex: 4
BlastRadius: 3
BlastDamage: 196
UnlockCost: 25, display: true
UnlockLevel: 25, display: true
TechTreeParent: ThrusterJetMSRound3x10x3V2
TechTreeNames: Capital Vessel
DowngradeTo: ThrusterJetMSRound3x13x3, display: true
}
##===== Cockpits for Racing and Event starter checks (PDA) ======
## Do not use in regular Blueprints!
##=====
## HVSV
{ +Block Name: CockpitSV06_Event, Ref: CockpitSV07
CustomIcon: CockpitSV06
Info: bkiCockpitSV06_Event, display: true
Model: @models/Blocks/Cockpits/CockpitSS06Prefab
Mass: 835, type: float, display: true, formatter: Kilogram
HitPoints: 800, type: int, display: true
# UpgradeTo: CockpitSV06T2, display: true #Single Use, no up-/downgrade for now!
ShowUser: No
}
{ +Block Name: CockpitSV06T2_Event, Ref: CockpitSV06
CustomIcon: CockpitSV06T2
Model: @models/Blocks/Cockpits/CockpitSS06T2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1140, type: float, display: true, formatter: Kilogram
HitPoints: 1700, type: int, display: true
# UpgradeTo: null
ShowUser: No
}
## ===================
## New "tech portal" variant
{ +Block Name: TechPortal
Info: bkiTechPortal, display: true
Class: Portal
Group: cpgTransportation
IndexName: Portal
Shape: ModelEntity
Material: metalhard
Model: @models/Blocks/Misc/TechPortalPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "3,2,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
ShowBlockName: true
StackSize: 1000
HitPoints: 500, type: int, display: true
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
}
## Portal Devices withouth Frame + allowing to clip into blocks (except center block)
{ +Block Name: PortalRing3x3 # Center exit!
Info: bkiPortalRing, display: true
Class: Portal
Group: cpgTransportation
IndexName: Portal
Shape: ModelEntity
Material: metalhard
Model: @models/Blocks/Misc/PortalRing3x3Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
ShowBlockName: true
StackSize: 1000
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
}
{ +Block Name: PortalRing5x5 # Center exit!
Class: Portal
Info: bkiPortalRing, display: true
Group: cpgTransportation
IndexName: Portal
Shape: ModelEntity
Material: metalhard
Model: @models/Blocks/Misc/PortalRing5x5Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
ShowBlockName: true
StackSize: 1000
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
}
{ +Block Name: PortalRing10x10 # Center exit!
Class: Portal
Info: bkiPortalRing, display: true
Group: cpgTransportation
IndexName: Portal
Shape: ModelEntity
Material: metalhard
Model: @models/Blocks/Misc/PortalRing10x10Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
ShowBlockName: true
StackSize: 1000
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
}
{ +Block Name: PortalRing87x87 # Center exit!
Class: Portal
Info: bkiPortalRing, display: true
Group: cpgTransportation
IndexName: Portal
Shape: ModelEntity
Material: metalhard
Model: @models/Blocks/Misc/PortalRing87x87Prefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
BlockColor: "110,110,110"
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsOxygenTight: false, display: true
ShowBlockName: true
StackSize: 1000
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
}
#Terminal Nexus Devices
{ +Block Name: VisionBox
Info: bkiVisionBox, display: true
Class: PassengerSeat
Category: Devices
Group: cpgPassengerSeat
Material: metallight
Shape: ModelEntity
MarketPrice: 1230, display: true
ShowBlockName: true
Model: @models2/Entities/Decorations/LaboratoryPack/VisionBoxPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 172, type: float, display: true, formatter: Kilogram
Volume: 132, type: float, display: true, formatter: Liter
IsActivateable: true
IsLockable: true
IsOxygenTight: false, display: true
YawRotation: 150 # how far in degrees head of player can be rotated (default 75°)
StackSize: 1000
BlockColor: "110,110,110"
BuffNameActivate: DecreaseBodyTemp, display: StatusEffect
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
}
{ +Block Name: CryoPodTalonAr
Info: bkiCryoPodTalonAr, display: true
Class: Container
Group: cpgEquipment
Category: Deco Blocks
Material: metallight
Shape: ModelEntity
Model: @models2/Entities/Decorations/LaboratoryPack/CryoPodTalonArPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
BlockColor: "110,110,110"
Place: Free
CModelRotation: false
IsOxygenTight: false, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 1000
IsActivateable: true
IsAccessible: true, type: bool
IsLockable: true
# CanPickup: true
ShowUser: Yes
Mass: 170, type: float, display: true, formatter: Kilogram
Volume: 250, type: float, display: true, formatter: Liter
LootList: 76
}
## Talon Faction weapon - fixed Pulse Laser with higher frequency but same dps; additional shield damage; available for players as upgrade for MSWeapon02.
{ +Block Name: WeaponMSLaserFactionTalonar
CustomIcon: WeaponMS02
Info: bkiWeaponMSLaserFactionTalonar, display: true
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
MarketPrice: 109244, display: true
Material: metalhard
Shape: ModelEntity
ShowBlockName: true
WeaponItem: PulseLaserMSFactionTalonar
Model: @models/Blocks/WeaponsShip/WeaponMSPulseLaserT2RetractPrefab ## Modify prefab texture?
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
IsTextureable: true # !!!
IsGPUInstance: false # !!!
Texture: 50
SoundOpen: UseActions/WeaponOpenClose
SoundClose: UseActions/WeaponOpenClose
IsActivateable: true
IsRetractable: true, display: true
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,6,1", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 1600, type: float, display: true, formatter: Liter
Mass: 2715, type: float, display: true, formatter: Kilogram
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 500
MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 7200, type: int, display: true
HitPoints: 3000, type: int, display: true
# DowngradeTo: WeaponMS02
# Damage: 53, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeMSWeapon, display: true
# ReloadDelay: 1, display: true
# ROF: 0.6, type: float, display: true, formatter: ROF
# UnlockCost: 27, display: true
# UnlockLevel: 25, display: true
# TechTreeParent: WeaponMS01
# TechTreeNames: Capital Vessel
}
## Talon Hologram on station
{ +Block Name: StationConsoleTalonAr, Ref: DecoTemplate
Material: metallight
Shape: ModelEntity
Info: bkiStationConsoleTalonAr, display: true
Model: @models2/Entities/Decorations/HolographicAIConsole/HolographicAIConsoleTalonArPrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Class: NPCDialogue
Group: cpgCrewStationAlien
Category: Deco Blocks
NPCModelRotation: false
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
Place: Free
AllowPlacingAt: "Base,MS", display: true
IsAccessible: true, type: bool
IsActivateable: true
IsOxygenTight: false, display: true
# AllowedInBlueprint: false, display: true
# CanPickup: true
Volume: 22, type: float, display: true, formatter: Liter
Mass: 300, type: float, display: true, formatter: Kilogram
HitPoints: 150, type: int, display: true
EnergyIn: 0, type: int, display: true, formatter: Watt
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 80
TemplateRoot: ConsoleBlocks
ShowUser: Yes
}
# == Static NPC
{ +Block Name: StandingNPCAlienCivilian1, Ref: ZiraxCommander #Ref: NPCAlienTemplate
Model: @models2/Entities/Decorations/DecoNPC/StandingNPCAlienCivilian1Prefab
}
# == Warp Drive T2
{ +Block Name: WarpDriveT2
Info: bkiWarpDriveT2, display: true
Class: WarpDrive
Group: cpgWarp
IndexName: WarpDrive
Material: metal
Shape: ModelEntity
MarketPrice: 120000, display: true
ShowBlockName: true
Model: @models/Blocks/Mothership/WarpDriveT2Prefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
AllowPlacingAt: MS, display: true
SizeInBlocks: "3,2,5", display: true
SizeInBlocksLocked: "Base,MS"
Volume: 4800, type: float, display: true, formatter: Liter
Mass: 82200, type: float, display: true, formatter: Kilogram
IsDuplicateable: false
MaxCount: 1, type: int, display: true
ForceMaxCount: true
IsOxygenTight: false, display: true
# ModelOffset: "0,0.5,0"
# BlockColor: "26,50,89"
StackSize: 250
BlockColor: "110,110,110"
Category: Devices
UpgradeTo: WarpDriveCVEpic, display: true
DowngradeTo: WarpDrive, display: true
EnergyIn: 25, type: int, display: true, formatter: Watt
CPUIn: 60000, type: int, display: true
HitPoints: 1150, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 5
BlastDamage: 200
ItemPerAU: PentaxidCrystal, display: true
CostPerAU: 3, display: true
CostPerLY: 1, display: true
RangeAU: 48, display: true
RangeLY: 60, display: true
# Short Range Warp
CostPerKM: 3, display: true
RangeKM: 40000, display: true
#RangeKMuseDetector: true, display: true
MicroWarpCooldown: 25, dipslay: true
Radiation: 25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor
Temperature: 40, display: true
UnlockCost: 15, display: true
UnlockLevel: 20, display: true
TechTreeParent: WarpDrive
TechTreeNames: Capital Vessel
}
## Player GIN Console4
{ +Block Name: PlayerConsoleGIN
CustomIcon: ScifiComputerTable
Class: NPCDialogue
DialogueState: GIN_Console_Initialize #Not yet updated to 1.15 contents. Test new contents in scenario "default random EXP" !
NPCModelRotation: false
Group: cpgCrewStationHuman
Material: metallight
Shape: ModelEntity
Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/PlayerConsolePrefab
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
Info: bkiPlayerConsoleGIN, display: true
Category: Devices
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsAccessible: true, type: bool
# IsLockable: true
IsOxygenTight: false, display: true
# TemplateRoot: ConsoleBlocks
Mass: 65, type: float, display: true, formatter: Kilogram
Volume: 12, type: float, display: true, formatter: Liter
# ModelOffset: "0,0.5,0"
EnergyIn: 1, type: int, display: true, formatter: Watt
# BlockColor: "0,64,255"
BlockColor: "0,255,255"
BlastParticleIndex: 11
BlastRadius: 1
BlastDamage: 80
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
# TechTreeParent: GeneratorSV
TechTreeNames: Misc
}
{ +Block Name: Jumpgate87x87
Info: bkiJumpgate, display: true
Model: @models/Blocks/Misc/JumpgatePrefab #use this model if you want JUMPGATE functionality (voxel vessels only; no player-on-foot or hoverbikes)
DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Group: cpgTransportation
# IndexName: Jumpgate
Shape: ModelEntity
Material: metalhard
Place: Free
BlockColor: "110,110,110"
AllowedInBlueprint: false, display: true
AllowPlacingAt: Base, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsAccessible: true, type: bool
IsLockable: true
IsOxygenTight: false, display: true
ShowBlockName: true
StackSize: 1000
Mass: 1000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
Category: Devices
# Jumpgate Customizer
JumpgateBaseScale: 0.000839 # Default base scale of model game objects that equals a 2-m ingame block (CV/BA block) (DO NOT CHANGE unless other VFX is used!)
JumpgateDiameter: 87, display: true #Default: 1; 1 = 2m diameter = 1x large block; 10 = 20m diameter = 10 large blocks; Use Un-even numbers as the insertion point is always in the center block!
#JumpgateEffectEnabled: false #commented out / default: true; Activates/Deactivates the Vortex effects of the jumpgate
}